Jumping The Shark
Sparks Dawnbringer
Who cares I still play!
Thorondor Port
Quote:
Originally Posted by Darkobra
Prophecies was good. Then it was all downhill from there.
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Crom The Pale
As of yet I would say they still have the boat in idle and the sharks in the pen but the skier is still on the docks.
When/if they decide to add another BMP/new skills then we will have a chance to see if they have chummed the waters.
When/if they decide to add another BMP/new skills then we will have a chance to see if they have chummed the waters.
You can't see me
I hardly see it as an "if" question. Of course it has.
Though some disagree on When.
Though some disagree on When.
Kanyatta
Once the GWWC were no more. Celestial Tourney almost captured the former glory... but never did.
A moment of silence in remembrance of the GWWC...
A moment of silence in remembrance of the GWWC...
Nevin
I logged into GW, got on my warrior looked at my quest list and logged off. I think its finally time I kick the bucket, heres to lurching until the first screenshots of GW2!
Hyper Cutter
Quote:
Originally Posted by Eldin
Aside from heroes killing PuGs,
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You can't see me
Quote:
Originally Posted by Hyper Cutter
And nothing of value was lost.
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enter_the_zone
I second that nomination
Abedeus
I third it!
lol +1
lol +1
slowerpoke
shark lept when they announced gw2, and we also learned the forth campaign was cancelled and we got an expansion instead, and it was the final one for gw1. i guess it was more like a death knell, our neverending game was given a sellbydate.
hallomik
Quote:
Originally Posted by CHannum
If this is mediocre rubbish then I wish 95% of the games I've played over the past two-plus decades were more mediocre and more rubbish
I think most people are just too dense to move on after they've effectively seen and done it all. Their own refusal to admit they've gotten all they're going to get out of the game leads them to delude themselves into thinking that the game would still be great if not for X. It's not X, it's not even Y, you've just gotten all the entertainment that there is within the core game mechanics for you. At the point you're complaining about how bad a game you've put hundreds or thousands of hours into is/has become, you've lost perspective. The bonuses from the titles are absolutely no different than levelling effects in other games. Ironically, even though I find the system fairly brilliant since they allow you to target what you want to improve, it misses the mark with two of the major camps of players out there. One camp can't figure out that these title related skills and bonuses are post 20 levelling and bash GW for it's "stupid" low level cap. The other camp wants the "glory days" where there really was a L20 cap and it was just your skill, only they can't realise that 3+ years after the game launched it would be as dead as three out of four of my grandparents. Without the power creep of the expansions and modifications to the core game rules the average player would have little incentive to play for more than a couple of months and the only people still around would be the PvP'ers and the same couple of thousand hard core players who thought GW peaked with pre-Factions Prophecies. If you want to sell expansions, you've got to give players a reason to want to spend money. In the "perfectly balanced" game universe so many vocal board denizens imagine, there would have been no incentive to continually buy new expansions nor keep playing. If people think the player base and economy is bad now, imagine playing in a game world where the average player only invested a month or two into each edition because there was nothing to keep them interested. I see no evidence that the series jumped the shark. That it's been a work in progress where the game developers continually played around with different game mechanics is obvious, and some work better than others, but the key point is that they work. |
This is absolutely how I see it. Wake up players. If you have squeezed every last drop of juice out of the orange, toss the dessicated husk into the trash and find a new piece of fruit.
Malice Black
I'm having fun again, and that is all I care about.
Not having fun? play Ursanway with the other scrubs. Everyone loves easy mode PvE right?
Not having fun? play Ursanway with the other scrubs. Everyone loves easy mode PvE right?
beanerman_99
Quote:
Originally Posted by CHannum
If this is mediocre rubbish then I wish 95% of the games I've played over the past two-plus decades were more mediocre and more rubbish
I think most people are just too dense to move on after they've effectively seen and done it all. Their own refusal to admit they've gotten all they're going to get out of the game leads them to delude themselves into thinking that the game would still be great if not for X. It's not X, it's not even Y, you've just gotten all the entertainment that there is within the core game mechanics for you. At the point you're complaining about how bad a game you've put hundreds or thousands of hours into is/has become, you've lost perspective. The bonuses from the titles are absolutely no different than levelling effects in other games. Ironically, even though I find the system fairly brilliant since they allow you to target what you want to improve, it misses the mark with two of the major camps of players out there. One camp can't figure out that these title related skills and bonuses are post 20 levelling and bash GW for it's "stupid" low level cap. The other camp wants the "glory days" where there really was a L20 cap and it was just your skill, only they can't realise that 3+ years after the game launched it would be as dead as three out of four of my grandparents. Without the power creep of the expansions and modifications to the core game rules the average player would have little incentive to play for more than a couple of months and the only people still around would be the PvP'ers and the same couple of thousand hard core players who thought GW peaked with pre-Factions Prophecies. If you want to sell expansions, you've got to give players a reason to want to spend money. In the "perfectly balanced" game universe so many vocal board denizens imagine, there would have been no incentive to continually buy new expansions nor keep playing. If people think the player base and economy is bad now, imagine playing in a game world where the average player only invested a month or two into each edition because there was nothing to keep them interested. I see no evidence that the series jumped the shark. That it's been a work in progress where the game developers continually played around with different game mechanics is obvious, and some work better than others, but the key point is that they work. |
These gloom and doom threads wear me out. Please, if you hate GW so much just stop already. Go play something else.
