Spiteful Spirit-Not an Essential Curse Skill?
Cathode_Reborn
The only times disenchants in pve ever touched my bar was in Slaver's exile (damn prot monks) and that one Ascalon area with all the Grawls (damn HH). Other than that.....seems kinda useless
As for other elites, Assassin's Promise is good but I just don't feel safe using it. Don't really like relying on the target to die to keep the rest of my bar working well. If it's NM, then maybe...but stilll even then not really a fan. Still a nice elite though.
Spiteful Spirit can be do massive damage, but I've also been in tons of situations where it's lame and makes me wonder why I still bring it. It's decent alot of the time usually. I still have good single target damage with necrosis and some eotn pve skills so I figure might as well use SS for aoe. Mark of pain is a good aoe skill but I often don't have too many physicals on the team.
[skill]Echo[/skill]
I've tried this as an elite. Echo necrosis puts out pretty high dps. Echo "you move like a dwarf" lets you throw out more KD and cripple to be used as interrupts or reducing melee pressure. Seeing 80+80+80+90+Deep wound is also kinda fun to look at. You could use Glyph of Renewal + Technobabble to daze lots of stuff for a more defensive role....don't forget the daze mod.
Not really too many decent elites for a pve Curse nec to use if you wanna stay offensive. There's Icy veins but the cold damage part is kinda meh.
As for other elites, Assassin's Promise is good but I just don't feel safe using it. Don't really like relying on the target to die to keep the rest of my bar working well. If it's NM, then maybe...but stilll even then not really a fan. Still a nice elite though.
Spiteful Spirit can be do massive damage, but I've also been in tons of situations where it's lame and makes me wonder why I still bring it. It's decent alot of the time usually. I still have good single target damage with necrosis and some eotn pve skills so I figure might as well use SS for aoe. Mark of pain is a good aoe skill but I often don't have too many physicals on the team.
[skill]Echo[/skill]
I've tried this as an elite. Echo necrosis puts out pretty high dps. Echo "you move like a dwarf" lets you throw out more KD and cripple to be used as interrupts or reducing melee pressure. Seeing 80+80+80+90+Deep wound is also kinda fun to look at. You could use Glyph of Renewal + Technobabble to daze lots of stuff for a more defensive role....don't forget the daze mod.
Not really too many decent elites for a pve Curse nec to use if you wanna stay offensive. There's Icy veins but the cold damage part is kinda meh.
N1ghtstalker
SS is good when facing lots of enemies that tend to mob together
there are other curses that are good too when facing enemies that are widespread
for one popular and well known curse and very good in PvP [skill]corrupt enchantment[/skill]
there are other curses that are good too when facing enemies that are widespread
for one popular and well known curse and very good in PvP [skill]corrupt enchantment[/skill]
nebuchanezzar
Depends on the team you are running with. If you have lots of physicals that focus single targets, Barbs/MoP and Assassins Promise is very easy to kill with. I usually run Rigor Mortis also when I run a similar build. btw AP is all about the recharge, the energy gain is just freebie on top.
If you are running a minion-bomber I prefer SS(sometimes with AEcho if I can sometimes not)as minions refuse follow calls. Although oddly sometimes it almost seems like they want too lol. In that team build, the rest of the team focuses on the priority target's while I disable and pummel the physicals and throw Barbs on the priority targets when you can.
SS shines most though in the classic(pls don't flame I don't use it)tank'n'spank pug groups. Times like that AEcho is a must imo.
Three different team designs, 3 slightly different bars. The only necro curses skill that is honestly on my bar in every zone in PvE...Enfeebling Blood. Really THE most underrated skill by the average GW player imo....
If you are running a minion-bomber I prefer SS(sometimes with AEcho if I can sometimes not)as minions refuse follow calls. Although oddly sometimes it almost seems like they want too lol. In that team build, the rest of the team focuses on the priority target's while I disable and pummel the physicals and throw Barbs on the priority targets when you can.
SS shines most though in the classic(pls don't flame I don't use it)tank'n'spank pug groups. Times like that AEcho is a must imo.
Three different team designs, 3 slightly different bars. The only necro curses skill that is honestly on my bar in every zone in PvE...Enfeebling Blood. Really THE most underrated skill by the average GW player imo....
