The Big Necro Farming Guide!
My Lipgloss is Cool
I don't think this guide will get stickied because it's too spesific to Necros. Things like Cerb's guide have lots of general information (skills, patrols, maps) that can be used by anyone, not just the 55/SS combo they used.
xxx wraith xxx
http://www.putfile.com/pic/7831080
explain pls?
explain pls?
My Lipgloss is Cool
Oh yeah, I remember that...Lots of rebirthing, rebonding, and swearing over Vent...Was totally worth it though...I would have gotten as many golds, but I didn't bring any lockpicks <.<
Here's another SS, with the Bonder build if you want it (Also, english...French is for the French, Noodle)
Other than the knockdowns (which are easy enough to beat) and Fendi (Who should be easier with SV) the dungeon was pretty easy.
MLiC
Here's another SS, with the Bonder build if you want it (Also, english...French is for the French, Noodle)
Other than the knockdowns (which are easy enough to beat) and Fendi (Who should be easier with SV) the dungeon was pretty easy.
MLiC
xxx wraith xxx
gues this is possible with hero necro(you playing monk), but not with hero monk...unless ofc you use the 600necro/smite knowing how and when to use SB on yourself. I think i'm going to try and do this with a hero monk and playing nec myself. Anyway its a kewl idea tbh :P
mucco
Hello, great guide! I love it.
One question: in the previous version you described how to 55 the UW in HM. I read that part many times but could never work out a way to kill smites efficiently, because Smite Hex recharges too quickly and there are the scatters.
I didn't see the UW HM solo part in this new guide; do you have any suggestions?
BTW, in NM I use Vig Spirit instead of SB, for a quick cheap cast against Dying Nightmares. I find it relieves some energy pressure on Aatxes and helps me immensely with Darknesses. It's slower than SB for Smites but I feel it's safer.
One question: in the previous version you described how to 55 the UW in HM. I read that part many times but could never work out a way to kill smites efficiently, because Smite Hex recharges too quickly and there are the scatters.
I didn't see the UW HM solo part in this new guide; do you have any suggestions?
BTW, in NM I use Vig Spirit instead of SB, for a quick cheap cast against Dying Nightmares. I find it relieves some energy pressure on Aatxes and helps me immensely with Darknesses. It's slower than SB for Smites but I feel it's safer.
Karel
Mmmm, yeah, not much new stuff in here. Pretty organised tough
BTW, why no guide about Poisoned Outcrops? I farmed there dozens of times...
BTW, why no guide about Poisoned Outcrops? I farmed there dozens of times...
xxx wraith xxx
show us how you farm it then :P
illidan009
I ditched my necro to play my newly made ele for a while...looks like I'll be back to using SS....
OMG this is a great guide!!! Buy yourself a bouquet of flowers )))))))
OMG this is a great guide!!! Buy yourself a bouquet of flowers )))))))
Fuzzy Taco
Quote:
Originally Posted by Karel
Quote:
Originally Posted by mucco
One question: in the previous version you described how to 55 the UW in HM. I read that part many times but could never work out a way to kill smites efficiently, because Smite Hex recharges too quickly and there are the scatters.
i've always hated that part of HM UW. the reason i ditched HM UW in this guide is because it's pretty hard, and Normal Mode is better for profit. if you're in it for the challenge (the main reason for HM ) you can kill smites by grouping them like Raptors - with a wall on their left side. they scatter a whole lot less this way. also, it helps to bring another cover hex, such as Reckless Haste, instead of Mending - with Spirit Bond, Mending isn't absolutely necessary, and Reckless is nice to have with the insane recharge of Smite Hex in HM.
FrAnt1c??
You should add the quest "A new Escort" to the list, you can farm a mob of 12 Dragon moss outside Saint anjeka Shrine, which drop all sorts of Gothic items/ echovald shields etc...
A run takes ~2-3 minutes using the 55hp necro build ( SoA, Shielding hands, PS, SS, IP, Essence bond, Balth aura, Mending can be used, but not really necassary ) Mob up the dragons by walking back towards the merchant, once they are nicely mobbed up, start casting SS and IP when possible, and on different targets. Chain Shield of absorbtion and Shielding hands in order to avoid any damage, remember to always cast Shielding hands AFTER protective spirit, if you cast PS after SH, you get the annoying bug that you get dmg anyway, and so you die Drops ive gotten so far: Lots of dyes... Black dyes: ~5 of them Gothic Axe 15^50 / +5 e Dual Gothic Axe 15^50 / +5e Gothic Sword 15^50 / +5e Echovald Shield ( only with crap stats, but still gold though ) Gothic Shield ( still none with good mods ) When you killed the dragon moss, you can drop maintaining mending and continue to kill The Chkkr boss for an elite ranger tome, but I Usually just leave him as he never seems to drop his elite tome and always his stupid green/gold scroll of some sort. - Oh yeah, you get tons of xp 12 x 300xp = 3600 xp every 3 minutes ( got ~+1-2 mil xp from this run on my necro ) - and dragon roots are one of the collectable items, that were required the last Chinese newyear... Had a stack of those dragon roots back then, got me a stack of those surprise bags Enjoy ps: This quest was already mentioned like half a year ago here in the farming forum, was surprised that it wasnt mentioned in your guide yet ps²: To solo byzzr wingmender I use Ignorance to prevent him/her? ( ) from using Sig of rejuvenation. My Lipgloss is Cool
Quote:
Originally Posted by FrAnt1c²
You should add the quest "A new Escort" to the list, you can farm a mob of 12 Dragon moss outside Saint anjeka Shrine, which drop all sorts of Gothic items/ echovald shields etc...
