Some light RA fun build W/N Executioner
Yukito Kunisaki
Just ran this after being away from GW for so long. No need to rip it apart as this is RA we're talking about but I've gotten more win streaks with this build for 2 hours than any of my previous builds [this includes having no monk for all my RA teams]
Streak as in 4wins +, not 10 wins like you crazy leet pros. I do have a day job, night school, and several reports and projects to do, but for one who's just casually playing, it turned out quite good.
Someone accused me of being a wiki noob. Ah well, I think anyone who loses and then shouts 'noob' needs to re-evaluate their IQ as well as their vocabulary.
16 Axe Mastery
13 Tactics [omg]
3 Curses
(all bonus runes inclusive)
Disrupting Chop, Eviscerate {E}, Axe Rake, Swift Chop, Healing Signet, Flail, Rend Enchantments, Res Signet (can use Plague Touch for AB for more madness)
Methodology:
We're missing some 'staples' that makes things a little bit more challenging but I'll explain the rationale. NO SPRINT/RUSH, YOU NOOOB! Well, first off, I hate frenzy's drawback as much as the next person and a warrior does have a choice between a snare and a speed skill. (even moreso in RA since you're not guarunteed a condition removal monk). So, in favor of more damage, I've chosen Axe Rake to be part of my Spike. And since cripped foes move slower than a Flailing warrior, it's win win.
"BUT FLAIL TELEGRAPHS YOUR SPIKE AND THEY'LL JUST RUN AWAY". Yes that's true, it does. If you execute flail in mid swing, you can do Evis., Axe Rake before the foe might notice it. [they have to be targetting you to know what you're doing as far as a stance is concerned and have less than 3 seconds to start running, since wars aren't that big of a priority, I rarely run into that issue]
Cripple Covers Deep Wound. That's a little thing that means a lot to my style of play ^_^
"FLAIL IS BARELY 5 SECONDS" I spike, I don't do DPS. I only need a few seconds of IAS to do my thing. I can use flail on hard targets to build adrenaline then change targets. Nothing like hitting a warrior who thinks he's the bomb only to charge his caster teammate and rip him in two.
"NO EXECUTIONER'S STRIKE MEANS YOU SUCK". True, I do 21 less damage with Swift Chop than Executioner's strike, but I do 121 more damage with Swift Chop than an Exe. Strike that's blocked. It's one of 2 5e. skills on the bar and is useful blocked OR not blocked. A great skill for this purpose.
"REND SHOULD BE ON A CASTER YOU WANNABE NECRO!!". This is PvP RA. You're not guarunteed a teammate who'll rape the Prot monk randomly thrown on the bad guy's team. Rend doesn't need 12 in curses as well to be effective but I do like the damage reduction some curses lends. [prot monks are VERY heavy enchant users if you didn't get the memo] I've also found it rapes assassins who think they're invincible using Critical Defenses. Then they say I'm a weirdo who brings rend AFTER I rape them so hard they're dead in 2 seconds... The updated rend with 5e. 1s. casting time is HOT for demolishing defenses and your melee / phys attacking teammates will love you for it.
Total damage on 60 AL when spiked? 300+ assuming Evis. and another axe attack skill crits. Can this build kill a poorly prepared caster? You bet your ass. Can it destroy a well prepared caster, you can bet limbs on that too.
It does fall to the dreaded Anti-Warrior Conditions and hexes, but that's the tradeoff you're going to take.
Build Failsafes:
I was running it with Lion's Comfort but since it gimps my res sig when I need it most 110% of the time, I chucked it. Under heavy degen, running from the fight and then heal sigging has allowed my team to get Flawless victories. [when you have <40 hp and are being left alone while poisoned, bleeding, and diseased, heal sig = savior]
Swift Chop works in any scenario. Furious Axe doesn't give much help when blocked and allows you to change targets with extra adrenaline. Ok... spamming SC every four seconds on a blocker may not accomplish much, but it's what you got if they're stancing [stances don't last long thank goodness and your Deep Wound is very very dangerous stanced or not]
Rend should pretty much be used on anything with a yellow arrow. Monks are priority of course, followed by other casters, sins [who thrive on this usually, funny watching a sin either tele out or drop dead after being rended], Paragons, rangers, then mending warriors [lol]
Possible substitutes?
