self-guild invite
Tender Wolf
Ever have someone join your guild, then leave after a few days? Or you get in a fight with a guildie, they leave, then ask to come back? Well it's only 100g but it does add up eventually. So my idea is to not get rid of the current guild invite system, but expand it to where the guild leader can or officers can send invites, but if someone wants to join a particular guild, they can spend the 100g and invite themselves (if they're not already in a guild). That way if they leave, it's money out of their pocket and not yours.
Steboy93
/notsigned
If you want to return to a guild just ask a member of it, any decent guild will be more than willing to fork over the 100g.
If this were implemented then some guilds would be probably bombarded with invites, but as it is now people can choose who they want in there guild at their leisure.
And come on, 100g isn't much, is it?
If you want to return to a guild just ask a member of it, any decent guild will be more than willing to fork over the 100g.
If this were implemented then some guilds would be probably bombarded with invites, but as it is now people can choose who they want in there guild at their leisure.
And come on, 100g isn't much, is it?
Beheader205
only reason why they have the 100g is because people spammed others without guilds to join there guild. by the end of the day you would have like 100 invites to guilds. i dont think people need to invite themselves but you could always just make sure they wont leave in a few days and return a week later asking to join.
MirkoTeran
Yet another masterpiece...
/notsigned
Don't ragequit, don't accept scrubs into the guild. Problem solved.
/notsigned
Don't ragequit, don't accept scrubs into the guild. Problem solved.
Earth
So uhm, they invite themselves and then what? Automatically join the guild?
Can't afford the 100g, ask the invitee to pay 100g to you before you invite them.
Was that so hard to think of?
Can't afford the 100g, ask the invitee to pay 100g to you before you invite them.
Was that so hard to think of?
MisterB
Quote:
Originally Posted by Earth
So uhm, they invite themselves and then what? Automatically join the guild?
Can't afford the 100g, ask the invitee to pay 100g to you before you invite them. Was that so hard to think of? |
Calista Blackblood
/notsigned
this will only cause havoc when 1000's of newbies or 1337 wannabes invite themselves to join top guilds.
i dont think the members of Delta Formation,Dark Alley,Whats Goin On,You Failed and so on would appreciate it much when their guilds and alliances are full of newbies posting wammo builds asking is this ok?
this will only cause havoc when 1000's of newbies or 1337 wannabes invite themselves to join top guilds.
i dont think the members of Delta Formation,Dark Alley,Whats Goin On,You Failed and so on would appreciate it much when their guilds and alliances are full of newbies posting wammo builds asking is this ok?
~ Dan ~
Why is it over half your suggestions are trying to save pennies? We're talking 100g here. Oh, it adds up? I guess that minute of "farming" 100g adds up too.
/notsigned
/notsigned
Solas
unless the member is worth less then 100g to guild i dont see why this should be implemented.
sorry /not signed
sorry /not signed
Uber Mass
it works fine as it is now imo
/notsigned
/notsigned
Kanyatta
Quote:
Originally Posted by MirkoTeran
Yet another masterpiece...
/notsigned Don't ragequit, don't accept scrubs into the guild. Problem solved. |
close please
DarkGanni
This is mainly a semi-rant to save that tiny 100g, jeez where we gonna end up these days.....make crystallines drop max gold in presear next?
/notsigned
/notsigned
Tender Wolf
No I meant they'd have to pay for the invite but the guild leader or officer would have to approve the member, they couldn't auto-join. And to reduce spam, put a limit on the number of times a person can invite themselves to the same guild. Then if the guild wants that person to join, they'll have to send the invite.
Eldin
Zealots of Shiverpeak will be invitespammed.
/notsigned
Plus some guilds are intended to be private, in the long run. I bet lotsa noobs will go around invitespamming guilds because "ur cape looks kewl".
/notsigned
Plus some guilds are intended to be private, in the long run. I bet lotsa noobs will go around invitespamming guilds because "ur cape looks kewl".
Operative 14
I don't quite see any advantage to this over the current system. Honestly, the way it is now is a slight deterance to rage quitting. And really I can make 100g just wandering around Ascalon for a few minutes, let along killing four or five critters outside of Lions Arch.
