Jumping The Shark

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

Who cares I still play!

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Quote:
Originally Posted by Darkobra
Prophecies was good. Then it was all downhill from there.
Ill agree. I still dislike factions. Nightfall is alright, Eye of the North is ...alright.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

As of yet I would say they still have the boat in idle and the sharks in the pen but the skier is still on the docks.

When/if they decide to add another BMP/new skills then we will have a chance to see if they have chummed the waters.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I hardly see it as an "if" question. Of course it has.

Though some disagree on When.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Once the GWWC were no more. Celestial Tourney almost captured the former glory... but never did.

A moment of silence in remembrance of the GWWC...

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I logged into GW, got on my warrior looked at my quest list and logged off. I think its finally time I kick the bucket, heres to lurching until the first screenshots of GW2!

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Eldin
Aside from heroes killing PuGs,
And nothing of value was lost.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Hyper Cutter
And nothing of value was lost.
I vote this as Quote of the Year.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

I second that nomination

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I third it!
lol +1

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

shark lept when they announced gw2, and we also learned the forth campaign was cancelled and we got an expansion instead, and it was the final one for gw1. i guess it was more like a death knell, our neverending game was given a sellbydate.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by CHannum
If this is mediocre rubbish then I wish 95% of the games I've played over the past two-plus decades were more mediocre and more rubbish

I think most people are just too dense to move on after they've effectively seen and done it all. Their own refusal to admit they've gotten all they're going to get out of the game leads them to delude themselves into thinking that the game would still be great if not for X. It's not X, it's not even Y, you've just gotten all the entertainment that there is within the core game mechanics for you. At the point you're complaining about how bad a game you've put hundreds or thousands of hours into is/has become, you've lost perspective.

The bonuses from the titles are absolutely no different than levelling effects in other games. Ironically, even though I find the system fairly brilliant since they allow you to target what you want to improve, it misses the mark with two of the major camps of players out there. One camp can't figure out that these title related skills and bonuses are post 20 levelling and bash GW for it's "stupid" low level cap. The other camp wants the "glory days" where there really was a L20 cap and it was just your skill, only they can't realise that 3+ years after the game launched it would be as dead as three out of four of my grandparents. Without the power creep of the expansions and modifications to the core game rules the average player would have little incentive to play for more than a couple of months and the only people still around would be the PvP'ers and the same couple of thousand hard core players who thought GW peaked with pre-Factions Prophecies.

If you want to sell expansions, you've got to give players a reason to want to spend money. In the "perfectly balanced" game universe so many vocal board denizens imagine, there would have been no incentive to continually buy new expansions nor keep playing. If people think the player base and economy is bad now, imagine playing in a game world where the average player only invested a month or two into each edition because there was nothing to keep them interested.

I see no evidence that the series jumped the shark. That it's been a work in progress where the game developers continually played around with different game mechanics is obvious, and some work better than others, but the key point is that they work.
QFT

This is absolutely how I see it. Wake up players. If you have squeezed every last drop of juice out of the orange, toss the dessicated husk into the trash and find a new piece of fruit.

Malice Black

Site Legend

Join Date: Oct 2005

I'm having fun again, and that is all I care about.

Not having fun? play Ursanway with the other scrubs. Everyone loves easy mode PvE right?

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by CHannum
If this is mediocre rubbish then I wish 95% of the games I've played over the past two-plus decades were more mediocre and more rubbish

I think most people are just too dense to move on after they've effectively seen and done it all. Their own refusal to admit they've gotten all they're going to get out of the game leads them to delude themselves into thinking that the game would still be great if not for X. It's not X, it's not even Y, you've just gotten all the entertainment that there is within the core game mechanics for you. At the point you're complaining about how bad a game you've put hundreds or thousands of hours into is/has become, you've lost perspective.

The bonuses from the titles are absolutely no different than levelling effects in other games. Ironically, even though I find the system fairly brilliant since they allow you to target what you want to improve, it misses the mark with two of the major camps of players out there. One camp can't figure out that these title related skills and bonuses are post 20 levelling and bash GW for it's "stupid" low level cap. The other camp wants the "glory days" where there really was a L20 cap and it was just your skill, only they can't realise that 3+ years after the game launched it would be as dead as three out of four of my grandparents. Without the power creep of the expansions and modifications to the core game rules the average player would have little incentive to play for more than a couple of months and the only people still around would be the PvP'ers and the same couple of thousand hard core players who thought GW peaked with pre-Factions Prophecies.

If you want to sell expansions, you've got to give players a reason to want to spend money. In the "perfectly balanced" game universe so many vocal board denizens imagine, there would have been no incentive to continually buy new expansions nor keep playing. If people think the player base and economy is bad now, imagine playing in a game world where the average player only invested a month or two into each edition because there was nothing to keep them interested.