If you switch Axe Rake for Sprint/rush, you'll be losing out on a cover condition and a tiny bit of extra damage. I don't like that trade off with my play style. I'll take any tiny bit of damage for a spike over running faster. [again, assuming RA where condition removal isn't guarunteed] however, even with low strength, there's more than enough run time in there to ensure a swift death.
Healing Sig > all, don't switch it.
Plague Touch for Rend. VERY nifty for you wars who want to run 4 curses and rest to strength. I thought it was cool till they started getting knee deep in prot and regen enchants. Those sucked. But if you want to raise your own survivability [which isn't on my list of to do's] then PT should work for your style. I think Healing Sig is fine and even if you get DW'ed, your survivability is greater than any other class with a DW anyway.
Rigor Mortis. Whoa nelly. This allows you to ditch that piddly Swift Chop for the manly man (or womanly woman) skill, EXECUTIONER'S STRIKE. With this on your bar, unless you're hexed / conditioned, no enemy in this game can avoid your spike (barring hex removal), which is now stronger since you've brought Exe. muahaha! But why would I still bring Rend you ask? Enchants prove more of a threat to me than blocking since they can actually increase their damage output [bad for your team], decrease your damage output [bad for you], and lessen degen [bad for bleed, hexes] Rend has more advantages than Rigor mortis in my eyes and can run VERY well at 0 curses if you wish.
Your achilles heel will ultimately be hexes and conditions like any other warrior so you shouldn't attack when under Empathy, XX - of Failure hexes, etc. One fight had me pretty much shut down for 45 seconds. I chose the safer route, hid behind a wall and healing sigged my hp back from the hexes I was buried under.
What are your thoughts and if you're campaign exclusive [say, you ONLY have factions or only Prophesies], what would you sub in?
Streak as in 4wins +, not 10 wins like you crazy leet pros. I do have a day job, night school, and several reports and projects to do, but for one who's just casually playing, it turned out quite good.
Someone accused me of being a wiki noob. Ah well, I think anyone who loses and then shouts 'noob' needs to re-evaluate their IQ as well as their vocabulary.
16 Axe Mastery
13 Tactics [omg]
3 Curses
(all bonus runes inclusive)
Disrupting Chop, Eviscerate {E}, Axe Rake, Swift Chop, Healing Signet, Flail, Rend Enchantments, Res Signet (can use Plague Touch for AB for more madness)
Methodology:
We're missing some 'staples' that makes things a little bit more challenging but I'll explain the rationale. NO SPRINT/RUSH, YOU NOOOB! Well, first off, I hate frenzy's drawback as much as the next person and a warrior does have a choice between a snare and a speed skill. (even moreso in RA since you're not guarunteed a condition removal monk). So, in favor of more damage, I've chosen Axe Rake to be part of my Spike. And since cripped foes move slower than a Flailing warrior, it's win win.
"BUT FLAIL TELEGRAPHS YOUR SPIKE AND THEY'LL JUST RUN AWAY". Yes that's true, it does. If you execute flail in mid swing, you can do Evis., Axe Rake before the foe might notice it. [they have to be targetting you to know what you're doing as far as a stance is concerned and have less than 3 seconds to start running, since wars aren't that big of a priority, I rarely run into that issue]
Cripple Covers Deep Wound. That's a little thing that means a lot to my style of play ^_^
"FLAIL IS BARELY 5 SECONDS" I spike, I don't do DPS. I only need a few seconds of IAS to do my thing. I can use flail on hard targets to build adrenaline then change targets. Nothing like hitting a warrior who thinks he's the bomb only to charge his caster teammate and rip him in two.
"NO EXECUTIONER'S STRIKE MEANS YOU SUCK". True, I do 21 less damage with Swift Chop than Executioner's strike, but I do 121 more damage with Swift Chop than an Exe. Strike that's blocked. It's one of 2 5e. skills on the bar and is useful blocked OR not blocked. A great skill for this purpose.
