Pure Protector?
SupErioR
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
arsie
I think an IAS and a single attack skill to trigger anthems and stuff is probably a minimum.
How the heck would you fill 8 slots with protect skills?
[skill]"There's Nothing to Fear!"[/skill][skill]"Stand Your Ground!"[/skill][skill]Angelic Protection[/skill][skill]"They're on Fire!"[/skill][skill]Defensive Anthem[/skill][skill]Angelic Bond[/skill][skill]"Incoming!"[/skill]
Some warrior options:
[skill]"Save Yourselves!"[/skill][skill]"Watch Yourself!"[/skill][skill]"Shields Up!"[/skill]
I'd say that'll give you a lot of redundant skills, as well as unstackable armor bonus. Definitely go for both.
How the heck would you fill 8 slots with protect skills?
[skill]"There's Nothing to Fear!"[/skill][skill]"Stand Your Ground!"[/skill][skill]Angelic Protection[/skill][skill]"They're on Fire!"[/skill][skill]Defensive Anthem[/skill][skill]Angelic Bond[/skill][skill]"Incoming!"[/skill]
Some warrior options:
[skill]"Save Yourselves!"[/skill][skill]"Watch Yourself!"[/skill][skill]"Shields Up!"[/skill]
I'd say that'll give you a lot of redundant skills, as well as unstackable armor bonus. Definitely go for both.
blue.rellik
The typical imbagon cleverly played is more than enough protection, near constant +100 armour most of the team with 35% damage reduction half of the time is plenty. Maybe give Morghan or Hayda DAnthem and something like Shields Up
Pyro maniac
defensive skills with Aggresive Refrain and 9 points in spear mastery. Add spear of lightning or Vicious Attack.
That's what is used on a motigon in PvP.
For the invincigon: 12+2 spear, 11+1 leader, 6+1 command (for a 15 AL shield). +1 spear attack
That's what is used on a motigon in PvP.
For the invincigon: 12+2 spear, 11+1 leader, 6+1 command (for a 15 AL shield). +1 spear attack
Cebe
Quote:
Originally Posted by arsie
[skill]"Incoming!"[/skill]
Wasn't that skill removed from the game?
Anyhoo, yes, you should take attack skills. Choose attack skills which actually do something worthwhile, for instance, [wiki]Vicious Attack[/wiki] or [wiki]Merciless Spear[/wiki] and [wiki]Wild Throw[/wiki] are good. An IAS is also valuable, such as [wiki]Aggressive Refrain[/wiki] or [wiki]Soldier's Fury[/wiki], perhaps additional adrenaline gain from [wiki]Focused Anger[/wiki] or [wiki]"For Great Justice!"[/wiki].
After that, use whatever synergises best with your party. If your team is causing a lot of burning, use [wiki]"They're on Fire!"[/wiki]. Consider a PvE skill such as [wiki]"There's Nothing to Fear!"[/wiki] and/or [wiki]"Save Yourselves!"[/wiki], perhaps something to augment attacks, such as [wiki]Anthem of Flame[/wiki], which coincidentally is good at keeping up Agressive Refrain outside of combat, and [wiki]Signet of Return[/wiki] if you can fit it into your bar.
Anyhoo, yes, you should take attack skills. Choose attack skills which actually do something worthwhile, for instance, [wiki]Vicious Attack[/wiki] or [wiki]Merciless Spear[/wiki] and [wiki]Wild Throw[/wiki] are good. An IAS is also valuable, such as [wiki]Aggressive Refrain[/wiki] or [wiki]Soldier's Fury[/wiki], perhaps additional adrenaline gain from [wiki]Focused Anger[/wiki] or [wiki]"For Great Justice!"[/wiki].
After that, use whatever synergises best with your party. If your team is causing a lot of burning, use [wiki]"They're on Fire!"[/wiki]. Consider a PvE skill such as [wiki]"There's Nothing to Fear!"[/wiki] and/or [wiki]"Save Yourselves!"[/wiki], perhaps something to augment attacks, such as [wiki]Anthem of Flame[/wiki], which coincidentally is good at keeping up Agressive Refrain outside of combat, and [wiki]Signet of Return[/wiki] if you can fit it into your bar.
Fern Burntfist
Just put in two usefull attack skills
Washi
That's all you need for protection.
Tyla
Quote:
Originally Posted by Washi
That's all you need for protection. What he said.
Srsly, Paragons with Offensive and Defensive capabilities ftw.
