Why the +15 health +10 health on chest/legs instead of +10 armor etc?

Zil

Zil

Frost Gate Guardian

Join Date: Oct 2007

Quote:
Originally Posted by Ismoke
my war has 630hp.. minor's ftw.. 625 is the way to go. Stonefist wins you matches.

Ismoke

Ismoke

Lion's Arch Merchant

Join Date: Jun 2006

Fullerton, Ca.

CDXX/THE420TH.COM

Mo/Me

Quote:
Originally Posted by Zil
625 is the way to go. Stonefist wins you matches.
I do plus the rune for blind and weakness on my stonefist gloves..

PhantomKitsune

PhantomKitsune

Ascalonian Squire

Join Date: Mar 2008

W/

I may be a Newb around here But I would Like to chip in, though Ranger was my first a War was my second. I knew the tradeoff when I did that, and eyeing the class as a whole you need to keep in mind, you need to be able to absorb damage, not mitigate the damage with a high health. After all if it was that easy we would all be using +health on everything, I myself only have + health to counter the Major/Superior Runes.
Second, hexes are only so bad if the caster is dead first, Warrior's are still meant to keep pressure and take as much standard damage as possible.

So In my opinion, your armor should match your play style, If you run a high energy build, get radiant, if your run with Stances, run Sentry's, If you know your going against elemental go setienal's. To me, I go knights because its flexible, its a 'Jack of All Trades' But it can get your through unknown enemy's but if you know what you're facing get the right gear for the job.

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

In general, I'd go armour in PvE, health in PvP.

Rabid Sheep

Pre-Searing Cadet

Join Date: Oct 2006

Amazon Basin

Quote:
Originally Posted by zling
if all of you are correct than why do monks and most other casters carry shields with +10 armor vs various types, mainly slashing and bludgeoning? monks are using these shields on top of hp bonuses from armor, not instead.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Rabid Sheep
monks are using these shields on top of hp bonuses from armor, not instead. Armour + Health = Win.

But I would choose Health over Armour if it was a choose 1 or the other decision.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

WArriors already have 80 armour which is more than enough unless your tanking (which you shouldnt be).

Phe Belladona

Phe Belladona

Krytan Explorer

Join Date: Jul 2006

StP

Me/

im curious when you hit on a warrior do you change to an elemental mod? if you do then where is your arguement for not using +20 vs elements armour?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Phe Belladona
im curious when you hit on a warrior do you change to an elemental mod? if you do then where is your arguement for not using +20 vs elements armour? Because elemental armour isn't the main damage in the game?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Ok, you're new around here so I'll explain a few things.

Quote:
Originally Posted by PhantomKitsune
If you run a high energy build, get radiant
An extra 8 energy isn't going to do much unless you need to burst it all out at once, which shouldn't happen unless you're using high energy spells, which shouldn't happen. If you have a build that uses low energy skills semi-frequently over the duration of the fight, swapping to a zealous weapon is a better option.

Quote: if your run with Stances, run Sentry's You'll always have an IAS (unless you're running a bad build or are running some scythe build that fakes an IAS), so there isn't really an 'if'.

Quote:
Warriors already have 96 armor. Why the hell would you want more? The point of a warrior in PvP and PvE (unless you're running tank n spank) is to deal damage and survive. More armor isn't really going to help you, more health is.

It's pointless to have 100+ armor.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Earth
Warriors already have 96 armor. Why the hell would you want more? The point of a warrior in PvP and PvE (unless you're running tank n spank) is to deal damage and survive. More armor isn't really going to help you, more health is.

It's pointless to have 100+ armor. Wait... what?!?!

The only time more armor isn't going to help you is when all damage is already reduced to zero.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Earth
Warriors already have 96 armor. Why the hell would you want more? The point of a warrior in PvP and PvE (unless you're running tank n spank) is to deal damage and survive. More armor isn't really going to help you, more health is.

It's pointless to have 100+ armor. Damage reduction due to armor is exponential. It doesn't matter how high your current armor is, adding a certain amount of armor bonus will always reduce your damage by a certain percent. I understand the whole PvP vs. PvE thing, but 40 health is just too little compared to 20 armor (keep in mind that 40 armor reduces your damage by half, so 20 armor will reduce a significant amount of damage). Also, as you were saying that warrior already have a lot of armor, but they also have a lot of health (in fact, any profession has), because there are so many ways that you can get health (shield handle, weapon suffix, vigor rune), but not as many ways that you can get as much armor as +20 vs. elemental.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

why tank ur armor up...maxed armor is good enuf, warriors are made for damage, we got terratanks for a reason

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

That's absurd, having extra armor (without using tank skills) cannot be compared to "Tanking." "Warriors are made for damage." Absolutely and with the extra armor, you can deliver that damage longer and with less heals.

