Why do you suggest a SF bar as opposed to a savannah heat or something else? Isn't SF just basically a lower costing, lower recharging rodgort's? Sorry if I'm wrong, I haven't really researched on SF a lot.
SF amounts of bigger damage output afaik compared to this bar simply because it's a lot more spammable. Since the point of this build was to have massive damage output and see big numbers as opposed to having the utility support of Mind Blast, SF would be a nice choice.
29 Feb 2008 at 00:58 - 17
Quote:
Originally Posted by whufc89
Oh, I've been using Arcane Echo primarily to echo Searing Heat
That's silly!
[skill]Teinai's Heat[/skill][skill]Searing Heat[/skill]
29 Feb 2008 at 01:02 - 18
Quote:
Originally Posted by holymasamune
You can bring teinai's heat and save your arcane echo energy
Granted, then it wouldn't be proph-only, but it's definitely superior in every way if you have factions.
SF amounts of bigger damage output afaik compared to this bar simply because it's a lot more spammable. Since the point of this build was to have massive damage output and see big numbers as opposed to having the utility support of Mind Blast, SF would be a nice choice.
Nah I don't need it to be Prophecies only, it's just that my current skillbar IS prophecies only, as I'd never bothered using any of the otehr campaign skills.
Good idea on the teinai's heat instead of AE idea, I had forgotten about that skill
Oh and what do you think of using GOEP instead of teinai's simply for the fact that it will boost searing heat AND rodgorts which may be better in the long run than using searing & teinai's.
29 Feb 2008 at 01:04 - 19
Quote:
Originally Posted by whufc89
Nah I don't need it to be Prophecies only, it's just that my current skillbar IS prophecies only, as I'd never bothered using any of the otehr campaign skills.
Good idea on the teinai's heat instead of AE idea, I had forgotten about that skill
Oh and what do you think of using GOEP instead of teinai's simply for the fact that it will boost searing heat AND rodgorts which may be better in the long run than using searing & teinai's.
the 4-5 damage it will add wouldn't be as effective as another skill would be.
29 Feb 2008 at 01:14 - 20
Quote:
Originally Posted by whufc89
such as using Mind Blast instead of dual attunements, but it never felt right. I'd lose the majority of my energy after casting rodgort's around 3 times, and then I'd just have to stand there spamming mind blast for ages to get my energy back, only to lose all my energy again after another couple of rodgort's invocations. Running dual attunements let's meet just spam whatever I want to my heart's content, without worrying at all about energy, which is what I like as I like to be able to concentrate on the battle etc.
Then you're doing it wrong. There's 5 seconds of recharge time where you could be gaining your energy back from rodgorts. I don't know what you're doing in those 5 seconds, but it obviously isn't right. And to be blunt, don't be a numbskull in your casting order. If you cast all your high energy skills before you use mindblast, then of course you're shit out of luck because you've only got 10 energy left. ANY PvE monster will have more energy than that. Don't button mash, and put some common sense into the order in which you cast skills, because that makes a huge difference.
I run something more like this:
[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Glowing Gaze[/skill]
Pick 3 other skills (1 damage, 1 utility, 1 res is a good combo, or 2 damage, 1 res) and you will be able to cast anything to your heart's desire, without energy problem, and maximizing your damage. If you still have energy problems with the four energy enhancers I listed (attunement, glyph, blast, gaze), then you should probably just give up ele and pick up Necromancer, put 16 into soul reaping, and use signets. Energy management is a basic but critical component to this game and there is no reason why Elementalists should have any problem with it given all the skills at their disposal.
29 Feb 2008 at 01:19 - 21
Quote:
Originally Posted by whufc89
29 Feb 2008 at 01:20 - 22
I think you can do comparable damage with rodgort's if you echo it and use mindbender like I said up there^
If you want to replace Searing Heat with something, I would say go with Liquid Flame. Its condition is practically always met and it casts nice and quick to make a mini-spike after any salvo you unload.
Echoing RI, you could unleash 2 RI's and 1 Liquid Flame in under 5 seconds, with 2 more RI's every 5 seconds for the duration of the echo. You'll even have a little left over time in between for other stuff.
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
Quote:
Originally Posted by whufc89
Lawl I came up against destroyers for the first time earlier & thought WTF when I was doing around 30 dmg to them with RI. I then read up on them & found out they're highly resistant to fire dmg. I take it this means they're weak to water & neutral to earth so either one of those is better to use against them than fire?
Also, if you guys had the choice, when looking at the skillbar I posted in the first post, instead of Arcane Echo would you use [skill]Teinai's Heat[/skill] (so there'd basically be two searings at work) or [skill]liquid flame[/skill]. The reason I don't like liquid flame though is that fair enough it has quite a low energy cost, but when running dual attune or MB you don't need to worry about the energy so you may aswell just go ahead & spam Rodgorts. LF to me just feels like a toned down version of Rodgorts, along with the longer recharge time I don't particularly like it.
