Why the +15 health +10 health on chest/legs instead of +10 armor etc?
Zil
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Originally Posted by Ismoke
my war has 630hp.. minor's ftw..
625 is the way to go. Stonefist wins you matches.
Ismoke
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Originally Posted by Zil
625 is the way to go. Stonefist wins you matches.
I do plus the rune for blind and weakness on my stonefist gloves..
I do plus the rune for blind and weakness on my stonefist gloves..
PhantomKitsune
I may be a Newb around here But I would Like to chip in, though Ranger was my first a War was my second. I knew the tradeoff when I did that, and eyeing the class as a whole you need to keep in mind, you need to be able to absorb damage, not mitigate the damage with a high health. After all if it was that easy we would all be using +health on everything, I myself only have + health to counter the Major/Superior Runes.
Second, hexes are only so bad if the caster is dead first, Warrior's are still meant to keep pressure and take as much standard damage as possible.
So In my opinion, your armor should match your play style, If you run a high energy build, get radiant, if your run with Stances, run Sentry's, If you know your going against elemental go setienal's. To me, I go knights because its flexible, its a 'Jack of All Trades' But it can get your through unknown enemy's but if you know what you're facing get the right gear for the job.
Second, hexes are only so bad if the caster is dead first, Warrior's are still meant to keep pressure and take as much standard damage as possible.
So In my opinion, your armor should match your play style, If you run a high energy build, get radiant, if your run with Stances, run Sentry's, If you know your going against elemental go setienal's. To me, I go knights because its flexible, its a 'Jack of All Trades' But it can get your through unknown enemy's but if you know what you're facing get the right gear for the job.
Nyktos
In general, I'd go armour in PvE, health in PvP.
Rabid Sheep
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Originally Posted by zling
if all of you are correct than why do monks and most other casters carry shields with +10 armor vs various types, mainly slashing and bludgeoning?
monks are using these shields on top of hp bonuses from armor, not instead.
Tyla
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Originally Posted by Rabid Sheep
monks are using these shields on top of hp bonuses from armor, not instead.
Armour + Health = Win.
But I would choose Health over Armour if it was a choose 1 or the other decision.
But I would choose Health over Armour if it was a choose 1 or the other decision.
Lykan
WArriors already have 80 armour which is more than enough unless your tanking (which you shouldnt be).
Phe Belladona
im curious when you hit on a warrior do you change to an elemental mod? if you do then where is your arguement for not using +20 vs elements armour?
blue.rellik
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Originally Posted by Phe Belladona
im curious when you hit on a warrior do you change to an elemental mod? if you do then where is your arguement for not using +20 vs elements armour?
Because elemental armour isn't the main damage in the game?
Marty Silverblade
Ok, you're new around here so I'll explain a few things.
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Originally Posted by PhantomKitsune
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No one is seriously arguing that +35hp is better than +10 or +20 armor in PvE, because it isn't, and everyone knows that it isn't.
To me, I go knights because its flexible, its a 'Jack of All Trades' But it can get your through unknown enemy's but if you know what you're facing get the right gear for the job.
You have 116AL vs physical and 80 AL vs elemental. Why are you further protecting against physical damage? Also, you could just run sentrys/brawlers and get a +10 to both.
Age
I still use Radiants on my Elite Gladiators and haven't changed my Knights although I do miss armour mixing.
The reason for running a Radiants is if you do lots of running for the extra energy. Pyro maniac
survivor + radiant for me, but +armor is fine in PvE
PhantomKitsune
Well to be honest I got my armor way back before insignia's, Not to mention I didn't do too much PvP, and still don't, because time constraints. I'm still working on getting another set but we all can't get all the mats/money we need for that .
As for stances some people might carry the removal around [Wild Blow, Wild Strike, Wild Throw] Anyway, yes IAS is a must but don't make it a crutch, you never know when someone will think of a way to shut it down But yeah I know I need to fix up my old armor tipiak
I currently have a radiant (energy), a survivor (health) and a sentinel (+20 armor vs elemental R13 strength) armors. I'm thinking about changing the survivor for a sentry complete set. As I do HM PvE, I'm already using a switch minor helmet more often than before. I think that +10 armor is better than +40 health versus HM high lv cheating mobs. Will try it out.
Phe Belladona
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Originally Posted by blue.rellik
Because elemental armour isn't the main damage in the game?
you didnt get the context of pvp i guess
Savio
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Originally Posted by PhantomKitsune
As for stances some people might carry the removal around [Wild Blow, Wild Strike, Wild Throw] Anyway, yes IAS is a must but don't make it a crutch, you never know when someone will think of a way to shut it down
If your opponent is trying to remove your IAS, you instantly win the game.
blue.rellik
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Originally Posted by Phe Belladona
you didnt get the context of pvp i guess
Oh really? Since when did warriors run +20 armour in PvP anyway?
And when I say PvP, I mean non-RA/AB and HB maps. Sir Tidus
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Originally Posted by itsvictor
Because I heard more health is better.
Seriously, the damage that can be dealt from so many different sources will rip you apart if you don't have high enough health. That armor boost won't save you that often. It's not as conditional as Biostem said. Elemental is not that conditional! Survivor's gives you very little health. Generally speaking, +20 vs. elemental is the best hands down if you have enough strength (fact not opinion). Trvth Jvstice
Didn't read all of this thread but, + armor is better than + health. Think, after a few hits, your extra health has been removed, consider it nonexistent. You continue the fight and your health is down by 1/3. Is the extra health helping you now? NO - Is the extra armor helping you now? YES
Excluding extremes, extra armor will always be better than extra health. blue.rellik
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Originally Posted by Sir Tidus
Elemental is not that conditional! Survivor's gives you very little health. Generally speaking, +20 vs. elemental is the best hands down if you have enough strength (fact not opinion).
