Higher Requirement = Bigger Weapons?
tuna-fish_sushi
Just A thought that I think would make Guildwars more realistic is...
The higher require the weapon the bigger the weapon looks. Big weapons would obviously require a higher mastery of the weapon (dunno how wands/offhands would work though). Also it would give new value to the undervalued require 11/12/13 items.
Anyone think this would be cool? Also a Really big Mursaat hammer would be HAWT!
The higher require the weapon the bigger the weapon looks. Big weapons would obviously require a higher mastery of the weapon (dunno how wands/offhands would work though). Also it would give new value to the undervalued require 11/12/13 items.
Anyone think this would be cool? Also a Really big Mursaat hammer would be HAWT!
Kyrein
hmmm.......no
higher req weapon means its less well balanced, and therefore harder to use
thats what i assume anyway
higher req weapon means its less well balanced, and therefore harder to use
thats what i assume anyway
bathazard
a req7 is better than a req 10
so what is the point...
close thread please
so what is the point...
close thread please
Faer
Quote:
Originally Posted by bathazard
a req7 is better than a req 10
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DarkFlame
Quote:
Originally Posted by Faer
No it isn't. They are functionally identical.
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And op, no. Some weapons are already ugly enough as is. Don't need bigger turds in game, especially when the higher req ones drop far more often.
Faer
Quote:
Originally Posted by DarkFlame
Except that few attribute points are needed to meet the req of a lower req weapon.
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Darkobra
Why would you run 7 in swordsmanship?
Div
Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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Gift3d
Why do i absolutely love this idea? It's one of the only suggestions i've ever seen that doesn't have to do with "nerf/buff this" or "new title idea". The only reason i could see anyone opposing this is if they're one of those people who pride themselves on their req.7 items because of their expensiveness instead of their potential effectiveness...
/signed.
/signed.
Steboy93
/notsigned
Pointless imo.
Pointless imo.
Abedeus
Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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Biostem
Size alone doesn't make a weapon harder to master. It could be poorly weighted, it could have a weird handle, or maybe it flexes when you try to wield it. Regardless, it's not just size or weight that determine how hard a weapon is to use.
Anyway, lower requirements are only important if you don't want to put that many points into the weapon skill; i.e. if you're not a warrior primary and still want to use a sword...
Anyway, lower requirements are only important if you don't want to put that many points into the weapon skill; i.e. if you're not a warrior primary and still want to use a sword...
RedStar
No thank you, It will bring some more strangeness in this game from people.
/notsigned
Why would you be a war with 12 in healing and smiting ? To play in RA ? .
/notsigned
Quote:
12 healing. 12 smiting. 3+1+3 swordsmanship. |
Pleikki
/notsigned i dont like anythin massive cause i mostly use Casters :f
[Morkai]
Req7's are stupid. You should be running at least 12 in your chosen mastery for decent damage from attack skills anyway. I <3 my q12 Chaos Axe..because i always have 13 in Axe Mastery, and that's why i deal killer damage.
But @ OP, no more upgrades fro GW1 pls.. :/
/notsigned
But @ OP, no more upgrades fro GW1 pls.. :/
/notsigned
MMSDome
higher the req the better right guise?
MirkoTeran
Wow, a suggestion up to Tender Wolfs standards.
/notsigned
/notsigned
jonnieboi05
nah.. i'd pass on this suggestions
personally, i'd prefer req 7 > req 13 anyday. not because reqs don't matter, but b/c it's the fact that you have something as rare as a req 7. personally, i use 14 axe/sword/hammer (1+1) and 14 strength (+2) so it's all the same to me.
personally, i'd prefer req 7 > req 13 anyday. not because reqs don't matter, but b/c it's the fact that you have something as rare as a req 7. personally, i use 14 axe/sword/hammer (1+1) and 14 strength (+2) so it's all the same to me.
moshakirby
I like the idea, however I don't think you have propperly thought out how it would change the values of items.
If a weapon looks awful bigger then the price of lower 7/8/9 requirements would probably increase further.
Then you wouldn't even be able to give away the bigger versions of the item.
If a weapon looks awful bigger then the price of lower 7/8/9 requirements would probably increase further.
Then you wouldn't even be able to give away the bigger versions of the item.
newbie_of_doom
Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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q7 shields r pr0
Diddy bow
/signed
This would be pretty funny
This would be pretty funny
Crimso
I'd like to see this, it would probably make more people interested in buying req10+ weapons(imagine an even bigger fellblade).
MagmaRed
/unsigned
It would be alright for some weapons (Axe, Sword, Hammer, Scythe) but not all. I don't think giant Daggers would be good, and Bows and Spears are proportional as it is, making them bigger makes them seem wrong.
I do laugh at all the discussion about weapon requirement when this thread is not about that. Discuss req 7 versus req 13 in the appropriate place.
It would be alright for some weapons (Axe, Sword, Hammer, Scythe) but not all. I don't think giant Daggers would be good, and Bows and Spears are proportional as it is, making them bigger makes them seem wrong.
I do laugh at all the discussion about weapon requirement when this thread is not about that. Discuss req 7 versus req 13 in the appropriate place.
legion_rat
Quote:
Originally Posted by MirkoTeran
Wow, a suggestion up to Tender Wolfs standards.
