weapon mod effects

Jiub

Jiub

Frost Gate Guardian

Join Date: Oct 2006

The Sky Pirates

W/R

i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

too hard to implement

let them get on with GW2

Foslock

Foslock

Pre-Searing Cadet

Join Date: Aug 2007

Vermont

VIP

P/Mo

Maybe they will incorporate that into GW2.

I hope they do, simple enough.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

buy an FDS. Problem solved.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Jiub
i just thought it would be pretty cool if we could see the effects of weapon mods on our weapons.
for example, you upgrade a bow with a fiery bow string, and the arrows you shoot are on fire
or, you upgrade a sword with a barbed sword hilt and your sword's blade becomes serrated
or, you upgrade your daggers with shocking dagger tangs and you see little lightning bolts/sparks dancing around the blades
basically something like that.
On the one hand, it would be very cool to actually see the effect of a mod on a weapon. OTOH, a player may have paid a lot of in-game money for a rare weapon skin, and may want a certain effect, but not want the weapon to now look different because of that mod. Thirdly, having a weapon graphically may give away aspects of that weapon that you may not want to, in PvP. Lastly, it's just too late in GW1's life for such changes to be added.

If this were added, I'd like to see it an option, something like "turn on graphical representations of weapon mods".

Also, while fiery, icy, or barbed may be easy to portray, how would you represent sundering, or ebon? Also, what about suffixes? Maybe I want my sundering sword of demonslaying to reflect the "of demonslaying" part more than the sundering part... would that also be taken into consideration?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsigned we allready got Fiery gladios FDS IDS Stormbow etc.

Stc95

Stc95

Frost Gate Guardian

Join Date: Dec 2007

USA

Spirit of Elisha [SOE]

Mo/

would seem like a nice touch. Except for the point that Biostem made about High-end weapons now changing because of a mod.

Althought this will never happen in GW1 maybe for GW2. It seems like a lot of work, you would have to make a sword. Then make that same sword but with serrated edges now. Then make the same sword but now have little flames dance around it. And the same sword...

It would require art for each different type of mod for the same item. So lets say theres 10 different sword skins. and 8 different mods. Thats 80 things you have to create. That just seems a little much.

And we already have fire arrows, just use ignite arrows or something like that. (and idk why, but i think that if you have a firey bow it shoots fire arrows... but i could be wrong)

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Honestly, there is absolutely no point to this at all. How is your game experience being crippled by not having this? It is completely unnecessary. It would be a waste of time and resources on Anets part. Please please please Anet! Do not listen to this!!!

Oh, by the way

/notsigned

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

Quote:
Originally Posted by Buddhaofwar
buy an FDS. Problem solved.
No FDS? Don't like fire?

buy and IDS. Problem solved.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This will be probably done in GW2.

The Fiery gladius was probably a failed approach to the idea.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed in principle
This is way to advanced for GW1. I mean, our bows don't even have strings.
But this sort of customization does sound very cool for GW2.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Fiery Bowstring can't make the arrows 'on fire' because of skills like Ignite Arrows and Kindle Arrows. This changes the way the arrows look, and having that change be present without those skills makes it hard to know what is coming at you. PvP relies on people observing the game.

Also, as noted by someone else, some people like the skin of a weapon, and would not like it changed. I personally love the Jade Sword. Making the skin change because of a Sundering, Furious, Zealous, etc. mod I place on it would make me mad.

I can see how things like Elemental mods could be done, but how would you change a Furious, Sundering, Zealous, Cruel, Silencing, Crippling, etc. weapon? The idea is nice, but it doesn't fit with how the game works.

/unsigned

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/notsigned

wouldn't always want fiery crap coming out of my daggers....i like the skin