Anyway, your thoughts are appreciated 
Actually my first time through EotN I had a fire ele hero for the whole thing, didn't know at the time about the fire resistance and I couldn't see the numbers to see they did almost nothing lol.
The problem with Teinai's heat / searing is that, especially in HM, it will cause enemies to scatter. Scattered enemies take less total damage from your Rodgort's. The reason you use liquid flame is because its nice and fast to cast inbetween your rodgort's.
Cast time breakdown (assuming echoed rodgorts)
Rodgorts: 1s + .75s aftercast 1.75s total
Echo Rodgorts: 1s + .75s aftercast 3.5s total
Liquid Flame: .5s + .75s aftercast 4.75s total
Rodgorts is recharged at 5 seconds
Rodgorts: 1s + .75s aftercast 6.75s total
Echo Rodgorts: 1s + .75s aftercast 8.5s total
Fireball: 1s +.75s aftercast 10.25s total
Rodgorts are recharged
IE infinite chain of 120+ damage spells ftw. Whole 10s chain is over 700 damage. Don't even bother adding in intensity, the monsters will just come here and QQ.
EDIT: I quoted a post of you quoteing this post, glad I didn't create some kind of infinite quotation device that would destroy all existence.
29 Feb 2008 at 01:27 - 23
Quote:
Originally Posted by The Meth
I think you can do comparable damage with rodgort's if you echo it and use mindbender like I said up there^
If you want to replace Searing Heat with something, I would say go with Liquid Flame. Its condition is practically always met and it casts nice and quick to make a mini-spike after any salvo you unload.
Echoing RI, you could unleash 2 RI's and 1 Liquid Flame in under 5 seconds, with 2 more RI's every 5 seconds for the duration of the echo. You'll even have a little left over time in between for other stuff.
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
Lawl I came up against destroyers for the first time earlier & thought WTF when I was doing around 30 dmg to them with RI. I then read up on them & found out they're highly resistant to fire dmg. I take it this means they're weak to water & neutral to earth so either one of those is better to use against them than fire?
Also, if you guys had the choice, when looking at the skillbar I posted in the first post, instead of Arcane Echo would you use [skill]Teinai's Heat[/skill] (so there'd basically be two searings at work) or [skill]liquid flame[/skill]. The reason I don't like liquid flame though is that fair enough it has quite a low energy cost, but when running dual attune or MB you don't need to worry about the energy so you may aswell just go ahead & spam Rodgorts. LF to me just feels like a toned down version of Rodgorts, along with the longer recharge time I don't particularly like it.
Anyway, your thoughts are appreciated
29 Feb 2008 at 01:29 - 24
Quote:
Originally Posted by The Meth
If things aren't dead by then, you are fighting destroyers and should go bash your head into a wall for using fire.
I use Fire against Destroyers.
Mind Blast helps me churn out Dwarf Weapons and Alchemical Acids
29 Feb 2008 at 01:36 - 25
Quote:
Originally Posted by Stormlord Alex
I use Fire against Destroyers.
Mind Blast helps me churn out Dwarf Weapons and Alchemical Acids 
Alkar's Alchemical Acid <---- Sounds pretty win! (Just read up on it then)
By Dwarf Weapons do you mean the skill Great Dwarf Weapon?
29 Feb 2008 at 01:49 - 26
Quote:
Originally Posted by cutemow
you don't need glyph or gaze on a mb bar
No, you don't...
Just thought I'd toss all those options in there since the original use of mind blast was a problem  It's what I run when I ursan (obviously no MB...), so that I can boost my energy back up quickly.
29 Feb 2008 at 01:49 - 27
Yes, he meant great dwarf weapon. It is hax when you put it on any kind of attacking character, especially ones with fast attacks or multiple hitting attacks.
29 Feb 2008 at 01:52 - 28
Quote:
Originally Posted by whufc89
By Dwarf Weapons do you mean the skill Great Dwarf Weapon?
Yup. Regardless of what element you're using, Destroyers have stupidly high armour, so your Ele will be doing jack-all to them damage-wise (they also tear you apart with physical attacks, making Ele support options a wiser choice instead).
Best way to fight them, I've found, is to tear through them with physicals of your own, backed up by someone buffing said physicals (here, a Mind Blaster with GDW and some Earth wards) and a Curse guy (SS is pretty devestating, mostly though Enfeebling Blood shits on their damage)
29 Feb 2008 at 02:15 - 29
Quote:
Originally Posted by Stormlord Alex
Yup. Regardless of what element you're using, Destroyers have stupidly high armour, so your Ele will be doing jack-all to them damage-wise (they also tear you apart with physical attacks, making Ele support options a wiser choice instead).
