Walk Key (Should be easy to add)

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Witchblade
You wanna walk? try Marhan's Grotto ^^
oh ya that will really work well for doing beach parties with friends.

i like the idea of a walk function since characters carry things and stuff. it would not be hard to implament.

I have done a tiny bit of programming but its a simple toggle function only 1 line of coding could probolly do it.

crystalklear64

Academy Page

Join Date: Jan 2006

Dynasty Warrior

W/Me

Quote:
Originally Posted by pamelf
Lets make additions to the game that help gameplay, not video making mmkay?
These things don't have to be mutually exclusive.

Chief Rocker

Chief Rocker

Pre-Searing Cadet

Join Date: Feb 2008

P/

trivial, but whatever - why not?

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

What chief rocker said.
The animation is already there anyway.

sibelang

sibelang

Frost Gate Guardian

Join Date: May 2007

Nottofar Island

Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]

Quote:
Originally Posted by MithranArkanere
In outposts? How?
Ping : 50k ms


/notsigned

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by sibelang
Ping : 50k ms


/notsigned
Only at 50k ms you don't tend to walk slow... You just don't walk at all. And then you warp back and forward too.

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

Quote:
Originally Posted by sibelang
Ping : 50k ms


/notsigned
Last time I checked, you can't choose your ping except if you disconnect, and it doesn't look natural at all...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by sibelang
Ping : 50k ms


/notsigned
The highest ping I even had was 20k. Once in the entire time I've been playing.
The rest of the time It has been always under 1k, and most of the time under 250.
While having a bitTorrent client working in background.

While others could not move during the wintersday gift collection I had no problems dodging Grentchies.

So no. Low ping is not an option. There's no reason to be against this in Outpost. If you don't want to roleplay or use it, don't use it.

It's not something that would take time. It would be like making the cinet send the signal while pressing the key and make the server use a skill without effect icon that makes the character go 50% slower.

And even easier with other ways.

More pointless updates were made.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

maybe gw2 will have more advanced moving mechanics that will enable us to switch between walk/run but for now we just run.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

its one line of coding
all the animations exist so it would be easy

Drakken Breathes Fire

Drakken Breathes Fire

Lion's Arch Merchant

Join Date: Sep 2007

They May Be Dead [DEAD]

N/

Quote:
Originally Posted by Sir Pandra Pierva
its one line of coding
all the animations exist so it would be easy
Truthfully, the animation and coding for walking is already there.
For every model//mesh in the game. (Or so it would appear. NPCs all walk ect.)

Really it's only the human players who run like spazzes EVERYWHERE.
Like life never stops for the hero man. This could even make for interesting changes in skills for kiting//snaring ect.

And the obvious reason; sometimes I just want to f*cking WALK.

I'm a necromancer, I'm obviously not a physically fit person to begin with.

do I have to do the retarded /emotesoutsideofgame thing or can I just say I'm for this?

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I'm just interested; if you had to prioritize this, along w/ all the other suggestions, where would you place it? The problem I have is that people always want want want, but these tweaks are not really as simple as everyone thinks, and there may be other side effects to mucking around w/ 3+ year old code...

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

/signed. Anet loves to add dumb things instead of add real useful things, so whats the problem?

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

only way i can see this as useful if you wanted to follow an npc that walked..like that stone one from abbadon's or if you were making a movie with fraps or w/e

either way i dont mind what happens to it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Sir Pandra Pierva
oh ya that will really work well for doing beach parties with friends.
Maybe if you were playing "Beach Party: Nightfall" your argument would have some credibility. This game isn't for making movies, if you want that, buy The Movies (great game, by the way). I don't understand why we have to compensate for people who want to do this, there's really no reason. The game is "GUILD WARS" it is for WARRING BETWEEN GUILDS! Play it that way.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/notsigned

Not needed imo.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

lol wut?
/notsigned
real easy rly
go to your GH and make sure it's frozen isle
go walk on the ice and don't suggest dumb things

Rugal

Rugal

Academy Page

Join Date: Mar 2007

Wallachia

Defenders of Existence

N/W

Quote:
Originally Posted by N1ghtstalker
lol wut?
/notsigned
real easy rly
go to your GH and make sure it's frozen isle
go walk on the ice and don't suggest dumb things
Ignorant much?

