Just checked assassin skills
Fox Mulder
In PvP 3 to 5 hits from these players & I'm dead. They have access to poison, bleeding, deep wound, dazed, crippling, as well as dash & shadow step! Many skills require 5 energy & they have access to energy gain! No wonder I die so quickly. I think some skills need to be tweaked or removed.
What do you think?
Didn't think of blind, but not everyone has access to that.
Thanks to everyone for the help. especially Chik N Nuggets.
What do you think?
Didn't think of blind, but not everyone has access to that.
Thanks to everyone for the help. especially Chik N Nuggets.
neighto
lol.. one word for ya...
Blind!
makes the sin completely useless
also gets a whole lot of QQ from them in local
Blind!
makes the sin completely useless

Sakura Az
i hate to say this.. but learn to counter it, blocking, interupting, blinding, hexes, kiting, decent healing, all are the bane of a sin.
the weakness of a sin is the reliance on their attack chain, if it gets disrupted in anyway, it becomes very hard for that sin to kill its target untill thier attacks recharge.
also, you might want to check your own health total and your own survival skills and self heals on your bar.
the weakness of a sin is the reliance on their attack chain, if it gets disrupted in anyway, it becomes very hard for that sin to kill its target untill thier attacks recharge.
also, you might want to check your own health total and your own survival skills and self heals on your bar.
Ben-A-BoO
Uh oh,
Your post is pretty heavy flame bait on these forums. I hope you get the info you wanted somehow.
To answer your question:
Yes, assassins always got some hate even in higher end pvp, especially for their shadow step abilities. Either they were total pawnage or pretty much useless after a skill balance. It's a hard class to balance out.
No, I don't see many imbalanced skills at the moment, at least none that needs fixing. Like someone above said: Your skills might be the problem.
Key is interrupt/ distract their Lead Attack. That makes them useless, Diversion, Distracting shoot, Disarm, and blind, blind, blind.
BTW. did you ever get chopped down by an eviscerate warrior?
He needs only three skill to screw you over...
A Dervish with chilling/ Pious/ Eremite's ?
Paragon with Cruel/ Lightning/ Harrier's ?
Best lesson you can learn is adept your skills and tactics and not cry for nerfs immediately.
If you have specific skill balance suggestion, base them on real arguments, specific to a certain game type and you might be heard.
You also might wanna check these forums via search or in the Assassins section for related topics.
Sorry for the long post,
Timebandit
Your post is pretty heavy flame bait on these forums. I hope you get the info you wanted somehow.
To answer your question:
Yes, assassins always got some hate even in higher end pvp, especially for their shadow step abilities. Either they were total pawnage or pretty much useless after a skill balance. It's a hard class to balance out.
No, I don't see many imbalanced skills at the moment, at least none that needs fixing. Like someone above said: Your skills might be the problem.
Key is interrupt/ distract their Lead Attack. That makes them useless, Diversion, Distracting shoot, Disarm, and blind, blind, blind.
BTW. did you ever get chopped down by an eviscerate warrior?
He needs only three skill to screw you over...
A Dervish with chilling/ Pious/ Eremite's ?
Paragon with Cruel/ Lightning/ Harrier's ?
Best lesson you can learn is adept your skills and tactics and not cry for nerfs immediately.
If you have specific skill balance suggestion, base them on real arguments, specific to a certain game type and you might be heard.
You also might wanna check these forums via search or in the Assassins section for related topics.
Sorry for the long post,
Timebandit
Gift3d
Blocking works half the time, (many sin skills are unblockable)
Blind works half the time (assassin's remedy)
So pick one of those and make them available. If not, there is nothing you can do.
Blind works half the time (assassin's remedy)
So pick one of those and make them available. If not, there is nothing you can do.
Draginvry
I agree with Distracting Shot or Diversion.
If you don't have access or can't spec for those, blind is your best bet. If you can't do that, at the very least have some kind of stance or enchantment type blocking.
Weakness, anti-crit, or anti-melee hex are also possible options.
If you don't have access or can't spec for those, blind is your best bet. If you can't do that, at the very least have some kind of stance or enchantment type blocking.