Faer
I run Spiteful because I am lazy and pack my PvE hex bars full of fire-and-forget skills that require no effort on my part to be somewhat effective. However, I have messed with AP and various other elites and gotten some very interesting, and often pleasing, results.
I play my Monk when I want to think about what I'm doing. I play Necro when I want to sleep at the wheel. Quote:
Originally Posted by Brian the Gladiator
I play my Monk when I want to think about what I'm doing. I play Necro when I want to sleep at the wheel. Quote:
My buddy and I went into DoA with a full Ursan group and instead of using Ursan, he ran this bar and we blew through DoA faster than I have ever seen.
Sorry, but if Spiteful Spirit was being that effective, than your Ursans were doing it wrong. SS shouldn't be killing anything that should be constantly knocked down.
Moloch Vein
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Originally Posted by Cathode_Reborn
As for other elites, Assassin's Promise is good but I just don't feel safe using it. Don't really like relying on the target to die to keep the rest of my bar working well. If it's NM, then maybe...but stilll even then not really a fan.
On the contrary, AP really glued onto my bar as I went into the harder 8-man HM areas of the game. The key to understand is that it doesn't matter much if the target dies while you're casting AP. It's better to cast a little too late than a little too early. Also with a moderate (8) investment in Deadly you'll have 10 seconds duration.
Another point to be made is that the best way to use it is to stick it on a weak target, that will surely pose no problem taking down. What you _DON'T_ do is stick it on a hard monk, for example. Put it on a minion!
Another point to be made is that the best way to use it is to stick it on a weak target, that will surely pose no problem taking down. What you _DON'T_ do is stick it on a hard monk, for example. Put it on a minion!
Trvth Jvstice
[skill]assassin's promise[/skill] [skill]mark of pain[/skill] [skill]insidious parasite[/skill] [skill]price of failure[/skill] [skill]barbs[/skill] [skill]enfeebling blood[/skill] [skill]signet of lost souls[/skill] [wiki]Sunspear Rebirth Signet[/wiki]
I play with PUGs and heroes/henchmen. Would [skill=text]reckless haste[/skill] be better in one of those slots?
EDIT: off topic- see humor - Livia, your sig, "Your Death Will Not Be In Vain.Welcome To My Minion Army" reminds me of a comment I often make when I'm playing with a PUG that has a MM. "If I die, I want to be rezzed as a Bone Fiend." Always gets a laugh.
I play with PUGs and heroes/henchmen. Would [skill=text]reckless haste[/skill] be better in one of those slots?
EDIT: off topic- see humor - Livia, your sig, "Your Death Will Not Be In Vain.Welcome To My Minion Army" reminds me of a comment I often make when I'm playing with a PUG that has a MM. "If I die, I want to be rezzed as a Bone Fiend." Always gets a laugh.
Calista Blackblood
i would check with your group first what they would prefer you to take,the speed boost from reckless haste could catch the party out completely. likewise you can also slow them down
[skill]Shadow of Fear[/skill][skill]Reckless Haste[/skill]
[skill]Shadow of Fear[/skill][skill]Reckless Haste[/skill]
Legends
[skill]Spiteful Spirit[/skill] is only essential on groups. It's a waste of energy focusing on one rather than many.
But hey that all depends. I would say Essential in General PvE, but capping elites and such, well no.
But hey that all depends. I would say Essential in General PvE, but capping elites and such, well no.
blue.rellik
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Originally Posted by Faer
Qdq Swi
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Originally Posted by Chthon
In sum, SS is still an essential curse skill for those of us who don't have elite-caliber teammates available, and at least occasionally an essential curse skill even for those who do.
You don't need an elite-caliber team to breeze through NM PvE. SS isn't a staple skill.. Its just more useful than other elites in the Curses line. Its helpful, not a necesity, nor is it of top priority, Its just the best alternative.
matsif
I think FoC would be used MUCH more than it is now because it is just so darn hard to cap...it takes like a half an hour to get to Maw's only perma spawn, unless you get lucky at one of his other random spawns. SS is used a lot because you can get it right outside rankor, where as FoC is either way north of Deldrimor War Camp or way south of Beacon's
Qdq Swi
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Originally Posted by matsif
I think FoC would be used MUCH more than it is now because it is just so darn hard to cap...it takes like a half an hour to get to Maw's only perma spawn, unless you get lucky at one of his other random spawns. SS is used a lot because you can get it right outside rankor, where as FoC is either way north of Deldrimor War Camp or way south of Beacon's
Or.. you could always tome it... FoC has a long arss recharge.. and the damage isnt worth the wait imo. If it was really that good people would cap and use it.
