Fire Magic - 16 (12+1+3)
Energy Storage - 12
First of all, as you can see it's full of skills from Prophecies (except the res) & even though I own all the campaigns + GW:EN, I seem to be sticking with this build as it hasn't failed me yet.
The thing is, I can't help but think it could be better somehow. Maybe in terms of energy management, damage, team support etc. To be honest, I'm one of those type of people who leave the majority of team support to the heroes/hench & just focus on massive AoE damage with my skillbar.
I have read through the "I am the best nuker build" thread many times & have tried using the advice in it, such as using Mind Blast instead of dual attunements, but it never felt right. I'd lose the majority of my energy after casting rodgort's around 3 times, and then I'd just have to stand there spamming mind blast for ages to get my energy back, only to lose all my energy again after another couple of rodgort's invocations. Running dual attunements let's meet just spam whatever I want to my heart's content, without worrying at all about energy, which is what I like as I like to be able to concentrate on the battle etc.
I've been looking a lot until PvE only skills and was wondering which of them could be useful for my type of play style, causing a lot of AoE damage etc. Even if there's any decent PvE skills you suggest using which don't cause AoE etc, please post them up. I even used "Finish Him" the other day, and found it quite decent but I scrapped it in the end as my team was killing enemies fast enough anyway, so by the time I checked to see if the enemy was below 50% health & then used FINISH HIM, it doesn't really make a difference as the team is already "finishing him" on their own so to speak

I realise that there are monsters out there with enchantment removal skills so a dual attune build may not be the best route to go down but as I said, it's served me well so far with the occasional monster here & there stripping me of my enchants, but if that ever happens I'm not out of the fight completely. I can still cast my low energy costing skills & wait until the enemies die or my dual attunes recharge etc.
Anyway, what do you guys think?

Oh & one more thing, the timing on that build is brilliant. By "timing" I mean, I cast a spell, then cast another, then another & by the time I've casted most of my spells, the first spell would be available to cast again & I can do the cycle all over again. So I'm never just stood there using my staff to attack whilst waiting on my skillbar to recharge, which is one thing that would shy me away from certain builds.