The Darkpower Alchemist Revealed Pt 1
Darkpower Alchemist
My character in this topic is my Darkpower Alchemist himself. He is an E/N lvl 16 at the moment. Potential exists in this elementalist build that is creative,and yet still untapped.I have never used a Necro before,so I am new to the necro powers and am still experimenting.I wonder,will he be effective in more than PvE? Is he destined for greatness,or will he be a sad case of change your secondary once you can? Give me opinions on the Profession. Once again,thx for all the input.
TGgold
Well, think of a build and maybe we can help a little ^_~
It sounds cool, so work on it a bit more. I don't see too many E/Ns around.
It sounds cool, so work on it a bit more. I don't see too many E/Ns around.
Robster Lobster
What's your primary Ele build? Air and Water work well with some of the Necro line, especially Curses. And Blood Magic can help if you have health problems in PvE.
Darkpower Alchemist
The sad fact of the matter when it comes to all Elementalist builds early on in PvE is that they become fire heavy due to Fire's damage output. Air does damage,but only at skill levels of 10 or higher. Fire,on the other hand,will dish out good dmg by a skill level of 6 or 7. Water and Earth don't even exist offensively until half way through Kryta,which means that the majority of elementalists,like myself,all use fire. I want to create an Aeromancer with the ability to raise minions.I will work on this build and post my findings.
Deamus
I can't wait to see what you find for E/N, i'm one too and lookin around I'm startin to wonder if I made the wrong descision or not, anywho. Could someone give some examples of how curses and such work with air and water? I'm kinda sorta GW illiterate, so break it down for a newb =P
Darkpower Alchemist
I realize that even though I like the Air Element, it is very limited in the scheme of power. 2nd to Fire is an understatement.It is dwarfed by fire. Almost to the point of non existence. The reason Curses and water will work well with air is that curses breakdown armor,water saturates the surface of said armor, and air does better armor penetration while curses and water spells are invoced( hope I spelled that right!).This is what makes the E/n a dangerous anti warrior build. I need to experiment more with it to get a skill list for any E/Ns to try out.
DeanBB
Just look for complementary skills between the two professions, such as weakness + stoning or spinal shivers + cold damage, which could also be from the staff attacks.
I wouldn't bother with raising minions with a necro secondary since your max Death = 12, compared to a "real" MM with Death = 16. There's a big difference between the two, especially against monsters level 20-28.
Vampiric Gaze, Life Siphon, Offering of Blood - all good blood spells for an elementalist but require an investment in the attribute to be effective, thus detracting from Fire (or whichever) and Energy.
I wouldn't bother with raising minions with a necro secondary since your max Death = 12, compared to a "real" MM with Death = 16. There's a big difference between the two, especially against monsters level 20-28.
Vampiric Gaze, Life Siphon, Offering of Blood - all good blood spells for an elementalist but require an investment in the attribute to be effective, thus detracting from Fire (or whichever) and Energy.
LightningHell
I suggest using the curses line.
My favorite element is Earth, but use whatever you like.
My favorite element is Earth, but use whatever you like.
Darkpower Alchemist
I just created a Air/Blood build as a test run for my new Perfect Godly Ghost Staff.It went well in Piken for a solo run,now I'm off to test it in Yaks.As my air power increases,Ill be adding to this thread.E/N is very fun to play. The MM thing is a thought,but 12 is good when no MM is available. It may not be better than 16,but it seperates the players of skill from the players of pure build sets.Being a MM is useful for my elemental uses as well. I was told once that If I do 1, I shouldn't use the other.I think that is pure nonsense.The power of the Elementalist is the fact that he is the multitaskers dream.MM is a build,but to mix it with an element gives opportunity to be a force to reckon with in a PvE setting.Keep the comments coming.I'll post my first real E/N build in my next thread.
Stahls
I've been an E/N since I started (although I change to E/Mo sometimes) and I like it. I used to do death magic w/ fire that worked alright. Now I use blood with fire and take only two necro spells. Life Siphon and Offering of blood. Life siphon wiht aura of resoration keeps me healed (i immediately cast siphon on at least 3 enemies before concentrated on nuking them) and when I get low from a meteor shower or incendiary or w/e i use at the time, I cast offering to give me 15 more energy. (aura basically takes away half of the sacrafice for it to work)
I'm playing with it more, but here's my build right now...
