Dervish Build Thread
Darkside
I've noticed recently that we no longer have a sticky with good Dervish builds for the people interested in starting a Dervish or for those who wanna try something different. I decided to post a few of the builds I use. I encourage the Dervish vets to post their builds so we can compile a list of good builds. Also feel free to correct any mistakes I may have made in my post and let me know if there is anything else I should add/change.
==Vow of Strength/Pet Build==
Template: OgKkYlp8ayO03mMIwGtxmBAAAAAA
Dervish/Ranger
1. Vow of Strength
2. Aura of Holy Might
3. Heket’s Rampage
4. Comfort Animal
5. Charm Animal
6. Optional
7. Optional
8. Optional
Optional skills:
Mystic Regeneration (Since the build is enchantment heavy and already invests in earth prayers for Vow of Strength this is a decent skill for self heal).
”I am the Strongest!” (For even more damage).
Great Dwarf Armor (Additional life and armor for improved survivability).
Conviction (Additional armor for improved survivability).
Resurrection Signet (If you are playing with other people).
Attributes:
Scythe Mastery: 12+1+1
Earth Prayers: 9+1
Mysticism: 3
Beast Mastery: 9
Equipment:
Elemental/Sundering/Vampiric/Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (This build is based on running many enchantments a Scythe Grip of Enchanting is best for this build).
Windwalker Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker Robe of Vitae / Attunement
Windwalker Gloves of Minor Earth Prayers
Windwalker Leggings of Vitae / Attunement
Windwalker Shoes of Superior Vigor
(Because of the many enchantments used in this build Windwalker Insignias are best and will give you a nice armor boost, if you feel you are having energy problems even when using a zealous scythe you could add in attunement runes on the Robe and Leggings).
Pros:
High and consistent dps
Animal companion is another body to take and deal damage
Cons:
No attack skills (A C space build)
No condition or hex removal
Enchantment removal can shut down this build completely
==Avatar of Lyssa Spiker==
Template: OgCikysMFfxc1c1DKDKuBAAAAA
Dervish/X
1. Avatar of Lyssa
2. Mystic Sweep
3. Eremite’s Attack
4. Aura of Holy Might
5. Heart of Fury
6. Eternal Aura
7. Optional
8. Optional
Optional skills:
Protectors strike (Like mystic sweep and eremite's attack it’s fast activation time make it great to use on foes activating skills).
”I am the Strongest!” (For even more damage).
Great Dwarf Armor (Additional life and armor for improved survivability).
Wild Blow (Instant Critical and stance removal).
Resurrection Signet (If you are playing with other people).
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 12+1
Equipment:
Elemental/Sundering/Vampiric/Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (I recommend a Scythe Grip of Enchanting to maintain enchantments for as long as possible).
Windwalker Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker Robe of Vitae
Windwalker Gloves of Minor Mysticism
Windwalker Leggings of Vitae
Windwalker Shoes of Superior Vigor
(Because of the many enchantments used in this build Windwalker Insignias are best and will give you a nice armor boost).
Pros:
Insane dps to foes activating skills
Ability to take down enemies very quickly
A lot of energy to spam attacks and enchantments
Cons:
No condition or hex removal
Enchantment removal can be a problem
==Avatar of Melandru Deep Wound Spammer==
Template: OgCikysMJfFg1DKDKuBAAAAAAA
Dervish/X
1. Avatar of Melandru
2. Wearying Strike
3. Eternal Aura
4. Aura of Holy Might
5. Heart of Fury
6. Optional
7. Optional
8. Optional
Optional skills:
”I am the Strongest!” (For even more damage)
Great Dwarf Armor (Additional life and armor for improved survivability)
Wild Blow (Instant Critical and stance removal)
Resurrection Signet (If you are playing with other people).
Flail (Can be used to replace Heart of Fury if you are having energy management issues)
Drunken Master (Can be used to replace Heart of Fury, has a long duration but not as effective increased attack speed unless drunk)
Draw Conditions (Can transfer negative conditions from an ally to yourself without having to worry about the negative effects of the conditions)
Imbue Health (Because of the inherent life bonus provided by Avatar of Melandru you should be able to heal an ally for the max of 300 hit points)
Zealous Sweep (Good for energy management can provide up to 9 energy if you hit 3 foes)
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 12+1
Equipment:
Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (I recommend a Scythe Grip of Enchanting to maintain enchantments for as long as possible). I also recommend bringing a staff; the bonus to energy will help you put up Avatar of Melandru if you are low on energy or have any death penalty.
Windwalker/Survivor Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker/Survivor Robe of Vitae/Attunement
Windwalker/Survivor Gloves of Minor Mysticism
Windwalker/Survivor Leggings of Vitae/Attunement
Windwalker/Survivor Shoes of Superior Vigor
Pros:
Immunity to conditions
Ability to spam Wearying Strike without the negative effect of suffering from weakness
The high bonus to life makes you very difficult to kill while under the effect of Avatar of Melandru
Cons:
No hex removal
High energy cost of Avatar of Melandru
==Onslaught Wind Prayer Build==
I wouldn't call this build elite but I have been testing it in different areas with pretty good success. It's the only build I have focusing on the wind prayer line.
