Weakness buff

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I personally view weakness as an mostly useless condition on a caster, it usually doesnt do that much in the reduction of their 1 attribute point.

However, I believe that weakness should increase the duration of KD's by 1 second (stacking with stonefist insignias, and making backbreaker last 5 seconds, to prevent it becoming completely obsolete).

It makes sense, because if u are weakened then it should take you longer to get up from the ground, after being hit down.

Just an idea, may be broken, but cracked armor, dazed, deep wound & blind all seem more powerful imo.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I don't think it really needs a buff. Unless it was something relatively weak thats caster-specific, I probably wouldn't like it.

Alot of the power behind weakness is the skills that require it, not necessarily what it does (although it does kill any weapon-based char's damage), such as kncokdowns and stuff.

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough*

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I see only 2 skills that become way more effective against a weakened foe, heavy blow & Stoning, both which cause a KD against weakened foe. No other skill does anything with much benefit vs weakened foes.

I just personally find that this condition is lacking in usefulness, its outshone by blind on fighters, & is useless on casters. It also isnt THAT much more easily applied then blind (easier yes, but not so much easier its like bleeding or poison).

Thats just my opinion at any rate.

EDIT:
Quote:
Originally Posted by t00115577
ROFL weakness making KD longer, wonder what it is your after to be buffed......
*cough* did somebody say ursan?? *cough*
I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

No, just no.

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

i mean i understand your point of it being useless, but making KD the buffering point makes me

/notsign

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Luminarus
I hate Ursan, it is skill less, boring and too noobfriendly. Also the main power of ursan (imo) comes from the 100+ unblockable damage every three seconds as well as boosted armor, and health.
No, the damage from Ursan isn't that hot, it's comparable to any decent warrior builds damage output, what makes ursan so game-breakingly uber is its damage mitigation through perma-AoE-knockdown and, to a much lesser degree, perma-AoE-weakness.

Your suggestion would buff Ursan from godly to... uh, uber-godly.

Also weakness is an anti-melee condition, not an anti-caster condition, which is why you feel it weak against casters.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Numa Pompilius
No, the damage from Ursan isn't that hot, it's comparable to any decent warrior builds damage output, what makes ursan so game-breakingly uber is its damage mitigation through perma-AoE-knockdown and, to a much lesser degree, perma-AoE-weakness.
I would argue against this because Ursan is unblockable etc, and where its used foes usually have really high armor, so attacks do alot less.

I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything?

Im not saying u dont know anything, but what u said makes no sense.

(But this isnt a discussion on ursanway)

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Luminarus
I personally view weakness as an mostly useless condition on a caster
And I view Dazed as mostly useless on a martial weapon user.

What's your point?

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

True, hadnt considered that. Still would like to see weakness buffed in some way, maybe not in the KD way though.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

/signed

But only if we gain 1 champpoint everytime we cause weakness on someone.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.

What's your point?
I dare you to cast Mending while dazed.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by holymasamune
No, just no.
hahahahahaha

FEAR

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

weekness is god vs charr and well, all other melee / ranged based foes that hit for stupid ammounts. ( both pve and pvp ( r-spike any1 ?)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Luminarus
I would argue against this because Ursan is unblockable etc, and where its used foes usually have really high armor, so attacks do alot less.
Well, the Master of Damage says my eviscerate build beats my R8 ursan wrt raw damage output by a wide margin. Admittedly he's got only 60 armor, but I take out the 100 armor mannequin faster with my eviscerate build too.
Quote:
I dunno about how the KD part works, although if they are alrdy perma-kd'd y would making KD last longer change that? Also how does weakness matter if they are kd'd meaning not doing anything?
Making the knockdown longer would make it possible for smaller teams of Ursans to achieve perma-knockdown of enemies. Today you have to be five ursans (or 3 with QZ) to keep the enemy permanently on their asses and unable to do damage. Also your suggestion would help ursan teams when the enemy is scattered, as the knockdown AoE is small (which, incidentally, is also when the weakness comes into play).

Seriously, if it was just about the damage we'd have all-ele teams not all-ursan, rolling the elite areas - but it's not about the damage, it's about the damage mitigation. The elite area mobs hit very, very, hard, and the ability to have them sit on their asses doing nothing for nearly the entire fight is the reason Ursan is so popular there.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.

What's your point?
kinda what I was thinking. Its a what are you killing kind of thing.