Flare/Conjure (just to spam something while recharging big guns)
Immolate (again, spam it)
Incendiary Bonds (nice burning/damage to multiple enemies when in a group)
Meteor shower (you know why)
Glyph of Lesser (cheapens the shower and incendiary)
Aura of restoration (keep myself healed)
Life Siphon (keep health while damaging slowly)
Offering of Blood (keep energy)
Fire-14
Energy-14
Blood-10
(does this sound right? i'm not looking at my char)
it works ok, i'm probably gonna switch immolate for something with a bit more power. Although firestorms now obsolete, i sometimes use it to clear melee from me. Maybe pheonix and fireball for flare and immolate? Any suggestions?
Note: I don't pretend to be good at builds, so you more experienced guys may think this build sucks.
I'm playing with it more, but here's my build right now...
Flare/Conjure (just to spam something while recharging big guns)
Immolate (again, spam it)
Incendiary Bonds (nice burning/damage to multiple enemies when in a group)
Meteor shower (you know why)
Glyph of Lesser (cheapens the shower and incendiary)
Aura of restoration (keep myself healed)
Life Siphon (keep health while damaging slowly)
Offering of Blood (keep energy)
Fire-14
Energy-14
Blood-10
(does this sound right? i'm not looking at my char)
it works ok, i'm probably gonna switch immolate for something with a bit more power. Although firestorms now obsolete, i sometimes use it to clear melee from me. Maybe pheonix and fireball for flare and immolate? Any suggestions?
Note: I don't pretend to be good at builds, so you more experienced guys may think this build sucks.
Gianakas
I'm also an E/N...I didn't stay on the topic long, but I also went into the business of finding an effective build..I experimented with Earth Magic and Blood, as well as some Curses. It works reasonably well, but isn't all-powerful. I'm interested to see what builds this thread might produce, especially since I'm too lazy to go back and change my secondary again! : p
Darkpower Alchemist
I have recently used this build:
Conjure Lightning,Lightning Orb,Lightning Javelin,Spiteful Spirit,Consume Corpse,Aura Of Restoration,Res Sig,and another spell that escapes me at the moment. This is used with 8s in Air,Death,and Curses, and an 11 in Energy. To achieve the spread,I used an energy head piece with a sup rune of Energy Storage(+4 total). And I'm not lvl 20 yet,so this has promise. Comments?
Conjure Lightning,Lightning Orb,Lightning Javelin,Spiteful Spirit,Consume Corpse,Aura Of Restoration,Res Sig,and another spell that escapes me at the moment. This is used with 8s in Air,Death,and Curses, and an 11 in Energy. To achieve the spread,I used an energy head piece with a sup rune of Energy Storage(+4 total). And I'm not lvl 20 yet,so this has promise. Comments?

Robster Lobster
Quote:
Originally Posted by Darkpower Alchemist
I have recently used this build:
Conjure Lightning,Lightning Orb,Lightning Javelin,Spiteful Spirit,Consume Corpse,Aura Of Restoration,Res Sig,and another spell that escapes me at the moment. This is used with 8s in Air,Death,and Curses, and an 11 in Energy. To achieve the spread,I used an energy head piece with a sup rune of Energy Storage(+4 total). And I'm not lvl 20 yet,so this has promise. Comments?
I'd strongly advise using an Air head piece and a sup rune of Air magic, 8 doesn't do that much damage, 12 does.
Conjure Lightning,Lightning Orb,Lightning Javelin,Spiteful Spirit,Consume Corpse,Aura Of Restoration,Res Sig,and another spell that escapes me at the moment. This is used with 8s in Air,Death,and Curses, and an 11 in Energy. To achieve the spread,I used an energy head piece with a sup rune of Energy Storage(+4 total). And I'm not lvl 20 yet,so this has promise. Comments?