Template: OgCjkyqM7QabkbygIYTXAAAAAAA
Dervish/X
1. Onslaught
2. Attacker’s Insight
3. Aura of Holy Might
4. Whirling Charge
5. Mystic Twister
6. Optional
7. Optional
8. Optional
Optional skills:
”I am the Strongest!” (For even more damage)
Great Dwarf Armor (Additional life and armor for improved survivability)
Wild Blow (Instant Critical and stance removal)
Resurrection Signet (If you are playing with other people).
Drunken Master/Flail (Can be used to replace Whirling Charge)
Chilling Victory (Good conditional damage and the energy cost isn’t a big deal because of attacker’s insight and Onslaught)
Mystic Sweep & Eremite’s attack (Always nice to have two fast activating attack skills on hand, with onslaught and attacker’s insight you will be gaining energy and the skills will recharge faster)
Attributes:
Scythe Mastery: 12+1+1
Wind Prayers: 12+1
Mysticism: 3
Equipment:
Elemental/Sundering/Vampiric Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (This build is based on running many enchantments a Scythe Grip of Enchanting is best for this build).
Windwalker/Survivor Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker/Survivor Robe of Vitae/Attunement
Windwalker/Survivor Gloves of Minor Wind Prayers
Windwalker/Survivor Leggings of Vitae/Attunement
Windwalker/Survivor Shoes of Superior Vigor
Pros:
Energy management shouldn’t be an issue
Onslaught recharges skills 25% faster allowing you to spam your attack skills more often for solid dps
Cons:
No condition or hex removal
Enchantment removal can shut down this build
==Vow of Strength/Pet Build==
Template: OgKkYlp8ayO03mMIwGtxmBAAAAAA
Dervish/Ranger
1. Vow of Strength
2. Aura of Holy Might
3. Heket’s Rampage
4. Comfort Animal
5. Charm Animal
6. Optional
7. Optional
8. Optional
Optional skills:
Mystic Regeneration (Since the build is enchantment heavy and already invests in earth prayers for Vow of Strength this is a decent skill for self heal).
”I am the Strongest!” (For even more damage).
Great Dwarf Armor (Additional life and armor for improved survivability).
Conviction (Additional armor for improved survivability).
Resurrection Signet (If you are playing with other people).
Attributes:
Scythe Mastery: 12+1+1
Earth Prayers: 9+1
Mysticism: 3
Beast Mastery: 9
Equipment:
Elemental/Sundering/Vampiric/Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (This build is based on running many enchantments a Scythe Grip of Enchanting is best for this build).
Windwalker Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker Robe of Vitae / Attunement
Windwalker Gloves of Minor Earth Prayers
Windwalker Leggings of Vitae / Attunement
Windwalker Shoes of Superior Vigor
(Because of the many enchantments used in this build Windwalker Insignias are best and will give you a nice armor boost, if you feel you are having energy problems even when using a zealous scythe you could add in attunement runes on the Robe and Leggings).
Pros:
High and consistent dps
Animal companion is another body to take and deal damage
Cons:
No attack skills (A C space build)
No condition or hex removal
Enchantment removal can shut down this build completely
==Avatar of Lyssa Spiker==
Template: OgCikysMFfxc1c1DKDKuBAAAAA
Dervish/X
1. Avatar of Lyssa
2. Mystic Sweep
3. Eremite’s Attack
4. Aura of Holy Might
5. Heart of Fury
6. Eternal Aura
7. Optional
8. Optional
Optional skills:
Protectors strike (Like mystic sweep and eremite's attack it’s fast activation time make it great to use on foes activating skills).
”I am the Strongest!” (For even more damage).
Great Dwarf Armor (Additional life and armor for improved survivability).
Wild Blow (Instant Critical and stance removal).
Resurrection Signet (If you are playing with other people).
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 12+1
Equipment:
Elemental/Sundering/Vampiric/Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (I recommend a Scythe Grip of Enchanting to maintain enchantments for as long as possible).
Windwalker Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker Robe of Vitae
Windwalker Gloves of Minor Mysticism
Windwalker Leggings of Vitae
Windwalker Shoes of Superior Vigor
(Because of the many enchantments used in this build Windwalker Insignias are best and will give you a nice armor boost).
Pros:
Insane dps to foes activating skills
Ability to take down enemies very quickly
A lot of energy to spam attacks and enchantments
Cons:
No condition or hex removal
Enchantment removal can be a problem
==Avatar of Melandru Deep Wound Spammer==
Template: OgCikysMJfFg1DKDKuBAAAAAAA
Dervish/X
1. Avatar of Melandru
2. Wearying Strike
3. Eternal Aura
4. Aura of Holy Might
5. Heart of Fury
6. Optional
7. Optional
8. Optional
Optional skills:
”I am the Strongest!” (For even more damage)
Great Dwarf Armor (Additional life and armor for improved survivability)
Wild Blow (Instant Critical and stance removal)
Resurrection Signet (If you are playing with other people).
