Weakness buff
Luminarus
I personally view weakness as an mostly useless condition on a caster, it usually doesnt do that much in the reduction of their 1 attribute point.
However, I believe that weakness should increase the duration of KD's by 1 second (stacking with stonefist insignias, and making backbreaker last 5 seconds, to prevent it becoming completely obsolete).
It makes sense, because if u are weakened then it should take you longer to get up from the ground, after being hit down.
Just an idea, may be broken, but cracked armor, dazed, deep wound & blind all seem more powerful imo.
However, I believe that weakness should increase the duration of KD's by 1 second (stacking with stonefist insignias, and making backbreaker last 5 seconds, to prevent it becoming completely obsolete).
It makes sense, because if u are weakened then it should take you longer to get up from the ground, after being hit down.
Just an idea, may be broken, but cracked armor, dazed, deep wound & blind all seem more powerful imo.
Marty Silverblade
I don't think it really needs a buff. Unless it was something relatively weak thats caster-specific, I probably wouldn't like it.
Alot of the power behind weakness is the skills that require it, not necessarily what it does (although it does kill any weapon-based char's damage), such as kncokdowns and stuff.
Alot of the power behind weakness is the skills that require it, not necessarily what it does (although it does kill any weapon-based char's damage), such as kncokdowns and stuff.
t00115577
ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough*
*cough* did somebody say ursan?? *cough*
Luminarus
I see only 2 skills that become way more effective against a weakened foe, heavy blow & Stoning, both which cause a KD against weakened foe. No other skill does anything with much benefit vs weakened foes.
I just personally find that this condition is lacking in usefulness, its outshone by blind on fighters, & is useless on casters. It also isnt THAT much more easily applied then blind (easier yes, but not so much easier its like bleeding or poison).
Thats just my opinion at any rate.
EDIT:
I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.
I just personally find that this condition is lacking in usefulness, its outshone by blind on fighters, & is useless on casters. It also isnt THAT much more easily applied then blind (easier yes, but not so much easier its like bleeding or poison).
Thats just my opinion at any rate.
EDIT:
Quote:
Originally Posted by t00115577
ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough* |
Div
No, just no.
U Wanna Die
i mean i understand your point of it being useless, but making KD the buffering point makes me
/notsign
/notsign
Numa Pompilius
Quote:
Originally Posted by Luminarus
I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.
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Your suggestion would buff Ursan from godly to... uh, uber-godly.
Also weakness is an anti-melee condition, not an anti-caster condition, which is why you feel it weak against casters.
Luminarus
Quote:
Originally Posted by Numa Pompilius
No, the damage from Ursan isn't that hot, it's comparable to any decent warrior builds damage output, what makes ursan so game-breakingly uber is its damage mitigation through perma-AoE-knockdown and, to a much lesser degree, perma-AoE-weakness.
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I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything?
Im not saying u dont know anything, but what u said makes no sense.
(But this isnt a discussion on ursanway)
Faer
Quote:
Originally Posted by Luminarus
I personally view weakness as an mostly useless condition on a caster
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What's your point?
Luminarus
True, hadnt considered that. Still would like to see weakness buffed in some way, maybe not in the KD way though.
Aera
/signed
But only if we gain 1 champpoint everytime we cause weakness on someone.
But only if we gain 1 champpoint everytime we cause weakness on someone.
BlackSephir
Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point? |
RhanoctJocosa
Quote:
Originally Posted by holymasamune
No, just no.
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FEAR
Monk Gsb
weekness is god vs charr and well, all other melee / ranged based foes that hit for stupid ammounts. ( both pve and pvp ( r-spike any1 ?)
Numa Pompilius
Quote:
Originally Posted by Luminarus
I would argue against this because Ursan is unblockable etc, and where its used foes usually have really high armor, so attacks do alot less.
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Quote:
I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything? |
Seriously, if it was just about the damage we'd have all-ele teams not all-ursan, rolling the elite areas - but it's not about the damage, it's about the damage mitigation. The elite area mobs hit very, very, hard, and the ability to have them sit on their asses doing nothing for nearly the entire fight is the reason Ursan is so popular there.
legion_rat
Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point? |
/notsigned
~the rat~
Theo Godscythe
Role Playing Games don't HAVE TO make sense. Weakness was never originally aimed at weakening caters it was always a Ranger/Warrior/Dervish/Paragon/Assassin debuff, Anet went ahead and made it sorta-kinda-less-useless vs. casters by adding the attribute reduction.
MithranArkanere
Weakness, blindness and cracked armor are good against martial weapn users only.
