Shadow Refuge

YourDaddy

Ascalonian Squire

Join Date: Jul 2006

I know this is a little late but until now I've been thinking it was a bug that would get fixed... But now that a month or so has passed...

Can anyone tell me why shadow refuge got nerfed back to 4 sec duration without a game update note?

Since when does anet change skill functionality without a note?

It makes even less sense considering it happened shortly after they buffed self heals in other professions.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

i don't know why it was changed back to the 4 second duration, but the skill change was listed in the update a fewdays back, you can find the updates on wiki..

hmm odd.. it was decently recent that shadow refuge was put back to 4 seconds... but i can't find it on the update pages in wiki o.O

Lolipopza

Pre-Searing Cadet

Join Date: Nov 2007

Netherlands

Bar

W/A

YourDaddy

As you know shadow refugee was before 8 seconds and they change the skill to 4 seconds with alot of other skills, For example touching skills like touch of agoney cost now 1 energy, anyway it was a small update wich can be found in Guildwars updates and may be found in GuildWiki if you search at Google, But to answer your question a bit more : I dont realy mind they put Shadow Refugee down to 4 , Why? Cause they raised the health gain from when the skill ends, So basicly shorter Regen Time but when higher Healing.

And Answer to your other question why their wernt a notice :
They did these changes while the player was playing cause it was a small scale update but after they changed all the skills you might saw a little green text "Theirs a New Build Of Guild Wars Aviable" and thats when you could notice that they did.

Well i hope that this answerd your questions.
And most of all Have Fun Playing Guildwars :)

YourDaddy

Ascalonian Squire

Join Date: Jul 2006

It was buffed to 6 seconds in Nov 07, not 8 seconds.

In any case there hasn't been anything in the game update notes about the change, although the return to 4 seconds did seem to happen during the update you mentioned.

Which just makes it more strange, considering they were specific about skills changes for other professions in that update.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

I think they made it better

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

Would be even better if they decreased the recharge time to 6 seconds

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

It was and still is a crappy self-heal.
If you're using self-heal then it probably means you won't be standing in the front, but try to kite. And yet the second 'healing' in SR requires you to keep attacking.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
It was and still is a crappy self-heal.
Sins have a number of skills which can make them practically invincible in numerous situations for a short duration. While it may not be useful on its own as a self heal, it is a very functional supplement to a more effective self heal. Appropriately planning blocking and spell-failure skills beforehand can make SR a useful skill in many situations.

Furthermore, you can just shadow step into a target as the skill ends in order to trigger the final bonus while setting up a new attack string if you're relying entirely kiting during the healing.

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by BlackSephir
And yet the second 'healing' in SR requires you to keep attacking.
Throw a spear? Fire a flatbow? It all counts.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Productivity
Throw a spear? Fire a flatbow? It all counts.
Staying in the range of enemy while low on health is not a good idea.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by BlackSephir
Staying in the range of enemy while low on health is not a good idea.
Yup pretty much a good idea. I doubt you're going to outheal that much dmg with a shitty skill like SR.

I remember the old days of sin gankers having to wand targets through walls to get the conditional heal. Was pretty funny XD

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

It was in the 2/6/2008 update

Assassin
• Shadow Refuge: decreased duration to 4 seconds; increased Health gain to 40..100.

http://www.guildwarsguru.com/forum/s...php?t=10252912

For some reason it has been removed from the rss feed.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Question's been answered so it may be closed, but I just wanted to point out that when shadow refuge was buffed to 6 seconds, people on the board complained about how long it took to trigger the healing. Now that it's back to 4 seconds with a bigger heal, they complain about how short it is.

I just find it funny lol

YourDaddy

Ascalonian Squire

Join Date: Jul 2006

Thanks for the info ender... It hasn't just been removed from the RSS feed, it's not on the GW site either.

As far as whether or not it's a good update, I think the 6 second duration made the skill usable, and judging by the number of people using SR after the update, and the number of people using it now (far less), I think the majority of GWers agree.

Reading QQers on forums doesn't give you a very good picture of what's going on. What actually happens in the game does. ;-)

After all, like most buffs, it seems to have been done because the skill was under used. Now it is back to being under used again despite the small conditional heal increase.