Flail (Can be used to replace Heart of Fury if you are having energy management issues)
Drunken Master (Can be used to replace Heart of Fury, has a long duration but not as effective increased attack speed unless drunk)
Draw Conditions (Can transfer negative conditions from an ally to yourself without having to worry about the negative effects of the conditions)
Imbue Health (Because of the inherent life bonus provided by Avatar of Melandru you should be able to heal an ally for the max of 300 hit points)
Zealous Sweep (Good for energy management can provide up to 9 energy if you hit 3 foes)
Attributes:
Scythe Mastery: 12+1+1
Mysticism: 12+1
Equipment:
Zealous Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (I recommend a Scythe Grip of Enchanting to maintain enchantments for as long as possible). I also recommend bringing a staff; the bonus to energy will help you put up Avatar of Melandru if you are low on energy or have any death penalty.
Windwalker/Survivor Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker/Survivor Robe of Vitae/Attunement
Windwalker/Survivor Gloves of Minor Mysticism
Windwalker/Survivor Leggings of Vitae/Attunement
Windwalker/Survivor Shoes of Superior Vigor
Pros:
Immunity to conditions
Ability to spam Wearying Strike without the negative effect of suffering from weakness
The high bonus to life makes you very difficult to kill while under the effect of Avatar of Melandru
Cons:
No hex removal
High energy cost of Avatar of Melandru
==Onslaught Wind Prayer Build==
I wouldn't call this build elite but I have been testing it in different areas with pretty good success. It's the only build I have focusing on the wind prayer line.
Template: OgCjkyqM7QabkbygIYTXAAAAAAA
Dervish/X
1. Onslaught
2. Attacker’s Insight
3. Aura of Holy Might
4. Whirling Charge
5. Mystic Twister
6. Optional
7. Optional
8. Optional
Optional skills:
”I am the Strongest!” (For even more damage)
Great Dwarf Armor (Additional life and armor for improved survivability)
Wild Blow (Instant Critical and stance removal)
Resurrection Signet (If you are playing with other people).
Drunken Master/Flail (Can be used to replace Whirling Charge)
Chilling Victory (Good conditional damage and the energy cost isn’t a big deal because of attacker’s insight and Onslaught)
Mystic Sweep & Eremite’s attack (Always nice to have two fast activating attack skills on hand, with onslaught and attacker’s insight you will be gaining energy and the skills will recharge faster)
Attributes:
Scythe Mastery: 12+1+1
Wind Prayers: 12+1
Mysticism: 3
Equipment:
Elemental/Sundering/Vampiric Scythe Snathe with strength and honor or guided by fate inscription and Scythe Grip of Enchanting. (This build is based on running many enchantments a Scythe Grip of Enchanting is best for this build).
Windwalker/Survivor Hood of Scythe Mastery (Hood should already be +1 to Scythe Mastery).
Windwalker/Survivor Robe of Vitae/Attunement
Windwalker/Survivor Gloves of Minor Wind Prayers
Windwalker/Survivor Leggings of Vitae/Attunement
Windwalker/Survivor Shoes of Superior Vigor
Pros:
Energy management shouldn’t be an issue
Onslaught recharges skills 25% faster allowing you to spam your attack skills more often for solid dps
Cons:
No condition or hex removal
Enchantment removal can shut down this build
blockkiller
why everyone says u have to take protector's strike, it does only +10 damage or so, fast activation time is good but there are limits, with an other attackskill u do mayby 30 damage, and not all foes activate skills
Tyla
Quote:
Originally Posted by blockkiller
why everyone says u have to take protector's strike, it does only +10 damage or so, fast activation time is good but there are limits, with an other attackskill u do mayby 30 damage, and not all foes activate skills
Because it has an IAS integrated into the skill itself.
Think of it as an interrupt skill if using Avatar of Lyssa, resulting in more damage than interrupt.
Think of it as an interrupt skill if using Avatar of Lyssa, resulting in more damage than interrupt.

Darkside
Quote:
Originally Posted by blockkiller
why everyone says u have to take protector's strike, it does only +10 damage or so, fast activation time is good but there are limits, with an other attackskill u do mayby 30 damage, and not all foes activate skills
You use it when an enemy uses a skill and you get the bonus damage from AoL which is +44 at 13 mysticism.
~ Dan ~
Quote:
Originally Posted by blockkiller
and not all foes activate skills
Name one monster that has no skills whatsoever.
Stormlord Alex
Quote:
Originally Posted by dan-the-noob
Name one monster that has no skills whatsoever.
Outside of pre-searing, you mean?
The Tree of Winds?
Or... them portal spirits?
cookie pl0x ^_~
The Tree of Winds?
Or... them portal spirits?
cookie pl0x ^_~
Coloneh
go through your post and switch every time it says 'sundering' to elemental. sundering blows, elemental is ftw on about half of PvE.
switch the bar on the VoS/Pet build to:
VoS
AoHM
Heket's
charm
comfort
optional
optional
optional
that build is all utility
and get a melandru, wounding, reaper's and dwanya build up there!
good idea though
switch the bar on the VoS/Pet build to:
VoS
AoHM
Heket's
charm
comfort
optional
optional
optional
that build is all utility
and get a melandru, wounding, reaper's and dwanya build up there!