Darkpower Alchemist
On the contrary,8 does considerable damage,since the spells being employed recharge in 3 to 5 seconds.My Ghostly Staff is Air damaged based,so conjure lightning is doing double damage with it,plus it has a recharge for all skills and a death skill recast of 20%.I spent my chips wisely
Eventhough your point is valid in that 12 is better than 8, Energy Storage is what keeps the ele living. No spells,no healing,no life.Btw,I have purchased a headpiece for all elements and equipped them with sup runes for each.It's a must for all my ele characters.Knowledge is power,keep the comments coming.

EveHell
A build im havin fun with at the moment uses Fire / Energy Storage and Death magic.
Fire - Lvl 15-16
Energy -Storage - 11-12
Death - 6-8
Aura of Restoration
Flare
Fireball
Lava Font
Glyph of Lesser Energy
Firestorm
Consume Corpse / Soul Feast
Necrotic Traversal
Use Aura First then kill 1 enemy preferably an enemy stood in a group using flare / fireball. Use Necrotic traversal to teleport to that enemies location poisoning others around him. Quickly use Lava Font probably killing others. Use Consume Corpse or Soul Feast to keep your health topped up as enemies die.
This obviously has its weaknesses, some enemies cant have their corpses exploited exploited for example (The enemies that can't have their corpses exploited tend to be weak against fire magic anyway and can be easily killed with your fire skills) and also your elementalist armor is weak (Lava font tends to scatter your enemies so you dont take too much damage once you teleport amongst enemies) but I have found I can solo all the way to and in Kryta usin this build.
My Elem/Necro is fairly new and i havnt had chance to try the other attributes such has earth, water air etc so any comments about improvin this build usin other attributes would be welcome
Fire - Lvl 15-16
Energy -Storage - 11-12
Death - 6-8
Aura of Restoration
Flare
Fireball
Lava Font
Glyph of Lesser Energy
Firestorm
Consume Corpse / Soul Feast
Necrotic Traversal
Use Aura First then kill 1 enemy preferably an enemy stood in a group using flare / fireball. Use Necrotic traversal to teleport to that enemies location poisoning others around him. Quickly use Lava Font probably killing others. Use Consume Corpse or Soul Feast to keep your health topped up as enemies die.
This obviously has its weaknesses, some enemies cant have their corpses exploited exploited for example (The enemies that can't have their corpses exploited tend to be weak against fire magic anyway and can be easily killed with your fire skills) and also your elementalist armor is weak (Lava font tends to scatter your enemies so you dont take too much damage once you teleport amongst enemies) but I have found I can solo all the way to and in Kryta usin this build.
My Elem/Necro is fairly new and i havnt had chance to try the other attributes such has earth, water air etc so any comments about improvin this build usin other attributes would be welcome
Darkpower Alchemist
I've been a bit busy capping skills in the southern shiverpeaks with my characters,so forgive my tardiness on my skill list updates.I still find the E/N to be a force when it is properly used.This is my current skill list:
Flare,Meteor Shower,Phoenix,Aura Of Restoration,Spiteful Spirit,Consume Corpse,Soul Feast,and my Res sig.
This is my current skill build,since I am in the Shiverpeaks,and fire rocks out there.I have experimented with earth spells as well, such as Aftershock,Earthquake,Crystal Wave,and Obsidian Flame.This line of spells can be powerful and opens up many an opportunity for damage expansion,yet,they need high attribute numbers to be fully useable,and their attacks of note like Earthquake and Obsidian Flame cause exaustion.Exaustion is the elementalist's concscience.Use a certain powerful spell too much and your "Conscience" kicks in for your overindulgence.Earth takes patience and careful planning to be truely useful to its full potential. Water,is my sticking point at the moment,since it lacks the killing power of the other 3,even at high levels of attribute investments.It's best as a Earth defense backup.Such as Ward Against Foes+Deep Freeze+Maelstrom,to hinder movement and spellcasting.Post more ideas and lets talk more about the necro aspect of the build in the next posts.
Flare,Meteor Shower,Phoenix,Aura Of Restoration,Spiteful Spirit,Consume Corpse,Soul Feast,and my Res sig.
