Okay, before you spam me with "Gons use spears. GTFO", they don't use spears. The weapons they use are Javelins. The Spearman will use real spears (or pole arms, I suppose).
The Spearman
The Spearman attacks in the front lines, stabbing with the spear in one hand and blocking with the shield in his other. They provide status debuffs to the enemy.
Role in Battle:
Damager: Deals large amounts of damage at slow speeds. Has a "combo point" system, using skills like "Stab" and "Impale" to cripple and daze.
Armor Level:
High Armor: 80 AL
Energy Level:
Medium energy: 35 energy, 3 Regen
Range:
Close range
As another disclaimer, this is my first attempt at making a class. If it seems overpowered, or too weak, it probably is. If I haven't given what seems to be enough thought into the making of this, you are probably right.
Thanks for even considering to look at this. Flame away.
Concept Class: Spearman
Sharp.Edges
Killed u man
So a dervish with Higher Armor and Fewer Energy?
Don't see the need in this... We have 3 front liners already: Warrior, Assassin and Derv...
And for some reason: "Stab" and "Impale" sounds too much like runescape o.0
Don't see the need in this... We have 3 front liners already: Warrior, Assassin and Derv...
And for some reason: "Stab" and "Impale" sounds too much like runescape o.0
Buddhaofwar
so the shield and armor of a warrior, the combo ability of a sin, and the energy + damage of a dervish? Its a nice concept, but way overpowered. That, and pole arms are not really effective outside a phalanx formation. Good idea, but it's just not too practical.
Eldin
Weapon of a paragon, slow-hard-hitting damage of a dervish, same armor as a paragon.
So he's basically a close range paragon who deals much more damage.
Kinda strange...
So he's basically a close range paragon who deals much more damage.
Kinda strange...
tumatae
The melee spear idea i like (kinda like a Kilik from soul calibur style fighter). But the stats, armor, etc, are over powered. Maybe if he didn't carry a shield and used two hands -o wait dervish scythes are like that.
So i guess we do kinda have a stick fighter, only it comes in the form of a scythe.
Good idea though but it just wouldnt fit in anymore
So i guess we do kinda have a stick fighter, only it comes in the form of a scythe.
Good idea though but it just wouldnt fit in anymore
System_Crush
I agree with you on the javelins, Anet is at fault for naming them incorrectly, still I think you should lessen the similarity at least a little by using poler arms, meaning not only spears but halberds and tridents as well.
Secondly you have 80 armor(no stated special bonus) so you could have either 25 energy and 2 pips or 20 energy and 3 pips.
35 energy is really high energy, caster classes only have 30 without offhands and staves.
Also you forgot to state the primary, which is a pretty important part in the class as the primary empowers/provides the profession's main function in some way.
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That had, what do the weapons do? Daggers can dual strike, Scythes hit multiple foes, Bows gain better range and damage if you are on an elevation.
To justify a new weapon type it should do something special.
For poler arms what they do could be quite obvious, you have a pole and a arm, the range of the arm is about 150% of normal melee weapons, while the pole has the range of normal melee weapons.
When a foe is in the arm range you can strike them for the full damage of your weapon, when in pole range they are too close to hit them with the sharp end and you will do a reduced amount of blunt damage.
Attack skills would take arm forms and pole forms, instead of stab and impale.
Say a warrior rushes towards you, you use the arm attack "Grounding Thrust" to cripple them, they limp on towards you because their sword has a smaller range than your polerarm.
Giving you time to hit them 1 additional time before they come into pole range, you then use the pole attack "Leg Swipe" that knocks crippled foes down and back, into arm range again.
Then you use the elite arm attack "Stake" if it strikes a knocked down foe it deals bonus damage and causes a critical hit.
This creates a synergy of 2 weapon styles, a higher damage arm weapon that however is just a small tip that can;t knockdown ar interupt, and a lowdamage pole weapon that can't cause conditions or damage but can be used to trip foes up, interrupting, or for pushing foes with, knocking them backwards(foes immune to knockdown are immune to knock back, but knock back unlike knockdown does not cause you to take 1 second of downtime(stun), it only interrupts)
You could always name arm attacks tip/point attacks instead, as arm doesn't sound quite right.