Me and Noodle have both done this farm before. The drops usually suck for the both of us, and killing the boss isn't worth it. There are easier bosses to farm for eliteranger tomes, and other boss drops. And you'd probably be better off doing a Halycon Job run (and getting much better drops, usually (run takes ~1.5x the time, +2x the enemies)) with the sin boss at the end. But if you just want ele tomes, or some chances (very very very very very very small chances, but chances) at some good Kurzick items, then the farm works.
Imo, the only time that farm was good was when the Black Moa Chick was discovered and the trader was selling Spirit Wood planks for ~2k. inb4Noodle MLiC FrAnt1c??
Quote:
Originally Posted by My Lipgloss is Cool
Me and Noodle have both done this farm before. The drops usually suck for the both of us, and killing the boss isn't worth it. There are easier bosses to farm for eliteranger tomes, and other boss drops. And you'd probably be better off doing a Halycon Job run (and getting much better drops, usually (run takes ~1.5x the time, +2x the enemies)) with the sin boss at the end. But if you just want ele tomes, or some chances (very very very very very very small chances, but chances) at some good Kurzick items, then the farm works.
Imo, the only time that farm was good was when the Black Moa Chick was discovered and the trader was selling Spirit Wood planks for ~2k. inb4Noodle MLiC Yeah, I started farming them as an easy way to get normal ele tomes, but then got some nice gothic items, and continued farming them. Dragon moss have better gold drops ( the skins they drop are more expensive then the ones dropped in the Halicon Job ). They seem to drop tons of dyes aswell for me and after an hour of farming these, I usually have ~50-60 spiritwood planks which I sell at Merchant price ~70g each, but like you said, there are other farms that yield more, but get a nice drop from these babies and you instantaniously make up for that difference My Lipgloss is Cool
Quote:
Originally Posted by My Lipgloss is Cool
blah blah blah blah, or some chances (very very very very very very small chances, but chances) at some good Kurzick items
Like I said. A good kurzick item is great. But are you going to advocate farming Ravengers for ectos? They drop them, and if you get one you get a nice profit. But the chances of them dropping are very small, and you'd be better off (imo) farming something that gives you consistant money, rather than the small chance at something worth a lot.
EDIT; To continue with my earlier HalcyonJob vs this argument, I'd rather average 2 golds per run farming the sins (most being worth crap, but lots of them merch well and/or have max mods (And many (most?) of the golds are armors, and sup runes are often nice)) than 1 gold every 2-4 runs (What I was getting when I farmed them) which would merch for just as much, and have just as little a chance for being max. If you get one that's max, low rec and a good skin, Grats! Lots of money! But I'll stick with my consistant income. The run works, but there are plenty of things you'd be better off spending your time on. ShadowsRequiem
Quote:
Originally Posted by My Lipgloss is Cool
Me and Noodle have both done this farm before. The drops usually suck for the both of us, and killing the boss isn't worth it. There are easier bosses to farm for eliteranger tomes, and other boss drops. And you'd probably be better off doing a Halycon Job run (and getting much better drops, usually (run takes ~1.5x the time, +2x the enemies)) with the sin boss at the end. But if you just want ele tomes, or some chances (very very very very very very small chances, but chances) at some good Kurzick items, then the farm works.
Imo, the only time that farm was good was when the Black Moa Chick was discovered and the trader was selling Spirit Wood planks for ~2k. inb4Noodle MLiC Actually that farm is very good spot to get many rare kurzick items. I've gotten much much much better drops there then the luxon sins. The dragon moss run takes about 1 min Use Awaken the blood Then SS and use Defile enchantments to finish off any that survive. IF you ball them good all it takes is Awaken > SS > wait for SS recharge > SS(another dragon moss) > defile all of them should be dead by that time. Older Screenies: This was about after 15 or so runs. So like 25 mins That dual gothic was req 9 15^50 XD Another pic from after an hour of farming. All of the items were gold :P Stuff after the amber aegis wasnt drops lol. Cept for the cupcakes. FrAnt1c??
Quote:
Originally Posted by My Lipgloss is Cool
Like I said. A good kurzick item is great. But are you going to advocate farming Ravengers for ectos? They drop them, and if you get one you get a nice profit. But the chances of them dropping are very small, and you'd be better off (imo) farming something that gives you consistant money, rather than the small chance at something worth a lot.
