Hi,
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it?
I have spells for energy recuperation such as fire attunement.
I also know about runes, but seeing as you have to get a balance between health and energy the increase would be limited and a lot of characters have 70+ energy.
thanks
Energy Increasing
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Z
Well.. to raise your energy you should get some other insignias that gives energy. Beside.. 27 energy should be enough for a ranger anyway... Characters with 70+ energy are mostly elementalists which has energy storage as an primary attribute, just like rangers have expertise. Characters can get 70+ energy just by getting the right weapon.. I could easily get 80+ energy on my monk, but that would give me -2 energy degen which is bad.
Hope that helped a bit
Hope that helped a bit

I would suggest you go for Radiant Insignias and Attunement runes on your armor, and then allocate points to your expertise attribute. This is a ranger's bread and butter: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. (from wiki)
Also - Fire Attunement only gives you a decent amount of energy back if you cast a fire magic spell, so it probably isn't helping you too much.
Also - Fire Attunement only gives you a decent amount of energy back if you cast a fire magic spell, so it probably isn't helping you too much.
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Originally Posted by xron
Hi,
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it? I have spells for energy recuperation such as fire attunement. I also know about runes, but seeing as you have to get a balance between health and energy the increase would be limited and a lot of characters have 70+ energy. thanks |
Seriously, if you're needing more energy for spells and using Fire Attunement, why are you playing a ranger in the first place?
Z
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Originally Posted by xron
Hi,
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it? I have spells for energy recuperation such as fire attunement. I also know about runes, but seeing as you have to get a balance between health and energy the increase would be limited and a lot of characters have 70+ energy. thanks |
If you brought Fire Attunement, that means you're probably thinking about casting fireballs or - worse - meteor showers around, and let me tell you you should leave that job to your fellow Elementalists who can spare the energy and deal more damage with their runes. Instead, use your secondary to back up your profession's power: if you feel pyromaniac, getting ahold of a fiery bow and equipping Conjure Flame or Mark of Rodgort is a better choice than pretending to be a mage.
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Originally Posted by xron
Hi,
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it? I have spells for energy recuperation such as fire attunement. I also know about runes, but seeing as you have to get a balance between health and energy the increase would be limited and a lot of characters have 70+ energy. thanks |
All classes have a surten ammount of Max energy based on what skills they use and what they need to maintain. You wont get that mutch more on your Ranger.
And i suggest dropping the Fire skills if you use any other then Fire attunement. Like they say above, let the Elementalist do that part. (They can manage the energy)
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Originally Posted by Stormlord Alex
The best rangers can happily run 25 energy with a +5e bow on switch.
Energy management (14 exp. ftw) and not spamming like a retard > needing a high energy cap |
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Originally Posted by Stormlord Alex
Play an Elementalist.
Seriously, if you're needing more energy for spells and using Fire Attunement, why are you playing a ranger in the first place? |
Thanks for the advice, I'm gunna try and get a new set of armour and affix those two types of runes.
I think that perhaps you are suffering some misconceptions.
Please excuse the upcoming text.
Everyone has 20 Energy.
Ranger, Assassin, and Dervish Armor adds 5 energy for 25.
Casters armor adds 10 energy for 30.
This is before runes or items/weapons.
Elementalists primary attribute of Energy Storage adds to their energy pool. In most cases they are the one who ping energy of over 70. However, other players can use wands and offhands that offer +15 energy at the cost of -1 energy regeneration.
As to energy regeneration that is class dependant also. Everyone has 2 pips(arrows if you will) of energy regeneration. Ranger armor adds 1 more for 3 total, and caster armor adds 2 more for 4 total. There are skills/spells to gain energy such as [skill]Blood is Power[/skill][skill]Blood Ritual[/skill][skill]Energy Drain[/skill][skill]Ether Lord[/skill][skill]Glyph of Lesser Energy[/skill] and some of the Attunement spells are just some of them.