And good point about the Cynn's dress thing, whoever said it. There is no reason why we should be forced to run everywhere like jackasses.

ObsidianBlk

Pre-Searing Cadet

Join Date: Nov 2007

R/Me

I may be coming into this conversation late, but here's my take...

To all of those that think walking is stupid... we have dancing, drums, air guitar, a jump animation, flute, beg, cry, clap, wave, laugh, even an animation that makes you look like your trying to get a damn colony of ants off you. All of these animations (and I probably missed one) are all callable through a nice slash-command. Do any of these serve a purpose to the players? Not really. They're there for ambient reasons, and for players to have fun. Guess what... even hard core gamers use these emotes. That being said, what's wrong with a simple walk ability?

Anyway...

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed
I can has stylez?

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Eh...if GW had more areas where you needed to walk slowly, I'd be for this.

But really, I see this as more of a GW2 thing.

/neutral

Ajank3r

Frost Gate Guardian

Join Date: Jan 2008

Madison, WI

Guardians of the Ale [ALLY]

Mo/

Left this thread to stew for awhile and I just came back, read the rest of the posts after mine (I know that it is impractical and not really worth anyone's time to do it on a regular basis but it helps if you already know what points have been made in a discussion like this one). The three stances of support and opposition that I see thus far in the discussion are...

Support:
1."Useful for making movies".

2."Helps Roleplaying characters/players immerse themselves in the game world and get a better overall feel for Guild Wars from that playing style".

3."It won't hurt anyone if Anet implements it".

Opposition:
1."Not worth Anet's time".

2."Stupid idea in the first place, close the thread".

3."Use some effects, crippled, frozen (environment) etc."

Analysis
I personally agree with all of the support points as well as the point that you can use the environmental effect and traps etc. while filming to get the slowed "walking effect". However, a walking key/function would allow people to escape from the constrictions of having to cripple themselves etc. in order to film a walking avatar. I know that I kinda resurrected this thread but I think it is definitely one that we will need to keep pursuing if there is actually a serious backing for implementation.

Hope this shed some light on things ^^

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Let's take the BEST set for a video: Denravi's Stage. It's just great. Can you make a 'slow entrance' in there? No. There is no explorable equivalent.

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by ObsidianBlk
I may be coming into this conversation late, but here's my take...

To all of those that think walking is stupid... we have dancing, drums, air guitar, a jump animation, flute, beg, cry, clap, wave, laugh, even an animation that makes you look like your trying to get a damn colony of ants off you. All of these animations (and I probably missed one) are all callable through a nice slash-command. Do any of these serve a purpose to the players? Not really. They're there for ambient reasons, and for players to have fun. Guess what... even hard core gamers use these emotes. That being said, what's wrong with a simple walk ability?

Anyway...
You also forgot the 20+ festival hats, candy corn tonics, elf tonics, and mini pets.

Cheer
Excited
Catchbreath
Doubletake
Taunt
Shoo
Scare
Bow
Bowhead
Flex
And probably still others

Let us walk

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

Quote:
Originally Posted by Ajank3r
I personally agree with all of the support points as well as the point that you can use the environmental effect and traps etc. while filming to get the slowed "walking effect". However, a walking key/function would allow people to escape from the constrictions of having to cripple themselves etc. in order to film a walking avatar. I know that I kinda resurrected this thread but I think it is definitely one that we will need to keep pursuing if there is actually a serious backing for implementation.
Have you ever seen the cripple animation ?
It looks like you have a broken leg... If you ever walk like that IRL, you should go to the hospital.
The "slowed" animation is much nicer-looking, but there are only a few skills that are self-targeted and are not enchantments (which look stupid on a video), Dolyak Signet is the only one that comes into my mind. You can only use skills in explorables, while a lot of RP/videos are made in towns.
This situation, for stance : You are the main or one of the main people in a RP ceremony, for example you are about to become one of your Guild's officiers. (in RP guilds, it is common to have a whole ceremony in the GH) So the GM asks you to walk to him... And you run. Totally ruins it IMO

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Ah well, nobody will get hurt if this is implemented. So if I can make some difference by signing...