MithranArkanere
Since the Last update. Always since the last update.
People will come back to see 'waht's new' if another update is good enough. Without 'new stuff' updates, any game goes downhill.
People will come back to see 'waht's new' if another update is good enough. Without 'new stuff' updates, any game goes downhill.
SerenitySilverstar
I'll poach a Malice quote from a similar thread not long ago:
"People confuse nostalgia with quality"
And if it's taken 5 pages to point that out, as per usual you're all too busy listening to yourselves talk.
"People confuse nostalgia with quality"
And if it's taken 5 pages to point that out, as per usual you're all too busy listening to yourselves talk.
Molock
Quote:
Originally Posted by Cosm01
Went downhill when Nightfall was released
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U Wanna Die
the second Factions came out GW jumped the shark, and im not saying GW post-factions is bad, but at the point where it was only propechies was the best EVER!!
themesmeroftime
I've had so many good times with the game, but it has jumped the shark, leapt the dolphin, pranced the mahi mahi, and hurdled over the whale.
For me atleast: about when Nightfall was released...
One of these days, I'm going to write a goodbye to GW thanks thingy...
For me atleast: about when Nightfall was released...
One of these days, I'm going to write a goodbye to GW thanks thingy...
Alleji
Quote:
Originally Posted by StormDragonZ
So I ask you all: Has Guild Wars jumped the shark?
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Sora267
Quote:
Originally Posted by SerenitySilverstar
I'll poach a Malice quote from a similar thread not long ago:
"People confuse nostalgia with quality" And if it's taken 5 pages to point that out, as per usual you're all too busy listening to yourselves talk. |
SerenitySilverstar
Titles are a choice, not a pre-requisite to enjoy or be good at the game.
But that's a broken-record discussion. No one listens anyway, because they'd rather moan that their choices have been taken away.
Seriously, it's all in your head.
But that's a broken-record discussion. No one listens anyway, because they'd rather moan that their choices have been taken away.
Seriously, it's all in your head.
Nanood
I think the term Jumping the Shark has reached it's peak and is now heading down the gurgler.
fRag_Doll
OP's definition of "jumping the shark" is wrong.
The term originates from the TV show Happy Days, when "The Fonz" jumped a shark on water skis.
It's not the point where something has peaked, it's the point where it has finally gotten so ridiculous that everyone basically abandons it.
And no, I don't think GW has jumped it yet.
The term originates from the TV show Happy Days, when "The Fonz" jumped a shark on water skis.
It's not the point where something has peaked, it's the point where it has finally gotten so ridiculous that everyone basically abandons it.
And no, I don't think GW has jumped it yet.
MSecorsky
"Jumping the Shark", as you may know, is (in the original meaning) a desperate attempt by a program that's failing to save itself and it's ratings which fails miserably. It's usually so far outside the original premise of the program that people feel they completely sold out. It actually gets it's name from the moment in the show "Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.
Sales figures seem to indicate that this moment has not yet occurred in Guild Wars. People continue to play, new people continue to join. People leave to find something new (time has that affect), not (usually) because any one defining moment ruined the whole "definition" of what Guild Wars was/is.
Sales figures seem to indicate that this moment has not yet occurred in Guild Wars. People continue to play, new people continue to join. People leave to find something new (time has that affect), not (usually) because any one defining moment ruined the whole "definition" of what Guild Wars was/is.
romeus petrus
Sure GW is not as young as it was when there was only prophecies. There is still a lot of fun to have. Some peoplel are leaving, others are just starting off. It's kinda hard to say the game "jumped the shark" when there are no expansions so a down hill spiral is kinda out of the picture. It is still the same game it was for a good while. You're level of enjoyment may vary.
Estic
Quote:
Originally Posted by SerenitySilverstar
Titles are a choice, not a pre-requisite to enjoy or be good at the game.
But that's a broken-record discussion. No one listens anyway, because they'd rather moan that their choices have been taken away. Seriously, it's all in your head. |
fRag_Doll
Quote:
Originally Posted by MSecorsky
Fonzie quite literally jumped his motor-cycle over a pool full of sharks.
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Fonzie jumps the shark
Bryant Again
Quote:
Originally Posted by MSecorsky
"Jumping the Shark", as you may know, is (in the original meaning) a desperate attempt by a program that's failing to save itself and it's ratings which fails miserably. It's usually so far outside the original premise of the program that people feel they completely sold out. It actually gets it's name from the moment in the show "Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.
Sales figures seem to indicate that this moment has not yet occurred in Guild Wars. People continue to play, new people continue to join. People leave to find something new (time has that affect), not (usually) because any one defining moment ruined the whole "definition" of what Guild Wars was/is. |
Scary
Diggin in memory.... aaa almost black and white.. ohh there it comes.
