Originally Posted by Carinae Dragonblood
Is this the one I'm thinking of? One of the mages by the second tower?
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Update Febuary 29, 2008
Sora267
Quote:
crazybanshee
Quote:
Originally Posted by Sora of the Divine
I'm pretty sure it is. Or at least, I'm hoping it is. I've had every single full-guild FoW run end two hours in, almost at the end, because of this. If it's fixed..YAAAAAY
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Just4Fun
Quote:
Originally Posted by Taurucis
Bug Fixes
* Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes, as well as the Heart of the Shiverpeaks dungeon. |
HawkofStorms
*thumbs up*
Part of me wonders how this is going to turn into a QQ fest that needs to be closed (like ever game update thread always does). There is nothing to be negatively spun here. *gasp* maybe it won't. Holy cow. *crosses fingers*
Part of me wonders how this is going to turn into a QQ fest that needs to be closed (like ever game update thread always does). There is nothing to be negatively spun here. *gasp* maybe it won't. Holy cow. *crosses fingers*
TheGuildWarsPenguin
No wai, a Fort Aspenwood change. Fail, Luxon buff ftl. At least the secret asploit is still hidden
Woutsie
I like it
blurmedia
I've been waiting for them to remove Ilsindur's regen since like forever
Bibblenorn
Quote:
Originally Posted by blurmedia
I've been waiting for them to remove Ilsindur's regen since like forever
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pigdestroyer
arrrghh this update screwed my gw, gg anet.
Diddy bow
Quote:
Originally Posted by pigdestroyer
arrrghh this update screwed my gw, gg anet.
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Looks good, espicaly the repot thing (funny trying to call it a bug when it was cleary intentional )
pigdestroyer
Quote:
Originally Posted by Diddy bow
Always one...
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Snow Bunny
WTB Skill Balance, LoD Buff
Offering $60 for purchasing GW2
Offering $60 for purchasing GW2
The Mountain
heh, they made the Destruction Depth update the DAY after I turn in 3 books at 15/16...
oh well, nice weekend anyway
oh well, nice weekend anyway
byteme!
Not only did they NOT nerf Ursan, they fixed the bug with Paragons and Ursan roar. Mwahahahhahahahahahaa............
Nyree
Still, nothing about Winter.
Cacheelma
What is it about Winter? It's bugged? How?
Giga_Gaia
So.. let me get this straight. They made it even harder for the Kurzicks to defend the base while changing something on the turtles that didn't really need a fix in the first place? I mean, who cares if the turtles won't target your spirits and pets? Their splash damage is more than enough to make up for that. Now the kurzicks are going to die more often?? EoE ftl.
Feel free to correct me if I missed something here, but it looks to me like the Luxons got buffed even though the Kurzicks could have desperately use one.
Feel free to correct me if I missed something here, but it looks to me like the Luxons got buffed even though the Kurzicks could have desperately use one.
Dronte
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Originally Posted by Snow Bunny
WTB Skill Balance, LoD Buff
Offering $60 for purchasing GW2 |
Brianna
Quote:
Originally Posted by Cacheelma
What is it about Winter? It's bugged? How?
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Cacheelma
Only in Hell's Precipice then I guess, as I could still use it in Rilohn Refuge and got my master out of it (or was that before it bugged?).
RhanoctJocosa
Quote:
Originally Posted by Dronte
Lolwut? To make it imba again? Its fine as it is now.
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i cant believe winter is still broken, hahaha. is it really that hard to change skills when you know whats wrong with them?
Pleikki
Yeah im Glad bout Fow and Fort aspengwood fixes
mazza558
Quote:
Originally Posted by Cacheelma
Only in Hell's Precipice then I guess, as I could still use it in Rilohn Refuge and got my master out of it (or was that before it bugged?).
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Cacheelma
Then it must be fairly recent.
Give Anet a few months and they'll admit the skill is bugged. I'd say we shouldn't have to wait more than a year before it gets fixed (I want to say "at least a year" but...).
Give Anet a few months and they'll admit the skill is bugged. I'd say we shouldn't have to wait more than a year before it gets fixed (I want to say "at least a year" but...).
Dronte
Quote:
Originally Posted by RhanoctJocosa
no it isnt. fail
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Now HB and WoH can compete with LoD easily
Cacheelma
I'm not gonna argue about how powerful LoD is. But I want to ask; for those who said Anet should buff LoD, WHY?