This is my current skill build,since I am in the Shiverpeaks,and fire rocks out there.I have experimented with earth spells as well, such as Aftershock,Earthquake,Crystal Wave,and Obsidian Flame.This line of spells can be powerful and opens up many an opportunity for damage expansion,yet,they need high attribute numbers to be fully useable,and their attacks of note like Earthquake and Obsidian Flame cause exaustion.Exaustion is the elementalist's concscience.Use a certain powerful spell too much and your "Conscience" kicks in for your overindulgence.Earth takes patience and careful planning to be truely useful to its full potential. Water,is my sticking point at the moment,since it lacks the killing power of the other 3,even at high levels of attribute investments.It's best as a Earth defense backup.Such as Ward Against Foes+Deep Freeze+Maelstrom,to hinder movement and spellcasting.Post more ideas and lets talk more about the necro aspect of the build in the next posts.

Darkpower Alchemist
Also,Firestorm is nearly useless now. I think you should find a new spell,unless you are purposefully trying to spread out the aggroed monsters and make it more difficult to kill them?

Sinjin
No offense - but your character is mediocre.
Consume Corpse / Soul Feast ? - let the necros exploit corpses. They'll be better than you at it anyways. Nothing more irritating to a necro than not having corpses to exploit b/c a silly a ele is eating them and teleporting everywhere.
Spiteful spirit? - you've got excellent ele elites, even in fire - utilize them. Find yourself exhausted? go cap Glyph of Energy, it's in the So. Shiverpeaks.
Try to fit fireball and/or incindiary bonds on your bar - both are very good.
Basically, your character is spread so thin - he/she doesn't seem to do a single thing well. It's like a monk that tries to heal, protect and smite.
I'm not trying to be mean - but your character clearly lacks guidance. Do one or two things with focus, and do them well.
Consume Corpse / Soul Feast ? - let the necros exploit corpses. They'll be better than you at it anyways. Nothing more irritating to a necro than not having corpses to exploit b/c a silly a ele is eating them and teleporting everywhere.
Spiteful spirit? - you've got excellent ele elites, even in fire - utilize them. Find yourself exhausted? go cap Glyph of Energy, it's in the So. Shiverpeaks.
Try to fit fireball and/or incindiary bonds on your bar - both are very good.
Basically, your character is spread so thin - he/she doesn't seem to do a single thing well. It's like a monk that tries to heal, protect and smite.
I'm not trying to be mean - but your character clearly lacks guidance. Do one or two things with focus, and do them well.
Darkpower Alchemist
Quote:
Originally Posted by Sinjin
No offense - but your character is mediocre.
Consume Corpse / Soul Feast ? - let the necros exploit corpses. They'll be better than you at it anyways. Nothing more irritating to a necro than not having corpses to exploit b/c a silly a ele is eating them and teleporting everywhere.
Spiteful spirit? - you've got excellent ele elites, even in fire - utilize them. Find yourself exhausted? go cap Glyph of Energy, it's in the So. Shiverpeaks.
Try to fit fireball and/or incindiary bonds on your bar - both are very good.
Basically, your character is spread so thin - he/she doesn't seem to do a single thing well. It's like a monk that tries to heal, protect and smite.