good idea though
Cathode_Reborn
Dervs seem to be the only class without a good standard pve build that most people would run. Wars got D-slash/SY/Brawling headbutt etcetc, Sins have Moebius/DB and can also KD spam. Tryin to find reason to use my derv in pve (including HM) =\
Let's see some more builds....got pretty rusty with my derv in pve
Let's see some more builds....got pretty rusty with my derv in pve

Stormlord Alex
Quote:
Originally Posted by Cathode_Reborn

12+1+1 Scythe
12+1 Mysticism
[skill]victorious sweep[/skill] or some other vanilla attack skill
[skill]wearying strike[/skill]
[skill]mystic sweep[/skill]
[skill]heart of fury[/skill] or [skill]flail[/skill] or
[skill]avatar of melandru[/skill]
[skill]resurrection signet[/skill] or [skill]death pact signet[/skill] or [skill]draw conditions[/skill] or [skill]imbue health[/skill] or [skill]wild blow[/skill] or... whatever really

Cebe
Quote:
Originally Posted by Stormlord Alex
Outside of pre-searing, you mean?
The Tree of Winds?
Or... them portal spirits?
cookie pl0x ^_~ [wiki]Tree of Memories[/wiki]
I'll have one of them cookies too, thanks.
As for builds, an interesting one I found was one for Melonni. I previously had thought Dervish heroes were pretty bad outside of Orders builds, then I stumbled on this:
[skill]Faithful Intervention[/skill][skill]Ebon Dust Aura[/skill][skill]Heart of Fury[/skill][skill]Mystic Corruption[/skill][wiki]Zealous Sweep[/wiki][skill]Victorious Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death Pact Signet[/skill]
It's simple and uncluttered, so Melonni uses it very well, providing she has an ebon scythe of course. I don't trust her with an Earth Enchantment. If it were a human though, I'd be tempted to drop Faithful Intervention in favour of Staggering Force so that I could use a Zealous scythe, but still trigger EDA. I ripped through Vloxen Excavations with that build on Melonni, and a Splinter-Rage Rit. Humans would be able to switch out skills like Mystic Corruption for something more useful, though too complicated for Melonni I feel.
Edit: To add attributes:
Earth Prayers: 8 + 1
Mysticism: 10 + 1 + 1
Scythe Mastery: 12 + 1
Weapon choice for Melonni: Ebon Scythe of Enchanting...though mine has an Ebon Scythe of Warding because I'm too cheap and lazy to buy her an enchanting mod, and if she's blinding physicals, elemental damage seems more of a threat, at least, that's my theory.
I should invest in one though if I plan on using her more...a longer Heart of Fury is always good.
Weapon choice for a Human Player: Zealous scythe of Enchanting, and use an Earth Conversion skill such as Staggering Force so you get the bonus of Earth Damage and Zealous energy return. Keep an Ebon Scythe as a weapon swap in case Staggering Force is stripped.
The Tree of Winds?
Or... them portal spirits?
cookie pl0x ^_~ [wiki]Tree of Memories[/wiki]
I'll have one of them cookies too, thanks.
As for builds, an interesting one I found was one for Melonni. I previously had thought Dervish heroes were pretty bad outside of Orders builds, then I stumbled on this:
[skill]Faithful Intervention[/skill][skill]Ebon Dust Aura[/skill][skill]Heart of Fury[/skill][skill]Mystic Corruption[/skill][wiki]Zealous Sweep[/wiki][skill]Victorious Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death Pact Signet[/skill]
It's simple and uncluttered, so Melonni uses it very well, providing she has an ebon scythe of course. I don't trust her with an Earth Enchantment. If it were a human though, I'd be tempted to drop Faithful Intervention in favour of Staggering Force so that I could use a Zealous scythe, but still trigger EDA. I ripped through Vloxen Excavations with that build on Melonni, and a Splinter-Rage Rit. Humans would be able to switch out skills like Mystic Corruption for something more useful, though too complicated for Melonni I feel.
Edit: To add attributes:
Earth Prayers: 8 + 1
Mysticism: 10 + 1 + 1
Scythe Mastery: 12 + 1
Weapon choice for Melonni: Ebon Scythe of Enchanting...though mine has an Ebon Scythe of Warding because I'm too cheap and lazy to buy her an enchanting mod, and if she's blinding physicals, elemental damage seems more of a threat, at least, that's my theory.

Weapon choice for a Human Player: Zealous scythe of Enchanting, and use an Earth Conversion skill such as Staggering Force so you get the bonus of Earth Damage and Zealous energy return. Keep an Ebon Scythe as a weapon swap in case Staggering Force is stripped.
Darkside
Quote:
Originally Posted by Celestial Beaver
[wiki]Tree of Memories[/wiki]
I'll have one of them cookies too, thanks.
As for builds, an interesting one I found was one for Melonni. I previously had thought Dervish heroes were pretty bad outside of Orders builds, then I stumbled on this:
[skill]Faithful Intervention[/skill][skill]Ebon Dust Aura[/skill][skill]Heart of Fury[/skill][skill]Mystic Corruption[/skill][wiki]Zealous Sweep[/wiki][skill]Victorious Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death Pact Signet[/skill]
It's simple and uncluttered, so Melonni uses it very well, providing she has an ebon scythe of course. I don't trust her with an Earth Enchantment. If it were a human though, I'd be tempted to drop Faithful Intervention in favour of Staggering Force so that I could use a Zealous scythe, but still trigger EDA. I ripped through Vloxen Excavations with that build on Melonni, and a Splinter-Rage Rit. Humans would be able to switch out skills like Mystic Corruption for something more useful, though too complicated for Melonni I feel. How did you split up the attributes on that build if you don't mind?