"REND SHOULD BE ON A CASTER YOU WANNABE NECRO!!". This is PvP RA. You're not guarunteed a teammate who'll rape the Prot monk randomly thrown on the bad guy's team. Rend doesn't need 12 in curses as well to be effective but I do like the damage reduction some curses lends. [prot monks are VERY heavy enchant users if you didn't get the memo] I've also found it rapes assassins who think they're invincible using Critical Defenses. Then they say I'm a weirdo who brings rend AFTER I rape them so hard they're dead in 2 seconds... The updated rend with 5e. 1s. casting time is HOT for demolishing defenses and your melee / phys attacking teammates will love you for it.
Total damage on 60 AL when spiked? 300+ assuming Evis. and another axe attack skill crits. Can this build kill a poorly prepared caster? You bet your ass. Can it destroy a well prepared caster, you can bet limbs on that too.
It does fall to the dreaded Anti-Warrior Conditions and hexes, but that's the tradeoff you're going to take.
Build Failsafes:
I was running it with Lion's Comfort but since it gimps my res sig when I need it most 110% of the time, I chucked it. Under heavy degen, running from the fight and then heal sigging has allowed my team to get Flawless victories. [when you have <40 hp and are being left alone while poisoned, bleeding, and diseased, heal sig = savior]
Swift Chop works in any scenario. Furious Axe doesn't give much help when blocked and allows you to change targets with extra adrenaline. Ok... spamming SC every four seconds on a blocker may not accomplish much, but it's what you got if they're stancing [stances don't last long thank goodness and your Deep Wound is very very dangerous stanced or not]
Rend should pretty much be used on anything with a yellow arrow. Monks are priority of course, followed by other casters, sins [who thrive on this usually, funny watching a sin either tele out or drop dead after being rended], Paragons, rangers, then mending warriors [lol]
Possible substitutes?
If you switch Axe Rake for Sprint/rush, you'll be losing out on a cover condition and a tiny bit of extra damage. I don't like that trade off with my play style. I'll take any tiny bit of damage for a spike over running faster. [again, assuming RA where condition removal isn't guarunteed] however, even with low strength, there's more than enough run time in there to ensure a swift death.
Healing Sig > all, don't switch it.
Plague Touch for Rend. VERY nifty for you wars who want to run 4 curses and rest to strength. I thought it was cool till they started getting knee deep in prot and regen enchants. Those sucked. But if you want to raise your own survivability [which isn't on my list of to do's] then PT should work for your style. I think Healing Sig is fine and even if you get DW'ed, your survivability is greater than any other class with a DW anyway.
Rigor Mortis. Whoa nelly. This allows you to ditch that piddly Swift Chop for the manly man (or womanly woman) skill, EXECUTIONER'S STRIKE. With this on your bar, unless you're hexed / conditioned, no enemy in this game can avoid your spike (barring hex removal), which is now stronger since you've brought Exe. muahaha! But why would I still bring Rend you ask? Enchants prove more of a threat to me than blocking since they can actually increase their damage output [bad for your team], decrease your damage output [bad for you], and lessen degen [bad for bleed, hexes] Rend has more advantages than Rigor mortis in my eyes and can run VERY well at 0 curses if you wish.
Your achilles heel will ultimately be hexes and conditions like any other warrior so you shouldn't attack when under Empathy, XX - of Failure hexes, etc. One fight had me pretty much shut down for 45 seconds. I chose the safer route, hid behind a wall and healing sigged my hp back from the hexes I was buried under.
What are your thoughts and if you're campaign exclusive [say, you ONLY have factions or only Prophesies], what would you sub in?
Trvth Jvstice
Sounds great, [skill=text]rend enchantments[/skill] would be nice when playing in an area where you can't count on a team mate to bring an enchant removal. What do you think about [skill=text]strip enchantment[/skill]? I know it removes just one enchantment and cost 5 more energy, but it gives you a health return and has only a 10 second recast time.
Yichi
W/D with Rending touch > rend enchants, bulls strike if played properly would be better than axe rake, and you honestly need some form of speed boost to cancel out of flail, especially in PvP.