EDIT; To continue with my earlier HalcyonJob vs this argument, I'd rather average 2 golds per run farming the sins (most being worth crap, but lots of them merch well and/or have max mods (And many (most?) of the golds are armors, and sup runes are often nice)) than 1 gold every 2-4 runs (What I was getting when I farmed them) which would merch for just as much, and have just as little a chance for being max. If you get one that's max, low rec and a good skin, Grats! Lots of money! But I'll stick with my consistant income. The run works, but there are plenty of things you'd be better off spending your time on. So you get ~2 golds for the halicon job, but that run takes an average of 5 minutes, maybe a bit more... The dragon moss run takes ~1 minute and yields a gold every ~20-30 foes so every ~2.5 runs, so you also get 2 golds every 5 minutes, so actually in number of gold items, the 2 quests yield about the same amount. xxx wraith xxx
actually...i can nail the halycon job in 3 min 3 sec (yes including the boss) but the drops there seem to get worse so this afternoon i went and did the escort quest...15 min later i had 7 rares (of wich 1 was a q9 str amber aegis [email protected] unid and yes i [email protected] mods), 15 spiritwood planks, 4 ele tomes. Also had some [email protected] total. So i think this is going to be my new farm. Only probs are lag :P
My Lipgloss is Cool
Ok...I just did both farms for half an hour. Results;
Dragonmosses; 9 whites, 5 blues, 3 purples, 15 spirit wood planks, 6 dragon roots, 1 dye (purple), and 1 gold (r13 Dragon Kamas). After merchings, I came to 3.3k Halcyon Job; 13 whites, 1 blue, 4 purples, 6 Luxon Pendants, 2 dyes (orange, blue), 14 cloth, and 6 golds (All Luxon Garbs). After merchings, I came to 3.4k, not including all the runes (including a major vigor). So, both runs gave similar end profits (not including runes) but one gave many more golds. Like I said, this might just be my (And noodle's...He tried these runs again after the screen shots were posted, and still didn't get anything, even on triple lockpick weekend) crappy luck, but I'll stick to farming the Assassins. xxx wraith xxx
hmm i still think titan farm @ DNKP owns, i stick to SS build but i cant seem to kill rotting titans. Thats why i bring 1 hero and flag him off so he doestnt steal drops. Anyway last run (30 min yesyes could be 20-25) made 10 rares, 12 purps+some whites+blues. Made a total of 9k more or less (had f*cking crappy runes)
Tatile
Um, this probably sounds pretty stupid, but where can I find some of the mentioned builds? I've checked PvXWiki to see if any of the combinations pop up, but they don't seem to.
Any advice? MisterB
It appears Guru ate the first post again; all the builds were posted there as template codes.
Originally Posted by Fuzzy Taco
Quote: I. Intro A. Me talking B. Template Codes, Equipment, and the like II. Tyria A. Ascalon 1. Old Ascalon B. The Shiverpeak Mountains 1. Anvil Rock 2. Deldrimor Bowl 3. Griffon's Mouth C. Kryta 1. Scoundrel's Rise 2. North Kryta Province 3. Nebo Terrace 4. Watchtower Coast D. The Maguuma Jungle 1. The Falls E. The Crystal Desert 1. Diviner's Ascent 2. The Scar 3. Skyward Reach 4. Vulture Drifts F. The Ring of Fire Islands 1. Ring of Fire (Mission) III. Eye of the North A. The Far Shiverpeaks 1. Ice Cliff Chasms B. Charr Homelands 1. Dalada Uplands - Sacnoth Valley 2. Cathedral of Flames hey everyone! as some of you know, i wrote a 55 necro guide a while ago, and for some reason, the original post disappeared. Instead of reposting the old guide (which MisterB was courteous enough to save for me) i decided to make a new one - one that wasn't limited to 55ing. hopefully, this guide will provide the Necromancer community with plenty of farming builds/spots to farm for a while. (you'll note the lack of pictures in this guide - a lot of people were annoyed by the large loading times on my thread, so pictures are now links to filefront. not to mention that i can be more in-depth with words than i can with pictures.) before we get to the farming, i'd like to say a few things, especially how to get started on 55 necromancy. 55ing is easy for people who have had a lot of practice with it, but if you're new to it, don't immediately hop into the Fissure of Woe then come to me saying you've "wasted" 10k. First, i'll start with the VERY basics: getting your health down to 55. first, you'll need a set of armor (i know, right?) the LEVEL of the armor ONLY MATTERS IF YOU'RE USING SPIRIT BOND. that part is capitalized for a reason. If you are going to use the builds i use (the ones with Spirit bond) then YOU NEED 15 ARMOR LEVEL ARMOR. you can get this from Shing Jea, Kamadan, or Ascalon. If you are NOT using Spirit bond, then the level of your armor DOES NOT MATTER. please excuse the caps lock, but i just get asked that question WAY too much. as for getting your health down to 55, you'll need a necromancer superior rune on each piece of armor. yes, there are only four different necromancer superior runes. you'll need a duplicate in there somewhere, usually Blood because i think they are the cheapest at the moment. now, on to your