From concept art to in-game-implementation

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Longasc
Longasc
Forge Runner
#1
I stumbled upon some concept art pics in various threads here and on other forums.

Some make me cry how things were implemented ingame, rather unspectacular in comparison to the original art.

Also many of the creatures were cut down to fit the existing skeletons. Maybe ANet needs some more 3d modelers/animators to keep up with the creativity of their fine artists?

It is so sad to see how much potential gets "lost in translation" to GW!



See this thread at conceptart.org:

http://www.conceptart.org/forums/sho...=108591&page=1

And some more examples of golems and destroyer/tannek weapons:



We got only the most generic model. It probably fit an existing 3d skeleton the most.



These destroyer weapons actually look good. The sword is a shame ingame, while the axe looks even a bit better. The Wand and Focus are much more fiery.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#2
The bow still looks like a bitter disappointment, just like its in-game counterpart.
distilledwill
distilledwill
Forge Runner
#3
All that concept art is so full of motion and emotion. It seems to be bursting with life and drama.

I think that is what is missing in game, I wish GW was a bit more gritty. Id like to have an attachment to characters and be interested in how their stories progress, most of the GW content feels a little too.. static.

I dunno how else to describe it. anyone else feel this?
Celestial_Kitsune
Celestial_Kitsune
Krytan Explorer
#4
Yup, many great things are lost in translation or changed by developer's "vision".

Lyssa



Melandru



Art by Kekai Kotaki
shru
shru
Wilds Pathfinder
#5
Quote:
Originally Posted by Celestial_Kitsune
These pictures are quite simply amazing. I'm not sure if they can't transfer art like this into the game due to time constraints, or actual limitations on the server, but the amount of potential here is just breath taking. I realy hope GW2 can bring to life the sort of edginess the concept artists capture so well
zwei2stein
zwei2stein
Grotto Attendant
#6
Quote:
Originally Posted by Celestial_Kitsune
Yup, many great things are lost in translation or changed by developer's "vision".

Lyssa



Melandru



Art by Kekai Kotaki
Oh my freaking god, they are beautiful.

Shame we we got alien-looking tree weirdo and robed weird statue instead
p
papryk
Jungle Guide
#7
wow the Chronomancer looks great
Jecht Scye
Jecht Scye
Wilds Pathfinder
#8
In my Art 101 class in my University we had to write a paper about artwork from a certain artise. I chose Kotaki's art because it was just so amazing what kind of different ideas he could display. I wish I had 10% of the creativity these Guildwars Concept artists have.
Pleikki
Pleikki
WTB q8 15^50 Weapons!
#9
YEah offhand and wand looks awesome there not so good ingame .
Skyy High
Skyy High
Furnace Stoker
#10
The golem pic in the OP is in the PCGamer article; I believe it's referenced in the section for GW2. So...maybe since we only got up to G.O.L.E.M 2.0 in GW:EN, in 200 years they'll be at version 10.0 or something, and we'll have all of those models. Maybe.
lyra_song
lyra_song
Hell's Protector
#11
I wish people would stop using concept art as a mean of bashing the game.

Going from concept to final is a complicated process.

A concept is exactly that A CONCEPT. its an idea. its a visualization.

Someone said, What if we did this, what would it look like?

All a concept does is provide INSPIRATION for the in game artists. It gives them the proper emotion, or adjective that they need to capture.

Until a drawing moves from concept to FINAL design, its completely disposable.

Many many many things change from a concept, wether its technical issues, time constraints, or simply clash of ideas, or trimming down ideas, or cleaning up ideas.

You do a revision, and then you send it for approval, then they send it back for more revisions.

Ultimately its the art director or lead designer who controls what the final look of everything should be. If one piece seems out of place, it will be changed or removed.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#12
Most concept art looks better than what we actually got.

It's odd how every company fails that way, 'cept for Blizzard with SC
Shadowmere
Shadowmere
Wilds Pathfinder
#13
The Golem concepts are amazing, while I can understand them only putting one ingame it would've been nice to have the the G.O.L.E.M. project Golems look a bit different from the mundane worker Golems we see everywhere in Oola's lab.

All the concept art for GW is amazing, anyone know if there's more books with it? I recently picked up Nightfall Collectors and am in love with the concept art book it came with.
Aba
Aba
Wilds Pathfinder
#14
Always been a huge fan of the concept art, simple amazing
even if the destroyer weapons are kinda fugly
enxa
enxa
Krytan Explorer
#15
Some stuff is just stunning in static 2d, but you have to realize its a completly different thing with 3d + animation.

Maybe 20 years from now computers could handle such detail. Today, it all just has to be trimmed down. Its sad, but thats how it is.
Fox Reeveheart
Fox Reeveheart
Jungle Guide
#16
Holy Cow The Chronomancer Is Beautiful O_o

Anet! Make One More Campaign Before Gw2!!! Do It Now! Even If Its Just That One Class >.> That Is Just Sickeningly Sweet!
eeks
eeks
Krytan Explorer
#17
That phallic-monster in Kakai's artwork always terrified me.

Anyhow, for what they failed to translate in-game with monster/character models, they did quite nicely in landscape design.
Bryant Again
Bryant Again
Hall Hero
#18
Concept art is always going to look better than an in-game render. Always!
Sha Noran
Sha Noran
Desert Nomad
#19
Quote:
Originally Posted by Bryant Again
Concept art is always going to look better than an in-game render. Always!
Exactly. This is not a uniquely Guild Wars issue, this is how it is in almost every game. That's all there is to say about it really. =/
Kakumei
Kakumei
Forge Runner
#20
Quote:
Originally Posted by Celestial_Kitsune
I can't help but notice how...old Lyssa looks in this picture. Her breasts are so saggy. :\

Regardless, yes, concept art is beautiful. It's a vastly difficult task to make models as beautiful as 2D art.