I'll have one of them cookies too, thanks.
As for builds, an interesting one I found was one for Melonni. I previously had thought Dervish heroes were pretty bad outside of Orders builds, then I stumbled on this:
[skill]Faithful Intervention[/skill][skill]Ebon Dust Aura[/skill][skill]Heart of Fury[/skill][skill]Mystic Corruption[/skill][wiki]Zealous Sweep[/wiki][skill]Victorious Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death Pact Signet[/skill]
It's simple and uncluttered, so Melonni uses it very well, providing she has an ebon scythe of course. I don't trust her with an Earth Enchantment. If it were a human though, I'd be tempted to drop Faithful Intervention in favour of Staggering Force so that I could use a Zealous scythe, but still trigger EDA. I ripped through Vloxen Excavations with that build on Melonni, and a Splinter-Rage Rit. Humans would be able to switch out skills like Mystic Corruption for something more useful, though too complicated for Melonni I feel. How did you split up the attributes on that build if you don't mind?
Cebe
Quote:
Originally Posted by Darkside
How did you split up the attributes on that build if you don't mind?
I think it went something like:
Earth Prayers: 8 + 1
Mysticism: 10 + 1 + 1
Scythe Mastery: 12 + 1
Added to my first post for clarity.
Earth Prayers: 8 + 1
Mysticism: 10 + 1 + 1
Scythe Mastery: 12 + 1
Added to my first post for clarity.
Coloneh
I find EDA is pretty effective coupled with volley
On Volt
Quote:
Originally Posted by Stormlord Alex
12+1+1 Scythe
12+1 Mysticism
[skill]victorious sweep[/skill] or some other vanilla attack skill
[skill]wearying strike[/skill]
[skill]mystic sweep[/skill]
[skill]heart of fury[/skill] or [skill]flail[/skill] or
[skill]avatar of melandru[/skill]
[skill]resurrection signet[/skill] or [skill]death pact signet[/skill] or [skill]draw conditions[/skill] or [skill]imbue health[/skill] or [skill]wild blow[/skill] or... whatever really

Stormlord Alex
Quote:
Originally Posted by On Volt
edit: numbers time...
12 Scythe Mastery, critical for 80 damage (using Wild Blow)
cast AOHM (rank 1), Wild Blow again - 115 damage instead
and if my maths isn't as rusty as I hope it ain't, that's 43.75% more damage at just rank 1 - AOHM increases damage rating, not damage so the end effect is much stronger.
Darkside
Quote:
Originally Posted by Stormlord Alex
edit: numbers time...
12 Scythe Mastery, critical for 80 damage (using Wild Blow)
cast AOHM (rank 1), Wild Blow again - 115 damage instead
and if my maths isn't as rusty as I hope it ain't, that's 43.75% more damage at just rank 1 - AOHM increases damage rating, not damage so the end effect is much stronger. AoHM is one of the best dervish enchantment spells in the game and like Alex I always make room for it on my bar.
On Volt
Ok thanks. And as you said, I thought it boosted damage, not damage rating.
I guess I'll just do some ABing to get 100K Factions and then go get AoHM =D
I guess I'll just do some ABing to get 100K Factions and then go get AoHM =D
Darkside
Quote:
Originally Posted by On Volt
Ok thanks. And as you said, I thought it boosted damage, not damage rating.
I guess I'll just do some ABing to get 100K Factions and then go get AoHM =D If you have eye of the north you could use "I am the Strongest!" its a decent alternative until you get AoHM.
I guess I'll just do some ABing to get 100K Factions and then go get AoHM =D If you have eye of the north you could use "I am the Strongest!" its a decent alternative until you get AoHM.
On Volt
Don't got "I am the Strongest" yet, seem to be stuck with Cold as Ice, where you need to kill the griphon :P
joshuarodger
Quote:
Originally Posted by On Volt
Don't got "I am the Strongest" yet, seem to be stuck with Cold as Ice, where you need to kill the griphon :P
http://www.guildwarsguru.com/forum/s...38#post3571238
Here's a link on how to beat the griffon. The way i did it is at the bottom of the page. It worked really well, it just takes a while.
Here's a link on how to beat the griffon. The way i did it is at the bottom of the page. It worked really well, it just takes a while.
blockkiller
the VoS build is weak because the pets damage is not as high as the damage of a higher earth prayers. i use flail as IAS. u use 2 skills for the pet. i can use 2 extra defense skills so i stay alive longer
Darkside
Quote:
Originally Posted by blockkiller
the VoS build is weak because the pets damage is not as high as the damage of a higher earth prayers. i use flail as IAS. u use 2 skills for the pet. i can use 2 extra defense skills so i stay alive longer
I've used great dwarf armor and mystic regeneration together on that build and I don't see how much more "survivable" you could be. It's true there are many more skill options that can be used on that build and if you want me to add them just post a list of them. Or you could post your own build here that's why I made the thread to get some decent dervish builds posted.