Best way to fight them, I've found, is to tear through them with physicals of your own, backed up by someone buffing said physicals (here, a Mind Blaster with GDW and some Earth wards) and a Curse guy (SS is pretty devestating, mostly though Enfeebling Blood shits on their damage)
So when fighting destroyers do you advise bringing along a hero Warrior or Hench as opposed to just spellcasters which is what I usually bring.
My normal Hero/Hench setup for fighting just about everything is:
Me - Fire Ele
Norgu - Pure interrupt with Empathy & Backfire
Dunkoro - Healer
Master Of Whispers - Minion Master
Mhenlo - Healer
Lina - Protection Monk
Cynn - Fire Ele
Herta - Earth Ele
I usually don't bother bringing a melee hero or hench as I leave that up to the minions summoned by the MM.
29 Feb 2008 at 02:29 - 30
Quote:
Originally Posted by whufc89
So when fighting destroyers do you advise bringing along a hero Warrior or Hench as opposed to just spellcasters which is what I usually bring.
Pretty much.
It's been ages since I last played my ele, especially against Destroyers... IIRC, my teambuild was something like...
Me: Mind Blaster, wards and Dwarf skills
Hero 1 - Spiteful Spirit Necro, Enfeebling Blood somewhere
Hero 2 - Paragon - Cruel Spear as elite, had Anthem of Envy on there too
Hero 3 - second Paragon (Paragons are imba and heroes make good paras) - this guy had some Motivation stuff, Song of Restoration as elite with spear attacks
Then the Hench where Aiden, Mhenlo, Lina and Devona.
29 Feb 2008 at 02:43 - 31
Quote:
Originally Posted by Stormlord Alex
Pretty much.
It's been ages since I last played my ele, especially against Destroyers... IIRC, my teambuild was something like...
Me: Mind Blaster, wards and Dwarf skills
Hero 1 - Spiteful Spirit Necro, Enfeebling Blood somewhere
Hero 2 - Paragon - Cruel Spear as elite, had Anthem of Envy on there too
Hero 3 - second Paragon (Paragons are imba and heroes make good paras) - this guy had some Motivation stuff, Song of Restoration as elite with spear attacks
Then the Hench where Aiden, Mhenlo, Lina and Devona.
Is there a hotkey for targeting allies? I know to press C to target the nearest enemy & TAB to cycle through all nearby enemies but I was wondering if there was a hotkey for cycling through allies as it'd make things a whole lot easier when casting things like GREAT DWARF WEAPON on them.
29 Feb 2008 at 02:49 - 32
There isn't a hotkey as such, but you can set one yourself on the Control tab of the F11 menu
29 Feb 2008 at 03:01 - 33
Quote:
Originally Posted by Stormlord Alex
There isn't a hotkey as such, but you can set one yourself on the Control tab of the F11 menu
Nice, thanks a lot.
29 Feb 2008 at 17:20 - 34
you could go the physical way or like alex said or if you want to keep using just bring a ranger hero with winter.
and yea if you are fighting destroyers you should always try to fit alchemical acid even at low levels the cracked armor will help lower their ridiculous AL.
EDIT- and honestly... duals heats are not that bad even if they do cause scatter. you can use that scatter to cause the enemies to stop attacking and run around for a bit ( relieving party pressure) and do some damage. I've done a bunch of zones in hm with just a standard pvp mb ele with aegis and the dual heats help alot... the enemies didn't seem to scatter until they got hit by heats at least 2-3 times which is enough.
01 Mar 2008 at 01:26 - 35
I've always just run a b.surge with some PvE skills/Wards if I know I'm going up against Detroyers. It's pretty satisfying getting an AoE Blind from surge when the Destroyers of Hope put Order of Pain up.
06 Mar 2008 at 14:53 - 36
Quote:
Originally Posted by whufc89
06 Mar 2008 at 19:36 - 37
SF isn't that impressive until you get at least a second guy doing the same thing. Easy with heroes, not so much with full pugs.
08 Mar 2008 at 15:30 - 38
SF is good with mark of rodgort. After the first burning bit, you then trigger burning with each damage hit.
19 Mar 2008 at 07:20 - 39
Quote:
SF is good with mark of rodgort. After the first burning bit, you then trigger burning with each damage hit.
How would you e-manage mark w/o ele attunment though?
19 Mar 2008 at 07:26 - 40
Quote:
Originally Posted by digimonizm
How would you e-manage mark w/o ele attunment though?
You just don't spam it stupidly?
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