Weakness, anti-crit, or anti-melee hex are also possible options.
FengShuiDove
D-Shot and Diversion.
That aside, I will admit the weakness of any Sin - the triple threat. My bar currently has done away with blocking as I use a completely unblockable chain. My bar has done away with Blind using Assassin's Remedy. My current bar's weakness - heavy hex pressure. However, another of my builds has great hex protection and anti-blocking skills but lacks condition remedy.
Overall, the best way is to interrupt the chain. Though this is a temporary solution at times, for example, using a knockdown or a Clumsiness for example which would just leave you susceptible once the skill recharges, it can give you some time to either do some damage yourself pressuring them to kite or at least putting them on the ropes, or to kite yourself. Long sentence, but I think you get the picture.
You know, Assassins have to counter things too. All of the things I posted above are the result of playing the character in all sorts of settings and finally developing something that is as solid as can be. Learn from your build mistakes instead of, honestly, whining about something being overpowered.
That aside, I will admit the weakness of any Sin - the triple threat. My bar currently has done away with blocking as I use a completely unblockable chain. My bar has done away with Blind using Assassin's Remedy. My current bar's weakness - heavy hex pressure. However, another of my builds has great hex protection and anti-blocking skills but lacks condition remedy.
Overall, the best way is to interrupt the chain. Though this is a temporary solution at times, for example, using a knockdown or a Clumsiness for example which would just leave you susceptible once the skill recharges, it can give you some time to either do some damage yourself pressuring them to kite or at least putting them on the ropes, or to kite yourself. Long sentence, but I think you get the picture.
You know, Assassins have to counter things too. All of the things I posted above are the result of playing the character in all sorts of settings and finally developing something that is as solid as can be. Learn from your build mistakes instead of, honestly, whining about something being overpowered.
baz777
Quote:
Originally Posted by neighto
lol.. one word for ya...
Blind!
makes the sin completely useless
also gets a whole lot of QQ from them in local
Agree, not met one assassin I can't beat 1v1 with my Air Ele 
OP, what profession are you?
Blind!
makes the sin completely useless


OP, what profession are you?
Steboy93
Blind him or use a blocking skill. Lots of players can kill easily you just need to stop them.
Arcain
Even with my jack of all trades AB build on my mesmer, sins are the biggest joke. Every skill / Profession has a counter in one form or another, finding the right mix is the key.
Cathode_Reborn
Not sure what class you're usin but it's not hard for a caster to bring some kinda anti-melee. You're not just countering sins alone, but dervs and wars too so it's not like it's a wasted slot. Try bringing Dash, some other kinda speed boost, Shield Bash, Blind (if you're an ele), etc.
Quote:
Originally Posted by Fox Mulder
Quote:
...as well as dash & shadow step!
You say it like these skills are restricted to sins only.
Anyways look on the bright side - it sounds like you haven't run into any good wars. Not fun being KD'd spammed by a hammer or spiked by an axe. Unlike wars, most sin chains are a 1-shot-hope-it-kills thing, then they gotta wait a while to be useful again.
Anyways look on the bright side - it sounds like you haven't run into any good wars. Not fun being KD'd spammed by a hammer or spiked by an axe. Unlike wars, most sin chains are a 1-shot-hope-it-kills thing, then they gotta wait a while to be useful again.
Thorondor Port
Guardian
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FengShuiDove
Quote:
Originally Posted by baz777

Quote:
Originally Posted by Thorondor Port
Guardian
[skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill]
Cathode_Reborn
Quote:
Originally Posted by FengShuiDove
You haven't met quite a few Assassins out there then. No offense to your build, as my Air Ele runs Blinding Flash as temp anti-melee too, but it's definitely not a 100% sin stopper, and it definitely won't stop anyone with Remedy. A better option is Teinai's Wind or Gale for a chain interrupt.
Using a 40/40 set means you can pretty much keep someone perma-blinded even if they have condition removal. If you're using anything besides Mending touch, the blind can be covered by Enervating or Shell shock. If you are using Mending touch, then the recharge won't be able to keep up with B-flash/Surge.
