self-guild invite

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Ever have someone join your guild, then leave after a few days? Or you get in a fight with a guildie, they leave, then ask to come back? Well it's only 100g but it does add up eventually. So my idea is to not get rid of the current guild invite system, but expand it to where the guild leader can or officers can send invites, but if someone wants to join a particular guild, they can spend the 100g and invite themselves (if they're not already in a guild). That way if they leave, it's money out of their pocket and not yours.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/notsigned

If you want to return to a guild just ask a member of it, any decent guild will be more than willing to fork over the 100g.

If this were implemented then some guilds would be probably bombarded with invites, but as it is now people can choose who they want in there guild at their leisure.

And come on, 100g isn't much, is it?

Beheader205

Krytan Explorer

Join Date: Oct 2006

Karas Hur

W/Mo

only reason why they have the 100g is because people spammed others without guilds to join there guild. by the end of the day you would have like 100 invites to guilds. i dont think people need to invite themselves but you could always just make sure they wont leave in a few days and return a week later asking to join.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Yet another masterpiece...

/notsigned

Don't ragequit, don't accept scrubs into the guild. Problem solved.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

So uhm, they invite themselves and then what? Automatically join the guild?

Can't afford the 100g, ask the invitee to pay 100g to you before you invite them.

Was that so hard to think of?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Earth
So uhm, they invite themselves and then what? Automatically join the guild?

Can't afford the 100g, ask the invitee to pay 100g to you before you invite them.

Was that so hard to think of?
/notsigned for the reasons quoted above

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

/notsigned

this will only cause havoc when 1000's of newbies or 1337 wannabes invite themselves to join top guilds.

i dont think the members of Delta Formation,Dark Alley,Whats Goin On,You Failed and so on would appreciate it much when their guilds and alliances are full of newbies posting wammo builds asking is this ok?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Why is it over half your suggestions are trying to save pennies? We're talking 100g here. Oh, it adds up? I guess that minute of "farming" 100g adds up too.

/notsigned

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

unless the member is worth less then 100g to guild i dont see why this should be implemented.

sorry /not signed

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

it works fine as it is now imo

/notsigned

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MirkoTeran
Yet another masterpiece...

/notsigned

Don't ragequit, don't accept scrubs into the guild. Problem solved.
Basically sums up this thread

close please

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

This is mainly a semi-rant to save that tiny 100g, jeez where we gonna end up these days.....make crystallines drop max gold in presear next?

/notsigned

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

No I meant they'd have to pay for the invite but the guild leader or officer would have to approve the member, they couldn't auto-join. And to reduce spam, put a limit on the number of times a person can invite themselves to the same guild. Then if the guild wants that person to join, they'll have to send the invite.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Zealots of Shiverpeak will be invitespammed.

/notsigned

Plus some guilds are intended to be private, in the long run. I bet lotsa noobs will go around invitespamming guilds because "ur cape looks kewl".

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I don't quite see any advantage to this over the current system. Honestly, the way it is now is a slight deterance to rage quitting. And really I can make 100g just wandering around Ascalon for a few minutes, let along killing four or five critters outside of Lions Arch.

I just don't see any reason for this to be implemented, especially since it would be a pretty good amount of development work that could be better spent elsewhere.

/notsigned

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Another epic...

/notsigned for obvious reasons

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

If you feel someone isn't worth the 100g it costs to invite them, then is it really worth having them in your guild? Or ask to be compensated for it before/after the invite is sent.

Quote:
but the guild leader or officer would have to approve the member
Which means rather then having a guild leader(like from one of the top guilds) boot thousands of people a day, they'll have to go through a list rejecting thousands of people a day.

/notsigned

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Earth
So uhm, they invite themselves and then what? Automatically join the guild?

Can't afford the 100g, ask the invitee to pay 100g to you before you invite them.

Was that so hard to think of?
That's requires thinking. Some people are too lazy and stupid to go through the "pains" of collecting 100g afterwards.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Five minutes in Factions gets you 100g. (Which begs the question, why do people beg for 50 gold in Factions for storage?)

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed.

In the first place, if someone joins my guild only to bail a few days later, we certainly don't want them back.

Secondly, most reputable guilds have requirements (TS or vent, faction donations, etc.) & standards of conduct. I'm sure that they won't like being invaded by just anybody. Can you imagine the chaos this would cause for "trimmed" guilds? any guild worth it's salt will be well represented by officers who don't even blink at paying the 100g entry fee for new recruits.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Ill be the first to /sign it then

From what I read out of the OP is;

1. The guild leader/Officer sends an invite to the player.
2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think)
3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer


100g isnt much at all. I have no problem with forking over the 100g to invte a player. What anoys me however is I find it a waste of my time to run to the nearest storage to take out the 100g just to see the player has left after a short time because he isnt serious about it or just plain a guild hopper.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Rushin Roulette
Ill be the first to /sign it then

From what I read out of the OP is;

1. The guild leader/Officer sends an invite to the player.
2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think)
3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer


100g isnt much at all. I have no problem with forking over the 100g to invte a player. What anoys me however is I find it a waste of my time to run to the nearest storage to take out the 100g just to see the player has left after a short time because he isnt serious about it or just plain a guild hopper.
First of all, 100g is nothing.