I just don't see any reason for this to be implemented, especially since it would be a pretty good amount of development work that could be better spent elsewhere.
/notsigned
I just don't see any reason for this to be implemented, especially since it would be a pretty good amount of development work that could be better spent elsewhere.
/notsigned
Lykan
Another epic...
/notsigned for obvious reasons
/notsigned for obvious reasons
DarkFlame
If you feel someone isn't worth the 100g it costs to invite them, then is it really worth having them in your guild? Or ask to be compensated for it before/after the invite is sent.
Which means rather then having a guild leader(like from one of the top guilds) boot thousands of people a day, they'll have to go through a list rejecting thousands of people a day.
/notsigned
Quote:
but the guild leader or officer would have to approve the member |
/notsigned
Div
Quote:
Originally Posted by Earth
So uhm, they invite themselves and then what? Automatically join the guild?
Can't afford the 100g, ask the invitee to pay 100g to you before you invite them. Was that so hard to think of? |
Darkobra
Five minutes in Factions gets you 100g. (Which begs the question, why do people beg for 50 gold in Factions for storage?)
Kook~NBK~
/not signed.
In the first place, if someone joins my guild only to bail a few days later, we certainly don't want them back.
Secondly, most reputable guilds have requirements (TS or vent, faction donations, etc.) & standards of conduct. I'm sure that they won't like being invaded by just anybody. Can you imagine the chaos this would cause for "trimmed" guilds? any guild worth it's salt will be well represented by officers who don't even blink at paying the 100g entry fee for new recruits.
In the first place, if someone joins my guild only to bail a few days later, we certainly don't want them back.
Secondly, most reputable guilds have requirements (TS or vent, faction donations, etc.) & standards of conduct. I'm sure that they won't like being invaded by just anybody. Can you imagine the chaos this would cause for "trimmed" guilds? any guild worth it's salt will be well represented by officers who don't even blink at paying the 100g entry fee for new recruits.
Rushin Roulette
Ill be the first to /sign it then
From what I read out of the OP is;
1. The guild leader/Officer sends an invite to the player.
2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think)
3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer
100g isnt much at all. I have no problem with forking over the 100g to invte a player. What anoys me however is I find it a waste of my time to run to the nearest storage to take out the 100g just to see the player has left after a short time because he isnt serious about it or just plain a guild hopper.
From what I read out of the OP is;
1. The guild leader/Officer sends an invite to the player.
2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think)
3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer
100g isnt much at all. I have no problem with forking over the 100g to invte a player. What anoys me however is I find it a waste of my time to run to the nearest storage to take out the 100g just to see the player has left after a short time because he isnt serious about it or just plain a guild hopper.
Div
Quote:
Originally Posted by Rushin Roulette
Ill be the first to /sign it then
From what I read out of the OP is; 1. The guild leader/Officer sends an invite to the player. 2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think) 3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer 100g isnt much at all. I have no problem with forking over the 100g to invte a player. What anoys me however is I find it a waste of my time to run to the nearest storage to take out the 100g just to see the player has left after a short time because he isnt serious about it or just plain a guild hopper. |
Second, if you're not going to take the time to know who you're inviting and go around mass inviting people, you deserve to lose that 100g.
In an hour's worth of time, an average player can make enough gold to invite 100+ people. That's more than enough for invites, unless your guild has an ungodly turnover rate.
Rushin Roulette
Quote:
Originally Posted by holymasamune
First of all, 100g is nothing.
Second, if you're not going to take the time to know who you're inviting and go around mass inviting people, you deserve to lose that 100g. In an hour's worth of time, an average player can make enough gold to invite 100+ people. That's more than enough for invites, unless your guild has an ungodly turnover rate. |
What I mean is. Players who want an invite to a guild should make at least a minor effort at showing interest in joining (100g isnt much for the new member either for that matter). It would at least curb a few of the guildhoppers who do it as a kind of sport ( mainly "see how many guilds you can join in an hour" types).
As a rule of thumb I dont invite players unconditional to our guild... I send guest invites first (more than one if needs). Guildhoppers usually dissapear quickly, and real players show interrest in staying or are hopefully honest enough to say ntythxbai.
