I finally decided to try out my W/Mo in the Fissure of Woe, taking only my team of three heroes with me, after taking perhaps WAAY too much time putting together a set of skill builds that were as complementary as I could make them.
Entered the Fissure, aggroed a fairly small mob (four at the most)...
Within minutes my whole team was dead, and I hadn't killed ONE monster.
Profession-based problems aside, what happened?
I've been able to fight through Perdition Rock or much of the Desolation with this character with relative ease...so what's the deal?
Is there some sort of Spectral Agony-ish skill used by mobs in the Fissure that I'm not aware of?
Heroes and FoW
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FoW is going to be hard with just any 4 man team. You might be able to get through a few groups at the beginning, but after that it'll surely be slaughter.
Me and my friend take a full party of heroes into FoW all the time and clear in around 2:20 (plus 10-15 shards between the two of us each run), maybe get a guildie and a friend to see if they want to tag along and with the right build you can get through it really easily.
Me and my friend take a full party of heroes into FoW all the time and clear in around 2:20 (plus 10-15 shards between the two of us each run), maybe get a guildie and a friend to see if they want to tag along and with the right build you can get through it really easily.
At least you didn't enter solo the first time like I did 
As others have said, FoW is the kind of place that requires a full group. Since you can't take henches in there, you're only choice is to find real people. If you're a PuGaphobe like some of us (or most of us), find some guildies or alliance members to go with you. They'll be able to tip you off as to how things work down there as well.

As others have said, FoW is the kind of place that requires a full group. Since you can't take henches in there, you're only choice is to find real people. If you're a PuGaphobe like some of us (or most of us), find some guildies or alliance members to go with you. They'll be able to tip you off as to how things work down there as well.
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Originally Posted by holymasamune
For a start, taking 4 characters into an 8-man zone is not a good idea.
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Anyways, It is not the amount of characters you have, it is the skills you equip them with.
You can do 1 man runs, 2 man runs, 1 man + couple heroes runs, all depending on your build.
use: http://www.pvxwiki.com/wiki/?title=Main_Page
bathazard & kerpall - I'd assume that holy meant going in for the 1st time with a group of 4.. into an area you've never been and don't know what to expect is likely to be a silly thing 
Yes, it is solo'able... but those who solo it know exactly what to expect, know exactly what build they need and what they need to do from when they enter the area.

Yes, it is solo'able... but those who solo it know exactly what to expect, know exactly what build they need and what they need to do from when they enter the area.
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Originally Posted by kamatsu
bathazard & kerpall - I'd assume that holy meant going in for the 1st time with a group of 4.. into an area you've never been and don't know what to expect is likely to be a silly thing
![]() Yes, it is solo'able... but those who solo it know exactly what to expect, know exactly what build they need and what they need to do from when they enter the area. |
.Edit: although i think OP may not have gone in with 8man, because it may have conflicted with his 4man build?
I'd guess a combo of melee damage and Spiteful Spirit killed you if you went to the left. If you went to the right, Firestorm and Shatter Enchant probably got you.
FoW is a place that you need specific builds to succeed. Taking an enchantment heavy Monk is typically a bad idea, outside of a Bonder.
4 man is possible, but 3 heroes will require some good micro-management skills on your part, in addition to good builds for each. You also need to know what to aggro, how to aggro it, where to aggro it, and when to aggro it.
I fear seeing your build, as I am expecting a typical wammo build. Healing Breeze, Vigourous Spirit, Healing Hands, etc. are all bad choices. Most areas they mean you do less damage than you should. In FoW, they mean you die faster.
FoW is a place that you need specific builds to succeed. Taking an enchantment heavy Monk is typically a bad idea, outside of a Bonder.
4 man is possible, but 3 heroes will require some good micro-management skills on your part, in addition to good builds for each. You also need to know what to aggro, how to aggro it, where to aggro it, and when to aggro it.
I fear seeing your build, as I am expecting a typical wammo build. Healing Breeze, Vigourous Spirit, Healing Hands, etc. are all bad choices. Most areas they mean you do less damage than you should. In FoW, they mean you die faster.
A
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Originally Posted by MagmaRed
FoW is a place that you need specific builds to succeed. Taking an enchantment heavy Monk is typically a bad idea, outside of a Bonder.
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BTW: the typical builds we used to clear FoW included at least one para, 2 or 3 necros, 1 monk (or sometimes another, depending on paragons), and a selection of other classes, mesmers were frequent, ele, anything really.
No warriors, no bonders, not quad nukers, almost the exact opposite of "specific build".
2,3,4 -man however is a completely different story.