The +armor vs +health discussion has been argued for years. Someone dig up that old thread where someone actually did the math and proved + armor is better.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by masta_yoda
why tank ur armor up...maxed armor is good enuf, warriors are made for damage, we got terratanks for a reason Yes warriors aren't supposed to be tanks, which means that they don't try to "tank." But without high AL frontline characters, a party will die quickly. So in a way, warriors sort of "tank", but they "tank" as a secondary objective after doing damage. Though if they don't "tank" at all (unlikely since they are in the frontline), the party will die quickly. But that's not the point here, because you can also say that by having more health, you are trying to "tank." All I'm saying is that +20 AL vs. ele dmg is GENERALLY a lot more useful than having +40 health.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by Trvth Jvstice
The +armor vs +health discussion has been argued for years. Someone dig up that old thread where someone actually did the math and proved + armor is better.
To me, I go knights because its flexible, its a 'Jack of All Trades' But it can get your through unknown enemy's but if you know what you're facing get the right gear for the job. You have 116AL vs physical and 80 AL vs elemental. Why are you further protecting against physical damage? Also, you could just run sentrys/brawlers and get a +10 to both.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I still use Radiants on my Elite Gladiators and haven't changed my Knights although I do miss armour mixing.

The reason for running a Radiants is if you do lots of running for the extra energy.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

survivor + radiant for me, but +armor is fine in PvE

PhantomKitsune

PhantomKitsune

Ascalonian Squire

Join Date: Mar 2008

W/

Well to be honest I got my armor way back before insignia's, Not to mention I didn't do too much PvP, and still don't, because time constraints. I'm still working on getting another set but we all can't get all the mats/money we need for that .

As for stances some people might carry the removal around [Wild Blow, Wild Strike, Wild Throw] Anyway, yes IAS is a must but don't make it a crutch, you never know when someone will think of a way to shut it down

But yeah I know I need to fix up my old armor

tipiak

tipiak

Wilds Pathfinder

Join Date: Nov 2006

Hellsace

F*ck Yeah Ion Cannons [dBal]

W/

I currently have a radiant (energy), a survivor (health) and a sentinel (+20 armor vs elemental R13 strength) armors. I'm thinking about changing the survivor for a sentry complete set. As I do HM PvE, I'm already using a switch minor helmet more often than before. I think that +10 armor is better than +40 health versus HM high lv cheating mobs. Will try it out.

Phe Belladona

Phe Belladona

Krytan Explorer

Join Date: Jul 2006

StP

Me/

Quote:
Originally Posted by blue.rellik
Because elemental armour isn't the main damage in the game? you didnt get the context of pvp i guess

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by PhantomKitsune
As for stances some people might carry the removal around [Wild Blow, Wild Strike, Wild Throw] Anyway, yes IAS is a must but don't make it a crutch, you never know when someone will think of a way to shut it down If your opponent is trying to remove your IAS, you instantly win the game.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Phe Belladona
you didnt get the context of pvp i guess Oh really? Since when did warriors run +20 armour in PvP anyway?

And when I say PvP, I mean non-RA/AB and HB maps.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by itsvictor
Because I heard more health is better.

Seriously, the damage that can be dealt from so many different sources will rip you apart if you don't have high enough health. That armor boost won't save you that often. It's not as conditional as Biostem said. Elemental is not that conditional! Survivor's gives you very little health. Generally speaking, +20 vs. elemental is the best hands down if you have enough strength (fact not opinion).

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Didn't read all of this thread but, + armor is better than + health. Think, after a few hits, your extra health has been removed, consider it nonexistent. You continue the fight and your health is down by 1/3. Is the extra health helping you now? NO - Is the extra armor helping you now? YES

Excluding extremes, extra armor will always be better than extra health.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Sir Tidus
Elemental is not that conditional! Survivor's gives you very little health. Generally speaking, +20 vs. elemental is the best hands down if you have enough strength (fact not opinion). I want your evidence

narud

Frost Gate Guardian

Join Date: Apr 2006

W/

I think it depends on the mobs youre facing. When fighting spike dmg mobs +armor will reduce the dmg by more then the +health can give you. When against low dmg mobs, armor isnt gonna take off many points, and so +health will be better.

So basically, HM=armor, NM=health.

I prefer running radiant legs and chest since they give you most energy. Then 2 dreadnoughts and 1 knight. Most dmg is elemental on average i think, and warrior armor already gives major bonuses to physical.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

If your lost a fight because of 20 armour then it was just because of dumb luck.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by blue.rellik
If your lost a fight because of 20 armour then it was just because of dumb luck. If your lost a fight because of 40 health then it was just because of dumb luck.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by blue.rellik
I want your evidence What evidence?! +20 armor vs. ele damage or +40 health on a warrior! What's the dispute?!