Darkside
If anyone has any Dwayna, Reapers, or Wounding strike builds please post them. My experience with them is a little limited so I don't wanna post trash.
Coloneh
check out this thread for a dwanya build
Dem Babyz Iz Mine
I almost always run this build
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo.
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo.
Coloneh
Quote:
Originally Posted by Dem Babyz Iz Mine
I almost always run this build
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo. that dosnt have hof or aohm and interventions are bad. sorry.
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo. that dosnt have hof or aohm and interventions are bad. sorry.
blurmedia
This is usually what I run in low-end PvE areas for the lulz. (low-end defining NM)
D/W
Scythe Mastery 12+1+1
Mysticism 12+1
Earth Prayers 3+1 for no real reason.
Wounding Strike [E]
Eremites
Mystic
Zealous Sweep
"YMLAD"
"I am the Strongest"
Flail
AoHM
Sometimes I swap YMLAD for a ress or Save Yourselves if I'm feeling silly.
Also my running build:
D/A
Mysticism 12+1
Earth Prayers 8+1
Shadow Arts 11
Dark Escape
Dash
"I am Unstoppable
Optional
Vow of Silence [E]
Dwarven Stability
Mystic Regeneration
Watchful Intervention
At r10 delver my dash last 6sec and dark escape 24sec.
The optional is usually fleeting stability or death's charge depending on the area I run (like lots of kd's, hugre mobs I can rubberband in etc.)
D/W
Scythe Mastery 12+1+1
Mysticism 12+1
Earth Prayers 3+1 for no real reason.
Wounding Strike [E]
Eremites
Mystic
Zealous Sweep
"YMLAD"
"I am the Strongest"
Flail
AoHM
Sometimes I swap YMLAD for a ress or Save Yourselves if I'm feeling silly.
Also my running build:
D/A
Mysticism 12+1
Earth Prayers 8+1
Shadow Arts 11
Dark Escape
Dash
"I am Unstoppable
Optional
Vow of Silence [E]
Dwarven Stability
Mystic Regeneration
Watchful Intervention
At r10 delver my dash last 6sec and dark escape 24sec.
The optional is usually fleeting stability or death's charge depending on the area I run (like lots of kd's, hugre mobs I can rubberband in etc.)
joshuarodger
I'm vanquishing Elona right now and here's the bar i generally use. I use the Sabway heroes, Cynn, Mhenlo, Aidan, Odurra, or Kim. The henchies vary depending on location.
Avatar of Lyssa
Eternal Aura
Heart of Fury
Meditation
Eremite's Attack
Victorious Sweep
Pain Inverter
Optional
Mysticism 11+1
Scythe Mastery 12+1+1
Optional: AoHM(usually this is what i use in that spot), Conviction, Mystic Regen, Technobabble, Sig of Capture, Rez, Mark of Rodgort (with fire scythe).
Sometimes in the desolation i might use Avatar of Balth just for the holy dmg and extra armor or Avatar of Dwayna in hex-heavy areas. I use Technobabble in the desolation a lot to stop the acolytes and cavaliers from rezzing. Pain inverter generally destroys elementalists in no time due to all the AoE damage the minions are taking. If I use a secondary profession I put all my extra attribute points into whichever attribute i use there, or if i use conviction or mystic regen i put them in EP. If I don't use a sec or an EP optional, i bump up mysticism for HoF and Meditation (i think, i'm at work right now, can't really check)
Avatar of Lyssa
Eternal Aura
Heart of Fury
Meditation
Eremite's Attack
Victorious Sweep
Pain Inverter
Optional
Mysticism 11+1
Scythe Mastery 12+1+1
Optional: AoHM(usually this is what i use in that spot), Conviction, Mystic Regen, Technobabble, Sig of Capture, Rez, Mark of Rodgort (with fire scythe).
Sometimes in the desolation i might use Avatar of Balth just for the holy dmg and extra armor or Avatar of Dwayna in hex-heavy areas. I use Technobabble in the desolation a lot to stop the acolytes and cavaliers from rezzing. Pain inverter generally destroys elementalists in no time due to all the AoE damage the minions are taking. If I use a secondary profession I put all my extra attribute points into whichever attribute i use there, or if i use conviction or mystic regen i put them in EP. If I don't use a sec or an EP optional, i bump up mysticism for HoF and Meditation (i think, i'm at work right now, can't really check)
Amadei
Quote:
Originally Posted by Dem Babyz Iz Mine
I almost always run this build
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo. Put more killing power in it and let the monks worry about keeping you alive ok. And yes, needs more Heart of Fury and Aura of Holy Might. Dervs can do incredible AoE damage; I weep on the inside and the outside every time I see a derv with half its bar dedicated to staying alive.
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo. Put more killing power in it and let the monks worry about keeping you alive ok. And yes, needs more Heart of Fury and Aura of Holy Might. Dervs can do incredible AoE damage; I weep on the inside and the outside every time I see a derv with half its bar dedicated to staying alive.
joshuarodger
Quote:
Originally Posted by Dem Babyz Iz Mine
I almost always run this build
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo.
