Higher Requirement = Bigger Weapons?

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Just A thought that I think would make Guildwars more realistic is...
The higher require the weapon the bigger the weapon looks. Big weapons would obviously require a higher mastery of the weapon (dunno how wands/offhands would work though). Also it would give new value to the undervalued require 11/12/13 items.

Anyone think this would be cool? Also a Really big Mursaat hammer would be HAWT!

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

hmmm.......no

higher req weapon means its less well balanced, and therefore harder to use

thats what i assume anyway

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

a req7 is better than a req 10

so what is the point...
close thread please

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by bathazard
a req7 is better than a req 10
No it isn't. They are functionally identical.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Faer
No it isn't. They are functionally identical.
Except that few attribute points are needed to meet the req of a lower req weapon. But thats something for another topic.

And op, no. Some weapons are already ugly enough as is. Don't need bigger turds in game, especially when the higher req ones drop far more often.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by DarkFlame
Except that few attribute points are needed to meet the req of a lower req weapon.
Spec 14 or gtfo mah gwz, thx.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Why would you run 7 in swordsmanship?

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
12 healing. 12 smiting. 3+1+3 swordsmanship. Faer is bad at warrior :<

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Why do i absolutely love this idea? It's one of the only suggestions i've ever seen that doesn't have to do with "nerf/buff this" or "new title idea". The only reason i could see anyone opposing this is if they're one of those people who pride themselves on their req.7 items because of their expensiveness instead of their potential effectiveness...

/signed.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/notsigned

Pointless imo.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
You really use 12+1+1 Marksmanship or Dagger Mastery? Wow. My first thought, respect. My second - you killed at least 2 professions.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Size alone doesn't make a weapon harder to master. It could be poorly weighted, it could have a weird handle, or maybe it flexes when you try to wield it. Regardless, it's not just size or weight that determine how hard a weapon is to use.

Anyway, lower requirements are only important if you don't want to put that many points into the weapon skill; i.e. if you're not a warrior primary and still want to use a sword...

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

No thank you, It will bring some more strangeness in this game from people.
/notsigned


Quote:
12 healing. 12 smiting. 3+1+3 swordsmanship.
Why would you be a war with 12 in healing and smiting ? To play in RA ? .

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsigned i dont like anythin massive cause i mostly use Casters :f

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

Req7's are stupid. You should be running at least 12 in your chosen mastery for decent damage from attack skills anyway. I <3 my q12 Chaos Axe..because i always have 13 in Axe Mastery, and that's why i deal killer damage.

But @ OP, no more upgrades fro GW1 pls.. :/

/notsigned

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

higher the req the better right guise?

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Wow, a suggestion up to Tender Wolfs standards.

/notsigned

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

nah.. i'd pass on this suggestions

personally, i'd prefer req 7 > req 13 anyday. not because reqs don't matter, but b/c it's the fact that you have something as rare as a req 7. personally, i use 14 axe/sword/hammer (1+1) and 14 strength (+2) so it's all the same to me.

moshakirby

Ascalonian Squire

Join Date: Dec 2007

I like the idea, however I don't think you have propperly thought out how it would change the values of items.

If a weapon looks awful bigger then the price of lower 7/8/9 requirements would probably increase further.
Then you wouldn't even be able to give away the bigger versions of the item.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
l2monk plz

q7 shields r pr0

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/signed

This would be pretty funny

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

I'd like to see this, it would probably make more people interested in buying req10+ weapons(imagine an even bigger fellblade).

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

It would be alright for some weapons (Axe, Sword, Hammer, Scythe) but not all. I don't think giant Daggers would be good, and Bows and Spears are proportional as it is, making them bigger makes them seem wrong.

I do laugh at all the discussion about weapon requirement when this thread is not about that. Discuss req 7 versus req 13 in the appropriate place.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by MirkoTeran
Wow, a suggestion up to Tender Wolfs standards.

/notsigned
rofl

as for the op, /notsigned higher req should make em bigger. just add some massive sized new skins. so we can all look like inuyasha or final fantasy. I dont care I play a sin and use daggers or a bow. But a big ass massive doom dealing axe of doomyness would be cool.

