Buffing Sundering
Coloneh
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods. I think I have a possible solution for this, keep sundering mods triggering on 20%, but in addition to that make the armor penetration trigger on every critical hit.
This keeps with the general idea of sundering, producing big numbers every few hits in comparison to vampiric increasing every hit just a little.
the only problem I can really see is possible abuse on assassin primaries using scythes and other weapons.
thoughts?
This keeps with the general idea of sundering, producing big numbers every few hits in comparison to vampiric increasing every hit just a little.
the only problem I can really see is possible abuse on assassin primaries using scythes and other weapons.
thoughts?
MisterB
There's too many ways to abuse criticals. Keep Sundering as it is; it's balanced fine.
Arkantos
Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.
Ghostcell
Quote:
Originally Posted by Arkantos
Sundering is used for spikes, vampiric is used for pressure. Sundering is useful as it is, it doesn't need a change. Even if it did, this would make it quite overpowered.
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Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned
/notsigned
Marverick
/halfsigned
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.
Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
Right now, even if it triggers, the damage increase is incredibly pitiful. At 14 DM, Sundering adds 4.8 damage on a critical hit. That's pathetic.
Scythes and Hammers are fine, though. Their gap is not that large, and if buffed, they would be a tad bit overpowered.
Kanyatta
Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned |
/agree with quoted poster
/notsigned
Coloneh
Quote:
Originally Posted by Artorius.Maximus
Vampiric should do more damage anyways, as it has a constant degen against you.
/notsigned |
vamp is a net GAIN in health
Stormlord Alex
Sundering is fine. The damage potential of Sundercrits on anything other than Daggers and Swords is all ready strong.
The Meth
That would be a really bad idea.
First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)
Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).
If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.
EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such
First off, with a critical rate of 20% (which is the approximate tested rate of criticals at 14 weapon ranks) you have essentially given sundering a 36% chance of activating (20% from mod, 20% from criticals, -4% from the chance of both critical and mod, which would be redundant)
Now, with that 36% rate alone alot of weapons would deal more damage on average with sundering then vampiric. But its even worse then just a flat 36%, you are instead buffing the criticals, which is just horrible since criticals are already doing the most damage (max + 41%).
If that wasn't bad enough, think of the critical scythe sins and imagine the terror when every attack is hitting you for 200 damage. That isn't a small problem, thats a HUGE FRICKEN PROBLEM.
EDIT: did some calculations:
A scyhe with no mods will do an average of 31.5 damage per hit
A scythe with nothing but sundering mod will do an average of 33 damage per hit
A scythe with a vampiric mod will do an average of 36.5 damage per hit
A scythe with your sundering mod would do an average of 37 damage per hit
So your sundering is already doing more damage then vampiric, and the gap would widen in sundering's favor when you add in the 15^50 mods and such
kazjun
/unsigned
It's a nice idea but would be pretty imba. Stuff like evis was nerfed to reduce damage spike. Imagine being hit with a crit sundering evis -> exec spike. Or a crit sunder final thrust. I'm a warrior myself, and even I reckon this would be kinda unfair to squishies.
It's a nice idea but would be pretty imba. Stuff like evis was nerfed to reduce damage spike. Imagine being hit with a crit sundering evis -> exec spike. Or a crit sunder final thrust. I'm a warrior myself, and even I reckon this would be kinda unfair to squishies.
Kanyatta
Quote:
Originally Posted by Coloneh
how is this relevant? you steal health on hit to counteract this.
vamp is a net GAIN in health |
Besides, if you're enemy is blocking or you're blind, there's no net gain in health, which is why most people switch to a Sundering set. Sundering is more of a "no risk, low reward" whereas Vamp is more "risk - reward"
Cherng Butter
This would be pretty scary on Sin primaries abusing Scythes and whatnot :/
/notsigned
/notsigned
Biostem
The idea, at least if I'm interpreting things correctly, is that sundering = armor piercing. The net effect is that the enemy is treated as though they have less armor. Maybe sundering, when it triggers, could impose a temporary cracked armor status on its target... That may be too good, though, as that logic would also mean that a fiery weapon should trigger burning, etc.
Hmm... this is a tough one...
Hmm... this is a tough one...
ori
They already gave sundering a buff. It was only 10/10 prior to the release of factions. Sundering is fine, no need to buff it again.
Savio
Quote:
Originally Posted by Marverick
Daggers, Swords, Axes, Bows, and Spears need a buff to their sundering mod.
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Quote:
Originally Posted by Coloneh
so, hopefully most of you know that sundering mods do quite a bit less dps than vampiric mods.
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Pleikki
Nah there would be more critical assas then and more and more and then there wouldnt been anything else. keep it old way or change it to 10/10
Turbobusa
AHAH yes please I want all my crit evis to do 130+ damage!!
I'd like to see this on crit sins also
I'd like to see this on crit sins also
Flem
How much would the DPS change if sundering was changed to 25/25?
Not a suggestion, just curious looking at the math on Vamp vs. Sundering.
Not a suggestion, just curious looking at the math on Vamp vs. Sundering.
Lykan
wow yes anetz plz buff sndering so all the crappy 20/20 mods that people insist on putting on all da leet loots to make them "PERFECT!!!" will actually be worth something!!!! and i cn make lots golds
ahem... sorry about that, but anyway...
/notsigned
ahem... sorry about that, but anyway...
/notsigned
MithranArkanere
On criticals? An assassin can make criticals in 100% of his hits.
That would be way too much.
That would be way too much.
NamelessBeauty
Needless to say! Too powerful lmao!
Crit = Max dmg it can deal + Armor penatration 20%? WOW
In a 100 dmg base vs 60 AL there is a 23 dmg different between non-penaltration attack and penaltration attack. In the other word, Penatration just add around 25% more dmg.
Crit = Max dmg it can deal + Armor penatration 20%? WOW
In a 100 dmg base vs 60 AL there is a 23 dmg different between non-penaltration attack and penaltration attack. In the other word, Penatration just add around 25% more dmg.