Please allow me to use my heroes as henchmen.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I know this has been asked for in various guises but I am asking for this again because I cannot set up the builds for the henchmen. I do not mind if I do not gain single flagging or the ability to disable spells. They could be set up to be in agro mode or left in the mode they were last used as standardly used heroes.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

in english, please?

Agent Mold3r

Lion's Arch Merchant

Join Date: Jan 2007

Death Legion Of Cantha

W/Rt

No .

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

i struggle to understand what you have in mind.

but still say no. :P

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

explain and i'll think about it

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

My translation:

"I know this has been asked for many times in other threads but I am asking for this because I cannot set up builds for henchmen, making heroes preferable. I do not mind if the update does not allow me to flag each hero individually or disable spells. They could be set up to be in an offensive mode or mode or left in the mode they last used when they were used as actual heroes and not "henchmen"."

Basically he wants you to be able to have a full hero party, and if ANet is so concerned about balance, he says he doesn't mind if you can only control 3 and the others you have no control over when they are in a "henchman" slot aside from what build you give em.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by JonnieBoi05
in english, please?
What don't you understand? When you elect heroes they occupy the first three slots. These spots are for standardly used heroes. There are three flags numbered 1 2 3 which allows you to set them individually. You can set the henchmen with the group flag. Of course you can release the heroes individually and keep the henchmen flagged. The standard heroes allow you to micro manage them by electing the spells you want them to play. You can also set them up in agro, guard and dove mode. I would like to be able to elect heroes that behave like the henchmen, that is no fine control. By the way it is English and not english.

SwiftSilentLurker

SwiftSilentLurker

Pre-Searing Cadet

Join Date: Feb 2008

Tsumei Village

TheEbonVanguardGuardians

A/R

So basically your just asking that you want a full hero party?or that you want to be able to choose which skills your henchmen/heroes are using?or that you want to be able to flag the henchies and heroes without making get agro the mob?

Kiragi Yagami

Kiragi Yagami

Lion's Arch Merchant

Join Date: Nov 2007

Elician Mercinaries [eLm] Leader.

E/Me

uhh... lolwut? are you honestly suggesting that Henchmen are preferable to heroes, and that heroes should lose everything that makes them useful? (flagging, build setup, equipment, disabling skills)

wow, thought i had seen everything. i can understand a rant about people being superior to heroes, but HENCHMEN superior to heroes? sorry, but i say /notsigned. i dont want to see Ogden [Healer Henchman], and i doubt many people do.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I know it wont happen, but ah, what the heck.

/Signed.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

ok then.. how about..

Quote:
Originally Posted by VinnyRidira
1 2 3 which allows you to set them individually.
it's "1, 2, and 3"



Quote:
Originally Posted by VinnyRidira
agro, guard and dove mode.
really now? last i checked it was "aggresive", "guard", and "AVOID"



Quote:
Originally Posted by VinnyRidira
By the way it is English and not english.
ohemgee no wai!!!! like seriously!? *gasp!* holy potatoes with a creme brulee on a fish, batman!! i had no idea!!

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

full party of heroes is something iv wanted for ever. but anet has to force henchmen down our throats because players bitch and whine about not having people to party with or because they run the same areas with their cloned builds.

/signed for 7 heroes.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Can't say I expected so much flaming for such an obvious request even though not worded perfectly. Full hero team sounds like fun. More options for the masses.

/signed

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

also more easiness for the noobs that are so bad they can't play with people

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/signed

Deffinately support 7 heroes.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by Kyrein
also more easiness for the noobs that are so bad they can't play with people
lol. that made me laugh.



Quote:
Originally Posted by Nanood
Can't say I expected so much flaming for such an obvious request even though not worded perfectly.
and if you were reffering to me i wasn't flamming. i was just correcting a few of his errors since he was so nice as to correct one of mine. ^^

wraithe

Academy Page

Join Date: Feb 2008

N/Me

/signed for full set of heros(wont happen though)

i dont have too many problems because i have guild with active members for areas hench wont cut it, hmm thinking of which area that is...oh yea FoW.

wraithe

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Kyrein
also more easiness for the noobs that are so bad they can't play with people
On the contrary, it's the noobs who are forced to group with people because they suck so bad not even the AI can drag them through the game - they need other players to make up for their incomptetence, and heroes and hench are as only as good as the leader.

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

what is he saying? If he wants to change the system, it doesnt need to be fixed so /notsigned

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

No. The problem isn't the Henchmen's build but rather your own build, including how you play your build.

If you are struggling with a particular area, the post the area in question and maybe we can help you with some strategies. Also invite an player(s) in your group as you will learn loads more how to win than trying to do it yourself.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

7 heroes = instant 'NO' from ANet.

Coffee Despot

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Craywulf
No. The problem isn't the Henchmen's build but rather your own build, including how you play your build.

If you are struggling with a particular area, the post the area in question and maybe we can help you with some strategies. Also invite an player(s) in your group as you will learn loads more how to win than trying to do it yourself.
There's a false assumption here that he wants the ability to use seven heroes because he's somehow inept. However, it's equally possible that he simply wants to customize his experience further.