Alex the Great
10 win streaks arnt hard, and dont take long.
we set my best friends little brother up with a BA ranger and he got 8 wins lol
we set my best friends little brother up with a BA ranger and he got 8 wins lol
masta_yoda
u should scrap half this build
Savio
Quote:
Originally Posted by Yukito Kunisaki
Quote:
Blocking negates a spike you say? Well, work vs. a foe that you just Bull's Striked, Evis/exec and when the foe gets back up shock him (if ele) and we'll see what damage you can do with a 'blocked spike' then...
I only need a few seconds of IAS to do my thing.
Only using your IAS for spikes is the equivalent of cutting off one of your arms and saying "I can make do with just one."
Faer
Quote:
Originally Posted by Yukito Kunisaki
Can it destroy a well prepared caster, you can bet limbs on that too.
[skill]Blinding Surge[/skill]
Mesmer in Need
Axe rake and swift chop are bad. No strength is bad. No speed buff/cancel stance is bad. Shock axe is used alot because it has these and is.... good. You don't need any rend junk. As said before, run rending touch.
BlueSS
This is what happens if you dont bring a speed boost:
http://video.google.com/videoplay?do...19129518962774 Shaz
Quote:
Originally Posted by Yichi
W/D with Rending touch > rend enchants, bulls strike if played properly would be better than axe rake, and you honestly need some form of speed boost to cancel out of flail, especially in PvP.
^ Pretty much said it all here.
As for you keep saying spike, I personally don't see a spike with that bar. You won't pose much of a threat to any half decent monk/healer. Pvp4lyfe
id use {Plague Touch=text}{/skill} in that if ur gonna b /n even in RA
hehe sry if the skill doesnt com up as a popup just trying that thing out =) Pvp4lyfe
crap it didnt =( sum1 plz tell me how to do it
Marty Silverblade
Use {skill=text}Plague Touch{/skill} for [skill=text]Plague Touch[/skill].
Use {card}Plague Touch{/card} for [card]Plague Touch[/card]. Replace the {}{} with [][]. Also, double posting is bad, just edit your post. Keekles
Quote:
Originally Posted by BlueSS
This is what happens if you dont bring a speed boost:
http://video.google.com/videoplay?do...19129518962774 haha. That's why I always bring a speed boost... LightningHell
Regarding your obsession with Rend Enchantments and all other things Necro...
...I still don't get your addiction with training a protted target. Pvp4lyfe
kk lets try this again....
i always use [skill=text]Plague Touch[/skill] if im gonna go /n plz work.. YAY Draginvry
Quote:
Originally Posted by Faer
[skill]Blinding Surge[/skill]
He said a well prepared elementalist.
You are referring to an extremely prepared elementalist, so it doesn't count. blue.rellik
How is bringing BSurge meaning the ele is extremely well prepared?
Yukito Kunisaki
Actually, I disrupting Chopped the Blinding Surge attempts on me a few times...
Timing and some luck does become an issue. True, I don't have a monster spike with Exe. Strike, but on the training dummies on the Isle, I've done over half life using all the skills chained together vs. a 60 AL target. I've seen better, but there's far worse... Also, I think some of you are trying too hard in random arena. Or I'm lucky enough to fight a bunch of morons. In RA, no prot can defend against me and like I said, I don't have teammates in RA guarunteed to bring a defense killer. I lack a spike you say? Well, work vs. a foe that blocks you and we'll see what damage you can do with a blocked spike then... /shrug But it's the tradeoff's I'm stuck with. Do I go for absolute damage [which gets blocked too much since most people bring warrior blocking junk] or can I bring punishes for such? True, most work with speed buffs or else I'd probably run the cookie cutter: Eviscerate, Exe. Strike, Dis. Chop, Bull Strike, Flail, Rush, Plague Touch, Res Signet. In RA, it lacks self heal, it lacks, any sense of defense crush, and no, I like flail because it's my preference and since 90% of people out there are dumb, I'll exploit that. Frenzy is a big bullseye in organized pvp but this is disorganized pvp. OR, I could just post a build that people have seen 1000's of times before... This post may not be great [hell of course it's not], but the great builds have been seen and done to death... What more is there? And nobody answered my question. This is RA, what do you do if you lack the campaigns for the skills. And what's more, what do you do if you do bring the cookie cutter spike skills and everybody is blocking you? /shrug again* um, what would you bring assuming that none of your teammates are out to 'help you'. [aka nobody knows what anyone's bringing, this is random... dur] Teutonic Paladin
Swift Chop is not an answer to blocking. You lack the pressure and spike of standard warrior builds. You lack the snare of Bull's + Rush.