Ensign
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Originally Posted by Chthon
Give me a break. Of course I know you can put it on a priority target? Why would you think that would change my opinion of the skill? It is utter shit on a priority target. Whenever there are multiple enemies around you are always better off putting it on a non-priority target in my experience - even from the perspective of killing the priority target - and if there's only one enemy I always have something better to spend my energy on than Spiteful.
Quote: Originally Posted by Chthon If you've got a priority target that's peskily resilient, not only can you put SS on it, but you should put SS on it to break it. No, you shouldn't. You should find whatever fast-attacking enemy is going to deal the most damage with Spiteful on it and put it on them. After several swings, whatever healer is keeping your target alive is going to start diverting heals to the Spitefulled foe, which gives you a much bigger opening for a kill than if you had wasted it on your priority target.
If you are having any sort of trouble knocking off a priority target without any healing present, your build fails in new and impressive ways that Spiteful is not going to be able to fix.
Quote: Originally Posted by Chthon SS looks a lot more attractive if you're willing to occasionally use it inefficiently A lot more attractive? It's *a lot* more attractive because you can use it inefficiently on targets where it is minimally effective?
No argument that skills that aren't completely dead in certain situations are more valuable, all else being equal, than skills that are dead sometimes; but when it's still so weak that it's still the weakest skill on your bar, and the worst usage of time and energy *when you should have more skills than you have time and energy for*?
Quote: Originally Posted by Chthon B. Historically, SS has been the "win button" for GW PvE. It still is, in Normal Mode PvE. It is just rather slow.
The value of the skill goes something like this:
No matter what else your team brings, no matter what they do or don't do in a fight, Spiteful Spirit will eventually kill everything on its own. Also, no matter how you use Spiteful Spirit, no matter what you put it on, it will eventually kill everything on its own. As long as you targeted enemies and pushed the Spiteful Spirit button, things would die. With a few exceptions, all your team needed to do was manage to not die until Spiteful could do its work.
It was an exceptionally good skill in PUGs, or early in the game when no one had any idea what they were doing, because of the above. You just had to be able to push the Spiteful button a lot and you'd be able to complete almost everything in PvE.
It's still decent for that reason even today. No matter how bad your team is, or how much you've had to drink, as long as you can push the Spiteful button your team will be able to kill things. It's a mindless skill that had enough raw power that, given time to work, will solve most problems.
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With this I largely agree.
Originally Posted by Chthon
1. When the rest of the team is not 7 kick-ass characters from the outset.
Oh, Koss and General Morgahn and Talon Silverwing are plenty beastly enough to make Spiteful Spirit one of the weakest skills on your bar. The problem with heroes and henchmen is that they are, in effect, an extension of the player controlling them. A competent player with herohench is going to find Spiteful to be one of the weaker skills on their bar. A weak player with the same heroes and henchmen is going to achieve much less, and falling back to the 'this will eventually kill things for me' elite that Spiteful Spirit provides starts to become attractive. Quote:
I half-agree. I should have said, "SS on a faster-acting foe adjacent to your target if you've got one, and otherwise on your target." That's better damage on your primary target and diverts some healing.
I'm not a big fan of spitefulling a fast-swinging foe that's totally off somewhere else for the sole purpose of drawing healing away from my primary target. Since the primary target is still taking the most heat (unless the SS-ed target is incredibly weak or the team's offense is incredibly sucky), the healer tends to snap back to the primary target. If my goal was to kill a particular priority target, I'd only put SS on a non-adjacent target if it was the healer or maybe if it really annoying me and I just wanted it dead. Quote: It was an exceptionally good skill in PUGs, or early in the game when no one had any idea what they were doing, because of the above. You just had to be able to push the Spiteful button a lot and you'd be able to complete almost everything in PvE. It's still decent for that reason even today. No matter how bad your team is, or how much you've had to drink, as long as you can push the Spiteful button your team will be able to kill things. It's a mindless skill that had enough raw power that, given time to work, will solve most problems. |
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It does a better job of that when you put it on a non-priority target.