/signed

Ajank3r

Frost Gate Guardian

Join Date: Jan 2008

Madison, WI

Guardians of the Ale [ALLY]

Mo/

Quote:
Originally Posted by Alicendre
Have you ever seen the cripple animation ?
It looks like you have a broken leg... If you ever walk like that IRL, you should go to the hospital.
The "slowed" animation is much nicer-looking, but there are only a few skills that are self-targeted and are not enchantments (which look stupid on a video), Dolyak Signet is the only one that comes into my mind. You can only use skills in explorables, while a lot of RP/videos are made in towns.
This situation, for stance : You are the main or one of the main people in a RP ceremony, for example you are about to become one of your Guild's officiers. (in RP guilds, it is common to have a whole ceremony in the GH) So the GM asks you to walk to him... And you run. Totally ruins it IMO
Yea, i would just like to point out that I totally support this idea and that I have already signed... I was just throwing out what I had seen the main points to be thus far in the conversation. The crippled/Slowed animations are not great, I agree. Afore mentioned animations cannot be used to film if you are going for looks (which is what you go for when filming ^_^). I just thought that if we had clear view of what the general mood of the thread was, it would be easier to continue a productive discussion.

Sorry for the confusion I caused... and for the sake of being thorough...
/signedyetagain

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

then you'll prolly have some guy in Kamadan shouting "no running!"

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

/signed.

When I first started playing, I was annoyed by the constant running and the fact that there was no walk option. It still annoys me at times.

Lexxor

Academy Page

Join Date: Oct 2006

Majestic Dragons [MaD]

Mo/N

Instead of this, why not a "run faster skill" that is only limited for a certain time and quickly builds up your exhaustion :P I didn't post this in a new thread because it would just get a bunch of /notsign, and "get a speed buff" comments haha

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by N1ghtstalker
then you'll prolly have some guy in Kamadan shouting "no running!"
They'd probably say that now, just to confuse new players. Also, they'd try that out to see if they can fine people, rather than just standing by storage begging for 30 gold.

Still I fail to see your point.

/walks away :P

Brandon Hardsteel

Ascalonian Squire

Join Date: Mar 2008

yes the spanish inquisition

W/

/signed
It could sertainly have no negative effects on the game

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I'd prefer to walk to get closer to enemies than try to inch forward at the default jogging speed.

/sign

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

/signed

It sould be useful in some cases.

Noel Hope

Noel Hope

Frost Gate Guardian

Join Date: Aug 2007

America

[SBP]

Mo/

/signed

Why not? It would be incredibly easy to implement.

For those of you who say A-net has anything better to do, I give you exhibit A:

Quote:
Update - Monday March 3, 2008
Bug Fixes
Fixed ctrl-click on some signposts that did not function correctly.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

running is already slow enough they'll do it for gw2.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Noel Hope

Why not? It would be incredibly easy to implement.
I would just like to say for you and everyone else who likes to predict what may or may not be easy to do. YOU DO NOT KNOW THE CODE OR HOW ANYTHING WORKS IN IT SO YOU CAN NOT POSSIBLY KNOW WHAT IS / IS NOT EASY TO CODE. So please, quit making assumptions, cause seriously, you're all just pulling them out of your rears.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by warcrap
running is already slow enough they'll do it for gw2.
This suggestion is not to change running to walking is to add the option to walk while in any outpost by holding down a key.

If you don't want to walk, do not walk.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

if people are really worried about it then it could just be for outposts only. or when there are no enimies around.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Noel Hope
/signed

Why not? It would be incredibly easy to implement.

For those of you who say A-net has anything better to do, I give you exhibit A:
Look at what they just did to skill descriptions. Another point they have nothing better to do.