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When to salvage mods off golds?
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I quit trying to sell any Golds to individuals, I just ID and merchant. I would think, for example, max dmg bow, req 11, should be worth 1k, no matter what other mods are on it. When I get that "You 'noob'" cra*, I go straight to the merchant. I can't tell you what skin is rare and which isn't by looking at it, so to the merchant I go.
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Originally Posted by Bloody Sacrifice
Do people pay purely for the skin of items?
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Some people don't seem to actually know that they can overwrite or replace mods, so they try to buy weapons with the mods they want on them already.
But generally speaking, it's best to remove any "perfect" mods off a weapon and sell them separately, because you don't know what the buyer actually wants for mods.
Let's say you get a "perfect" sword (of some rare skin) that has 15^50, health+30 and 20/20 sundering. The mods on it may seem really good, but they are of no importance to someone who is looking for (or wants) a sword with a Fiery Hilt, 20% enchant pommel and a +5 energy inscription. They would just have to strip all the mods off the "perfect" sword anyway.
Then again, if it has 20/19 sundering and +29 health, you might just as well leave the mods on it.
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| So should i salvage mods off reg golds + merch unless it has a rare skin? |
I do keep a small 'stock' of perfect or one-off mods, but I don't salvage them when there are two of those on one weapon.
I never know which ones guildies or I myself might need in the future.
It also explains my everlasting shortage of storage

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Originally Posted by Bloody Sacrifice
So should i salvage mods off reg golds + merch unless it has a rare skin?
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Just use an Expert/Superior Salvage Kit on items that are worth less. You'd need to factor the cost of the salvage kit into whether it's worth it or not.
If you can't get a Perfect Salvage Kit, you may want to leave the mods on a rare weapon, rather than take the chance of destroying it.
