Team build (dual bonders) (for difficult areas)
Dr Dimento
I'm currently progressing through Nightfall with my monk, so i can't test this properly until i get a nice high Sunspear rank...
Bonder Monk
Mo/N
16 Protection Prayers
15 Divine Favor
The rest in blood magic
All Radiant Insignias/Attunement Runes
[skill]Life Bond[/skill][skill]Signet of Devotion[/skill][skill]Blessed Signet[/skill][skill]Succor[/skill][skill]Offering of Blood[/skill][skill]Resurrect[/skill] 2 OPTIONALS
Suggested optionals:
Condition/Hex removal
Blood Ritual (to help maintain energy on the support monk)
Support/Healer Monk
Mo/E
16 Divine Favor
15 Healing Prayers
Very high Sunspear Rank
+20% enchant weapon
All Radiant Insignias/Attunement runes (this is optional, but makes things easier)
[skill]Glyph of Renewal[/skill][skill]Blessed Aura[/skill][skill]Resurrect[/skill][skill]Glyph of Lesser Energy[/skill][skill]Heal Party[/skill] 2 OPTIONALS
Suggested Optionals:
Signet of Devotion
Hex/Condition Removal
Usage:
Main Bonder
Cast balthazar's spirit on yourself
Cast Succor on support monk
Cast life bond on everyone but yourself and the support monk
Maintain bonds using signets and offering of blood.
Use signet of devotion for emergency healing
Support Monk:
Cast Blessed Aura on yourself
When everyone aggros and their health starts getting low, cast glyph of renewal, then seed of life. When seed of life goes down, cast glyph of lesser energy, then heal party as needed. As soon as glyph of renewal recharges, (if needed) recast seed of life. Repeat until there's no bad guys left alive.
Now.....everyone but the 2 monks can rush into just about any battle. The two monks can both stay very far away from the battle since there is no direct healing. Damage to everyone is reduced by half. Once the party starts to get low on health, the support monk casts Glyph of renewal, then Seed of Life on the main bonder. For 8 seconds (or so) any time ANYONE in the party takes damage, EVERYONE in the party is healed for 32 health. Needless to say, this ends up doing some SERIOUS healing. There is only 7 seconds of downtime between casts of Seed of Life with this method. This is why we also bring Glyph of Lesser Energy to spam Heal Party for that 7 seconds. There are also a few emergency heal spells built in.
Also, it works even if a party member has his enchants stripped. As long as other party members are taking damage, that one is still healed along with everyone else.
As i said, i'm farming sunspear points with my monk so i can try this myself. If any testers would like to give it a try, i would appreciate the feedback.
Another thread worth viewing:
http://www.guildwarsguru.com/forum/s...php?t=10260043
Bonder Monk
Mo/N
16 Protection Prayers
15 Divine Favor
The rest in blood magic
All Radiant Insignias/Attunement Runes
[skill]Life Bond[/skill][skill]Signet of Devotion[/skill][skill]Blessed Signet[/skill][skill]Succor[/skill][skill]Offering of Blood[/skill][skill]Resurrect[/skill] 2 OPTIONALS
Suggested optionals:
Condition/Hex removal
Blood Ritual (to help maintain energy on the support monk)
Support/Healer Monk
Mo/E
16 Divine Favor
15 Healing Prayers
Very high Sunspear Rank
+20% enchant weapon
All Radiant Insignias/Attunement runes (this is optional, but makes things easier)
[skill]Glyph of Renewal[/skill][skill]Blessed Aura[/skill][skill]Resurrect[/skill][skill]Glyph of Lesser Energy[/skill][skill]Heal Party[/skill] 2 OPTIONALS
Suggested Optionals:
Signet of Devotion
Hex/Condition Removal
Usage:
Main Bonder
Cast balthazar's spirit on yourself
Cast Succor on support monk
Cast life bond on everyone but yourself and the support monk
Maintain bonds using signets and offering of blood.
Use signet of devotion for emergency healing
Support Monk:
Cast Blessed Aura on yourself
When everyone aggros and their health starts getting low, cast glyph of renewal, then seed of life. When seed of life goes down, cast glyph of lesser energy, then heal party as needed. As soon as glyph of renewal recharges, (if needed) recast seed of life. Repeat until there's no bad guys left alive.
