Someone mentioned a type of chest that used to be in the game but anet decided to nerf.
So I was thinking, why not make a type of lockpick that would emulate the results a little. Basically when you use this lockpick to open a treasure chest it'll have the same changes of breaking as a normal one. But if it doesn't break you'll get 2-4 items instead of one. The only downside would be either they cost 3k or so instead of 1.2K or they'd be limited to drops only.
New type of lockpick idea
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Winterclaw
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jonnieboi05
can we say........ 10k ele swords from CR'ing in poinsoned outcrops? O.0
3 is unbealieably unbalanced. imo, i'd say keep it how it is now.
/not signed.
3 is unbealieably unbalanced. imo, i'd say keep it how it is now.
/not signed.
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Biostem
Why not just add more chests per zone? It'd achieve the same results, and it wouldn't encourage botters by making AI-controlled farmers no more effective...
Artorius.Maximus
Assuming that the old chests you are referring to are the ones that used to be in Dreadnaught's Drift.
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Winterclaw
Jon, it'd cost triple in order to get the pick and unless you have a few titles maxed out, even in normal mode you wouldn't be getting extra drops more than about half the time. You'd be getting mostly junk anyways, so I don't think it'd be a real problem.
Biostem, I might be happy with more chests as an alternitive.
Biostem, I might be happy with more chests as an alternitive.
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Biostem
Quote:
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Originally Posted by Winterclaw
Jon, it'd cost triple in order to get the pick and unless you have a few titles maxed out, even in normal mode you wouldn't be getting extra drops more than about half the time. You'd be getting mostly junk anyways, so I don't think it'd be a real problem.
Biostem, I might be happy with more chests as an alternitive. |
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Uber Mass
Quote:
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Originally Posted by U Wanna Die
Why?
/notsigned |
and also /nosignaturefromme
