So there I was cappin' skills in Cantha when I remember reading a post some time ago about how you can increase the amount of money you make from drops if you ID them all. I did not pay much attention to it at the time; however, since I was getting lots of junk anyway I desided to give it a try.
I would track each drop I got, the color, and the amount in merchant value before and after I ID them. I did not track items that already have a value like (Soul Stones), or any Green weapon (not that I ever get any).
All tests were done in Normal mode, going to the boss to be killed for capping the skill. There are only 90 drops because I did a HM run to increase my norrn rank and got 4 golds in less than 10 minutes. So I didnt think they should go on the chart.
In any case here are the results:
http://wiki.guildwars.com/wiki/User:...er/IsIDworthit
Summary:
By using a superior Identification Kit you increase your Net income by 1,327 gold (15g per drop). Meaning that you actually make up the cost of the ID kit and get an additional 1,327 gold.
So I would suggest you ID everything. You will not make money on every ID, but over the lkong run you will definitly pay for ID kit and more.
Is using the Identification Kit worth it (Merchant wise)
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Originally Posted by Arduinna
An average increase of 14g per item (1272/90). Now one wonders if this is really worth all the clicking.
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The actual count is 89 drops and the sub total is wrong it is really around 1372 (i am updating the table) so that is 15g per click of additional merchant cash on average.
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I've been ID'in everything ~40g and up since I heard of this, and you do come out way ahead. Just a note, Green weapons, runes, insignia, and weapon mods can all increase in merchant value as well. Their default value of 25g will increase after identification to a whopping 35g or so. 5g profit! I can post screens if you wish.
Looks like the average point in which you will make money from the ID is a Before Value of 43g. There is alot of data statistics you could do with this information.
Here is the download link for the data:
http://rapidshare.com/files/96283685...golds.xls.html
not sure why there says there is 88 drops counted but 89 drops tested. Some math error in there somewhere, I was not able to find it.
Here is the download link for the data:
http://rapidshare.com/files/96283685...golds.xls.html
not sure why there says there is 88 drops counted but 89 drops tested. Some math error in there somewhere, I was not able to find it.
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Originally Posted by Eldin
I generally would ID anything Maguuma+ on in Tyria, Kaineng+ on in Cantha, and Vabbi+ on in Elona.
Of course, if the whites are considerably far from max dmg, it's not always worth it. Good find though, I may try that out, I got a few spare Sup ID's in storage thanks to quest trophy collectors. |
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Originally Posted by thunderai
So there I was cappin' skills in Cantha when I remember reading a post some time ago about how you can increase the amount of money you make from drops if you ID them all. I did not pay much attention to it at the time; however, since I was getting lots of junk anyway I desided to give it a try.
I would track each drop I got, the color, and the amount in merchant value before and after I ID them. I did not track items that already have a value like (Soul Stones), or any Green weapon (not that I ever get any). All tests were done in Normal mode, going to the boss to be killed for capping the skill. There are only 90 drops because I did a HM run to increase my norrn rank and got 4 golds in less than 10 minutes. So I didnt think they should go on the chart. In any case here are the results: http://wiki.guildwars.com/wiki/User:...er/IsIDworthit Summary: By using a superior Identification Kit you increase your Net income by 1,327 gold (15g per drop). Meaning that you actually make up the cost of the ID kit and get an additional 1,327 gold. So I would suggest you ID everything. You will not make money on every ID, but over the lkong run you will definitly pay for ID kit and more. |
you should use normal ID kits to save another 100 gold, it all adds up over time.
but the sup ID kit has 100 uses for 500 gold
a normal ID kit has 25 uses for 100 gold
most of the time if you are in HM or later end areas in the game 1 drop will make up for your normal ID kit cost
An ID kit is 100g.
A sup ID is 500g - it has 4x the uses yet costs 100g more than four normal ID kits.
BUT...generally most places where you would be IDing lots of things would be in higher end areas, where the three extra inventory slots you get by using a sup can hold three drops which, even if white, should have a merch value that makes up for the extra 100g invested.
A sup ID is 500g - it has 4x the uses yet costs 100g more than four normal ID kits.
BUT...generally most places where you would be IDing lots of things would be in higher end areas, where the three extra inventory slots you get by using a sup can hold three drops which, even if white, should have a merch value that makes up for the extra 100g invested.
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Originally Posted by Eldin
An ID kit is 100g.
A sup ID is 500g - it has 4x the uses yet costs 100g more than four normal ID kits. BUT...generally most places where you would be IDing lots of things would be in higher end areas, where the three extra inventory slots you get by using a sup can hold three drops which, even if white, should have a merch value that makes up for the extra 100g invested. |