I'm not trying to be mean - but your character clearly lacks guidance. Do one or two things with focus, and do them well. Well,well,well,...a nay sayer in the midst! Alrighty,Sinjin,let me put you to the test! You obviously either play a pyromancer or a MM necro,since you're so concerned with them and not my build. Fire is overdone,so I use it where it works best. Against Water based foes and Undead,fire owns.Yet,you think I'm too spread out.You are not the first to believe that to be the case,so I welcome you to the 85% who don't ever play the game to its full potential.As an E/n,it is my duty to stay alive in order to be effective as the elementalist. Dead eles don't help the cause of the team.The spells I use from death magic are used as needed,similar to healing signets. A good MM doesn't even use every dead corpse on the field,so why shouldn't I have a self heal with me?SS is an awesome elite spell that doesn't cause the enemies to run and works well when a warrior can hold aggro,so I find it to be a well used spell.Just because I can't echo it without Glyph of renewal,doesn't mean I cant use it.You are very opinionated,yet,lets continue this line of discussion.With My Air magic at 11,Death and curses at 8, and enegry at 11,I am a great damage dealer and provide myself with self healing at the same time. Yet,I still don't have all 200 att points.My build in air/curses/death/energy storage is unique since I know what I am doing. Fast attack spells,coupled with proper equipment and heal skills that not only bring back health,but when neccessary mana energy as well,make my E/N an intergral player on a team.Hell,I'm so focused,I even have a suit for every element on this character. I change up depending on my enviornment. I have staffs for air,earth,fire,and water,as well as death,blood,and curses(just for when I need to dedicate myself to a solitary element or skill base
). I've been a battery,an MM,and a Curse/Air/Energy build,and all worked without a problem. You,my friend, are just one more person still stuck with the old ways of non versatility for your characters.I don't break the rules,but I bend them really well
.In PvP,it is neccessary to specialize depending on your team makeup,but in PvE,I can be a multitasking beast. Let go off Mommie GW's apron strings and let the creative juices take you somewhere you are afraid to go.To originality
Consume Corpse / Soul Feast ? - let the necros exploit corpses. They'll be better than you at it anyways. Nothing more irritating to a necro than not having corpses to exploit b/c a silly a ele is eating them and teleporting everywhere.
Spiteful spirit? - you've got excellent ele elites, even in fire - utilize them. Find yourself exhausted? go cap Glyph of Energy, it's in the So. Shiverpeaks.
Try to fit fireball and/or incindiary bonds on your bar - both are very good.
Basically, your character is spread so thin - he/she doesn't seem to do a single thing well. It's like a monk that tries to heal, protect and smite.
I'm not trying to be mean - but your character clearly lacks guidance. Do one or two things with focus, and do them well. Well,well,well,...a nay sayer in the midst! Alrighty,Sinjin,let me put you to the test! You obviously either play a pyromancer or a MM necro,since you're so concerned with them and not my build. Fire is overdone,so I use it where it works best. Against Water based foes and Undead,fire owns.Yet,you think I'm too spread out.You are not the first to believe that to be the case,so I welcome you to the 85% who don't ever play the game to its full potential.As an E/n,it is my duty to stay alive in order to be effective as the elementalist. Dead eles don't help the cause of the team.The spells I use from death magic are used as needed,similar to healing signets. A good MM doesn't even use every dead corpse on the field,so why shouldn't I have a self heal with me?SS is an awesome elite spell that doesn't cause the enemies to run and works well when a warrior can hold aggro,so I find it to be a well used spell.Just because I can't echo it without Glyph of renewal,doesn't mean I cant use it.You are very opinionated,yet,lets continue this line of discussion.With My Air magic at 11,Death and curses at 8, and enegry at 11,I am a great damage dealer and provide myself with self healing at the same time. Yet,I still don't have all 200 att points.My build in air/curses/death/energy storage is unique since I know what I am doing. Fast attack spells,coupled with proper equipment and heal skills that not only bring back health,but when neccessary mana energy as well,make my E/N an intergral player on a team.Hell,I'm so focused,I even have a suit for every element on this character. I change up depending on my enviornment. I have staffs for air,earth,fire,and water,as well as death,blood,and curses(just for when I need to dedicate myself to a solitary element or skill base



Darkpower Alchemist
Off the subject,let me say something else to any who read this thread.This is a discussion about E/Ns. If you have never played one or the other,you can not possibly understand the concept of such a powerful character,so I accept that you may feel it is mediocre.Yet,I feel that a character,whatever it may be based on,should be as versatile as possible in order to stay alive. Being secular isn't going to create that ripple in the pond that will someday reach the ocean.In observer mode,I see no differences between the Gale/Axe warriors or Monk/Necros, or Areomancer/Monks on any side of any field. What seperates you from them(generalizing atm) is pure comfortability with your team,and desire.Every IWAY in the Tombs is using the same build,yet, you guys are waiting for a nerf build instead of attempting to adapt to the circumstances.You still all charge the same target that leaves your healers open. You still all call the guy that thinks different a noob,because he doesn't agree or doesn't know(derogitory term IMO),instead of teaching and debating your position.You still all want to be pyros because it deals the most regulated damage,yet every character build can defend against it better than the other elements.Get inventive.Mesmers are scary because they cast spells that bypass armor,shut down entire skill bars,and cause confusion among players n the opposing team,yet most still go chasing monks right out the gate,while the mesmers are wrecking your team. Their monk most times doesn't even get killed in the insueing chaos,while your's have died twice.If this doesn't apply to you,then don't worry about it,but if it does,then step your game up. Study builds and find out the most dangerous build setups you can see,and watch for them to become the most popular(IWAY,Echo SS,Echo Nuker,Glyph mages,Aero spikers,etc)These work due to team effort and coordination,but none are original. They are just regurgitated builds being pimped by a better coordinated group.Originality and forward thinking seperates the best from the copycats. Think about it,but no need to comment on this statement.