weaponry. weapons for a 55 necromancer are really a personal preference. the only mandatory thing is the -50hp cesta from the Cities of Ascalon quest. as for your main handed weapon, this is where you can get creative. some people prefer a Totem Axe, because it's easy to get, cheap, and works fine. others, like myself, prefer a spear (i use the Spirit of the Forgotten) to make it easier to pull things that have broken aggro. still some others prefer a wand, for more damage and the ability to pull better without spending a weaponset. it's up to you! here are the template codes for the builds, as well as their names, which i will use in the guide: basic 55 Spoil Victor:OANEQsJN+KVPASoFdDqCpPIPISA Spoil Victor/Insidious Parasite:OANFQsF314jT9AkoF3DqQ9h8QkA basic 55/SS:OANFQiFH34rT9AkoF3D5B9h8QkA 55 SS UW build:OANFQiFH34rT9AkoFZD5B9h8QkA 55 SV UW build:OANFQsJX04rT9AkoJYDqQ9h8QkA 55 SS FoW build:OANFQiFH34rU9AIhW0N4eQeg+g8A 600 nec for Cathedral:OANCY8zU9wdlWEpYEh+A9QIB smiter hero for cathedral:OwAT443A5IllMi4Te5TmAEA SV build for Charr (a big thanks to CE Devilman!):OAVFEJx1Y5F0bwSgK0NYVlYQkQJA Totem Axe necro build:OAJTYGMnZK0LzImM2g5w34X74AA Minister Cho's Estate solo:OANFQcFm04rU9AIhWkYwNoKk8gIB 135hp Nahpui Quarter solo:OANEQiJH/MVPoFZTeDuHkHoPIPA Mount Qinkai Solo:OANFQsJX04rT9AkoFZDqQ9h8QkA Byzzr Wingmender solo:OAVEIIxmcKpC9HcGoBUEcD+GEGA SV Reduction farm:OANDQsNPP1j76KJT0GUhyj/B SS Reduction Farm:OANEQiJH/8UPurrE2weIPIP+HA Dual UW with a Hero, your build:OANFQiFH34rT9AksSurwBhWeQfA Dual UW with a Hero, Hero's build:OwUTEyWC5JlERWCiAPo8QkAQAA Dual FoW with a Hero, Hero's build:OwYTg43A5JlERAFS/TCN5fAQAA my intro being over, on to part 1 of the guide: Tyria! (and Eye of The North, too!) Ascalon Ascalon City is the worn out, burned down city that you make your way into after the infamous Searing. though a bit charred (pun intended, zomglol) the city still retains its beauty in my eyes for one reason: you can farm right outside! I prefer to use the basic 55 SV or SV/IP build here, but i'll use basic 55 SS sometimes. 55 SV makes killing the bosses easier, and also makes gargoyles/devourers/aloe seeds easy as pie. Anyway, with the 55 SV build, just run around and kill any and all Hulking Stone Elementals you can find. the bosses, Flint Touchstone and Cobble Poundstone, fall easily to SV. you can also kill gargoyles: you just need to watch for Degen from the Shatter 'goyles (who, ironically, don't have Shatter Enchant) and knockdowns from lightning surge, cast by the Flash 'goyles. Devourers are dealt with easily, just kill the warriors first, as they have Skull Crack. If they charge it and get it off on you, you'll probably die. Plague Devourers are also high priority targets, as they can cause some serious degen via Virulence. Aloe Seeds are another foe you'll run into - they're obnoxious popups with Signet of Judgment and orison spam. if one spawns without you seeing it, it'll probably kill you with SoJ, so keep your eye on your radar. the last enemies you will see are Grawls. Grawl Ulodytes are the annoying healers, they have Healing Hands and Orison spam. you can kill small groups of grawl warriors without monks, but that's about it. drops here include Granite and proph golds, like Hand Axes. difficulty is medium. (P.S. if you haven't gotten enough of Hulking Elementals from this farm, you can also find around twelve more outside of Serenity Temple in Pockmark Flats, easily killable with basic SS/SV.) The Shiverpeak Mountains the next run we'll hit is Anvil Rock and its minotaurs, outside of Ice Tooth Caves. for this run, SV + IP is my favorite build. however, 55/SS and basic SV will work fine. basically, you run out into anvil rock and kill any and all minotaurs you see. eventually, you'll run into some Shiverpeak monsters, who are pretty easy to take down - the monks are a bit annoying. DO NOT attack Frostfire Dryders, as they will Shadow Strike you to hell and back. There's also a Minotaur boss there, but he's simply called "Minotaur." he's level 27 with a yellow aura, and you can kill him easily with SV for a chance at a leet warrior tome. difficulty here is VERY easy, but the drops aren't that great. the next area i'd like to talk about is Deldrimor Bowl. this place is done with SV/IP build, and i have solo vanquished it in 1 hr 15 minutes. basically, you run around and kill all of the Shiverpeak monsters you see. The Rangers have Distracting Shot, which they can seldom time accurately. your #1 priority should be the monks, as they are the obnoxious healers of the groups. most of the time, the monk won't attack you on aggro. at first, you'll need to kill a warrior or ranger or two. when the monk starts attacking you, hex him with SV/IP, which will kill him rather quickly. run through the area and kill any and all Shiverpeak monsters, including bosses (you might need to die at some point to get rid of all the morale boosts you'll get.) you can also find a small cave with some Snow ettins inside - they're very easy, but you need to look out for the Knockdowns from Devastating Hammer. once you are finished farming in Deldrimor Bowl, you can zone into Griffon's Mouth and kill