I see no evidence that the series jumped the shark. That it's been a work in progress where the game developers continually played around with different game mechanics is obvious, and some work better than others, but the key point is that they work.
Pretty much sums up how I feel. I have not done 'everything" in the game, nor will I ever do so. Yet i continue to log in and play. Not to max titles or get the uber leet skinned item or to get as much wealth as possible. I just play. The game is still fun for me and has definitely NOT jumped the shark.

These gloom and doom threads wear me out. Please, if you hate GW so much just stop already. Go play something else.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Since the Last update. Always since the last update.

People will come back to see 'waht's new' if another update is good enough. Without 'new stuff' updates, any game goes downhill.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

I'll poach a Malice quote from a similar thread not long ago:

"People confuse nostalgia with quality"

And if it's taken 5 pages to point that out, as per usual you're all too busy listening to yourselves talk.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Cosm01
Went downhill when Nightfall was released
Its true, Nightfall had a good story and all but it was the campaign that introduced the first grind titles (meaning titles that affect gameplay). Then they added some in GW:EN and created a game destroying skill called Ursan Blessing linked to a title. GW has Jumped the Shark!

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

the second Factions came out GW jumped the shark, and im not saying GW post-factions is bad, but at the point where it was only propechies was the best EVER!!

themesmeroftime

Academy Page

Join Date: Dec 2005

near philly

The Order of Sithis

Rt/

I've had so many good times with the game, but it has jumped the shark, leapt the dolphin, pranced the mahi mahi, and hurdled over the whale.

For me atleast: about when Nightfall was released...

One of these days, I'm going to write a goodbye to GW thanks thingy...

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by StormDragonZ
So I ask you all: Has Guild Wars jumped the shark?
Nightfall release.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by SerenitySilverstar
I'll poach a Malice quote from a similar thread not long ago:

"People confuse nostalgia with quality"

And if it's taken 5 pages to point that out, as per usual you're all too busy listening to yourselves talk.
I'm speaking for myself here, but the only reason I prefer the pre-NF days is, even though there may be a higher quality of stuff now and more content, the gameplay-affecting grind titles are game-breaking for me.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Titles are a choice, not a pre-requisite to enjoy or be good at the game.

But that's a broken-record discussion. No one listens anyway, because they'd rather moan that their choices have been taken away.

Seriously, it's all in your head.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I think the term Jumping the Shark has reached it's peak and is now heading down the gurgler.

fRag_Doll

fRag_Doll

Lion's Arch Merchant

Join Date: Apr 2006

Australia

Prid of Ankh Morpork [Prid]

W/E

OP's definition of "jumping the shark" is wrong.
The term originates from the TV show Happy Days, when "The Fonz" jumped a shark on water skis.
It's not the point where something has peaked, it's the point where it has finally gotten so ridiculous that everyone basically abandons it.

And no, I don't think GW has jumped it yet.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

"Jumping the Shark", as you may know, is (in the original meaning) a desperate attempt by a program that's failing to save itself and it's ratings which fails miserably. It's usually so far outside the original premise of the program that people feel they completely sold out. It actually gets it's name from the moment in the show "Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.

Sales figures seem to indicate that this moment has not yet occurred in Guild Wars. People continue to play, new people continue to join. People leave to find something new (time has that affect), not (usually) because any one defining moment ruined the whole "definition" of what Guild Wars was/is.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Sure GW is not as young as it was when there was only prophecies. There is still a lot of fun to have. Some peoplel are leaving, others are just starting off. It's kinda hard to say the game "jumped the shark" when there are no expansions so a down hill spiral is kinda out of the picture. It is still the same game it was for a good while. You're level of enjoyment may vary.

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Quote:
Originally Posted by SerenitySilverstar
Titles are a choice, not a pre-requisite to enjoy or be good at the game.

But that's a broken-record discussion. No one listens anyway, because they'd rather moan that their choices have been taken away.

Seriously, it's all in your head.
QFT (x12) Huzzah!

fRag_Doll

fRag_Doll

Lion's Arch Merchant

Join Date: Apr 2006

Australia

Prid of Ankh Morpork [Prid]

W/E

Quote:
Originally Posted by MSecorsky
Fonzie quite literally jumped his motor-cycle over a pool full of sharks.
I don't know where you got that info from.
Fonzie jumps the shark

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by MSecorsky
"Jumping the Shark", as you may know, is (in the original meaning) a desperate attempt by a program that's failing to save itself and it's ratings which fails miserably. It's usually so far outside the original premise of the program that people feel they completely sold out. It actually gets it's name from the moment in the show "Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.