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Extra health gives you some advantage when fighting mobs that use armor ignoreing dmg or hexes.

In PvE, where you always know what your foe is using against you then the extra armor is best when facing foes you can prepare for.

Sentinal armor + shield with armor +10vs X(read wiki for what X should be on any map/mission/dungeon).

In PvP chance are your going to face mostly armor ignoring dmg or hexes so the extra Health Insignia's are best.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by Sir Tidus
What evidence?! +20 armor vs. ele damage or +40 health on a warrior! What's the dispute?!
No one is seriously arguing that +35hp is better than +10 or +20 armor in PvE, because it isn't, and everyone knows that it isn't.
But that fact is ultimately pointless, because +10 or +20 armor insignias do not exist in Guild Wars.

What people ARE seriously arguing is that +35hp may be better than conditional +10 or +20 armor in PvE, because those conditions are not always met. And then there's degen and armor ignoring damage to consider as well.

Ultimately, the best solution is to have multiple sets. Then you can switch to a Sentinel set when in an area that's heavy on elemental damage, and then switch to a Survivor set when in an area that's heavy on degen.
But if you can only afford a single set, then I'm afraid I fall into the Survivor camp, because the HP buffer will help you against every single type of damage in the entire game, no strings attached.

EDIT: I say +35hp instead of +40hp because you should be using Stonefist in the gloves or boots.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Sir Tidus
If your lost a fight because of 40 health then it was just because of dumb luck.
True because it's harder to kill someone with more life than someone with less life and more armour against one particular type of damage

Quote: Originally Posted by Sir Tidus
What evidence?! +20 armor vs. ele damage or +40 health on a warrior! What's the dispute?! Please stop posting in here. Tell me, how is +20 elemental armour on a character with the second highest base out of all professions needed? Please explain to me why it's better than a UNCONDITIONAL +health bonus? What do you do when you fight something that isn't use elemental damage? Or what if you strength falls below 13?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by Grammar
But if you can only afford a single set, then I'm afraid I fall into the Survivor camp, because the HP buffer will help you against every single type of damage in the entire game, no strings attached. True, but survivor's gives you so little benefit that the sentinel's big benefit is able to overcome that benefit in terms of average benefit.

If you don't understand me, then let us think about it this way:
Would you rather get $10 on every Monday or $1 on everyday of the week?

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by blue.rellik
True because it's harder to kill someone with more life than someone with less life and more armour against one particular type of damage
Not true at all.

Quote: Originally Posted by blue.rellik
Please stop posting in here. Tell me, how is +20 elemental armour on a character with the second highest base out of all professions needed? Please explain to me why it's better than a UNCONDITIONAL +health bonus? What do you do when you fight something that isn't use elemental damage? Or what if you strength falls below 13? You endure it. The benefit you get from facing elemental damage averages out the benefit that you won't get when not facing elemental damage. This average is greater than the benefit you get from +health. Also, keep in mind that elemental damage is quite common.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Pfft armor or health? I say SAVE YOURSELVES !

That and PROTECTION (omgwtfbbq) spells...

I just run health runes cause it makes me feel all farm and fuzzy inside to see 600 health >_> Otherwise things are going to burn

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Sir Tidus
Not true at all.
Your opinion. You haven't presented any facts yet

Quote:
You endure it. The benefit you get from facing elemental damage averages out the benefit that you won't get when not facing elemental damage. This average is greater than the benefit you get from +health. Also, keep in mind that elemental damage is quite common. The only elemental damage that is dangerous anyone are spikers (like HM inferno imps with rodgorts, SF eles, earthquakers etc etc), there are not any sources or elemental DPS in PvE. Because of the spike nature of the damage found, +20 armour is very insignificant against a lvl 28 HM boss pumping out Searing Flames, then again so is 35/40 health. The difference is that 35/40 health is useful everywhere.

Of course, now we're both just theorycrafting. We can't exactly get any raw numbers backing each other up aside from logic and theory.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

totaly pointless flame fest, its not even fun to read. can a mod close this pls ?

Arch the

Academy Page

Join Date: Jul 2006

Canada

Quote:
Originally Posted by JonnieBoi05
if you're reffering to me, then you'd be gravely mistaken by thinking my level of skill play is low and "idiotic". *ahem* ...i 'spose having "god walking amongst mere mortals (6)" on my primary, my warrior, is me being a noob and not knowing how to play one. Some people with that title are nowadays since it can be bought mostly...
you can pay people to pretty much do anything.
-Vanquish areas
-Prot and Guardian titles
-Cap skills
-Analyze Maps
-Buy stuff ie)sweets, ale
-Pay for FFF runs
-Farm NM and Hm books