any and all ettins in there, too. Griffon's Mouth can also be solo vanquished, but the warrior ettin boss may take a while thanks to heal sig spam. drops here are pretty good, not very good skins, but a lot of golds. difficulty is medium. Vanquish'd. Map of said vanquish. Kryta i'll talk about Kryta as a whole next, as there are a few places you can farm here. since we're going in order, i'll start with Scoundrels' Rise. i like to go in here with SV/IP, only because i will usually zone into Griffon's Mouth afterwards. All i do in this zone is kill all of the Mergoyle Wavebreakers and regular Bog Skales i can fine, then zone into Griffon's and kill some more ettins. this is a very short, relaxing run. drops are decent, but nothing amazing. difficulty is certainly easy. Map - Scoundrel's Rise. Griffon's Mouth Vanquish'd. next is North Kryta Province, but not a regular NKP.... it's DNKP! i have recently rediscovered the awesomeness of farming this place in HM, and killing all of the titans during the Defend North Kryta Province quest. i like basic SS in that zone, but SV would work too. run around and kill any and all titans you see - some things to look out for: Water Born Titans have Maelstrom, which is pretty easy to dodge. Also, Wild Growths cause Poison and turn into three lesser titans - Earth, Wind, and Water - when they die. Earth Born Titans should be saved for last, as they are great energy batteries with their leet stone daggers spam. Rotting Titans have Lingering Curse, so facing them is a bit more tricky. when you see a rotting titan, you need to run up to him, cast SS + IP, then let him use Lingering Curse. IMMEDIATELY after he casts it, put up Prot Spirit again, then Healing Breeze. he'll kill himself on SS+IP, and when he does, RUN AWAY. you won't be ready for the Wild Growth that will spawn. Drops in here are great, as i get a ton of gold armors whenever i actually get the motivation to do a run here. difficulty is easy-medium, as long as you know what you're doing. Vanquish'd. our next spot is here by popular demand - Nebo Terrace, outside Bergen Hot Springs. The Rangers + other undead mobs in there are easy with a basic SS build, with IP + Spirit Bond to manage your health while degenerating. kill all of the rangers, the Grasping Ghouls, Skeleton Sorcerers, Necrid Horsemen, and what have you. you probably won't be able to kill the monks without a cover hex, as they use smite hex. if you use Suffering somewhere, you should be able to kill them, however, i don't think it's worth it. drops in here are meh, since it's botted 24/7. some gold dead bows here and there, but dead bows aren't worth anything, as we all know. difficulty is easy-medium. this next spot is short but sweet, while yielding a few nice drops. the area is Watchtower Coast, leaving from Divinity coast. load up the 55/SV build, but make one important change: bring shielding Hands over Spirit Bond. these guys lay a lot of traps, and, if you're not careful, you'll get spiked hard. kill any Oakhearts you see, as well as those obnoxious Spined Aloes. look out for the tengu with Shatter + interrupts. this run is short and relaxing. while yielding only decent drops, it's mind-numbingly easy. Some pics of the run - this and the six others after it. The Maguuma Jungle like i said, this guide won't be limited to 55ing... so we'll put the 55 armor down for a minute. now it's time to do one of the most profitable farms in Guild Wars: the totem axe run, necro style! load up the Totem Axe farming build and hop in! for this run, you'll need a zealous long/flatbow of some kind - those are the only specifications that are absolutely required for the run. now, here's what one must do to be a totem axe-ful necro: use Storm Chaser / Natural Stride to run to the Falls, through Ettin's Back, then Reed Bog. once you get to the Falls, start running to the area where Root Behemoths spawn. (if you don't know where this is, search around, or check the Totem Axe farmer page on PvXwiki. there are a ton of maps of this run all over the place.) kill any skale you see by keeping up unguent and attacking while under Kindle, but avoid trolls - their Power Attack will eat your 60AL self alive. once you get to the Root Behemoths, you'll have to deal with Life Pods, which spawn next to the Root Behemoths. if you have a large height advantage, kill the Root Behemoth first, then care about the life pods. if you have a height advantage and kill the behemoth first, SLOWLY proceed forward, towards your drops. take a step, stop, see if a Life pod spawns, then go forward again. when the Life Pods finally do spawn, kill them with Kindle'd Triple shot + punishing Shot + "Finish Him!" spike. if two or three spawn at one time, the procedure changes: autoattack one of the Pods, but have the other one targetted. once you've seen your target heal the Pod you're autoattacking, fire off a Triple + Punishing + Finish spike at your target. if it doesn't die, try again, with the same target switching method, when your attacks recharge. rinse and repeat for any and all Root Behemoths you see. at one point, you might get to a Skale group with a boss in it - namely, Sewp the Darktooth. to kill his group, you need to run in, nuke one skale, run out, until the boss is all that remains. (use Healing Spring to speed up healing between fights.) Sewp is easy alone, as you can interrupt one of his degen skills with no problem. the last thing i have to explain in this run is my least favorite part - Wind Riders. Wind Riders are dealt with using the familiar run in, kill one, run out tactic, using Healing Spring to heal up faster. you CAN NOT reapply Troll Unguent in battle with these guys, nor can you use Triple Shot, as both of those skills will get interrupted with Cry of Frustration. fire off a punishing if you have the energy when fighting them, as its extra damage speeds up fights some. Finish Him is great for them, too. Wind Rider bosses suck - all three of them can own your face, if you're not careful. you NEED to kill bosses first, as they are the biggest pain. for Hoss Rainswell, you need to interrupt his Ice Spikes. you also need to interrupt Ice spikes on Fryn Rageflame, if he spawns. the other boss, Vizz Vexflume, has Empathy. Empathy hurts a lot, so it needs to be interrupted too. Wind Rider bosses are damn hard, and i hate facing them, but they're definitely possible. drops here are nice - plenty of (non-max) golds, full inventories, and materials. difficulty is medium to hard. enjoy your totem axes, fellow necros! Check out this build page for more info about the run, albeit from a different perspective. The Crystal Desert well, dust off your 55 equipment, time to take it for a spin once again! on to my personal favorite farming area, the Crystal Desert! 55 necromancers can farm a good fraction of the Crystal Desert, and i'll start with my favorite farm spot of all time - Diviner's Ascent, HM of course! in Diviner's, i like using basic 55/SS. there are a lot of Sand Drakes, which aren't dangerous at all and die extraordinarily quickly. your biggest worries are Rockshot devourers - they have Distracting Shot, which hurts if it hits an important skill. to protect your precious skills, you need to bait out their interrupts by using Essence Bond, Mending, and Balthazar's Spirit as D-shot food. if you group them up correctly, a Rockshot group will die in 1 SS. watch for traps when picking up drops, make sure you have spirit bond + prot spirit up to catch the huge trapspike. other monsters you'll see here are Scarabs: thanks to the nerfs to chilblains, they're painfully easy. Rock Eater scarabs are a joke - SS eats them. Jade scarabs are only slightly tougher - cover your Protective Spirit and kill them with SS + IP, no problem. the Scarab bosses and the Sand drake bosses can all be taken down, as can the hydras you'll run into further in. you can also kill Sand Wurms, if you can spawn them without dying. they'll die eventually to SS, but their drops are bleh. drops here are nice, with plenty of golds and collectables that stack up fast. difficulty is easy - medium. i still love this place the most, of all the places i farm. A couple of other places you can farm in the desert are the Scar, Skyward Reach, and a little bit of Vulture Drifts. i prefer SV/IP for these spots. In skyward reach, you can run outside and kill any and all hydras you see. hydras are easy, all you need to do is watch for meteor knockdowns and you're set. while in skyward reach, there are also some groups of enchanted, plus some Desert Griffon groups. Desert Griffons go down like a sack of potatoes, but enchanted are a bit tougher. the rangers have Dazed, so i'd get them first. the melees aren't much of a threat. once you've killed as much as you like in Skyward Reach, you can then zone into the Scar for more Hydra / griffon farming, or you can go into Vulture Drifts to kill the first few groups of Griffons, Sand eles, and minotaurs. Sand eles are a bit tricky because they spam shock, so it's tough to time for. however, with good use of spirit bond, you will have no problem owning face. you can easily zone between these three areas and come bag with an inventory full of golds - i've done it before. the desert has always been a magical farming place for me, and i've loved it ever since the 55/SS elona reach minotaurs back in the day. Some desert pics - this one, and the ones after. The Ring of Fire Islands the final place i'll mention in proph is Ring of Fire, the mission. this mission has been farmed a lot by people hoping for mursaat hammers, and i figured i'd include it, as i farm there from time to time. load up your 55/SS build, and enter the mish. wait for the Dwarven guy to die, in Hard Mode he gets nuked fast. run in and kill the three groups of Jade Armors + Jade Bows - it's pretty straightforward, just look out for KD's from Devastating Hammer. quick warning about this one, though: it's damn hard to do if your 55 armor isn't infused, as you're at max degen constantly, if the damage doesn't kill you. drops are iffy, but you do get the rare mursaat hammer / mursaat hornbow. difficulty is easy/medium, runs are very short and repetitive. well, that's it for Tyria! it looks like it's on to a quick segment about EotN and a few farm spots i like in there, then