Of course if you have a good monk though, that's different... Tarkin
LOL blind him, block him, learn how defend yourself... LOL
Everyone here is talking about interupt a sin before he start the chain, its easy... lots of skills... but... A good sin shadow step strike, kd, strike, chain... kill in 3 seconds and no one can save you... but... they only have advantage agaisnt low armor classes 60a, is funny to see sin try to kill warriors, is sooooooooo fun they strike and nothing, still striking and nothing, nothing LOL... The truth is if you is a soft target, a good sin kill a soft target in 3 <> 4 seconds with deep wound and kd and no one can save... the only escape is someone save you with heal or a defense skill... If you have a high armor just pass away from the mesmer with knifes LOL, they dont hurt you LOL If you have low armor, try some instant skill like stances or very very fast activation time skill to buff armor or to block the chain... or have a very good monk in your team. If they a good sin start the chain... GG soft target... Sorry my weak english... FengShuiDove
The problem there is timing. Assuming you get your HCT on all casts, you'd have to time BF so that it acts immediately *after* an attack skill then immediately cast Enervating. With pressure on you and taking damage/kd, will you really be able to time this that well?
Granted, it will probably work better if you catch them before they step in thus avoiding the timing issue. But in group settings this can be an issue unless you're using Blinding Surge. To throw it in, I had an Ele hit me with Blinding Flash followed with Enervating today in AB and chopped him/her down pretty easily. I do, however, acknowledge that his weapon set and skill usage were probably pathetic given that, well, it was AB, but the combo is avoidable. I've only been playing my build for a couple of weeks, but I'll be on the lookout for an Air Ele using cover conditions on Blind. Longasc
If you have not any defensive measures and nobody helps you, it is no wonder that you die. What is the point of an Assassin if he could not assassinate an unsuspecting target.
Some hints how to screw up Sins: 1. Blocking Stances/Enchantments Whirling Defense, Natural Stride, Guardian, ... 2. Blindness in any form 3. High HP 455 HP (Superior Rune and no +health equipment/Insignia) make you vulnerable to die to an Assassin attack chain. If you have more HP, they cannot gank you all alone. Also see FengShuiDove's example. This is an unblockable attack chain that screws up enchantments, but it also limits the raw solo killing power of the Sin severely in return. Sins can and must specialize, but they have options to chose from, which is not bad. Sins rely on attack chains, break them by screwing up one attack, and you are fine. Their daggers alone are not that threatening. The request to nerf them even more is really shameful. They are not that good anymore. Sinsplit/Sineptitude is a different beast and should be left to PvPers/GvGers to discuss. In the more casual environments of RA/AB or PvE, Sins are not really the best there is or imba at all. Sawamura
Honestly, stop nerfing assassins ..
They're a wonderfull class if you know how to play with them. Imho the point behind a class like this is taking someone out silent & quickly, like a hitman or whatever. They used to have some overpowered skills but I find it to be quite balanced nowadays. And as I don't play any PvP at all I wouldn't know how it's like there, but in PvE we're underappreciated as it is, so leave us be. If you're gonna nerf every profession because they piss off some stuckup PvP people we might as well stop playing PvE .. Not trying to flame here anything, I just want to share my opinion Knight O Cydonia
Quote:
Originally Posted by timebandit
No, I don't see many imbalanced skills at the moment, at least none that needs fixing
[skill]Augury Of Death[/skill][skill]Siphon Speed[/skill][skill]Impale[/skill][skill]Shadow Form[/skill][skill]Dancing Daggers[/skill][skill]Shroud of silence[/skill]
need tweaking imo. DreamRunner
Quote:
Originally Posted by Knight O Cydonia
[skill]Augury Of Death[/skill][skill]Siphon Speed[/skill][skill]Impale[/skill][skill]Shadow Form[/skill][skill]Dancing Daggers[/skill][skill]Shroud of silence[/skill]
need tweaking imo. forgot [skill]Shattering Assault[/skill] Uber Mass
sins love shieldbash
afya
Their attack work in chain, so if one missed....A_A
some skills would be useful: Reckless Haste blurred vision Clumsiness +all blinds & blocking you can also interupt their attack. sin uses to spam their chain. It would be pretty easy to interrupt. baz777
Quote:
Originally Posted by FengShuiDove
You haven't met quite a few Assassins out there then. No offense to your build, as my Air Ele runs Blinding Flash as temp anti-melee too, but it's definitely not a 100% sin stopper, and it definitely won't stop anyone with Remedy. A better option is Teinai's Wind or Gale for a chain interrupt.
