Here's an idea of how to improve caster damage toward viability in PvP without making spikes take off into the stratosphere. This may also work for rangers' +damage skills like powershot and whatnot.
Let's start with blood magic, as it seems to be a fairly good example of the problem.
Increase the damage output of all skills like Shadow Strike, Vampiric Gaze, Jaundiced Gaze and such, but put in the following two clauses:
1. Target foe suffers from bleeding for 1/2/3 seconds.
2. This Spell fails/deals half damage if your foe is already suffering from bleeding.
Exactly what the numbers are could vary from spell to spell.
Suddenly, blood magic spells can deal more damage, but can't all be cast on a target at once. This way, blood magic can be allowed to have usable damage without having to worry about 8 necro teams delivering un-protable spikes.
It works for other things too. To avoid rainbowspike, not many different conditions should be used, probably keep it down to bleeding and weakness.
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Notable problem: it suddenly becomes bad to inflict bleeding and weakness on enemies.
Solution: make up another condition:
Overwhelmed
While suffering from this condition, your skills and attacks activate 33% slower.
This could replace bleeding in the blood magic example and could be attached to all sorts of high damage skills so that singular attack spells could be powerful, but nonstackable. Also, skills that are generally powerful have an extra little side effect that makes defending against a singular one yourself more difficult.
Thoughts? Suggestions? Complaints? PvE/PvP related problems with this?
S