Quote:
And what's more, what do you do if you do bring the cookie cutter spike skills and everybody is blocking you?
What does this build do? It has Rend Enchantments, which is nice but inferior to Rending Touch, it has Swift Chop which Deep Wounds the enemy but without any ability to follow up, who cares? You can strip that Guardian/Spirit Bond/Whatever but without the ability to KD, they'll just put it right back up. When the "great builds" are so popular that they've been "seen and done to death" you post new better builds, or none at all. There's no reason to post bad builds just because you believe build choices are stale. If people want to just have fun, they'll have just as much fun with their own builds.
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ZenRgy
Quote:
Originally Posted by Draginvry
He said a well prepared elementalist.
You are referring to an extremely prepared elementalist, so it doesn't count. Blinding Surge counters 5 professions, not including other (terrible) builds like Spirit's Strength rits etc. So really, it's just being smart and playing a useful build, not being "extremely well prepared". To the OP: [skill]Guiding Hands[/skill] + [skill]Rending Touch[/skill] (Provided you're not so terrible as to use touch while guiding is on you) > Swift Chop and Rend Enchants. Rending Touch can be used more often and doesn't do damage if you remove prots. You could even drop the heal sig and bring [skill]Natural Healing[/skill] And just for the record, your build for the mostpart is a standard cookie cutter Evis War, you just swapped out the good skills for terrible ones. LightningHell
If you're worried about blocking in RA, I'd be more concerned over stance blocking (i.e. Natural Stride), as there's an actual higher possibility that you're going to be facing multiples of those. Against any other 'prot', you might as well switch targets, or if you're really keen on removing enchantments, well...as said above a few million times and more, Rending Touch > Rend Enchants.
I lack a spike you say? Well, work vs. a foe that blocks you and we'll see what damage you can do with a blocked spike then... /shrug
Also, the larger part of a playerbase sucking is not an excuse for bringing bad skills. Flail is bad in PvP. Try again. Quote: |
As said, I'd be more wary of the stance blocking than the enchantment blocking.
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Then the caster was bad and wasn't kiting or keeping you Blind, and therefore wasn't even prepared enough to play PvP.
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How is bringing BSurge meaning the ele is extremely well prepared?
It means the player has a clue, see. MB with Blinding Flash works too. Yukito Kunisaki
Ok it's fine... I said light fun. Some of you guys pounced on the build [and me personally] with little to contribute as far as substitutes go...
Ok then, time for a HEAVY RA fun build... blue.rellik
Quote:
Originally Posted by LightningHell
It means the player has a clue, see.
MB with Blinding Flash works too. So we're talking from the perspectives of idiots who bring 7 attack skills and mending? Makes sense kel77
O.o why did you post 3 threads with the same build, and almost the same content?
Monk Gsb
Quote:
Originally Posted by Yukito Kunisaki
True, I don't have a monster spike with Exe. Strike, but on the training dummies on the Isle, I've done over half life using all the skills chained together vs. a 60 AL target. I've seen better, but there's far worse...
I ALSO DO TEH BIGG DOMARGE RAWR !!!!11!!!one
Faer
Quote:
Originally Posted by Yukito Kunisaki
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Originally Posted by LightningHell
MB with Blinding Flash works too.
Yes.. Yes, it does. I like 14 Air Magic though, for epic LOrbs and such.
pewpewpewpew! <3 Div
Quote:
Originally Posted by Faer
[FONT="Book Antiqua"]Yes.. Yes, it does. I like 14 Air Magic though, for epic LOrbs and such.
pewpewpewpew! <3 I bet you can't wait for the lightning orb buff then |