RhanoctJocosa
because it solves the issue of party healing in gvg
srsly epic fail
srsly epic fail
Cacheelma
Well I don't GvG so of course I don't know.
But still, are you telling me that Anet should buff LoD because it's not powerful enough now in GvG? (I'm not trying to say it's too powerful now or anything; but when you demand a buff to something, you want it to be more powerful, right?)
My point is, there're many not-so-powerful skills in GvG. Why do you want a buff to LoD specifically?
But still, are you telling me that Anet should buff LoD because it's not powerful enough now in GvG? (I'm not trying to say it's too powerful now or anything; but when you demand a buff to something, you want it to be more powerful, right?)
My point is, there're many not-so-powerful skills in GvG. Why do you want a buff to LoD specifically?
Nemesis of God
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe
Miscellaneous
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
these are only one i care about, especially last one ^^.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe
Miscellaneous
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
these are only one i care about, especially last one ^^.
makosi
Glad the FoW bug has been fixed. It was depressing randomly being thrown out because a retarded NPC died somewhere out of range.
Dronte
Quote:
Originally Posted by RhanoctJocosa
because it solves the issue of party healing in gvg
srsly epic fail |
Btw, it just got buffed, and its totally ok now. It was simply too powerful before its 2 sec casting time nerf, then with 2 sec casting time it was useless, and now its balanced.
Tyla
Quote:
Originally Posted by Dronte
Lol? It was the only used healing elite in the game, maybe that means something? (*cough* imba *cough*)
Now HB and WoH can compete with LoD easily |
Does that make WoH imba? Not in my books tbh.
LoD -> 7r pl0x.
Quote:
Originally Posted by Dronte
Yea for sure! GvG > everything!
Btw, it just got buffed, and its totally ok now. It was simply too powerful before its 2 sec casting time nerf, then with 2 sec casting time it was useless, and now its balanced. |
HB/HP outclasses it now by far.
If it's so balanced why isn't it used very very rarely?
Mr. G
I'm loving this update, the actual fixes arnt ground breaking
but it touches all sorts of areas of the game, and really gives me hope that certain areas havnt just been forgotton
but it touches all sorts of areas of the game, and really gives me hope that certain areas havnt just been forgotton
Snow Bunny
Quote:
Originally Posted by Dronte
Lolwut? To make it imba again? Its fine as it is now.
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LoD needs go back to it's old, good stats. It wasn't 'imba'.
Sure, they can fix bugs, but I'd prefer they fix skills
Hailey Anne
Quote:
Originally Posted by Giga_Gaia
So.. let me get this straight. They made it even harder for the Kurzicks to defend the base while changing something on the turtles that didn't really need a fix in the first place? I mean, who cares if the turtles won't target your spirits and pets? Their splash damage is more than enough to make up for that. Now the kurzicks are going to die more often?? EoE ftl.
Feel free to correct me if I missed something here, but it looks to me like the Luxons got buffed even though the Kurzicks could have desperately use one. |
In FA Kurzicks win 90% of the time. The Kurzicks really dont need a buff they just need to fix some glitches with the Luxon side ie 8 warrior spawns.
lutz
Glad to see they haven't fixed issues that are much more important:
Pious Assault
Enchanter's Conundrum
Pious Assault
Enchanter's Conundrum
God of Killing
Was LoD powerful in its original form? Yes. Was it broken? No. LoD provided a much needed party heal at the cost of an elite and the 80% mark not getting the healing. The point is without a strong skill like LoD you now see teams running w/ 3 monks in gvg be it a 3rd monk with a split team or a monk flagger. On top of that you see party heals on partygons, rit secondaries, even monk secondaries. If teams have to rely on 3 to 3 1/2 monks in competitive environments, doesn't that kind of show that monks are actually underpowered?
Taurucis
Actually, there's a giant glaring error in Kaanai Canyon I hoped they'd have fixed. It's basically "Kurzicks can leave the pen before the match starts" kind of thing.
Aleron
Looks like I'll have to play Factions again
Giga_Gaia
Quote:
Originally Posted by Hailey Anne
As much as I dont like the fact that they keep fixing things that affect the Kurzicks while helping the Luxons. It is the Luxons that need the help here.
In FA Kurzicks win 90% of the time. The Kurzicks really dont need a buff they just need to fix some glitches with the Luxon side ie 8 warrior spawns. |