What do you think about a second sin profession?

Usurp

Usurp

Frost Gate Guardian

Join Date: Feb 2008

The burbs of Atlanta

I have looked at the secondary profession info. in the wiki and the builds in campfire, but am still not sure what second to choose for my sin.

I am leaning toward A/R because I figure that, among other things, when I solo my pet can occupy enemies so I don't get clobbered.

What do you think? Links and advice are welcome.

Good fortune

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

A/R is alright, Apply Poison isn't bad, and Crit Barragers seem to work (this is all probably in far greater depth in the Sin Forum in Campfire).

However I don't believe having a pet will be useful to you, as, when a pet dies, it causes all your skills to be disabled (read: recharge) for a number of seconds. Also, I'm worried about what you mean by 'soloing'. There are number of (A/E, adimtadly) solo farming builds for the Assassin, but for general game play going out own your own (without Henchmen or Heroes) is a bad plan. Not to say that in Sunqua Vale you'd have a hard time with your pet, but that in the latter stages you'll see how hard it can be on your own.

Personally I'd go A/Mo for a hard-res, but A/R sounds like it would be interesting for you to play (Apply Poison being a good skill in some cases).

Hope this helps a bit.

Usurp

Usurp

Frost Gate Guardian

Join Date: Feb 2008

The burbs of Atlanta

Thanks for the suggestions. I am also considering A/Mo.

Wirt

Lion's Arch Merchant

Join Date: Nov 2007

Conscripts of Ascalon

W/

Also A/W could be good to for Wild Blow. Its a guranteed hit (except if you are blind), removes a stance, and is a critical hit which could give you E and renew a few enchantments that require a critical hit to renew. Also warrior has a few IAS stances that could make assassins friggin effective, especially in pvp.

Also keep in mind that having a pet will take up 2 skill slots if you want to be able to res the pet, and it seems assassins need lots of skill slots if you dont want to suffer long recharges and be an effective assassin. The typical combo is 3 attacks (on-hand, off-hand, then dual). There are some exceptions where you can start with an off-hand attack. So now thats 5 skill slots used on a simple combo. You dont have much room for other skills.

Personally I do have a black moa pet for my assassin, but more for gimicky stuff or if i ever go B/P into Tombs (havent done it yet with assassin)

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

A/rt splinter weapon + dual strike? Anyways, secondary profession isnt fixed, you can change anytime once you get to like the 4th mission.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

^referenced mission being Nahpui Quarter, taking you to Senji's Corner, where there is an NPC allowing you to change your secondary for a fee (about 500g).

Bohya

Bohya

Lion's Arch Merchant

Join Date: Jan 2008

Vabbi

Farming Crewuk [fcuk]

D/

Not to forgetto mention Temple of the Ages and The Chantry of Secrets.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Id stay away from the assassin profession entirely. Secondary or not.

Bohya

Bohya

Lion's Arch Merchant

Join Date: Jan 2008

Vabbi

Farming Crewuk [fcuk]

D/

Quote:
Originally Posted by Thorondor Port
Id stay away from the assassin profession entirely. Secondary or not. I HATE ASSASSINS!
What's wrong with sins? Just because people attempted to play them as tanks when they first came out and earned a bad reputation it doesn't mean that they are bad.
I can take casters out in a few seconds with a 5 skill attack chain.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by Bohya
I can take casters out in a few seconds with a 5 skill attack chain.
I like the Sin class, but I hate assassins in AB for this reason.

Mr Masacr

Ascalonian Squire

Join Date: Jan 2008

Guild Hall

The Final Generation [EviL]

W/Mo

Quote:
Originally Posted by Usurp
Thanks for the suggestions. I am also considering A/Mo.

I had an A/Mo. He was ownage, but I got bored and deleted him. He used Vigorous Spirit for constant heal. Also had Shadow Refuge.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

go A/Rt until you can get A/D. nightmare weapon and splinter weapon are great at low levels.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Yes I hate assassins.
Whoever these casters your taking out in 5 skills has a terrible monk.


Edit: I only hate them when I play them.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

A/w FTW! ........