/notsigned |
as for the op, /notsigned higher req should make em bigger. just add some massive sized new skins. so we can all look like inuyasha or final fantasy. I dont care I play a sin and use daggers or a bow. But a big ass massive doom dealing axe of doomyness would be cool.
~the rat~
*vote for me scew the other guys.*
Kanyatta
Please for the love of God, close this thread ASAP
gremlin
Not happy with weapon size being related to skill but I would welcome a new class of weapons for GW2 which might need more skill to use.
Call them exotic weapons, the reason being there are many historical weapons that don't fit into the normal weapon classes.
Usually they are more cumbersome or unbalanced thus needing more skill or at least very different training.
This could include polearms which while not that exotic are not in GW as yet Scythes and Hammers being the nearest gw equivalent.
I am thinking of the oriental chain weapons like the kusarigama or the indian Madu "shield with 2 blades" and the european flails and so on.
The Abbisinian Shotel is another example it being a heavily curved sword designed to attack over and around shields.
Probably they will remain a dream but they would be fun to fight with and against.
Call them exotic weapons, the reason being there are many historical weapons that don't fit into the normal weapon classes.
Usually they are more cumbersome or unbalanced thus needing more skill or at least very different training.
This could include polearms which while not that exotic are not in GW as yet Scythes and Hammers being the nearest gw equivalent.
I am thinking of the oriental chain weapons like the kusarigama or the indian Madu "shield with 2 blades" and the european flails and so on.
The Abbisinian Shotel is another example it being a heavily curved sword designed to attack over and around shields.
Probably they will remain a dream but they would be fun to fight with and against.
Kanyatta
Quote:
Originally Posted by gremlin
Call them exotic weapons
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The Fox
What if I like my swords small? :P I don't want to design my build around looks, so a better way to do this would be to just have weapons drop in different sizes!
Stormlord Alex
Quote:
Originally Posted by Faer
Spec 14 or gtfo mah gwz, thx.
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i r cripshot rangr
i herd 10 marks wuz gud... c/d?
MithranArkanere
For Strenght requirements maybe, but for others like bows daggers it do not make much sense.
Maybe for GW2, if they change they way weapon requirements work, but not for GW1.
Maybe for GW2, if they change they way weapon requirements work, but not for GW1.
N1ghtstalker
you wanna make weapons bigger cuz of the req?
oh god i can only imagine what a q13 voltaic spear would give
seriously kid you fail at this idea
/notsigned
oh god i can only imagine what a q13 voltaic spear would give
seriously kid you fail at this idea
/notsigned
HawkofStorms
Clearly Faer was talking about melee weapons. Get out trolls (newbie of doom, I'm talking to you).
Anyway, /notsigned
Good god, the very definition of e-peen. Must have bigger.... weapons.
Anyway, /notsigned
Good god, the very definition of e-peen. Must have bigger.... weapons.
U Wanna Die
it would not make it more realistic because even though it is bigger, it still wouldnt do any extra dmg
no need to fix there is nothing wrong
/notsigned
no need to fix there is nothing wrong
/notsigned
Faer
Quote:
Originally Posted by holymasamune
12 healing. 12 smiting. 3+1+3 swordsmanship. Faer is bad at warrior :<
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Quote:
Originally Posted by Abedeus
You really use 12+1+1 Marksmanship or Dagger Mastery? Wow. My first thought, respect. My second - you killed at least 2 professions.
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pew pewpew pew
Quote:
Originally Posted by newbie_of_doom
l2monk plz
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14 Dive Favor ftw!!!111! Nobody cares about shields or spears. GOTTA HAVE THAT DF STAFF FOR EPIC BOON RECHARGES!
Quote:
Originally Posted by Stormlord Alex
oh hi
i r cripshot rangr i herd 10 marks wuz gud... c/d? |
Quote:
Originally Posted by HawkofStorms
Clearly Faer was talking about melee weapons. Get out trolls (newbie of doom, I'm talking to you).
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Mr. G
Not to play on the old cliché here.....but bigger isnt better
For example your average Foil...why would you want that bigger? surly you want it nimble and light....
For example your average Foil...why would you want that bigger? surly you want it nimble and light....
Darkobra
Lishy
Make Shiro's blades bigger than they already are >=D
Joking.
It would be too much work for anet to rescale all the weapons.
Joking.
It would be too much work for anet to rescale all the weapons.
Curse You
/notsinged
Pretty pointless. Weapon size/looks should have nothing to do with stats.
Evry1 noes tht wammos allways win teh Gaem!!!11!one!!!exclamation point1!!!
Pretty pointless. Weapon size/looks should have nothing to do with stats.
Quote:
Originally Posted by RedStar
Why would you be a war with 12 in healing and smiting ? To play in RA ? .
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Snow Bunny
Psssh, I spec 0 in spear mastery and still crit 6's with my monk.
I'm pro.
I'm pro.
Lady Lozza
How exactly would making them bigger, make it "more realistic"?
There are already some big weapons ingame. I'm not fond of using them because they are what I'd consider to be too big. Making them bigger will make GW more like japanime, which is something I'd rather avoid.
If you want a larger weapon, simply choose a skin that is naturally larger.
/not signed.
There are already some big weapons ingame. I'm not fond of using them because they are what I'd consider to be too big. Making them bigger will make GW more like japanime, which is something I'd rather avoid.
If you want a larger weapon, simply choose a skin that is naturally larger.
/not signed.