Weakness reduce attack damage. Blindess reduce chances to hit, and cracked armor removes the extra 10 or 20 armor they have (casters classes have 60 and cracked armor never goes under 60)
So not all conditions are meant to work with the same effectiveness against all professions.
Weakness reduce attack damage. Blindess reduce chances to hit, and cracked armor removes the extra 10 or 20 armor they have (casters classes have 60 and cracked armor never goes under 60)
So not all conditions are meant to work with the same effectiveness against all professions.
Div
Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.
What's your point? |
Steboy93
Weakness is fine as it is.
/notsigned
/notsigned
HawkofStorms
/notsigned
You probablly weren't playing back before weakness was buffed. Weakness used to only lower the damage of enemy attacks. Basically weakness was designed to be like blind, an anti-melee character condition. It should still be treated as such.
Weakness was worse back in the day. Now it is pretty balanced.
You probablly weren't playing back before weakness was buffed. Weakness used to only lower the damage of enemy attacks. Basically weakness was designed to be like blind, an anti-melee character condition. It should still be treated as such.
Weakness was worse back in the day. Now it is pretty balanced.
Drelias Melaku
/notsigned
It's good enough as it is. I love seeing Weakness remove someone's damage/armor/energy from a weapon/shield/offhand because they only had JUST enough points to use it.
Weakness is fine. Leave it be.
It's good enough as it is. I love seeing Weakness remove someone's damage/armor/energy from a weapon/shield/offhand because they only had JUST enough points to use it.
Weakness is fine. Leave it be.
Shayne Hawke
Might add an interesting flavor to the game for a bit, but I don't see this as being a good choice for the long run.
/notsigned
/notsigned
Kiasyd117
/notsigned
With the return of Martyr Spike i don't think conditions need any buffing, besides there are alot of skills that dispence weakness in very long doses, a major buff would hideously imba the game.
And yes Ursanway was developed for button mashers and instagibbers, the fact that it's considered a mandatory elite is laughable, can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
With the return of Martyr Spike i don't think conditions need any buffing, besides there are alot of skills that dispence weakness in very long doses, a major buff would hideously imba the game.
And yes Ursanway was developed for button mashers and instagibbers, the fact that it's considered a mandatory elite is laughable, can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
newbie_of_doom
weakness pwnz breakpoints & monks, that's enough
Turbobusa
Community's answer to ANet's random buffs: random suggestions.
Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
ShadowsRequiem
Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
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Aera
Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
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Obviously, 66% less damage does nothing against physical attackers.
Numa Pompilius
Quote:
Originally Posted by Kiasyd117
can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
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HawkofStorms
Quote:
Originally Posted by Numa Pompilius
That suggestion is pure sweetness and light. Hilarity would ensue.
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~ Dan ~
Others have already said it but i want a +1..
No.
/notsigned
No.
/notsigned
Killed u man
To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)
Make it so instead of -1 on every attribute, it gives -3 / -5 or something... (So Melee/Para/rangers won't meet requirements, thus ending the physical dominance in GvG)
Make it so instead of -1 on every attribute, it gives -3 / -5 or something... (So Melee/Para/rangers won't meet requirements, thus ending the physical dominance in GvG)
Surena
Melee dominance is important, it's vulnerable to blind, kiting, it needs to reach the target to unleash, to deal damage.
Anything else leads to degenerate caster spikes, and no sane person would want that.
I'm sure you are very aware of that since you're a bloodspike scrub.
Anything else leads to degenerate caster spikes, and no sane person would want that.
I'm sure you are very aware of that since you're a bloodspike scrub.
Darkhell153
The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?
Killed u man
Quote:
Originally Posted by Surena
I'm sure you are very aware of that since you're a bloodspike scrub.
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Killed u man
Quote:
Originally Posted by Darkhell153
The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?
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Numa Pompilius
Quote:
Originally Posted by HawkofStorms
Yeah, e-denial mesmers on a cry of pain team would be laughing there butts off.
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Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them.
The Meth
Quote:
Originally Posted by Killed u man
To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)
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Weakness is used all the time in PvE, with mobs hitting for 100 damage with normal attacks, taking 66% off that is nearly god-mode vs melee. Nearly every necro who has anything to do with curses is bringing enfeebling blood. The reason you don't see it on other classes is either its useless on their targets (who cares about the effect of a hammer inflicting weakness on casters?) or its hard to get an effective aoe out of it.
Quote:
Originally Posted by Numa Pompilius
That would be an interesting match, as an Ursan only requires one skill slot. They still have 7 optional slots for use when Ursan is down.
Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them. |
~ Dan ~
Quote:
Originally Posted by Killed u man
1 Word: Dazed (Srry double Post)
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