General
Dancers are a profession that weaken enemies and support allies with their dazzling dances and their grace. They use many spells that lure specific enemies to a specific location and cause devastating hexes to weaken their defense and attacks. They can also energize allies with their dances.
Explanation
The dancers are a class that debuff enemies and also support allies. Their dances can be used either to support allies or debuff enemies. Some of their skills include luring a group of enemies to a certain area. This can be useful for traps and area-of-effect spells. They use batons which are rods that are tossed to the target and are spun back to the dancer like a boomerang. This weapon is a one-handed weapon which is commonly used with a focus.
Class Role
Disabler/Supporter
Armor Level
Caster Armor, 60 AL
Energy Level
High Energy, 30 Energy, 4 Energy Regen (Caster Energy)
Weapon
They use weapons called "batons" that does blunt damage to the target.
Attributes
Primary Attribute:
Grace: You gain 1 energy for each dance that affects an ally or opponent.
Example:
Dancer's Passion. Spell. You gain 3...5...7 energy for each recharging dance in your skill bar (maximum 21 energy gain).
Encore. Elite Spell. For 5...17...20 seconds, your dances recharge 33% faster. Your skills are recharged instantly if you gain energy from the Grace attribute.
Secondary Attributes:
Baton Mastery: Increases the damage you do with Batons and your chance to inflict a critical hit when using a batons. Many skills, especially baton attack skills become more effective with higher baton mastery.
Example:
Blaze Baton: Baton Attack. If this attack hits, it deals +5...21...25 damage and sets target foe on Fire for 1...3...3 seconds.
Lyssa's Storm: Baton Attack. This attack deals chaos damage. If this attack hits, you gain 3...5...7 energy.
Elegant Strike: Baton Attack. If this attack hits, target foe is interrupted and that skill takes 5...7...10 more seconds to recharge.
Performance: No inherent effect. Many skills, especially dances, become more effective with Performance.
Example:
Dance of Spring: Dance. For 10 seconds, all adjacent allies gain +1...3...4 health regeneration.
Holy Symbol Dance: Dance. For 8...18...20 seconds, all allies attacks deal holy damage.
Dance of Midnight: Dance. For 7...17...20 seconds, all foes are blinded.
Captivation: No inherent effect. Many skills, especially those related to luring and weakening opponents, become more effective with Captivation.
(Luring spells have the range of a longbow)
Example:
Charming Gaze: Luring Spell. Lure 1...3...5 enemies towards your area. You gain 1 energy for each enemy in your area.
Hypnotic Motions: Hex Spell. Must follow a dance. All adjacent foes become dazed for 5...17...20 seconds.
Bedazzle: Hex Spell. Must follow a dance. Target foe's skills take twice as long to recharge for 5..17...20 seconds.
Here is a picture I drew to show what I imagine the dancer CC looks like...
Constructive criticism is appreciated!