Stormlord Alex
Quote:
Originally Posted by SupErioR
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
Second option. When you've got "SY!" and "TNTF!" up, any extra damage reduction is really unnecessary overkill.
distilledwill
[card]Spear Of Lightning[/card][card]Vicious Attack[/card][card]"Go For The Eyes!"[/card][card]Focused Anger[/card][card]"For Great Justice!"[/card]
>
PvE
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
>
PvE
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
Improvavel
Quote:
Originally Posted by distilledwill
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
If some of your midline casters like necros and/or eles bring [card]extinguish[/card] the only time your h/h will remove your cracked armor is outside combat and I prefer that to have them cast PS or SB on a damned minion.
Concerning the topic- Spear is imba. Use it to kill people.
Concerning the topic- Spear is imba. Use it to kill people.
Yichi
Quote:
Originally Posted by SupErioR
What you think is better for pve, pure protect paragon, or protecting paragon with several atacking skills?
Attacking paragon with 1 or 2 protection/negating shouts > this idea.
Racthoh
"Pure" anything is going to create a subpar build. Sacrificing a few attribute levels to take on a second role creates a stronger character.
blue.rellik
Quote:
Originally Posted by distilledwill
(i know, no aggressive refrain. I use condition removal on my heroes and it annoys me!)
Because of what? Of 'wasting' their energy? Well considering that they'll rarely need to prot spirit anyone, I think the energy cost is damn worth it
The Meth
Paragons are designed around the imbalanced notion of delivering warrior-level dps from a range while simultaneously providing a huge amount of party-wide protection/healing. Sacrificing one of those two abilities leaves you with an only mildly-overpowered class.
Its for the same reason the best monks aren't pure prot or pure heal, the same reason good warriors don't take 8 attack skills, and the same reason good eles aren't glass cannons that only work in tank&spank builds. There are only so many great skills in any attribute, spread around and get the best of each.
Its for the same reason the best monks aren't pure prot or pure heal, the same reason good warriors don't take 8 attack skills, and the same reason good eles aren't glass cannons that only work in tank&spank builds. There are only so many great skills in any attribute, spread around and get the best of each.
MasterSasori
Para is made for balance. Like rits, theyre made more for support and party benefits than for pure offense/defense.
A mixture of defensive and offensive skills would be most beneficial.
A mixture of defensive and offensive skills would be most beneficial.
Yichi
Quote:
Originally Posted by MasterSasori
A mixture of defensive and offensive skills would be most beneficial.
Attacking paragon with 1 or 2 protection/negating shouts > this idea.
- Tain -
SY!/TNtF! > anything...
Even if you don't/can't run SY!, loading more than 2-3 defensive skills is wasteful - especially considering the DPS you can pull out of a spear.
Even if you don't/can't run SY!, loading more than 2-3 defensive skills is wasteful - especially considering the DPS you can pull out of a spear.
Yichi
Quote:
Originally Posted by - Tain -
Even if you don't/can't run SY!, loading more than 2-3 defensive skills is wasteful - especially considering the DPS you can pull out of a spear.
YaY!!! Someone got it...
MasterSasori
Quote:
Originally Posted by Yichi
Attacking paragon with 1 or 2 protection/negating shouts > this idea.
If I last recall, attacking paragon with 1 or 2 protection/negating shout WOULD be a mixture of offensive and defensive skills.
samcobra
Run a motagon with Mending Refrain, SoR, Ballad, Shields Up, There's nothing to fear, save yourselves, and sig return.
Run a staff.
Run a staff.
- Tain -
Quote:
Originally Posted by samcobra
Run a motagon with Mending Refrain, SoR, Ballad, Shields Up, There's nothing to fear, save yourselves, and sig return.
Run a staff. SY! with a staff and no +adren? nty... also that's known as overkill.
Run a staff. SY! with a staff and no +adren? nty... also that's known as overkill.
Yichi
Quote:
Originally Posted by MasterSasori
1) is that its more offensive, taking use of the paragons absurd dps
2) its vastly more useful than a pure protector such as listed from this next quote:
Quote:
Originally Posted by samcobra
Run a motagon with Mending Refrain, SoR, Ballad, Shields Up, There's nothing to fear, save yourselves, and sig return.
Run a staff. The perfect example of what NOT to run on a paragon Shaz
Quote:
Originally Posted by samcobra
Run a motagon with Mending Refrain, SoR, Ballad, Shields Up, There's nothing to fear, save yourselves, and sig return.
Run a staff. This is one of the worst advice and build I've seen. Good luck keeping up SY at a reasonable amount of time for it to be effective with no AR, using a staff, no additional adrenaline gain and have to stop attacking to cast every few seconds. This bar in the end will achieve nothing more than a bar with just only TNTF and SY alone. Actually a bar with just only TNTF and SY and a spear is greater than that bar that you have there, because you will atleast do some damage and have SY up more. Your bar try to do many things, but in the end it doesn't do much of anything. |