I've met plenty, not many good ones though.
Ctb
Assassins are a stupid class. Shadow Form spamming, conditions, etc and any n00b with Faction can rip any single squishy to pieces and there's ***k all you can do about it in AB or RA unless you've gone and specifically crafted a counter to them (which makes you useless 99% of the rest of the time in random situations) or got lucky enough to get into a group that can collectively counter. I took to carrying non-spell enchant strips on my mesmer because of so much shadow form spam in RA, but then I was less effective at interrupting because I had to give that slot up just to counter one stupid class that may or may not show up.
However, in non-random PvP, sins are pretty simple to counter with a competent monk and a damage dealer. Since I don't have any friends that play GW, and my guildies are not particularly good at PvP, I only get to do random things like AB and RA, so I just don't PvP anymore. RA and AB suck bad enough without having to cross your fingers and hope some kid with a shadow form spam build doesn't show up. Good idea, typical anet implementation. They're very specialized characters, so specialized counters can be crafted, but that completely **cks things in random setups where you can't effectively specialize without becoming a liability most of the time. It would be nice if random areas put some limits on the skills that could be used or allowed you to change up skills. There are too many highly specialized builds that aren't problematic in non-random PvP where a team can devote a team slot to countering that build, but can just completely devastate in random PvP most of the time where you have to try and build things for any contingency. Quote:
Some hints how to screw up Sins:
None of those will work against the sins that only use spells and signets.
| ~ Dan ~
Quote:
Originally Posted by DreamRunner
forgot [skill]Shattering Assault[/skill]
He also missed these:
[skill]Shadow Prison[/skill][skill]Black mantis thrust[/skill][skill]Jungle strike[/skill][skill]Falling lotus strike[/skill] Karia Mirniman
Quote:
Originally Posted by Tarkin
A good sin shadow step strike, kd, strike, chain... kill in 3 seconds and no one can save you... but... they only have advantage agaisnt low armor classes I think Assassins are great. When you have had a stressy day. PVE, start a PUG, invite a Sin, count to 3 and kick it. What goes around come around. ![]() Pleikki
A/mo with condition removal = pwn :d nah i dont think sin skills should be removed just other ppl can try differend build?
ppl cry just if they lose. Like yeah many melees hate anti melees and cry for that.. i use Anti melees and melee chars im fine with both just right skills and you can handle with almost anything . DarkWasp
Quote:
Originally Posted by Shuuda
Ah, Riverside PvE Ignorance, denial, and inability to put up an arguement. Gotta love it.
We see the skills as they SHOULD be because we don't have to keep up with the latest skill exploits.
Take Edge of Extinction for example, that really was a fun skill to use on Charr. Until they added the 90% rule, now they might as well delete it. As for an argument to back up assassins, I can say that simply telling us that we don't know anything and "assassins have no place" isn't going to get you very far. Dylananimus
I've beaten assassins without blocking and blind on my Necro all because I target them before they target me. If I can get degen on them and hit them with my best shots, they're kinda dying and at least at half health or close to it by the time they shadow step to me. Then they do their thing, I use Signet of Lost Souls or/and Soul Feast (for large battle fields with lotsa dead guys) or Taste of Pain and bounce back up in health, then watch them as they run away or die. It can work pretty effectively if you're just aware of them coming and don't panic.
It's pretty funny watching a sin run away from a Necro with no defensive skills ![]() And before anybody says "nooooobzor, you lies, i'z can take u 1v1 cos i sin and you shud fight me now." No, I won't ![]() Keep your cool, and surprise them before they surprise you. Torqual
Blinding Assassins, use of blocking stances and interrupts is farily useless these days, at least in AB/RA anyway, as 50% of Assassins are now using the same, lame spell/signet-based build. I am not going to link to this build as I don't want to encourage any more lolsins to take up the trade.