If i were you, i would lose the superior rune for a minor one. there's no reason to give up 75 health. then you can lose VB. if you want more health run AoM and use wearying strike for deep wound instead of reaper's, but you should probably use one of the avatars as your elite anyway. add eternal aura and HoF. lose faithful for AoHM. you can keep mystic regen, i kind of like that skill despite the recent nerfs, but you may want to get rid of mystic vigor and go with a dwarf, norn, or vanguard skill for extra armor. Also if you don't take mystic regen then you can put your mysticism at 12 and get the extra E and HP boost when your enchants end.
Here's the bar (i think)
AoM or AoL
Eternal Aura
Heart of Fury
Aura of Holy Might
Mystic Regen, armor skill, maybe IMS skill
Wearying Strike or other attack if not using AoM
Eremite's attack
Mystic Sweep
The important thing to remember about being a dervish is kill the red dots and bring a good monk.
By the way i freaking love your screen name.
Scythe Mastery: 12+1+3
Mysticism: 10
Earth Prayers: 8
1. Reaper's Sweep
2. Eremite's Attack
3. Mystic Sweep
4. (Optional Attack skill)
5.(Optional[Usually Dash or Vital Boon])
6. Mystic Regeneration
7. Mystic Vigor
8. Faithful Intervention
It's pretty reliable, imo.
If i were you, i would lose the superior rune for a minor one. there's no reason to give up 75 health. then you can lose VB. if you want more health run AoM and use wearying strike for deep wound instead of reaper's, but you should probably use one of the avatars as your elite anyway. add eternal aura and HoF. lose faithful for AoHM. you can keep mystic regen, i kind of like that skill despite the recent nerfs, but you may want to get rid of mystic vigor and go with a dwarf, norn, or vanguard skill for extra armor. Also if you don't take mystic regen then you can put your mysticism at 12 and get the extra E and HP boost when your enchants end.
Here's the bar (i think)
AoM or AoL
Eternal Aura
Heart of Fury
Aura of Holy Might
Mystic Regen, armor skill, maybe IMS skill
Wearying Strike or other attack if not using AoM
Eremite's attack
Mystic Sweep
The important thing to remember about being a dervish is kill the red dots and bring a good monk.
By the way i freaking love your screen name.
On Volt
Yay, finally got AoHM. Gonna try some of these builds now :P
Edit:
Hmm, Alex. I had to make some changes in your build. I didn't have good energy management, had to cast most of the enchantments when the fight was almost over. So I swapped AoM for AoL and Wearying for Eremite's. Now it works very good though.
Edit:
Hmm, Alex. I had to make some changes in your build. I didn't have good energy management, had to cast most of the enchantments when the fight was almost over. So I swapped AoM for AoL and Wearying for Eremite's. Now it works very good though.
Zorian Direspell
My current build for Dervish is:
D/Mo
________________
~9 smiting
~15 scythe mastery
~9-10 mysticism
remainder in earth prayers
remainder of the remainder in prot prayers (0-1)
Attack Combo: Vital Boon,Wounding Strike, Mystic Sweep, Twin Moon Sweep
Pre-Engagement Enchants: Strength of Honor, Mystic Intervention
Condition Removal: Mending Touch
Blessed inscriptions, +1 earth prayers, +1 mysticism, +2 scythe mastery
Scythe: Sundering +15% Enchanted, +30 (no need to extend enchantments on this build)
Pretty easy to see how it's run. Put up VB, hit WS so that the target can't heal fully, hit mystic sweep to quickly follow up (and do the max +30 damage) and then hit TMS so that you can kill the target, self heal, and get out. The bonus damage from Strength of Honor makes this lethal if the target isn't protted or a warrior/paragon. Of course, it would be even better if you had a team that put a damage buff on you so that you could use an IAS instead of smiting prayers and spike through mobs (or other players) faster.
D/Mo
________________
~9 smiting
~15 scythe mastery
~9-10 mysticism
remainder in earth prayers
remainder of the remainder in prot prayers (0-1)
Attack Combo: Vital Boon,Wounding Strike, Mystic Sweep, Twin Moon Sweep
Pre-Engagement Enchants: Strength of Honor, Mystic Intervention
Condition Removal: Mending Touch
Blessed inscriptions, +1 earth prayers, +1 mysticism, +2 scythe mastery
Scythe: Sundering +15% Enchanted, +30 (no need to extend enchantments on this build)
Pretty easy to see how it's run. Put up VB, hit WS so that the target can't heal fully, hit mystic sweep to quickly follow up (and do the max +30 damage) and then hit TMS so that you can kill the target, self heal, and get out. The bonus damage from Strength of Honor makes this lethal if the target isn't protted or a warrior/paragon. Of course, it would be even better if you had a team that put a damage buff on you so that you could use an IAS instead of smiting prayers and spike through mobs (or other players) faster.
