Yes, leechers are a problem in PvE, especially while point farming. Long have I held this in, but now that the double weekend is here, it's becoming ridiculous. There needs to be a way to deal with people that go away at inopportune times and for long times, intentionally or not.
There is another thread on this topic two years old, but provides another way of dealing with this problem. The solution has many flaws in my opinion, and I do not wish to perform necromancy, so to illustrate my own idea, I am making a new thread.
There needs to be a new option outside towns and outposts on the bottom of the party bar that is labeled "Mark Inactive". To activate this feature, you select a name out of the part bar and push the button. In order for this to work, the player in question must be unresponsive for five minutes at least. If Three people do this in four person grouping areas, five people in six person areas, seven people in eight person areas, or ten people in twelve person areas, then the player in question will get a window on their screen, as well as a sound to alert them of the election.
In the window, the text will appear as "<Player>, you have been deemed inactive by your group. If you are unresponsive by the time this counter reaches zero, you will be removed from the game."
The counter would have Five minutes on it. If it reaches zero, then the player is not only kicked from the group, but kicked from the game and must re-login to play, and gets a mark against his account. When five marks are accumulated, that player recieves a 72 hour ban from the game. A mark will be removed after twenty four hours of gameplay time so long as no further marks are recieved. If another mark is made, the timer resets.
Arenanet, it is time to end leeching. It wastes time, ruins gameplay, and gives rewards unjustly. Please consider my suggestion to implement in the near future.
Agree? Disagree? Post your input here.
Thank you for your time.
Leechers in PvE, A Solution is needed.
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Originally Posted by Stockholm
/not signed
get another player and restart |
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Originally Posted by MisterB
My solution is: "M," return to outpost, and H/H. Works everywhere except "Elite" PvE areas because hench aren't allowed.
Also, the group can all agree to return to outpost minus the "inactive" person. Auto-bans initiated by other players is a horrible idea. |
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Originally Posted by ivan.alicard
as i stated before the report button should work for pve teams too :/
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but with your solution you still need to wait 5 minute for him to be booted during that 5 minute he still gets points and during those 5 minutes you can easily restart.
restarting will probably take less then 5 minutes and if your entire party report him he will face the consequences how harsh thats anet to say :/
restarting will probably take less then 5 minutes and if your entire party report him he will face the consequences how harsh thats anet to say :/
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Originally Posted by ivan.alicard
but with your solution you still need to wait 5 minute for him to be booted during that 5 minute he still gets points and during those 5 minutes you can easily restart.
restarting will probably take less then 5 minutes and if your entire party report him he will face the consequences how harsh thats anet to say :/ |
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Just for clarification, what do you define as "unresponsive"? Do you mean the person is truly AFK, or do you mean the person doesn't respond to team chat?
I have no problem w/ leechers being punished, I just want to be absolutely clear as to what criteria is used to determine if someone is leeching.
What if the leader could target a team member, and trigger a party vote to kick that person? The other party members, (other than the person that is trying to be kicked), got a little vote prompt to kick the person, and if everyone agreed, that person would be kicked from the team, sent to the last outpost they were at, and they were replaced w/ a henchman of the same primary profession. To avoid being exploited, any items assigned to that player would go w/ them and they would see an "unclaimed items" window just like if you finished a mission w/ items not picked up...
I have no problem w/ leechers being punished, I just want to be absolutely clear as to what criteria is used to determine if someone is leeching.
What if the leader could target a team member, and trigger a party vote to kick that person? The other party members, (other than the person that is trying to be kicked), got a little vote prompt to kick the person, and if everyone agreed, that person would be kicked from the team, sent to the last outpost they were at, and they were replaced w/ a henchman of the same primary profession. To avoid being exploited, any items assigned to that player would go w/ them and they would see an "unclaimed items" window just like if you finished a mission w/ items not picked up...
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Originally Posted by Biostem
Just for clarification, what do you define as "unresponsive"? Do you mean the person is truly AFK, or do you mean the person doesn't respond to team chat?
I have no problem w/ leechers being punished, I just want to be absolutely clear as to what criteria is used to determine if someone is leeching. What if the leader could target a team member, and trigger a party vote to kick that person? The other party members, (other than the person that is trying to be kicked), got a little vote prompt to kick the person, and if everyone agreed, that person would be kicked from the team, sent to the last outpost they were at, and they were replaced w/ a henchman of the same primary profession. To avoid being exploited, any items assigned to that player would go w/ them and they would see an "unclaimed items" window just like if you finished a mission w/ items not picked up... |
The problem with that is that the leader may go afk as well, making the feature useless. The leader of the team is not special outside outposts and should not be for good reasons. Plus, if the team votes, this could be taken advantage of if someone gets a good drop. Too easily abused.
When I say unresponsive, I mean they have not utilized any function of the game for five minutes. They have not clicked or moved anywhere on the game screen, or typed any commands or chat. They have done nothing in the guild wars program for that allotted time. This feature would be easy to implement because Arenanet auto-boots you after a very long time of unresponsiveness anyway.
/signed
Although i dont see leeched as much of a problem this would not hurt any non leechers (going 10 minites without your team being ok with it is unfair on them). Any way to "kick" a person from the group for leeching before they can reap the rewards is great and with the mark thing they would probs stop even trying.
Although i dont see leeched as much of a problem this would not hurt any non leechers (going 10 minites without your team being ok with it is unfair on them). Any way to "kick" a person from the group for leeching before they can reap the rewards is great and with the mark thing they would probs stop even trying.
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Originally Posted by Diddy bow
/signed
Although i dont see leeched as much of a problem this would not hurt any non leechers (going 10 minites without your team being ok with it is unfair on them). Any way to "kick" a person from the group for leeching before they can reap the rewards is great and with the mark thing they would probs stop even trying. |
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Originally Posted by You can't see me
Justify how a player should go unpunished for wasting your groups time and resieving reward without effort unfairly.
Perhaps instead of abandoning the problem, we should try to fix it. And you cannot go back to an outpost if your part has wiped and you have someone standing there besides the resurrection shrine. |
It is a Game, not life and death. If you have a problem with a player use the report button.
But to put in any kind of player bans is screwed up.
I for one would not trust the majority of players in GW with that kind of power over others, unless any kind of misuse means a permaban for the group that misused it.
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Originally Posted by Stockholm
It is a Game, not life and death. If you have a problem with a player use the report button.
But to put in any kind of player bans is screwed up. I for one would not trust the majority of players in GW with that kind of power over others, unless any kind of misuse means a permaban for the group that misused it. |
But as it may be a game, and not life and death, it does not mean that the problem does not exist. If something is broken and you have the tools to fix it, there's no excuse not to.
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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Originally Posted by ivan.alicard
well if your going to wait 5 minute to get him kick might as well rezoned and get someone else :/ plus i think the /report feature applies for pve too not sure
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/signed
something needs to be done this is annyoying