Before Wail of Doom, I thought that, yes, given the other options that was the best use for your elite. Now, I don't think it's a remotely fair contest if you can aim the Wail reasonably well. If you want to play pure fire and forget, Spiteful is still what you want for that role, but for raw killing ability, Wail of Doom runs laps around Spiteful.
Aside from neutering a single annoying healer at an opportune moment, what use is WoD? Are you really getting that much mileage from that sort of single-target shutdown? Quote:
Kept up?? Kill target before it expires. Echo it it supress two targets.
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Quote: Originally Posted by Chthon But once you've done that, if the target isn't dropping, there's nothing wrong with using SS to break the target. |
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Right, you already have Enfeebling Blood. WoD on a physical isn't the best use for the skill when you already have a weakness source on your bar.
All you'll ever need to deal with those huge HP and AL totals.
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Originally Posted by Chthon
As an offensive skill, WoD seems to add very little over something like broadhead arrow or great dwarf weapon.
Originally Posted by Chthon
Since the primary target is still taking the most heat (unless the SS-ed target is incredibly weak or the team's offense is incredibly sucky)
It should drop in the few seconds the healer is diverted unless your team's offense is incredibly sucky.
As a defensive skill, it seems to have some nice utility in an "oh shit, melee in the backline" situation, but it's short duration and lack of AoE mean that it can't really replace any of the defensive skills your party was taking before.
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If you're going to make a post that is so unresponsive and devoid of supporting reasoning, you really shouldn't bother. Make your case or don't make it, but don't just say "SS sucks and WoD rocks -- because I said so, that's why," which is basically all your post adds up to right now.
Also, your and my original comments were made before the new WoD came on the scene. I don't think it's entirely kosher to point to WoD as a better source of finishing power for a mob MoP+Barbs can't crack than SS when it wasn't even a viable option at the time the conversation began. Quote:
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http://www.thinkgeek.com/geektoys/science/981b/
1. Despite the radically changed description, SoD is still very much the same skill it was before -- an interrupt (now quasi-interrupt) with some residual shutdown. The only differences are that it now works on casters, shuts down harder, and shuts down shorter.
Physicals are never the threat in a PvE mob. A wise group would bring the right skills to cripple the enemies offense while you deal with the casters, the targets who pose any sort of threat to victory. In the previous form Enfeebling Blood was doing a much better job of shutting down a mob than WoD could ever hope for. Quote:
Yep, I ran Spiteful Spirit before WoD. It was the worst skill on my bar, but there are no other elites even remotely worth taking, and it's not so bad that I'm going to run an elite-less bar. It was used to speed up mop-up duty and divert heals against persistent mobs.
Now I have Wail of Doom, so there's no point in bringing Spiteful unless I really really want to tri-spec for some reason. If Wail of Doom was reverted I would probably drop Spiteful Spirit for Broad Head Arrow. With the energy buff to Enfeebling Blood I don't feel that I get much mileage out of Glyph of Lesser Energy anymore, and with a free secondary I might as well spec into a crazy good elite. Actually, now that I think about it, I might do that anyway. Barbs, Enfeebling Blood, Rip/Rend Enchantment, "Finish Him!", "You Move Like a Dwarf!", Necrosis, Broad Head Arrow, Weaken Armor/Blood Ritual/Foul Feast/Mark of Pain/Whatever. Quote: |
All you'll ever need to deal with those huge HP and AL totals.
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It does slow damage to low priority targets.
Quote: Originally Posted by Chthon
As a defensive skill
It has only slightly more value as a defensive skill than Spiteful Spirit has on a priority target.
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Originally Posted by Chthon
I'm still very "meh" on it.
Don't get the wrong impression, Wail of Doom is not a powerhouse PvE skill. It is however an elite that actually does something on a good team, which cannot be said for any other elite the Necromancer has to offer. With a free secondary, grabbing Broad Head Arrow is much more attractive than it should be. Hell, dig through secondaries for anything that strikes your fancy, you don't need a secondary anymore and you can free up attribute points easily enough. Quote:
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