I pwnd U
/notsigned for all the reasons others have stated
The last thing we need is for officers and leaders to have to go through a list of people who have invited theirselves to the guild. Especially if you are in popular guilds. Guilds like ZoS, DvDF, SMS, dR, rawr, StS, etc would have hundreds if not thousands of invites to reject weekly. Not a good idea.
The last thing we need is for officers and leaders to have to go through a list of people who have invited theirselves to the guild. Especially if you are in popular guilds. Guilds like ZoS, DvDF, SMS, dR, rawr, StS, etc would have hundreds if not thousands of invites to reject weekly. Not a good idea.
Antheus
If a guild has problem coming up with 100g for invites, they are not a serious guild.
I don't even remotely care about fancy stuff, but a guild that doesn't have a fully decked out GH is not something I'd even look at.
This isn't elitism, it's simply harsh realization that any guild that considers themselves serious will need all that.
Perhaps a major problem with people leaving is the recruitment process. Blind invites are bad. If you want semi-decent players, start searching between HM players, ranked players and people with some status symbols, FoW, chaos gloves, etc. Those have shown at least some dedication.
Recruiting in starter areas, accepting people with starter armor, etc will invariably get you a lot of undesirable members.
These are just practical observation. And those running noob-friendly guilds, well, you get what you ask for. Only a small fraction of players in any MMO are "serious". And those have something to show for.
Others are simply hit and miss.
I don't even remotely care about fancy stuff, but a guild that doesn't have a fully decked out GH is not something I'd even look at.
This isn't elitism, it's simply harsh realization that any guild that considers themselves serious will need all that.
Perhaps a major problem with people leaving is the recruitment process. Blind invites are bad. If you want semi-decent players, start searching between HM players, ranked players and people with some status symbols, FoW, chaos gloves, etc. Those have shown at least some dedication.
Recruiting in starter areas, accepting people with starter armor, etc will invariably get you a lot of undesirable members.
These are just practical observation. And those running noob-friendly guilds, well, you get what you ask for. Only a small fraction of players in any MMO are "serious". And those have something to show for.
Others are simply hit and miss.
Div
Quote:
Originally Posted by I pwnd U
The last thing we need is for officers and leaders to have to go through a list of people who have invited theirselves to the guild. Especially if you are in popular guilds. Guilds like ZoS, DvDF, SMS, dR, rawr, StS, etc would have hundreds if not thousands of invites to reject weekly. Not a good idea.
|
MirkoTeran
Why stop there? Pay 200g and invite yourself as officer!
DarkFlame
Quote:
Originally Posted by Rushin Roulette
From what I read out of the OP is;
1. The guild leader/Officer sends an invite to the player. 2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think) 3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer |
And I don't think thats what the op wants. She seems to want someone to invite themselves into a guild and then get approved.
Pleikki
/notsignet Woot every could get into guild they want
Rushin Roulette
Quote:
Originally Posted by DarkFlame
But this then defeats why the 100g cost was added in the first place. It was to prevent guilds from spam inviting every single unguilded person they saw. If you shift the 100g cost entirely onto the invitee, you'll just see this behavior all over again.
And I don't think thats what the op wants. She seems to want someone to invite themselves into a guild and then get approved. |
Artorius.Maximus
/notsigned
Additional problem noone mentioned yet, guilds have a max roster of 100 people (leader, officer, member total). Invitees count against that number as well, guests do not. If everyone was always self-inviting, the top end guilds would never have a slot open to get a person they actually want into it. (Assuming that the guild leader or officer wasn't constantly rejecting).
Additional problem noone mentioned yet, guilds have a max roster of 100 people (leader, officer, member total). Invitees count against that number as well, guests do not. If everyone was always self-inviting, the top end guilds would never have a slot open to get a person they actually want into it. (Assuming that the guild leader or officer wasn't constantly rejecting).
quickmonty
Quote:
Originally Posted by Rushin Roulette
What I mean is. Players who want an invite to a guild should make at least a minor effort at showing interest in joining
|
Tyla
....I'm just gunna lol at this.
Ekelon
this is so lol that i'm not even gonna not sign it. if the 100g is so important the guild leader shouldn't invite that person back!