/notsigned

~the rat~

Theo Godscythe

Theo Godscythe

Frost Gate Guardian

Join Date: Nov 2007

D/

Role Playing Games don't HAVE TO make sense. Weakness was never originally aimed at weakening caters it was always a Ranger/Warrior/Dervish/Paragon/Assassin debuff, Anet went ahead and made it sorta-kinda-less-useless vs. casters by adding the attribute reduction.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Weakness, blindness and cracked armor are good against martial weapn users only.

Weakness reduce attack damage. Blindess reduce chances to hit, and cracked armor removes the extra 10 or 20 armor they have (casters classes have 60 and cracked armor never goes under 60)

So not all conditions are meant to work with the same effectiveness against all professions.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Faer
And I view Dazed as mostly useless on a martial weapon user.

What's your point?
Buffing weakness helps ursans, buffing dazed doesn't. That's the point

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Weakness is fine as it is.

/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
You probablly weren't playing back before weakness was buffed. Weakness used to only lower the damage of enemy attacks. Basically weakness was designed to be like blind, an anti-melee character condition. It should still be treated as such.
Weakness was worse back in the day. Now it is pretty balanced.

Drelias Melaku

Drelias Melaku

Wilds Pathfinder

Join Date: Dec 2006

Avatar by unsolvedenigma.deviantart

Denizens of the Underdark [Nite]

N/Me

/notsigned

It's good enough as it is. I love seeing Weakness remove someone's damage/armor/energy from a weapon/shield/offhand because they only had JUST enough points to use it.

Weakness is fine. Leave it be.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Might add an interesting flavor to the game for a bit, but I don't see this as being a good choice for the long run.

/notsigned

Kiasyd117

Kiasyd117

Academy Page

Join Date: Mar 2007

Chantilly, VA

Summit Soldiers [SS]

N/Rt

/notsigned

With the return of Martyr Spike i don't think conditions need any buffing, besides there are alot of skills that dispence weakness in very long doses, a major buff would hideously imba the game.

And yes Ursanway was developed for button mashers and instagibbers, the fact that it's considered a mandatory elite is laughable, can't wait till aNet makes PvE weekend and allows Ursanway in HoH.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

weakness pwnz breakpoints & monks, that's enough

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Community's answer to ANet's random buffs: random suggestions.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
It already has an effect. Might want to try reading.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?

Obviously, 66% less damage does nothing against physical attackers.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Kiasyd117
can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
That suggestion is pure sweetness and light. Hilarity would ensue.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Numa Pompilius
That suggestion is pure sweetness and light. Hilarity would ensue.
Yeah, e-denial mesmers on a cry of pain team would be laughing there butts off.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Others have already said it but i want a +1..

No.

/notsigned

Killed u man

Forge Runner

Join Date: Feb 2006

To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)

Make it so instead of -1 on every attribute, it gives -3 / -5 or something... (So Melee/Para/rangers won't meet requirements, thus ending the physical dominance in GvG)

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Melee dominance is important, it's vulnerable to blind, kiting, it needs to reach the target to unleash, to deal damage.

Anything else leads to degenerate caster spikes, and no sane person would want that.

I'm sure you are very aware of that since you're a bloodspike scrub.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Surena
I'm sure you are very aware of that since you're a bloodspike scrub.
I forgot how much skill it takes to run P/W...

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Darkhell153
The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?
1 Word: Dazed (Srry double Post)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by HawkofStorms
Yeah, e-denial mesmers on a cry of pain team would be laughing there butts off.
That would be an interesting match, as an Ursan only requires one skill slot. They still have 7 optional slots for use when Ursan is down.
Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Killed u man
To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)

Weakness is used all the time in PvE, with mobs hitting for 100 damage with normal attacks, taking 66% off that is nearly god-mode vs melee. Nearly every necro who has anything to do with curses is bringing enfeebling blood. The reason you don't see it on other classes is either its useless on their targets (who cares about the effect of a hammer inflicting weakness on casters?) or its hard to get an effective aoe out of it.

Quote:
Originally Posted by Numa Pompilius
That would be an interesting match, as an Ursan only requires one skill slot. They still have 7 optional slots for use when Ursan is down.
Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them.
Cry of pain mesmers would own them so bad. Ursan requires you to go into melee, the mesmers can just get them at a choke point (doesn't even need to be a tight one with the huge aoe cry has), then use the uber nuke and get the whole team in half a second. Win

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Killed u man
1 Word: Dazed (Srry double Post)
That was actually 4 words. You can always hit this little "edit" button to merge two posts if someone replied sooner than you thought. Also, in "edit" there's a delete option, so you don't have to apologize to the mods. Sheesh..