.

LightningHell
I do not play a E/N, but I do play a E/Me(Mo, sometimes). Still, "Can not possibly understand" and "Such a powerful character" doesn't sound sensible. No offense.
I have one suggestion, although it might not be taken.
If you are beyond the Jungle (As I was, way beyond, when I was on my first character at that level), then by all means tell me
I'm assuming you are level 18 or so, and is willing to play a support character.
(140 attribute points)
Energy Storage: 8 +1 (9)
Earth Magic: 8 +1 +1 (10)
Curses: 10 (10)
Enfeebling Blood
Insidious Parasite
Ward Against Melee
Armor of Earth
Mark of Subversion
Aura of Restoration
Glyph of Lesser Energy
Resurrection Signet
Not having access to all the skills make it quite hard for anyone to make a build up...
I have one suggestion, although it might not be taken.
If you are beyond the Jungle (As I was, way beyond, when I was on my first character at that level), then by all means tell me

I'm assuming you are level 18 or so, and is willing to play a support character.
(140 attribute points)
Energy Storage: 8 +1 (9)
Earth Magic: 8 +1 +1 (10)
Curses: 10 (10)
Enfeebling Blood
Insidious Parasite
Ward Against Melee
Armor of Earth
Mark of Subversion
Aura of Restoration
Glyph of Lesser Energy
Resurrection Signet
Not having access to all the skills make it quite hard for anyone to make a build up...
Vermilion Okeanos
For PvE and E/N, there are two things I usually do.
Summon minion as meat shields
or
OoV OoP for my 2xwarrior 1xranger henchies
Summon minion as meat shields
or
OoV OoP for my 2xwarrior 1xranger henchies
Sinjin
Well... just so you know, I've beat the game and all missions with my fire/air ele - and then deleted her cuz I have all the ele stuff unlocked. I had all professions quests done as well, 200 attribs and used her for PvP e/mo smiting, even in PvE. It's really nothing to brag about, but I'm just letting you know that I'm not inexperienced when it comes to playing the ele.
It's good to see you bringing a self heal - from my monk's perspective I like that. Players that bring self defense (doesn't necessarily have to be healing) make a monk's job easier.
However, if you're going to be 11 in air - you may as well drop curses, forget the SS elite, and pack more air with an ele elite. Your curses are only at 8, although SS is a good elite, which doesn't make for a very strong SS. It's just a suggestion for improvement and focus.
Regarding your comment that I lack creavity: I don't take offense to it. But you should also know that I'm not inexperienced in PvE by any means. I'm simply past the "omg this is soo cool!!1! my build roxxors~! it's soooo orignals - ftw - ftw!!1!" stage.
(omg, my monk is sooo originals! he has bane signet, healing breeze and aegis! and from my ele side, i shoooot flares! and i'm invincibles from mist forms!!! wards help me flee! if i die, i use intervention! - exaggeration, it would be funny be funny to see)
It's good to see you bringing a self heal - from my monk's perspective I like that. Players that bring self defense (doesn't necessarily have to be healing) make a monk's job easier.
However, if you're going to be 11 in air - you may as well drop curses, forget the SS elite, and pack more air with an ele elite. Your curses are only at 8, although SS is a good elite, which doesn't make for a very strong SS. It's just a suggestion for improvement and focus.