Second, if you're not going to take the time to know who you're inviting and go around mass inviting people, you deserve to lose that 100g.

In an hour's worth of time, an average player can make enough gold to invite 100+ people. That's more than enough for invites, unless your guild has an ungodly turnover rate.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by holymasamune
First of all, 100g is nothing.

Second, if you're not going to take the time to know who you're inviting and go around mass inviting people, you deserve to lose that 100g.

In an hour's worth of time, an average player can make enough gold to invite 100+ people. That's more than enough for invites, unless your guild has an ungodly turnover rate.
As I said... im not complaining at all about the 100g. I know 10K an hour is relatively easy and deffinitely possible (hell, if you count ectos at 5K a piece ive made about 30K in half an hour with extremely lucky drops in the UW with a regular 8 man group).

What I mean is. Players who want an invite to a guild should make at least a minor effort at showing interest in joining (100g isnt much for the new member either for that matter). It would at least curb a few of the guildhoppers who do it as a kind of sport ( mainly "see how many guilds you can join in an hour" types).

As a rule of thumb I dont invite players unconditional to our guild... I send guest invites first (more than one if needs). Guildhoppers usually dissapear quickly, and real players show interrest in staying or are hopefully honest enough to say ntythxbai.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/notsigned for all the reasons others have stated


The last thing we need is for officers and leaders to have to go through a list of people who have invited theirselves to the guild. Especially if you are in popular guilds. Guilds like ZoS, DvDF, SMS, dR, rawr, StS, etc would have hundreds if not thousands of invites to reject weekly. Not a good idea.

Antheus

Forge Runner

Join Date: Jan 2006

If a guild has problem coming up with 100g for invites, they are not a serious guild.

I don't even remotely care about fancy stuff, but a guild that doesn't have a fully decked out GH is not something I'd even look at.

This isn't elitism, it's simply harsh realization that any guild that considers themselves serious will need all that.

Perhaps a major problem with people leaving is the recruitment process. Blind invites are bad. If you want semi-decent players, start searching between HM players, ranked players and people with some status symbols, FoW, chaos gloves, etc. Those have shown at least some dedication.

Recruiting in starter areas, accepting people with starter armor, etc will invariably get you a lot of undesirable members.

These are just practical observation. And those running noob-friendly guilds, well, you get what you ask for. Only a small fraction of players in any MMO are "serious". And those have something to show for.

Others are simply hit and miss.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by I pwnd U
The last thing we need is for officers and leaders to have to go through a list of people who have invited theirselves to the guild. Especially if you are in popular guilds. Guilds like ZoS, DvDF, SMS, dR, rawr, StS, etc would have hundreds if not thousands of invites to reject weekly. Not a good idea.
That'd be awesome if you can self-invite like that though, which is different from what the OP is proposing I'm guessing. I'd spaminvite myself to ZoS just so I'd get rejected over and over again. After all, it costs 100g only after I get accepted :P

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Why stop there? Pay 200g and invite yourself as officer!

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Rushin Roulette
From what I read out of the OP is;

1. The guild leader/Officer sends an invite to the player.
2. The player accepts the invite by paying the 100g himself (but cant send an invite himself to start the procedure as many seem to think)
3. If the player doesnt pay the 100g, then he isnt serious about joining adn isnt a 100g loss for the leader/officer
But this then defeats why the 100g cost was added in the first place. It was to prevent guilds from spam inviting every single unguilded person they saw. If you shift the 100g cost entirely onto the invitee, you'll just see this behavior all over again.

And I don't think thats what the op wants. She seems to want someone to invite themselves into a guild and then get approved.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsignet Woot every could get into guild they want

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by DarkFlame
But this then defeats why the 100g cost was added in the first place. It was to prevent guilds from spam inviting every single unguilded person they saw. If you shift the 100g cost entirely onto the invitee, you'll just see this behavior all over again.

And I don't think thats what the op wants. She seems to want someone to invite themselves into a guild and then get approved.
You have a point there... but I see it the same as with partyinvites.... go to any AB arena and wait 10 seconds. by that time you should have abotu 20-30 partyinvites form random players running around inviting everyone else. All you have to do is reject them or join a pary yourself for them ot go away.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

/notsigned

Additional problem noone mentioned yet, guilds have a max roster of 100 people (leader, officer, member total). Invitees count against that number as well, guests do not. If everyone was always self-inviting, the top end guilds would never have a slot open to get a person they actually want into it. (Assuming that the guild leader or officer wasn't constantly rejecting).

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Rushin Roulette
What I mean is. Players who want an invite to a guild should make at least a minor effort at showing interest in joining
What we do is have prospective members register on our web site and fill out a simple application. (Why do you want to join our guild; What do you have to offer; other similiar questions). If they do that they are showing that they indeed have an interest in joining.

Tyla

Emo Goth Italics

Join Date: Sep 2006

....I'm just gunna lol at this.

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

this is so lol that i'm not even gonna not sign it. if the 100g is so important the guild leader shouldn't invite that person back!