The pole needs attack skills to push foes back, if it was a passive effect it would be totally overpowered opposed to hammers(which are already underpowered compared to swords)
Like hammer attacks [skill=text]Hammer Bash[/skill] non elite knock back skills would have some kind negative effect so you can's spamm them.
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From the high energy you suggested I took you weren't planning on having them use adrenaline. I don't know, if they use adrenaline they would be a lot like paragons/warriors if they don't they would be a lot like dervishes...
They need something that justifies them with an impact on game play for everyone...
My constructive criticism is once again longer than the OP X.X
Secondly you have 80 armor(no stated special bonus) so you could have either 25 energy and 2 pips or 20 energy and 3 pips.
35 energy is really high energy, caster classes only have 30 without offhands and staves.
Also you forgot to state the primary, which is a pretty important part in the class as the primary empowers/provides the profession's main function in some way.
================================================== =================
That had, what do the weapons do? Daggers can dual strike, Scythes hit multiple foes, Bows gain better range and damage if you are on an elevation.
To justify a new weapon type it should do something special.
For poler arms what they do could be quite obvious, you have a pole and a arm, the range of the arm is about 150% of normal melee weapons, while the pole has the range of normal melee weapons.
When a foe is in the arm range you can strike them for the full damage of your weapon, when in pole range they are too close to hit them with the sharp end and you will do a reduced amount of blunt damage.
Attack skills would take arm forms and pole forms, instead of stab and impale.
Say a warrior rushes towards you, you use the arm attack "Grounding Thrust" to cripple them, they limp on towards you because their sword has a smaller range than your polerarm.
Giving you time to hit them 1 additional time before they come into pole range, you then use the pole attack "Leg Swipe" that knocks crippled foes down and back, into arm range again.
Then you use the elite arm attack "Stake" if it strikes a knocked down foe it deals bonus damage and causes a critical hit.
This creates a synergy of 2 weapon styles, a higher damage arm weapon that however is just a small tip that can;t knockdown ar interupt, and a lowdamage pole weapon that can't cause conditions or damage but can be used to trip foes up, interrupting, or for pushing foes with, knocking them backwards(foes immune to knockdown are immune to knock back, but knock back unlike knockdown does not cause you to take 1 second of downtime(stun), it only interrupts)
You could always name arm attacks tip/point attacks instead, as arm doesn't sound quite right.
The pole needs attack skills to push foes back, if it was a passive effect it would be totally overpowered opposed to hammers(which are already underpowered compared to swords)
Like hammer attacks [skill=text]Hammer Bash[/skill] non elite knock back skills would have some kind negative effect so you can's spamm them.
================================================== =================
From the high energy you suggested I took you weren't planning on having them use adrenaline. I don't know, if they use adrenaline they would be a lot like paragons/warriors if they don't they would be a lot like dervishes...
They need something that justifies them with an impact on game play for everyone...
My constructive criticism is once again longer than the OP X.X
Stormlord Alex
All this talk about spears being not being throwing weapons, and GW's spears actually being javelins is near enough incorrect - spears (of all kinds) are both a thrown and melee weapon, depending on design, length and weight (you'd never try and throw a naginata, and stabbing someone with a pilum is silly when you ought to have pulled out your gladius); whereas javelins are a kind of spear designed solely for use as a missile weapon.
edit: to clarify, a 'spear' is simply a polearm weapon characterized by having a long shaft topped with a sharpened head, designed to pierce. Regardless of whether it's thrown or thrusted, it's still a spear.
edit: to clarify, a 'spear' is simply a polearm weapon characterized by having a long shaft topped with a sharpened head, designed to pierce. Regardless of whether it's thrown or thrusted, it's still a spear.
FIG TREE MAN
[QUOTE=Eldin]Weapon of a paragon, slow-hard-hitting damage of a dervish, same armor as a paragon.
hey you know its hard to think up new classes when everything is taken
magic, melee, range. three basic attack things
unless you get something cool like
THE BARBER-stolen from kerpall
the barber would be quite great
hair cutting mastery
hey you know its hard to think up new classes when everything is taken
magic, melee, range. three basic attack things
unless you get something cool like
THE BARBER-stolen from kerpall
the barber would be quite great
hair cutting mastery