Buffing Sundering

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods. I think I have a possible solution for this, keep sundering mods triggering on 20%, but in addition to that make the armor penetration trigger on every critical hit.

This keeps with the general idea of sundering, producing big numbers every few hits in comparison to vampiric increasing every hit just a little.



the only problem I can really see is possible abuse on assassin primaries using scythes and other weapons.

thoughts?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

There's too many ways to abuse criticals. Keep Sundering as it is; it's balanced fine.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

Quote:
Originally Posted by Arkantos
Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.
agreed, will make it too powerful

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Vampiric should do more damage anyways, as it has a constant degen against you.

/notsigned

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

/halfsigned

Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.

Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.

Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.

/notsigned
What I was going to say

/agree with quoted poster

/notsigned

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.

/notsigned
how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Sundering is fine. The damage potential of Sundercrits on anything other than Daggers and Swords is all ready strong.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

That would be a really bad idea.

First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)

Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).

If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.

EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

/unsigned

It's a nice idea but would be pretty imba. Stuff like evis was nerfed to reduce damage spike. Imagine being hit with a crit sundering evis -> exec spike. Or a crit sunder final thrust. I'm a warrior myself, and even I reckon this would be kinda unfair to squishies.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Coloneh
how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health
Why should Sundering have more of an effect when you really don't have any downside to it?

Besides, if you're enemy is blocking or you're blind, there's no net gain in health, which is why most people switch to a Sundering set. Sundering is more of a "no risk, low reward" whereas Vamp is more "risk - reward"

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

This would be pretty scary on Sin primaries abusing Scythes and whatnot :/

/notsigned

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

The idea, at least if I'm interpreting things correctly, is that sundering = armor piercing. The net effect is that the enemy is treated as though they have less armor. Maybe sundering, when it triggers, could impose a temporary cracked armor status on its target... That may be too good, though, as that logic would also mean that a fiery weapon should trigger burning, etc.

Hmm... this is a tough one...

ori

ori

Frost Gate Guardian

Join Date: Feb 2006

LA

They already gave sundering a buff. It was only 10/10 prior to the release of factions. Sundering is fine, no need to buff it again.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Marverick
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
No they don't, unless you have a fetish for big numbers.

Quote:
Originally Posted by Coloneh
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods.
~1.5 DPS is quite a bit?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Nah there would be more critical assas then and more and more and then there wouldnt been anything else. keep it old way or change it to 10/10

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

AHAH yes please I want all my crit evis to do 130+ damage!!
I'd like to see this on crit sins also

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

How much would the DPS change if sundering was changed to 25/25?

Not a suggestion, just curious looking at the math on Vamp vs. Sundering.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

wow yes anetz plz buff sndering so all the crappy 20/20 mods that people insist on putting on all da leet loots to make them "PERFECT!!!" will actually be worth something!!!! and i cn make lots golds

ahem... sorry about that, but anyway...

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

On criticals? An assassin can make criticals in 100% of his hits.
That would be way too much.

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Needless to say! Too powerful lmao!

Crit = Max dmg it can deal + Armor penatration 20%? WOW

In a 100 dmg base vs 60 AL there is a 23 dmg different between non-penaltration attack and penaltration attack. In the other word, Penatration just add around 25% more dmg.