Sales figures seem to indicate that this moment has not yet occurred in Guild Wars. People continue to play, new people continue to join. People leave to find something new (time has that affect), not (usually) because any one defining moment ruined the whole "definition" of what Guild Wars was/is.
I think in this instance everyone has about the same mentality: The moment in GW history where they "sold out," so to speak.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Diggin in memory.... aaa almost black and white.. ohh there it comes.
Spring 2005 what a beatifull day it was.. The day Prophecies came to the shops.
The lovely Pre.. your fisrt GW guilds, team mates etc.
Everybody screaming for Pugs.
Only things to explore with people, No hero's and No freaking grinding for titles.

OMghhh there was factions.... that was a change, but still not to bad.
After factions they should made more advantage of Prophecies like they did
with Soro Furnace and the change of the Tombs.. (for some that was hell :P )

But NOOOOOOOOO .. there was Nightfall with Hero's .. I hear them Calling
Who??? It was Anet They are shouting KILLLL THE PUGS.
And now after they killd them, they dont let the survivors use al there hero's.

O men let hope they have a better strategy for GW 2

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by roshanabey2
Actually factions made pvp better, but I agree in the idea Nightfall created an unbalanced game.
Factions brought with it sins and shadowstepping. You have no idea what you're talking about.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by dan-the-noob
Factions brought with it sins and shadowstepping. You have no idea what you're talking about.
It wasn't that bad compared to today, NF made things way way worse. Glad I missed its first 6 months and could only hear the outcries over my messenger.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by MSecorsky
"Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.



Aaaayyyyy! What pool?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by fRag_Doll
I don't know where you got that info from.
Fonzie jumps the shark
Heh... you're right, I was mentally crossing it with an image of Fonzie jumping something on his motorcycle and wiping out at the end of it... thanks for that mental clarification!

Bleh... they were both crappy episodes anyhow.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by SerenitySilverstar
I'll poach a Malice quote from a similar thread not long ago:

"People confuse nostalgia with quality"
Yeah, that about covers it.

GW hasn't changed very much, but a lot of the same thing for three years is bound to get a little old. I played like, 250 hours during the summer in 05. And about as much since. Hell, I still haven't finished Nightfall or EotN yet. It just gets old, you know? And when there are so many other great games out there too...

The stupidest thing they ever did was add PvE-only skills, though. Hands down. Worst. Idea. Ever. Rest assured I was on the internet in minutes, registering my disgust.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by Cjlr
The stupidest thing they ever did was add PvE-only skills, though. Hands down. Worst. Idea. Ever. Rest assured I was on the internet in minutes, registering my disgust.
Wrong. Worst idea ever was forcing PvE balances to mirror PvP. PvE only skills were a long time coming to allow traditional sorts of powerful fun that wouldn't be balanced in a competitive environment which, hate to break it to you, instanced PvE is not, nor something that the vast majority of gamers want it to be no matter how many "nerf ursan" threads pop up here a week.

Most people just want to have fun, whatever form that fun is. When game devs follow the PvP side too closely, the "single player" game is often nerfed into a far lesser game for the majority of the player base. I've seen way too many games go the route of unplayability over the years because of this short sighted planning by game devs. I think the PvE only skills were a stroke of genius to allow people to have fun while not interacting with PvP in any way.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Quote:
Originally Posted by Cacheelma
Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.
Off the top of my head (and past 2AM ), I can't, doesn't mean it's not a design flaw.

It's nothing but pure laziness to mirror balances necessitated by what players do against one another in PvP to affect PvE. PvE and PvP should have as much to do with one another as higher ordered algebra and ancient literature.

The Diablo 2 necro I was forced to abandon all those years ago knows all too well what happens when PvP determines PvE skill changes

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Cacheelma
Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.
Ragnarok Online. Skills that are good in PvE are often unbalanced in PvP. How they fixed it? Those skills are a bit weaker in pvp mode or against humans. Like...

Deal 10 times x your magic attack x element to target. Very, VEEEERY strong spell. How they balanced it in PvP? You have to be enchanted with a special spell, but you can't use it on yourself (so you need a help from other player). And even then it's only 5x magic attack. If you try anyway, without enchant, you are stunned (almost like KD, but you can heal via potions) for 2 seconds.

Or all shadowstep-like spells have range cut down in half in pvp. I wish GW had something like that.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Abedeus
Ragnarok Online. Skills that are good in PvE are often unbalanced in PvP. How they fixed it? Those skills are a bit weaker in pvp mode or against humans. Like...

Deal 10 times x your magic attack x element to target. Very, VEEEERY strong spell. How they balanced it in PvP? You have to be enchanted with a special spell, but you can't use it on yourself (so you need a help from other player). And even then it's only 5x magic attack. If you try anyway, without enchant, you are stunned (almost like KD, but you can heal via potions) for 2 seconds.

Or all shadowstep-like spells have range cut down in half in pvp. I wish GW had something like that.
Why didn´t the developers do something like that? I think they gave a reason at some point, but I can´t remember it.