so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods. I think I have a possible solution for this, keep sundering mods triggering on 20%, but in addition to that make the armor penetration trigger on every critical hit.
This keeps with the general idea of sundering, producing big numbers every few hits in comparison to vampiric increasing every hit just a little.
the only problem I can really see is possible abuse on assassin primaries using scythes and other weapons.
thoughts?
Buffing Sundering
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/halfsigned
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.
Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.
Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.
K
That would be a really bad idea.
First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)
Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).
If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.
EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such
First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)
Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).
If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.
EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such
k
K
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Originally Posted by Coloneh
how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health |
Besides, if you're enemy is blocking or you're blind, there's no net gain in health, which is why most people switch to a Sundering set. Sundering is more of a "no risk, low reward" whereas Vamp is more "risk - reward"
The idea, at least if I'm interpreting things correctly, is that sundering = armor piercing. The net effect is that the enemy is treated as though they have less armor. Maybe sundering, when it triggers, could impose a temporary cracked armor status on its target... That may be too good, though, as that logic would also mean that a fiery weapon should trigger burning, etc.
Hmm... this is a tough one...
Hmm... this is a tough one...
Quote:
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Originally Posted by Marverick
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
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Quote:
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Originally Posted by Coloneh
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods.
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T