we'll move to Cantha. Eye of the North Eye of the North seemed to be built with 55s in mind. there are balanced groups to deter us, and it's a bit tougher to solo, but will that stop us? hell, no! The Far Shiverpeaks the first spot i'd like to visit is Ice Cliff Chasms. throw on either your 55/ss, Sv/IP, or 55 SV build and go nuts. Ice Cliff Chasms has Snow Wurms, which are so easy to kill it's stupid, as well as mountain Pinesouls and mountain Aloes. these guys drop just like Oakhearts and Spined Aloes of old. you can play around with other groups, but i really only farm the pinesouls + aloes, as everything else is pretty tricky. you can kill select groups of eles with no problem, but that's about it. i've found this to be a fun little area with some alright drops, while also being crazily simple to farm. Charr Homelands courtesy of CE Devilman, here's another great spot for EotN farmers: Dalada uplands. load up the SV build for Charr mentioned at the top, and follow his well written instructions in this thread. a big shoutout to him for his profitable find! if you think soloing just the charr rangers isn't enough for you, we can solo quite a bit more down there. load up a Spoil Victor build, but i need you to add a very strange skill... take out necrosis for Supportive Spirit. you can kill foes under 55 health by wanding them to death, but supportive spirit is required if you want to kill Tumbled Elementals, which are a somewhat big part of the run. follow my mapped path through Dalada Uplands, killing any charr rangers by hiding behind rocks and SVing them to death, as shown in CE Devilman's thread. you'll also run into Molotov Rocktail - kill off the rangers that spawn with him, then nuke him (the rangers have D-Shot and traps, look out.) there are two more groups of Charr rangers before you zone into Sacnoth... you can hide behind yet another rock to kill these guys, too. finally, you can zone into sacnoth Valley to begin the real run. follow my mapped path and kill the one Charr Bladestorm hanging around. avoid any grawl groups with priests - they're tough. if you followed the route correctly, you'll run into a large group of tumbled elementals. maintain PS, HB, and Supportive Spirit here. kill them off with SV, and be sure to autoattack so they don't scatter. once they're dead, kill the few grawl groups and a couple more tumbled elementals. afterwards, you're on to the BURNING FOREST OF DOOM! (rawr.) this place is actually very easy. the only condition you have to contend with is burning, which Spirit Bond can easily outheal. the only thing you need to be careful about are magma blisters - they're not a threat, but be very careful not to cast while they have Mark of Subversion on you - that'll kill you in one cast. just tank those out by precasting enchantments before aggroing. besides Mark of Subversion, they're pushovers. kill 'em with SV. kill any flowstone elementals and ardent spirits you can find with SV as well. finally, you'll get to Borguus Blisterbark's group. these guys are pushovers too. kill them all with SV. after he's dead, you can finish clearing out the forest if you like, for more money. this run is pretty easy, and medium in length. The route through Dalada Uplands. The route through Sacnoth Valley. finally, i'd like to touch on a very..... unusual farm spot for Necro primaries: Cathedral of Flames. everyone knows that 600/smite can run Cathedral, np. but how well does a necro fare? well, let's find out! load up your 600 nec build, and set up Ogden with the smiter build, and get ready for more reading! (as if you haven't done enough already!) you'll need 600 armor for this run, meaning 15 Armor Level armor, but with NO SUPERIOR RUNES this time. we want to keep our health as high as possible. A Soul Reaping hat + minor rune is nice, but not required. same goes for a vigor rune. as far as weaponry goes, a Totem axe + prot offhand will work perfectly. Ogden needs two superior monk runes - sup divine on his hat, sup smiting somewhere else. now, equipmentwise, you're set to go! you guys have read enough already, and i've written enough already, so i don't want to rewrite what others have already written time and time again. i highly suggest looking at this thread or this build page for the details of the run. the way your build works is simple: Spell Breaker is there because there is no elite i'd rather have, even at 0 Divine Favor. 5 more seconds of Spell Breaker is better than some crappy offensive elite. also, having Soul Reaping REALLY reduces downtime between groups. i'd be happy to add more detail to this section if it becomes popular, otherwise i'll leave the details to people that undoubtedly have more experience with Cathedral than I. FINALLY! we're done with the tyrian continent as a whole! yay! now...... on to Cantha! hooray! Tatile
Thanks MisterB, I've got that saved in case it gets eaten >.>
MisterB
You are welcome, but all credit goes to Fuzzy Taco for the guide. For you or anyone else who wants to save that post, make sure to copy/paste the URLs if you want those, too. I copy/pasted them from the original post; hopefully they are all correct.