Regarding your comment that I lack creavity: I don't take offense to it. But you should also know that I'm not inexperienced in PvE by any means. I'm simply past the "omg this is soo cool!!1! my build roxxors~! it's soooo orignals - ftw - ftw!!1!" stage.
(omg, my monk is sooo originals! he has bane signet, healing breeze and aegis! and from my ele side, i shoooot flares! and i'm invincibles from mist forms!!! wards help me flee! if i die, i use intervention! - exaggeration, it would be funny be funny to see)
Darkpower Alchemist
Is that supposed to mean because I see the power that SS exudes,that I am still in the ooo and aaah stage? Hardly. Frankly,SS is a great elite spell,period.It casts and recharges with decent speed,and doesn't disrupt the aggro pattern,and it kills in large groups.Cast on a non primary target,while casting mark of pain(I think thats the name of the spell,but don't quote me just yet)on an adjacent monster and call him as the prime melee target,and the damage doubles with a Curse att of 9 that does a dispersed shadow attack to all nearby and adjacent enemies.23 with SS,28 with MoP,and if you decided to use blood instead of death,you could even throw in Awaken The Blood to boost your curse lvl by 2.Being inventive is just as effective when a focused individual wields the power.Also,now at lvl 20,the 4 way build is rather effective in PvE. Air/Energy/Death/Curses works well as a damage dealer,even though popular opinion deems it "mediocre",yet,I have employed it well,and worked with various MMs and Monks with great success. I have recently gone totally ele using Water/Earth,and found it effective at higher att lvls.That isn't a speed build like the builds that incorporate Air,but it is effective none the less.Sinjin,I noticed you have resorted to mockery in your post.Have I hit a nerve? Beating the game has little to do with your ability,as we now see lvl 8s in Thunderhead keep,and you can beat this game without actually participating in the actual battles.Your bit of colorful banter is amusing,to say the least,or it can be taken as a show that you are finding it harder to come up with an intelligent rebutle.However,your comments fail to show the truth of my build's weak points that you alone seem to believe exist. Lower att stats will not be the case of worry in a situation of team play against most well organized teams.If all play their roles as they should,the team will swim through the enemy muck like a croc in the Bayou.Also,the incorporation of SS with a primary Curse Necro will only add to the damage being dealt and the speedy dispatching of our shared enemies.Change is good!
Darkpower Alchemist
BTW I have 3 accounts,since I like all my characters and don't erase them.ATM, 5 characters have all 200 att points,and are at least in the Southern Shiverpeaks and near to Thunderhead Keep. I'm good at PvE.Sharing knowledge and debating is all good,but never doubt a player's abilities due to your own.You,like I,am only 1 player in a million,literally

Nessaja
Darkpower Alchemist - a few things, there is no way in hell to argue with you, first of all because you make huge walls of text that aren't readable because of the lack of paragraphs.
Second, you don't post your full build with attribute points.
The numbers are currently against you so posting some form of evidence or proof that your hybrid which doesn't have acces to class specific runes or headpieces is just as effective or more effective would sure help the discussion - which you said you enjoy - even worse, there is no real discussion if you don't just post your build. On the other hand, you might have posted it but it's buried in the walls of text.
The only thing I can currently comment on is your air build which has 8 in Air Magic. You counter the argument by saying that it does do considerable damage because you cast them in quick succesion, but you're making a mistake here. If you do cast your spells a lot or in quick succesion, you benefit a lot more from having a high Air Magic, your main damage comes from Air damage, 3 damage spells use it, might aswell use it to the best of your ability.
Then I feel like you have some crazy strife to bring self healing, and at that pretty bad self healing. Aura of Restoration and Consume Corpse are both conditional heals, nothing secure. Why don't you trust the monks and do what you are good at? That being, dealing damage.
I tend to agree that your Fire/Death/Curses/Energy build tries to do too many things, and I see you pack flare which is a decent spell I suppose, but you're better off with some more AoE or spike damage. Again I see you hammering on staying alive, you realise that you're at the backline as an elementalist right... and even when you are attacked, there are monks to heal you, drop the death magic and put more in fire/curses so you kill your enemy before they have the chance to kill you.