Regardless, Anet appears to be against this request in any format. You're stuck with H/H, other players, or a combination thereof.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
This is just a desguised "8 hero party" thread.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by HawkofStorms
/notsigned
This is just a desguised "8 hero party" thread.
QFT

We already have 3 heroes. If you can't get through an area with 3 customizable henchmen, get a guildie and bring 6. If you can't get through with 6, someone is running the wrong build.

/notsigned

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

Quote:
Originally Posted by Coffee Despot
There's a false assumption here that he wants the ability to use seven heroes because he's somehow inept. However, it's equally possible that he simply wants to customize his experience further.

Regardless, Anet appears to be against this request in any format. You're stuck with H/H, other players, or a combination thereof.
Customization is not a high point of this game. There are far too many other restrictions in this game let alone the lack of hero slots. I'm more inclined to believe he's struggling with an area he can't beat than to want more customization.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Its not a case of wanting them to complete the game, its a case of they would open up so many more options.

As it is if you choose to play with AI you have to take much weaker henchmen, this means you cant use different teambuilds or tactics, you cant enter some areas etc.

It wouldnt make it any easier than taking a team of 8 good players, heroes are still disadvantaged when compared to players.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Kyrein
also more easiness for the noobs that are so bad they can't play with people
Noob's can't setup heroes properly, let them use henchmen.

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

There are builds out there that make 3 heroes plus 4 henchman good enough. Sabway being one. I you were able to futher customize the remaining four slots, you could in fact make a party that would be too powerful for majority of the game.

Good human player with good build
+Sabway 3 necros
+4 customizable "henchmen"
-----------------------------
= Big fat easy button

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by pfaile
There are builds out there that make 3 heroes plus 4 henchman good enough. Sabway being one. I you were able to futher customize the remaining four slots, you could in fact make a party that would be too powerful for majority of the game.

Good human player with good build
+Sabway 3 necros
+4 customizable "henchmen"
-----------------------------
= Big fat easy button
ermm


So what does that make teams of 8 players?

Heroes are at a disadvantage when compared to players so a team of 8 players would be much more powerful...should we stop full player teams forming?

Heroes cant use PvE skills.
Heroes cant combo skills.
Heroes cant use some skills correctly.
Heroes stay in AoE.
etc


There is no way it could ever be as powerful as a good team of 8 players.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Craywulf
No. The problem isn't the Henchmen's build but rather your own build, including how you play your build.

If you are struggling with a particular area, the post the area in question and maybe we can help you with some strategies. Also invite an player(s) in your group as you will learn loads more how to win than trying to do it yourself.
I have successfully played 10 characters most of them through all 3 campaign + through Eye of the North. I am currently at 99.3% of mapping Tyria. Without enlisting the help of a friend with 2 peeps and 6 heroes its a pain mapping the three fire island missions. I would have loved 4 heroes in henchmen slots there.

I do play with pickup groups occasionally. I am just asking for a change that does not require enormous amounts of reprogramming. Just an option in the 'P' party selection dialog, and not dropping them when you go through a portal.

PS. I hate Ice Imps and Sparkies - especially as a warrior.

Of course a proper handling of 7 heroes would really be nice and most people want it.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
holy potatoes with a creme brulee on a fish
It's Crème brûlée

But...just no to this

Quote:
I am just asking for a change that does not require enormous amounts of reprogramming
I want the report on my desk by Monday

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by VinnyRidira
I am just asking for a change that does not require enormous amounts of reprogramming.
Your source on this?

Anyway, been asked many times. The answer to it is a big resounding NO. Use search next time.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

the noobs that are so crap no team will take them was what i was talking about......

i suppose ursan got rid of those people though

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

There are people that are still really bad with UB, they think they are invinceible. Thery're the ones that go into Leeroy MODE as soon as you get out of town.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

LEEROY MODE is funny to watch as they get whomped by the 6 mobs of margonites they pulled

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Of course it is possible to run with 4 heroes, 6 heroes or 9 heroes even. In very much the way I am asking the extra heroes get handled. So mechanically it works now. The only problem is the selection process. Ergo no real programming effort required.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

....by any chance are you using a bad english translator? or trying to be really posh ala Mrs. Malaprop

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by VinnyRidira
What don't you understand? When you elect heroes they occupy the first three slots. These spots are for standardly used heroes. There are three flags numbered 1 2 3 which allows you to set them individually. You can set the henchmen with the group flag. Of course you can release the heroes individually and keep the henchmen flagged. The standard heroes allow you to micro manage them by electing the spells you want them to play. You can also set them up in agro, guard and dove mode. I would like to be able to elect heroes that behave like the henchmen, that is no fine control. By the way it is English and not english.
from what i see you want heroes to turn into henches
/notsigned imo
sure, henches may beat your heroes, but that's not in my case, without my heroes and only henches i'd have alot more trouble so no ty
henches are in guards (except for some war henches that are in aggressive) but still, NO
the micro management is very well done, i don't see a reason to change it

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Mr. G
....by any chance are you using a bad english translator? or trying to be really posh ala Mrs. Malaprop
Please tell me what problem you have with my language. As far as I remember Mrs Malaprop twisted words, like "phony bucks" are not skinny prostitutes.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

gee, if this is implemented, my signet heroes build would wtfpawnage GW