Raven Wing
This guide is indeed great, I have had big fun and nice drops using it^^
I have an alternative totem farm build: OABDQZxWSZC7iANlMHV4BahJgA (the ebon vanguard assasin support can be replaced with a similar one, the imp summon for instance the point of it is just helping to get yur first corpses) In the start of the falls you will have to be a bit careful not to get all spiders on you at once. But once you have 5+ minions you plow through spiders, trolls, plants, stormriders etc with ease. Same build can be used to farm feathers in North Kryta. Start from dAlessio Seaboard, kill 1 or 2 mobs of fire imps to get easy corpses, then move on to the tengu. Make sure not to aggro too many at once, and watch out for the tengu mesmers since they disrupt, steal enchants (hexers vigor) and degen with phantasm. Just stay well back and let them hit the minions while spamming blood of the master and hexers vigor. I get 60-90 feathers and several blue armors, some with radiants and other nice stuff in a run that lasts 13-14 mins. I make roughly 12-13k per hour with the feather run. Both the totem and feather run is in NM. edit: I suppose I should mention the equipment I use aswell: Crafted set of Bone Spiral Rod and Bleached Skull with together 20/20 cast/recharge of death, death +1/20% and 30hp, (its from the kaineng area, forgot exactly where) normal armor with sup death, sup vig, minor blood and SR and a bloodstained insignia. CE Devilman
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Stone Dog
Does anyone happen to have the raptor build and info that Fuzzy talked about in the post that vanished? I can't seem to find it anywhere and wouldn't mind givin' it a go.
BlodyTuga
I cant find it. Where is raptor build. Can anyone post the build?
Stone Dog
Quote:
Originally Posted by Stone Dog
Does anyone happen to have the raptor build and info that Fuzzy talked about in the post that vanished? I can't seem to find it anywhere and wouldn't mind givin' it a go.
No one has this build and the portion of the guide to go along with it?
Fuzzy Taco
[Necro HM Raptor farmer, w/ boss;OAZDYTyLTuDxlJDsDoC8Qwl5iA]
that is pretty much the best you'll do on a necro for HM Raptors, as it can get the boss. the old Shadow Form build couldn't get the boss, and required a pretty precise pull. i'm sorry the guide has fallen into such disarray, i haven't been giving it much attention. i have finals coming up, and i'm hoping to do an overhaul on the guide when i get some free time during the summer. thanks for being so patient, and i hope i can get this guide up to snuff ASAP. Stone Dog
Fuzzy, thanks so much for all that you've done for the Necro community. Trust me, 99.9% of us understand real life comes first and that you'll give us an updated guide when time permits.
Thanks again for all the hard work! karunpav
Just one question: what exactly is the n/d + bonder build for the vermin? I couldn't find it in any of the posts . >_>
My Lipgloss is Cool
Quote:
Originally Posted by karunpav
Just one question: what exactly is the n/d + bonder build for the vermin? I couldn't find it in any of the posts . >_>
Compliments of the Devilman
BlodyTuga
Fuzzy can u explain, how can i use the raptor build?
Fuzzy Taco
re: Raptor farmer:
precast Armor of Mist, Mental Block, and Glyph of concentration before aggroing. once you have everything aggro'd, cast Mist Form, quickly followed by Magnetic Aura. then try to cast Glyph of Concentration, then Sliver. hopefully one of the two will get through. if not, resign and try again. when sliver gets up, hit Air then the Standard. things should start dying - especially if you autoattack the Broodmother. as skills recharge due to AoS or the Broodmother, recast them - use Glyph of Concentration for added safety. the hardest part is when you get down to 1-2 raptors. the run works 90% of the time, but a shitty spawn or bad luck with blocks can get you killed. takes a bit of practice, but it's far better than my old Shadow Form build because it can get the boss. Manwoutfear
Hey fuzzy i really want molotovs sword im not really sure how to kill him with the build you put up could you be more specific? or show some pictures or something? thanks alot
Fuzzy Taco
Molotov is really easy to kill with a standard SV 55 build - just kill off the whiptails that spawn with him (they spam DShot) then nuke Molotov himself. you can't kill Molotov with that N/Me build, courtesy of Devilman - that build is solely for farming the Charr Rangers as fast as possible. you'll need to go standard 55 for Molotov and friends.
also, a quick note on the guide - i plan on doing a small revamp sometime this or next week - i'm really sorry that you guys have had to wait this long, as i should have done this a long while ago. thanks for being so patient, everyone. EDIT: reposted OP with raptors, Nolani, and a few others. i plan on doing a bit of maintenance to the other posts as well. Moloch Vein
Someone should sticky this thread either in the N or Farming forum.
MattB16
Awsome guide, i was complaing not to long ago that necro have lost thier use, in the making money sence, and was running low in storage, TYVM i was wanting obsidion and nowi know how to get THNX
Jade
Quote:
Originally Posted by Fuzzy Taco
the other spot i'd like to mention is Xaquang Skyway, for Vermin slaying. load up your N/D build, and bring a friend or a hero to bond you. (if the bonder is a hero who can't bring Air of Superiority, just bring anything. that last slot matters none.) with this team build, verminslaying is ridiculously easy. keep your enchants up, and SS + IP + Enfeeble liberally. they die, you get loots. Shreader's group can be remotely tough, but not really. a fantastic source of celestial weps here.
Ummmm, N/D build? Did I miss something? If I did could someone point it out to me please? If I didn't, then could someone post the N/D build?
Cebe
Methinks this should be in the Farming forum.
Moved. |