Mexay
Dervish/Warrior (PvE)
Skills:
Healing Signet
Ursan Blessings
Zealous Sweep
Pious Assault
Wearying Strike
Victorious Sweep
Soldier's Strike
Brawling Headbutt
Attributes:
Scythe Mastery: 13 (12 + 1)
Tactics: 12
Mysticism: 4 (3+1) - Might be 3
Norn Rank: 5
Dwarf Rank: 3
Weapon:
Mhedi's Vow
Max Damage
Zealous
+5 Energy
+30 Hp
Req 9
Armour:
(Not in-game atm but HP total is 620 and Energy total is 39, can remember that I use a Sup vigor)
Pros:
High Energy
Large Damage Output
High Health
+1 Energy Gain on hit (while in Ursan Energy Gain on hit is +2)
Healing skill heals over 100 HP
While using Ursan you get a Major Health and Armour Boost
Some skills put conditions on foes
Healing skill recharges fast and has no energy cost
Cons:
While using Ursan there is no Heal
Energy can easily get to 0 very fast if not watched
No hex or condition removal
Low Enchantment support
Skills:
Healing Signet
Ursan Blessings
Zealous Sweep
Pious Assault
Wearying Strike
Victorious Sweep
Soldier's Strike
Brawling Headbutt
Attributes:
Scythe Mastery: 13 (12 + 1)
Tactics: 12
Mysticism: 4 (3+1) - Might be 3
Norn Rank: 5
Dwarf Rank: 3
Weapon:
Mhedi's Vow
Max Damage
Zealous
+5 Energy
+30 Hp
Req 9
Armour:
(Not in-game atm but HP total is 620 and Energy total is 39, can remember that I use a Sup vigor)
Pros:
High Energy
Large Damage Output
High Health
+1 Energy Gain on hit (while in Ursan Energy Gain on hit is +2)
Healing skill heals over 100 HP
While using Ursan you get a Major Health and Armour Boost
Some skills put conditions on foes
Healing skill recharges fast and has no energy cost
Cons:
While using Ursan there is no Heal
Energy can easily get to 0 very fast if not watched
No hex or condition removal
Low Enchantment support
~ Dan ~
This thread is getting plagued with bad builds, similar to divine's thread in the monk section.
I guess you just can't have a proper build thread that is open to anyone.
I guess you just can't have a proper build thread that is open to anyone.
blurmedia
Delete the posts with bad builds imo
Coloneh
just put the good builds into the OP
Asyntyche
I am trying to put together a good build based around wounding strike, so far i have been using
[build prof=D/Any name="Wounding Strike Dervish" scythe=12+1+1 mysticism=12+2 desc="Weapon #1: Zealous Scythe of Enchanting{br}Weapon #2: (Elemental) Scythe of Enchanting"][Mystic Vigor][Great Dwarf Armor][Heart Of Fury][Wounding Strike][Zealous Sweep][Victorious Sweep]["I Am The Strongest"][No Skill][/build]
Armor:
Full Windwalkers
Superior Vigor
1 Attunement
1 Vitae
Which seems to work well, good damge output and survivability I don't have Aura of Holy Might yet (only at ~30k Faction), but that can replace mysic vigor once i have that.
If anyone has any suggestions as to how to improve this, they would be greatly appreciated.
Edit: (Modified Build code)
[build prof=D/Any name="Wounding Strike Dervish" scythe=12+1+1 mysticism=12+2 desc="Weapon #1: Zealous Scythe of Enchanting{br}Weapon #2: (Elemental) Scythe of Enchanting"][Mystic Vigor][Great Dwarf Armor][Heart Of Fury][Wounding Strike][Zealous Sweep][Victorious Sweep]["I Am The Strongest"][No Skill][/build]
Armor:
Full Windwalkers
Superior Vigor
1 Attunement
1 Vitae
Which seems to work well, good damge output and survivability I don't have Aura of Holy Might yet (only at ~30k Faction), but that can replace mysic vigor once i have that.
If anyone has any suggestions as to how to improve this, they would be greatly appreciated.
Edit: (Modified Build code)
blurmedia
Running build.
[skill]Dark Escape[/skill][skill]Dash[/skill][skill]"I am Unstoppable!"[/skill][skill]Vow of Silence[/skill][skill]Dwarven Stability[/skill][skill]Mystic Regeneration[/skill][skill]Watchful Intervention[/skill]
Optional slot for [skill]Enchanted Haste[/skill] if you don't have max delver, or anything else like [skill]Fleeting Stability[/skill]
Attributes are
11+1 Mysticism
11 Shadow Arts
7+8 Earth Prayers
5+1 Wind prayers (if you have another another run skill)
0+1+1 Scythe because I can't be arsed to buy a myst headpiece.
Other attribute combinations are probably better but as said I cba with it.
EDIT: sweet they updated the skill images
[skill]Dark Escape[/skill][skill]Dash[/skill][skill]"I am Unstoppable!"[/skill][skill]Vow of Silence[/skill][skill]Dwarven Stability[/skill][skill]Mystic Regeneration[/skill][skill]Watchful Intervention[/skill]
Optional slot for [skill]Enchanted Haste[/skill] if you don't have max delver, or anything else like [skill]Fleeting Stability[/skill]
Attributes are
11+1 Mysticism
11 Shadow Arts
7+8 Earth Prayers
5+1 Wind prayers (if you have another another run skill)
0+1+1 Scythe because I can't be arsed to buy a myst headpiece.
Other attribute combinations are probably better but as said I cba with it.
EDIT: sweet they updated the skill images
~ Dan ~
Quote:
Originally Posted by blurmedia
EDIT: sweet they updated the skill images
Wow..
my eyes..
my eyes..
Sirius-NZ
About damn time. EotN has been out for the better part of a year now.