Now.....everyone but the 2 monks can rush into just about any battle. The two monks can both stay very far away from the battle since there is no direct healing. Damage to everyone is reduced by half. Once the party starts to get low on health, the support monk casts Glyph of renewal, then Seed of Life on the main bonder. For 8 seconds (or so) any time ANYONE in the party takes damage, EVERYONE in the party is healed for 32 health. Needless to say, this ends up doing some SERIOUS healing. There is only 7 seconds of downtime between casts of Seed of Life with this method. This is why we also bring Glyph of Lesser Energy to spam Heal Party for that 7 seconds. There are also a few emergency heal spells built in.
Also, it works even if a party member has his enchants stripped. As long as other party members are taking damage, that one is still healed along with everyone else.
As i said, i'm farming sunspear points with my monk so i can try this myself. If any testers would like to give it a try, i would appreciate the feedback.
Another thread worth viewing:
http://www.guildwarsguru.com/forum/s...php?t=10260043
Songbringer
Suggestion if you want one. Take Mantra of Signets and use it before blessed signet(i am assuming thats why you have keystone in for. You want insta recharge on blessed signet.) That way blessed still gets recharged instantly and you can bring an elite SoD or SoR or ZB. Mantra of Signets has the same recharge as Keystone so its not like you are losing anything but that Signet of Devo won't get recharged. However your one mantra should be enough to sustain it. You would also be able to keep up mantra of persistance all the time as well. Recharge is 20 and Mantra of Signets is 30 so Persistence would be recharged by the time you an use the other one again.(Incase you were going to say can't have 2 stances up) Only downfall is the 15e Mantra of Signets costs.
Dr Dimento
Good suggestion. I did look at mantra of signets, but the high cost would be prohibitive. The only reason we're using anything at all is to make Blessed Signet recharge faster. Using that method you only end up net gaining about 9 energy from blessed signet with divine favor 15. I'm just not sure that will be enough to pay for the upkeep on 8 bonds....though it sounds close (another reason i'm asking for testers). Definitely worth it if it works and allows you to bring ZB tho.
Coloneh
Quote:
Originally Posted by Yichi
at what point in the game do you honestly need 2 bonders... let alone even 1...
read build plz. it replaces the need for a healing backline.
decent idea. im suprized i havent seen it before. the one big problem i see is that you have some intense healing, but no condition or hex removal. your troops will be alive, but can they do anything?
also find a better elite for that monk, if its energy management your looking for try Mantra of Recall, possibly even the new Offering of Blood.
decent idea. im suprized i havent seen it before. the one big problem i see is that you have some intense healing, but no condition or hex removal. your troops will be alive, but can they do anything?
also find a better elite for that monk, if its energy management your looking for try Mantra of Recall, possibly even the new Offering of Blood.
Racthoh
Quote:
Originally Posted by Dr Dimento
To get an idea of the healing.. Lets say all 6 non-monk party members get hit with an AoE that does 50 damage each second. 6 x 32 = 192. Since damage is reduced by half, each player takes 25 damage, but is healed for 192 health. This results in every player in the AoE being healed for 167 health each second.....and the 2 monks being healed for 192 every second....yikes. Lets assume the AoE only lasts 5 seconds (or you dont have max sunspear rank and your SoL only lasts 5 seconds). For 10 energy, you just did 1,536hp worth of healing in 5 seconds.
Life Bond only triggers on attack damage, any damage from a spell will heal for nothing.
WitTex
Can I take this builds for hero, with the same effects?
UPDATE:
It's not actually.
UPDATE:
It's not actually.
System_Crush
If you have a bonder that needs an energy gaining elite take [skill=text]Defender's Zeal[/skill].
[skill=text]Blessed Signet[/skill] is fine for keeping up your bonds out of combat, zeal will give you hoards of energy, if you use it correctly while in combat.
[skill=text]Blessed Signet[/skill] is fine for keeping up your bonds out of combat, zeal will give you hoards of energy, if you use it correctly while in combat.
Dr Dimento
All suggestions/questions/criticisms replied to...thanks for the input.
Quote:
at what point in the game do you honestly need 2 bonders... let alone even 1...
Quote:
1) Forego a vulnerable healing backline
2) "Rush" into battles, as opposed to slow tanking
3) Allow both your monks to stay veeeeeeery far away from combat
4) Heal your entire party, regardless of range, for massive amounts quickly
Quote:
Quote: Life Bond only triggers on attack damage, any damage from a spell will heal for nothing. Yep, you're right. I adjusted the builds a bit. It was a bad example i guess....
Quote:
one big problem i see is that you have some intense healing, but no condition or hex removal. your troops will be alive, but can they do anything?
EDIT: With 2 optional slots per monk, there is plenty of room for condition/hex removal. Also, with the addition of heal party/glyph of lesser energy, the party can be healed significantly while out of combat. Quote:
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