~the rat~

*vote for me scew the other guys.*

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Please for the love of God, close this thread ASAP

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Not happy with weapon size being related to skill but I would welcome a new class of weapons for GW2 which might need more skill to use.

Call them exotic weapons, the reason being there are many historical weapons that don't fit into the normal weapon classes.
Usually they are more cumbersome or unbalanced thus needing more skill or at least very different training.

This could include polearms which while not that exotic are not in GW as yet Scythes and Hammers being the nearest gw equivalent.

I am thinking of the oriental chain weapons like the kusarigama or the indian Madu "shield with 2 blades" and the european flails and so on.
The Abbisinian Shotel is another example it being a heavily curved sword designed to attack over and around shields.

Probably they will remain a dream but they would be fun to fight with and against.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by gremlin
Call them exotic weapons
That name's taken.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

What if I like my swords small? :P I don't want to design my build around looks, so a better way to do this would be to just have weapons drop in different sizes!

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
oh hi
i r cripshot rangr
i herd 10 marks wuz gud... c/d?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

For Strenght requirements maybe, but for others like bows daggers it do not make much sense.

Maybe for GW2, if they change they way weapon requirements work, but not for GW1.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

you wanna make weapons bigger cuz of the req?
oh god i can only imagine what a q13 voltaic spear would give
seriously kid you fail at this idea
/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Clearly Faer was talking about melee weapons. Get out trolls (newbie of doom, I'm talking to you).

Anyway, /notsigned
Good god, the very definition of e-peen. Must have bigger.... weapons.

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

it would not make it more realistic because even though it is bigger, it still wouldnt do any extra dmg

no need to fix there is nothing wrong

/notsigned

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by holymasamune
12 healing. 12 smiting. 3+1+3 swordsmanship. Faer is bad at warrior :<
oya, 4got bout teh WoH/Bane Sig/Finaaaaaal Trusssssst build. srysry
Quote:
Originally Posted by Abedeus
You really use 12+1+1 Marksmanship or Dagger Mastery? Wow. My first thought, respect. My second - you killed at least 2 professions.
[skill]Burning Arrow[/skill][skill]Shadow Prison[/skill]

pew pewpew pew
Quote:
Originally Posted by newbie_of_doom
l2monk plz
[skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Mend Ailment[/skill][skill]Signet of Devotion[/skill][skill]Shielding Hands[/skill][skill]Holy Veil[/skill][skill]Divine Boon[/skill][skill]Offering of Blood[/skill]

14 Dive Favor ftw!!!111! Nobody cares about shields or spears. GOTTA HAVE THAT DF STAFF FOR EPIC BOON RECHARGES!
Quote:
Originally Posted by Stormlord Alex
oh hi
i r cripshot rangr
i herd 10 marks wuz gud... c/d?
NO TIS BAED!! ur doin it wrong, n00b!
Quote:
Originally Posted by HawkofStorms
Clearly Faer was talking about melee weapons. Get out trolls (newbie of doom, I'm talking to you).
Well, mostly I was just talking about weapons you actually want to do any sort of damage with, but then again, it does depend on the build. Still, all weapon requirements are functionally identical. Meet them, or gtfo.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Not to play on the old cliché here.....but bigger isnt better

For example your average Foil...why would you want that bigger? surly you want it nimble and light....

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Req 13 Fellblade

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Make Shiro's blades bigger than they already are >=D
Joking.

It would be too much work for anet to rescale all the weapons.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

/notsinged

Pretty pointless. Weapon size/looks should have nothing to do with stats.

Quote:
Originally Posted by RedStar
Why would you be a war with 12 in healing and smiting ? To play in RA ? .
Evry1 noes tht wammos allways win teh Gaem!!!11!one!!!exclamation point1!!!

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Psssh, I spec 0 in spear mastery and still crit 6's with my monk.

I'm pro.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

How exactly would making them bigger, make it "more realistic"?

There are already some big weapons ingame. I'm not fond of using them because they are what I'd consider to be too big. Making them bigger will make GW more like japanime, which is something I'd rather avoid.

If you want a larger weapon, simply choose a skin that is naturally larger.

/not signed.