This is why we need a GW2 Suggestions Section, not a 919 reply monstrosity where suggestions cannot be intelligibly discussed.
I touched upon the idea of a world where players were in control, as opposed to simply appearing in it. I came across an article on Rock Paper Shotgun that brought forward the idea of a fantasy setting MMO based more heavily on mechanics established in the game EVE.
http://www.rockpapershotgun.com/?p=453
It's a great read and an interesting route that Guild Wars could take in the future.
Castles? Keeps? Forts? Houses? Player-run towns? In GW2?!?
TedTheShred