I want your evidence
narud
I think it depends on the mobs youre facing. When fighting spike dmg mobs +armor will reduce the dmg by more then the +health can give you. When against low dmg mobs, armor isnt gonna take off many points, and so +health will be better.
So basically, HM=armor, NM=health. I prefer running radiant legs and chest since they give you most energy. Then 2 dreadnoughts and 1 knight. Most dmg is elemental on average i think, and warrior armor already gives major bonuses to physical. blue.rellik
If your lost a fight because of 20 armour then it was just because of dumb luck.
Sir Tidus
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Originally Posted by blue.rellik
If your lost a fight because of 20 armour then it was just because of dumb luck.
If your lost a fight because of 40 health then it was just because of dumb luck.
Sir Tidus
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Originally Posted by blue.rellik
I want your evidence
What evidence?! +20 armor vs. ele damage or +40 health on a warrior! What's the dispute?!
Crom The Pale
Extra health gives you some advantage when fighting mobs that use armor ignoreing dmg or hexes.
In PvE, where you always know what your foe is using against you then the extra armor is best when facing foes you can prepare for. Sentinal armor + shield with armor +10vs X(read wiki for what X should be on any map/mission/dungeon). In PvP chance are your going to face mostly armor ignoring dmg or hexes so the extra Health Insignia's are best. Earth
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Originally Posted by Sir Tidus
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But that fact is ultimately pointless, because +10 or +20 armor insignias do not exist in Guild Wars.
What people ARE seriously arguing is that +35hp may be better than conditional +10 or +20 armor in PvE, because those conditions are not always met. And then there's degen and armor ignoring damage to consider as well.
Ultimately, the best solution is to have multiple sets. Then you can switch to a Sentinel set when in an area that's heavy on elemental damage, and then switch to a Survivor set when in an area that's heavy on degen.
But if you can only afford a single set, then I'm afraid I fall into the Survivor camp, because the HP buffer will help you against every single type of damage in the entire game, no strings attached.
EDIT: I say +35hp instead of +40hp because you should be using Stonefist in the gloves or boots.
blue.rellik
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Originally Posted by Sir Tidus
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What evidence?! +20 armor vs. ele damage or +40 health on a warrior! What's the dispute?!
Please stop posting in here. Tell me, how is +20 elemental armour on a character with the second highest base out of all professions needed? Please explain to me why it's better than a UNCONDITIONAL +health bonus? What do you do when you fight something that isn't use elemental damage? Or what if you strength falls below 13?
Sir Tidus
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Originally Posted by Grammar
But if you can only afford a single set, then I'm afraid I fall into the Survivor camp, because the HP buffer will help you against every single type of damage in the entire game, no strings attached.
True, but survivor's gives you so little benefit that the sentinel's big benefit is able to overcome that benefit in terms of average benefit.
If you don't understand me, then let us think about it this way:
Would you rather get $10 on every Monday or $1 on everyday of the week?
If you don't understand me, then let us think about it this way:
Would you rather get $10 on every Monday or $1 on everyday of the week?
Sir Tidus
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Originally Posted by blue.rellik
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Please stop posting in here. Tell me, how is +20 elemental armour on a character with the second highest base out of all professions needed? Please explain to me why it's better than a UNCONDITIONAL +health bonus? What do you do when you fight something that isn't use elemental damage? Or what if you strength falls below 13?
You endure it. The benefit you get from facing elemental damage averages out the benefit that you won't get when not facing elemental damage. This average is greater than the benefit you get from +health. Also, keep in mind that elemental damage is quite common.
itsvictor
Pfft armor or health? I say SAVE YOURSELVES !
That and PROTECTION (omgwtfbbq) spells...
I just run health runes cause it makes me feel all farm and fuzzy inside to see 600 health >_> Otherwise things are going to burn
That and PROTECTION (omgwtfbbq) spells...
I just run health runes cause it makes me feel all farm and fuzzy inside to see 600 health >_> Otherwise things are going to burn
blue.rellik
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Originally Posted by Sir Tidus
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You endure it. The benefit you get from facing elemental damage averages out the benefit that you won't get when not facing elemental damage. This average is greater than the benefit you get from +health. Also, keep in mind that elemental damage is quite common.
The only elemental damage that is dangerous anyone are spikers (like HM inferno imps with rodgorts, SF eles, earthquakers etc etc), there are not any sources or elemental DPS in PvE. Because of the spike nature of the damage found, +20 armour is very insignificant against a lvl 28 HM boss pumping out Searing Flames, then again so is 35/40 health. The difference is that 35/40 health is useful everywhere. Of course, now we're both just theorycrafting. We can't exactly get any raw numbers backing each other up aside from logic and theory. Monk Gsb
totaly pointless flame fest, its not even fun to read. can a mod close this pls ?
Arch the
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Originally Posted by JonnieBoi05
if you're reffering to me, then you'd be gravely mistaken by thinking my level of skill play is low and "idiotic". *ahem* ...i 'spose having "god walking amongst mere mortals (6)" on my primary, my warrior, is me being a noob and not knowing how to play one.
Some people with that title are nowadays since it can be bought mostly...
you can pay people to pretty much do anything. -Vanquish areas -Prot and Guardian titles -Cap skills -Analyze Maps -Buy stuff ie)sweets, ale -Pay for FFF runs -Farm NM and Hm books |