Spring 2005 what a beatifull day it was.. The day Prophecies came to the shops.
The lovely Pre.. your fisrt GW guilds, team mates etc.
Everybody screaming for Pugs.
Only things to explore with people, No hero's and No freaking grinding for titles.
OMghhh there was factions.... that was a change, but still not to bad.
After factions they should made more advantage of Prophecies like they did
with Soro Furnace and the change of the Tombs.. (for some that was hell :P )
But NOOOOOOOOO .. there was Nightfall with Hero's .. I hear them Calling
Who??? It was Anet They are shouting KILLLL THE PUGS.
And now after they killd them, they dont let the survivors use al there hero's.
O men let hope they have a better strategy for GW 2
Spring 2005 what a beatifull day it was.. The day Prophecies came to the shops.
The lovely Pre.. your fisrt GW guilds, team mates etc.
Everybody screaming for Pugs.
Only things to explore with people, No hero's and No freaking grinding for titles.
OMghhh there was factions.... that was a change, but still not to bad.
After factions they should made more advantage of Prophecies like they did
with Soro Furnace and the change of the Tombs.. (for some that was hell :P )
But NOOOOOOOOO .. there was Nightfall with Hero's .. I hear them Calling
Who??? It was Anet They are shouting KILLLL THE PUGS.
And now after they killd them, they dont let the survivors use al there hero's.
O men let hope they have a better strategy for GW 2
~ Dan ~
Quote:
Originally Posted by roshanabey2
Actually factions made pvp better, but I agree in the idea Nightfall created an unbalanced game.
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Surena
Quote:
Originally Posted by dan-the-noob
Factions brought with it sins and shadowstepping. You have no idea what you're talking about.
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Olim Chill
Quote:
Originally Posted by MSecorsky
"Happy Days" where Fonzie quite literally jumped his motor-cycle over a pool full of sharks. That episode was considered the beginning of the end of the series.
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Aaaayyyyy! What pool?
MSecorsky
Quote:
Originally Posted by fRag_Doll
I don't know where you got that info from.
Fonzie jumps the shark |
Bleh... they were both crappy episodes anyhow.
Cjlr
Quote:
Originally Posted by SerenitySilverstar
I'll poach a Malice quote from a similar thread not long ago:
"People confuse nostalgia with quality" |
GW hasn't changed very much, but a lot of the same thing for three years is bound to get a little old. I played like, 250 hours during the summer in 05. And about as much since. Hell, I still haven't finished Nightfall or EotN yet. It just gets old, you know? And when there are so many other great games out there too...
The stupidest thing they ever did was add PvE-only skills, though. Hands down. Worst. Idea. Ever. Rest assured I was on the internet in minutes, registering my disgust.
CHannum
Quote:
Originally Posted by Cjlr
The stupidest thing they ever did was add PvE-only skills, though. Hands down. Worst. Idea. Ever. Rest assured I was on the internet in minutes, registering my disgust.
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Most people just want to have fun, whatever form that fun is. When game devs follow the PvP side too closely, the "single player" game is often nerfed into a far lesser game for the majority of the player base. I've seen way too many games go the route of unplayability over the years because of this short sighted planning by game devs. I think the PvE only skills were a stroke of genius to allow people to have fun while not interacting with PvP in any way.
Cacheelma
Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.
CHannum
Quote:
Originally Posted by Cacheelma
Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.
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It's nothing but pure laziness to mirror balances necessitated by what players do against one another in PvP to affect PvE. PvE and PvP should have as much to do with one another as higher ordered algebra and ancient literature.
The Diablo 2 necro I was forced to abandon all those years ago knows all too well what happens when PvP determines PvE skill changes
Abedeus
Quote:
Originally Posted by Cacheelma
Name me a MMORPG game that doesn't have what you called "PvE balances to mirror PvP" please.
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Deal 10 times x your magic attack x element to target. Very, VEEEERY strong spell. How they balanced it in PvP? You have to be enchanted with a special spell, but you can't use it on yourself (so you need a help from other player). And even then it's only 5x magic attack. If you try anyway, without enchant, you are stunned (almost like KD, but you can heal via potions) for 2 seconds.
Or all shadowstep-like spells have range cut down in half in pvp. I wish GW had something like that.
Kashrlyyk
Quote:
Originally Posted by Abedeus
Ragnarok Online. Skills that are good in PvE are often unbalanced in PvP. How they fixed it? Those skills are a bit weaker in pvp mode or against humans. Like...
Deal 10 times x your magic attack x element to target. Very, VEEEERY strong spell. How they balanced it in PvP? You have to be enchanted with a special spell, but you can't use it on yourself (so you need a help from other player). And even then it's only 5x magic attack. If you try anyway, without enchant, you are stunned (almost like KD, but you can heal via potions) for 2 seconds. Or all shadowstep-like spells have range cut down in half in pvp. I wish GW had something like that. |