For PvE of course:
Assassin's Promise {E}
Divine Spirit
Divine Boon
Release Enchantments
Reversal of Fortune
Aegis
Deny Hexes
Dismiss Condition
Divine Favor: 12 + 1 + 1
Protection Prayers: 9 + 1
Deadly Arts: 9
@9 Deadly Arts you get a 14 energy return off of Assassin's Promise if you can kill an enemy in 11 seconds (should be more than enough time). This would lead to perma Divine Spirit and perma Aegis on one monk. Prior to an enemy dying you can use Release Enchantments (if needed) for a 99 point party heal, assuming Divine Spirit, Aegis, and Divine Boon are all up.
Biggest issue obviously is if the hexed target isn't dying. I haven't actually tried this yet so just looking for some input on the idea.
Assassin's Promise Boon Prot - Maybe?
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Lots of hoops to jump through. And there isn't much room for stuff like SoA, Seed, and Prot Spirit, is there? Seems like a hassle to set everything back up every 10 seconds or so as well.
I'd be more comfortable running just a standard OoB or Melandru's Resilience Boon prot, but then again I don't have a PvE monk :P
I'd be more comfortable running just a standard OoB or Melandru's Resilience Boon prot, but then again I don't have a PvE monk :P
Quote:
Originally Posted by Cherng Butter
Lots of hoops to jump through. And there isn't much room for stuff like SoA, Seed, and Prot Spirit, is there?
You could always drop Release Enchantments. I don't see many monks nowadays using a party heal anyway. It's just a skill I've always liked and it would work well in this setup.
Quote:
Seems like a hassle to set everything back up every 10 seconds or so as well.
I can't speak for other monks but I've found when I have been monking recently I wand more than I cast. This would actually force me to pay attention. ![]() |
Racthoh you are crazy. And yet original (this game has lost it since [WM] left).
Seems like it would work but the only problem is compared to other things out there it might not work as well.
Quote: Originally Posted by Racthoh
Seems like it would work but the only problem is compared to other things out there it might not work as well.
Quote: Originally Posted by Racthoh
You could always drop Release Enchantments. I don't see many monks nowadays using a party heal anyway.
You haven't seen my pve monk.
Eh, I'd say it has the same problem that the elementalist AP nukers have.
Assassin's promise is strongest against trash mobs and weakest in harder fights, meaning it's always going to fail exactly when you need it most. It's better to try and plan for the times when the feces hits the oscillatory ventilation device, in my opinion.
Assassin's promise is strongest against trash mobs and weakest in harder fights, meaning it's always going to fail exactly when you need it most. It's better to try and plan for the times when the feces hits the oscillatory ventilation device, in my opinion.
AP on a monk forces you to cycle through your own red bars and the enemy team searching for the target thats about to drop. its just a whole bunch of extra work for almost no results. use glyph of renewal. you dont really have any need for a perma aegis on one monk. if you have 2 monks you can chain it, if you dont you probably have someone maintaining SY, and then... who cares about aegis?
Quote:
Originally Posted by Racthoh
For PvE of course:
Assassin's Promise {E}
Divine Spirit
Divine Boon
Release Enchantments
Reversal of Fortune
Aegis
Deny Hexes
Dismiss Condition
Divine Favor: 12 + 1 + 1
Protection Prayers: 9 + 1
Deadly Arts: 9
@9 Deadly Arts you get a 14 energy return off of Assassin's Promise if you can kill an enemy in 11 seconds (should be more than enough time). This would lead to perma Divine Spirit and perma Aegis on one monk. Prior to an enemy dying you can use Release Enchantments (if needed) for a 99 point party heal, assuming Divine Spirit, Aegis, and Divine Boon are all up.
Biggest issue obviously is if the hexed target isn't dying. I haven't actually tried this yet so just looking for some input on the idea. lol I tried a similar build a long time ago, but I didn't like the feel of it. If it is either removed or the enemy is not dieing within the time limit, your elite slot will be wasted. I prefer regular hybrid builds.
Assassin's Promise {E}
Divine Spirit
Divine Boon
Release Enchantments
Reversal of Fortune
Aegis
Deny Hexes
Dismiss Condition
Divine Favor: 12 + 1 + 1
Protection Prayers: 9 + 1
Deadly Arts: 9
@9 Deadly Arts you get a 14 energy return off of Assassin's Promise if you can kill an enemy in 11 seconds (should be more than enough time). This would lead to perma Divine Spirit and perma Aegis on one monk. Prior to an enemy dying you can use Release Enchantments (if needed) for a 99 point party heal, assuming Divine Spirit, Aegis, and Divine Boon are all up.
Biggest issue obviously is if the hexed target isn't dying. I haven't actually tried this yet so just looking for some input on the idea. lol I tried a similar build a long time ago, but I didn't like the feel of it. If it is either removed or the enemy is not dieing within the time limit, your elite slot will be wasted. I prefer regular hybrid builds.
Quote:
Originally Posted by Coloneh
AP on a monk forces you to cycle through your own red bars and the enemy team searching for the target thats about to drop. its just a whole bunch of extra work for almost no results. use glyph of renewal. you dont really have any need for a perma aegis on one monk. if you have 2 monks you can chain it, if you dont you probably have someone maintaining SY, and then... who cares about aegis?
You wouldn't have to cycle through enemies, you'd have to press t. That is, if you're with a good group that calls. With assassin's promise, you can keep perma aegis and divine spirit. You can't do that with glyph of renewal. I also fail to see why you'd suggest running aegis on both monks when you can keep perma aegis with this build.
Assassin's promise is going to be better then glyph of renewal if you're in a good group. If you're in a bad group, you'd be better off running a build that will keep your bad players alive easy.
Assassin's promise is going to be better then glyph of renewal if you're in a good group. If you're in a bad group, you'd be better off running a build that will keep your bad players alive easy.
Do you really need to keep perma-Divine Spirit? I mean, I'd say its energy management is insane enough to have it up half the time and still spam to your heart's content. The rest of the time you can spend keeping up Aegis. IMO, it outstrips AP since even if you're in a good team, if they trip up and don't take the target down fast enough (or if AP just gets removed), then you're severely gimped for 45 seconds.
EDIT: Masamune got in before me....
Quote: Originally Posted by holymasamune
EDIT: Masamune got in before me....
Quote: Originally Posted by holymasamune
I've never tested this, but is divine spirit enough emanagement if say, you get about 1 out of every 2 assassins promise removed?
If you're not spamming your skills, DS alone with no other e-management/skill-recharging skills is enough to keep you from running dry. So yeah, if you're not under perma-DS, you can still keep your energy up.
I wouldn't run the build if I fear the hex being stripped routinely. Just like how I wouldn't run condition removal in the god's realms because Dazed, Weakness, and Blind aren't present. It's PvE, learn the areas. I also wouldn't need to cycle through targets; I'm assuming monks are watching the battlefield and can press T like Arkantos said to find the target that is going to die. If you're watching red bars I wouldn't try this.
Quote: Originally Posted by Coloneh
Quote: Originally Posted by Coloneh
AP on a monk forces you to cycle through your own red bars and the enemy team searching for the target thats about to drop. its just a whole bunch of extra work for almost no results. use glyph of renewal. you dont really have any need for a perma aegis on one monk. if you have 2 monks you can chain it, if you dont you probably have someone maintaining SY, and then... who cares about aegis?
Bar compression. If I could maintain Aegis on one monk then it would free one, maybe two slots (Glyph Lesser) on the other monk. Also unlike Glyph of Renewal Assassin's Promise is going to return me energy and recharge more than one skill.