The only way to be rid of their nuisance is to snare them and run off. Most combos begin with Augury of Death, and most Assassins now seem to use Dancing Daggers as a lead attack (hey! a spell! it can't be blocked or blinded!). The weakness of Augury and Dancing Daggers is that it they are only half range. I snare them before they can get close enough. If you have a monk in your team, it's pretty difficult for an Assassin to take you down. Every build you use for solo PvP play (RA or AB) should be Assassin proof, or there's no point playing. On a bad day, Assassins seem to make up 50% of players in these places. Take high health (lose the sup runes) and some form of rapid health regen. Also, know when you are a target for Assassins. They tend to go for Ele, Necro or Mesmer (the good ones do anyway). A decent Warrior or Ranger build should be able to outlast and kill an Assassin. You can even go Assassin hunting with the right build. Again, I don't intend to describe it here. GloryFox
Vengeful was Khanhei, Weapon of Remedy, Spirits of all types, almost any block, to interrupt chains, Spiteful Spirit, Hexes in general... WEAKNESS...
Yeah SIN's are invincible.... Learn to play better... FengShuiDove
Also, just to change the subject a little - for those of you that are "sin is brooeken oh em geez00rz"
[skill]Word of Healing[/skill] Anyone? omgqu3h. Monks broken. Dylananimus
Quote:
Originally Posted by FengShuiDove
Also, just to change the subject a little - for those of you that are "sin is brooeken oh em geez00rz"
[skill]Word of Healing[/skill] Anyone? omgqu3h. Monks broken. One word...Mesmer ![]() But yeah, that heal is just not funny ![]() azizul1975
emmm ...to OP..try this :
[skill]Insidious Parasite[/skill] Painbringer
[skill]empathy[/skill] [skill]spirit shackles[/skill] [skill]signet of midnight[/skill]
This seems to tame most sins (atleast the ones with out hex removal) Oh warriors dervish and paragons and rangers toooo Shadowmere
Sins aren't that imbalanced, one screw up in their chain and they don't have much chance, as has been said here before there are lots of counters to sins. Blind, if they have remedy then block, anti-kd is also a good idea as many sins use a kd as an opener. Hasn't been brought up as much but enchant removal is also a great way to shut down sins, especially if they're using aura of displacement.
MSecorsky
I hunt assassins with my mesmer in ABs for fun. So many are willing to attack through [skill]Ineptitude[/skill] that the rest is easy. In ABs, skills 1-4 for me are: Wandering Eye(Unknown skill?)[skill]Ineptitude[/skill][skill]Conjure Phantasm[/skill][skill]Conjure Nightmare[/skill]... these alone will take care of the average sin quickly enough.
FengShuiDove
Quote:
Originally Posted by Painbringer
[skill]empathy[/skill] [skill]spirit shackles[/skill] [skill]signet of midnight[/skill]
The question is, do you really want to spend the elite slot on SoM? Not a bad idea though.
Insidious Parasite is another nasty hex. SS and even SV are counterable if you don't get it on them until late in their chain or against SS if they have enough regen to still kill you and get out to regen fully. Spirit Shackles is nasty, as in innate attack failure such as [skill]Price of Failure[/skill] and [skill]Reckless Haste[/skill]. EDIT: Wow, my skills got messed up. DDL
Ctb, you're assuming RA should be a fair and balanced environment, which utterly fails to account for what RA is.
RANDOM arenas. Or, for want of a better term, "Under no constraint to not be broken" arenas. Sure, sometimes you get a completely stupid unblockable uberpwnage enemy team, because it's random. Sometimes you never even see a sin before being shunted to team arenas. Sometimes you see them all the time. It's...random. Complaining that RA and AB are broken is...basically highlighting the essential POINT of RA and AB. Knight O Cydonia
Quote:
Originally Posted by Magikarp
are you serious?
I believe he/she is talking about DA Sins, which have no mellee attacks and only spells and signets meaning that Blind, Anti-Mellee hexes and Defensive Stances are rendered useless. The change to Deadly Paradox lessened their numbers but you still see them in RA and AB.
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