Last, simply commenting that people are blind for innovation and only use old builds neglects the fact that your build can (not saying it is) ineffective and crappy. I feel good construcive criticsm is made and you're not taking it very well, instead you start commenting about a persons inability to comprehend your tactics, if you really do love to argue then refrain from personal comments and discuss the build.
Naz
Second, you don't post your full build with attribute points.
The numbers are currently against you so posting some form of evidence or proof that your hybrid which doesn't have acces to class specific runes or headpieces is just as effective or more effective would sure help the discussion - which you said you enjoy - even worse, there is no real discussion if you don't just post your build. On the other hand, you might have posted it but it's buried in the walls of text.
The only thing I can currently comment on is your air build which has 8 in Air Magic. You counter the argument by saying that it does do considerable damage because you cast them in quick succesion, but you're making a mistake here. If you do cast your spells a lot or in quick succesion, you benefit a lot more from having a high Air Magic, your main damage comes from Air damage, 3 damage spells use it, might aswell use it to the best of your ability.
Then I feel like you have some crazy strife to bring self healing, and at that pretty bad self healing. Aura of Restoration and Consume Corpse are both conditional heals, nothing secure. Why don't you trust the monks and do what you are good at? That being, dealing damage.
I tend to agree that your Fire/Death/Curses/Energy build tries to do too many things, and I see you pack flare which is a decent spell I suppose, but you're better off with some more AoE or spike damage. Again I see you hammering on staying alive, you realise that you're at the backline as an elementalist right... and even when you are attacked, there are monks to heal you, drop the death magic and put more in fire/curses so you kill your enemy before they have the chance to kill you.
Last, simply commenting that people are blind for innovation and only use old builds neglects the fact that your build can (not saying it is) ineffective and crappy. I feel good construcive criticsm is made and you're not taking it very well, instead you start commenting about a persons inability to comprehend your tactics, if you really do love to argue then refrain from personal comments and discuss the build.
Naz
LightningHell
I'm just adding on.
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Originally Posted by Nessaja
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[QUOTE=Nessaja]Second, you don't post your full build with attribute points./QUOTE]
Good Point.

Quote: Originally Posted by Nessaja The numbers are currently against you so posting some form of evidence or proof that your hybrid which doesn't have acces to class specific runes or headpieces is just as effective or more effective would sure help the discussion - which you said you enjoy - even worse, there is no real discussion if you don't just post your build. On the other hand, you might have posted it but it's buried in the walls of text. This is another point where I don't have anything to add on.
Quote: Originally Posted by Nessaja The only thing I can currently comment on is your air build which has 8 in Air Magic. You counter the argument by saying that it does do considerable damage because you cast them in quick succesion, but you're making a mistake here. If you do cast your spells a lot or in quick succesion, you benefit a lot more from having a high Air Magic, your main damage comes from Air damage, 3 damage spells use it, might aswell use it to the best of your ability. Well let's say, Air Magic spiking is already done, many many times. That's not innovation, is it? And, if you want to cast them in quick succession, better go Me/E, copy them and get Fast Casting.
Honestly, there are many good posts out there. I'm trying to help, for one.
Quote:
Originally Posted by Nessaja
Then I feel like you have some crazy strife to bring self healing, and at that pretty bad self healing. Aura of Restoration and Consume Corpse are both conditional heals, nothing secure. Why don't you trust the monks and do what you are good at? That being, dealing damage.
Why use Consume Corpse, firstly? You're ditching attribute points into there that can be used for many things else.
Quote:
Originally Posted by Nessaja
I tend to agree that your Fire/Death/Curses/Energy build tries to do too many things, and I see you pack flare which is a decent spell I suppose, but you're better off with some more AoE or spike damage. Again I see you hammering on staying alive, you realise that you're at the backline as an elementalist right... and even when you are attacked, there are monks to heal you, drop the death magic and put more in fire/curses so you kill your enemy before they have the chance to kill you.
Four attributes are too much. Flare is not a good spell, given it's energy cost + it's damage. And its horrible cast time. If you want to stay alive, let the monks to do that. The quicker you kill, the hit points you'll lose less. Quote:
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