However, Expertise; a rangers primary attribute, is perhaps the best energy management in the game. It lowers the cost of skills in the first place. While having a huge energy pool may seem nice, it doesn't outperform Expertise in most cases. It sounds like you are trying to cast spells with your ranger which is not their forte.
Energy
Expertise
Those links may help more than any text wall explanation I can offer.
GL and HF
Please excuse the upcoming text.
Everyone has 20 Energy.
Ranger, Assassin, and Dervish Armor adds 5 energy for 25.
Casters armor adds 10 energy for 30.
This is before runes or items/weapons.
Elementalists primary attribute of Energy Storage adds to their energy pool. In most cases they are the one who ping energy of over 70. However, other players can use wands and offhands that offer +15 energy at the cost of -1 energy regeneration.
As to energy regeneration that is class dependant also. Everyone has 2 pips(arrows if you will) of energy regeneration. Ranger armor adds 1 more for 3 total, and caster armor adds 2 more for 4 total. There are skills/spells to gain energy such as [skill]Blood is Power[/skill][skill]Blood Ritual[/skill][skill]Energy Drain[/skill][skill]Ether Lord[/skill][skill]Glyph of Lesser Energy[/skill] and some of the Attunement spells are just some of them.
However, Expertise; a rangers primary attribute, is perhaps the best energy management in the game. It lowers the cost of skills in the first place. While having a huge energy pool may seem nice, it doesn't outperform Expertise in most cases. It sounds like you are trying to cast spells with your ranger which is not their forte.
Energy
Expertise
Those links may help more than any text wall explanation I can offer.
GL and HF
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Originally Posted by xron
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it?
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As a ranger the only fire skills you should ever even think of using is Conjure Flame and maybe Mark of Rodgort.
Everything else should be in your ranger primary. Make sure you have at least 10-13 expertise, and if that is not enough get a zealous bow.
Expertise is incredibly good. An ele would gladly trade any energy storage for a form of expertise that worked on spells in a heartbeat.
Everything else should be in your ranger primary. Make sure you have at least 10-13 expertise, and if that is not enough get a zealous bow.
Expertise is incredibly good. An ele would gladly trade any energy storage for a form of expertise that worked on spells in a heartbeat.
C
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Originally Posted by The Way Out
27 is very low for a good Ranger. You should be around 32-35. Look into weapon swapping.
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Originally Posted by Stormlord Alex
The best rangers can happily run 25 energy with a +5e bow on switch.
Energy management (14 exp. ftw) and not spamming like a retard > needing a high energy cap |
I run with 25e normally and almost never run out of power.... I have a -5e +15%dmg mod on one of my bows and even at only 20e I dont run out very fast, and with conservative play I wont run out of gas with that bow either. I have a Zealous Bow with +5e and a sword and sheild that also will give me +5e, but really only need the extra energy when dealing with e-denial and somebody is stealing my power, or when battles for whatever reason take a really long time and go well past the 3 minute mark.
Expertise gives you a 40%-60% reduction in the cost of most of your skills, so you only need half as much energy as everybody else to be effective.... with a high enough expertise skills that say they cost 10e cost only 4e instead, and 5e only costs 2e. (and 2e on a zealous bow is pretty much 0e)
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Originally Posted by The Way Out
27 is very low for a good Ranger. You should be around 32-35. Look into weapon swapping.
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Originally Posted by The Way Out
Are you assuming he is a good player after asking the question he did? I am taking into account that fact that he is new to the game and will be spamming skills. Sorry!
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Originally Posted by isamu kurosawa
Terrible advice. Rangers are more effective running higher hp than energy. With decent points in expertise and avoiding using skills rangers shouldn't use (such as most ele spells) a ranger shouldn't have energy issues.
Maybe he was assuming he's a player capable of improving. adding more energy does not solve a problem of energy use. Selecting more siutable skills and decent enregy management is, In this case rangers have access to one of the best primary attributes in the game. |
Swapping from a 15^50 bow to a +5e bow is all you should need.

