Water build for AB

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

I recently decided to take a break from Ritualists and use an elementalist. I'm not that expirenced with this profession. I chose Water Magic, since the idea of snaring someone and spamming damage spells appealed to me. I use this build, I find it works rather well in AB.

Water Magic 12+1+3
Energy Storage: 12

I have all Survivor insignas, and three energy boosting runes.

Skillz:
[card]Water Attunement[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Shard Storm[/card]
[card]Mind Freeze[/card](Very cheap and fast, I love it)
[card]Ice Spear[/card]
[card]Vapor Blade[/card]
[card]Maelstrom[/card]

So, I snare someone to prevent them from endangering me or running away, then spam Vapor blade and Ice Spear on them. If they're a caster, I use Maelstrom.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

You have 2 spells causing exhaustion.

GG?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

well, playing a mb ele, I'll know who to target for free energy...

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Yichi
well, playing a mb ele, I'll know who to target for free energy... QFT.

<12chars>

Trax Reborn

Krytan Explorer

Join Date: Feb 2006

Michigan

wgk

W/

no arua of rest, no glyph of lesser energy= ftl water elem

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Replace:
[card]Mind Freeze[/card] with [card]Shatterstone[/card] (for high damage) or [card]Water Trident[/card] (for KD annoyance)
[card]Shard Storm[/card] with [card]Ice Spikes[/card] (AoE is generally more useful in AB)
[card]Ice Spear[/card] with [card]Mystic Regeneration[/card] (self-heals are gud)
[card]Vapor Blade[/card] with [wiki]Glowing Ice[/wiki] or [card]Glyph of Lesser Energy[/card] (e-mgmt is gud)

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

replace [card]Shard Storm[/card] with [card]Freezing Gust[/card]
and use the suggestions from the post above this one

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Use a major rune or a minor (anything but a superior), take off those energy boosting runes.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by ZenRgy
Use a major rune, take off those energy boosting runes. I have a major water rune, but why must I remove the energy runes?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by Cosmic Error
I have a major water rune, but why must I remove the energy runes? For each rank of Energy Storage, your maximum energy raises by 3.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

You need GoS to keep Armor of mist up all the time.
You need a better elite.
Ice spear is bad.
Vapor blade isn't much better unless you have enchantment removal.
Maelstrom is blah.
No GoLE.

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by ZenRgy
For each rank of Energy Storage, your maximum energy raises by 3. Yes, but what do I use the four empty rune slots for then?

Current skillset:

[card]Water Attunement[/card]
[card]Glyph of Lesser Energy[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Ice Spikes[/card]
[card]Freezing Gust[/card]
[card]Vapor Blade[/card]
[card]Shatterstone[/card]

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Runes of Vitae, sup vigor?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Cosmic Error
Yes, but what do I use the four empty rune slots for then?

Current skillset:

[card]Water Attunement[/card]
[card]Glyph of Lesser Energy[/card]
[card]Armor of Mist[/card]
[card]Deep Freeze[/card]
[card]Ice Spikes[/card]
[card]Freezing Gust[/card]
[card]Vapor Blade[/card]
[card]Shatterstone[/card] Swap in Mending touch for some condition removal.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Cosmic Error
Yes, but what do I use the four empty rune slots for then? i herd +life is gud

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

Quote:
Originally Posted by ZenRgy
Runes of Vitae, sup vigor? Okay, I'm using Vitae runes right now.

I don't have mending touch on my skill bar, so I can't swap it out for condition removal.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Cosmic Error
Okay, I'm using Vitae runes right now.

I don't have mending touch on my skill bar, so I can't swap it out for condition removal.
He said in. Swap it in if you want condition removal.

Your build looks good, but I prefer to run fire when I AB. SH lets you clean pretty much all shrines by yourself, and Flame Djinn's Haste provides a constant speed boost. It's not as good for killing players, but killing players isn't how you win in AB

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

if you can fit it in anywhere... blurred vision is always nice.

id take out the mind freeze for shatter or water trident as said in previous posts.
the maelstrom is real nice to have when capping caster shrines or on mobs of enemies in general.

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

Ice Spikes
Freezing Gust
Frozen Burst
Grasping Earth
Water Trident (e)
Armour of Mist
Water Attunement
Glyph of Lesser Energy

Water Magic - 12 + 1 + 1
Energy Storage - 10 + 1
Earth Magic - residue

played with:

Water Trident (e)
Shard Storm
Freezing Gust
Vapour Blade
Auspicious Incantation
Deep Freeze
Armour of Mist
Water Attunement

Water Magic - 12 + 1 + 1
Energy Storage - 10 + 1
Inspiration - residue

All Survivor insignias the usual guff.

Designed to be played with an AoB Derv spike + Death's Charge and WoH prot hybrid with Return. The monk doesn't have sprint so you can periodically teleport to one of the aforementioned sprinters when you start getting left behind. Awwww.

It is mostly designed for running from shrine to shrine and capping alters, deterring persuers by pounding them with slow hexes and then running away. Its pretty hilarious against anything melee and all persuers give up eventually. Usually sooner rather than later.

We have playing this a few times and alternating with Mind Freeze (e) on one of the water eles and we would chase around Grenz encountering this same warrior in primeval armor. We sort of harassed him a couple of times with Freezing Gust + Water Trident - it became regular enough that every time we saw him we would break off and hunt down our prey again. After a few deaths he just started to run away as soon as we came into radar range.

Played this in a mob too and even though mobbing probably isn't a good idea if you actually want to win in AB, its pretty hilarious fun with some extra firepower. Everybody runs. They all fail.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

water trident plus glyph of imolation is always good for some laughs

CKaz

Jungle Guide

Join Date: Feb 2005

for AB since it came up, I've been having a lot of fun with air
it's not a capping build but it's sure fun vs warrs, 'sins that think 'easy kill'
[pure capping you'd probably go with fire aoe bombs, even e/a PBAOE]

lately i've done e/d -
basically it's 3 dmg skills, blinding flash, then the enchants
ele attune (E), air attune, mystic regen (derv), storm djinns haste

can really do a nice job on cap assist as well as mixing it up in fights

I've done fire/air as well (fire dmg, air blind and KD as needed) but it's a little more difficult on energy, and obviously more split attrib/bar

but nothing wrong with some water fun there too
earth shouts more pve to me but could probably have fun there too

Back to topic and water, yeah have water attune, armor of mist is fine, and right think about e/d and adding mystic regen, damage skills to taste.

I'd say your fine with your elite on water dmg spell, but otherwise consider ele attune for your elite and 3 dmg spells with some spamability across 'em