Assassin's Promise Boon Prot - Maybe?
Racthoh
Quote:
Originally Posted by Vazze
Quote: Originally Posted by Vazze - mob has a healer or two, IF you or your team can follow up with some nice spikes Dazed or physicals with buffs make quick work of two healer groups. The kind of group I would consider using this in. I wouldn't trust Assassin's Promise in a caster heavy group where the damage that enemy mobs heal is random, making it impossible to determine the best candidate for the hex.
Quote: Originally Posted by Vazze - target is a healer, IF you or your team have some disruption (interrupt/kd) 11 seconds is more than enough time to kill one monk, with or without KDs and disruption.
Quote: Originally Posted by Vazze
- mob has massive damage, IF you can take some beating in close range combat (target may be deep inside the mob)
Aegis, Enfeebling Blood, SY, Defensive Anthem, spreading out to avoid AoE damage, Earthshaker, etc.
Quote:
Originally Posted by Vazze
Since you are playing a healer, NONE of the above conditions are in your hand.
It's a team game, I trust the other members of the party to do their job and make stuff die. If something isn't dying in 11 seconds odds are the group lacking in the damage department. Even if I was running a normal build all that would grant me is extra time to delay our deaths while the group continues to kill nothing. Quote:
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