build for slaver's exile
klippy
12 characters.
acerbity
if you're going with an organised group then most would expect savannah heat and meteor shower to be in that build, along with arcane echo
if you're then then.. well, please, atleast loose flare
if you're then then.. well, please, atleast loose flare
Stormlord Alex
Your current build... is bad.
It could do with a lot less Flare and Fire Storm - weak skills - instead, use Glowing Gaze and Fire Attunement to power spamming Searing Flames.
I'm assuming this is for tank n spank?
It could do with a lot less Flare and Fire Storm - weak skills - instead, use Glowing Gaze and Fire Attunement to power spamming Searing Flames.
I'm assuming this is for tank n spank?
Tyla
Flare + SF is kinda bad.
No Fire Attunement is bad too.
Mind Blast is just flawless, though.
Mind Blast - Fire Attunement - Rodgorts Invocation - *5 Slots Free, Bring some utility!*
No Fire Attunement is bad too.
Mind Blast is just flawless, though.
Mind Blast - Fire Attunement - Rodgorts Invocation - *5 Slots Free, Bring some utility!*
phan
Hmmm ; sure a 15 ene spammable elite with no fire attunement Oo ;
Try to go Archane echo ~ savanah heat ~ searing & tenai's heat ~ ms ~ fire attunement ~ utility ~ utility
Try to go Archane echo ~ savanah heat ~ searing & tenai's heat ~ ms ~ fire attunement ~ utility ~ utility
klippy
Quote:
Originally Posted by phan
Try to go Archane echo ~ savanah heat ~ searing & tenai's heat ~ ms ~ fire attunement ~ utility ~ utility
so what would you suggest for other skills? a rez and maybe a glyph to help with ms?
Fire Childe
You dont need to arcane echo Searing Flames - the downtime is so low you can spam it and recoup alot of your energy back with Glowing Gaze and Fire Attunement.
Not sure if its necessarily the best thing to go with in every area in slavers but it depends on how it fits in with the rest of the group. The last time I played the first two dungeons in slavers I was playing a Ward Against Harm/mass slow hexes water ele and my job was basically to keep things fairly static whilst a Savannah Heat ele nukes the ever living butts out of everything in the ward. Then we had 2x Dwayna Dervs on the first Dungeon and a splinter rit messing things up with more AoE since everything kind of mobs together.
If you want to run SF you might as well go with Glowing Gaze, Mark of Rodgort, Immolate, Liquid Flame, Flame Djinn's Haste, Fire Attunement and a hard rez. That way you will have mass burning covered and will trigger damage from Searing Flames off of Mark of Rodgort. Its pretty single minded but I suppose if you just want to burn stuff it does an admirable job.
Not sure if its necessarily the best thing to go with in every area in slavers but it depends on how it fits in with the rest of the group. The last time I played the first two dungeons in slavers I was playing a Ward Against Harm/mass slow hexes water ele and my job was basically to keep things fairly static whilst a Savannah Heat ele nukes the ever living butts out of everything in the ward. Then we had 2x Dwayna Dervs on the first Dungeon and a splinter rit messing things up with more AoE since everything kind of mobs together.
If you want to run SF you might as well go with Glowing Gaze, Mark of Rodgort, Immolate, Liquid Flame, Flame Djinn's Haste, Fire Attunement and a hard rez. That way you will have mass burning covered and will trigger damage from Searing Flames off of Mark of Rodgort. Its pretty single minded but I suppose if you just want to burn stuff it does an admirable job.
Ele Mental
the best build i find is a complete harsh nuking. i dont know how to do the little icons but here it goes anyway:
1. fire attunement
2. glyph of sacrifice
3. meteor shower
4. savahnah heat
5. searing heat
6. tenai's heat
7. intensity or liquid flame
8. arcane echo or ress
this is coming from someone who has done duncan the black several times and can also tank so its good information, trust me!
1. fire attunement
2. glyph of sacrifice
3. meteor shower
4. savahnah heat
5. searing heat
6. tenai's heat
7. intensity or liquid flame
8. arcane echo or ress
this is coming from someone who has done duncan the black several times and can also tank so its good information, trust me!
Sacratus Ignis
ive run slavers a good 100+ times, messed around with everything I could think of using on my ele. best 2 builds I've found are promise nuker and SH with a snare.
AP is for people who know what they're doing, a requirement which to be blunt you don't seem to fit, so I'd stick to SH.
Go something like ... Fire attune, arcane echo, SH, Searing heat, teinai's heat, glyph of lesser e, meteor shower, deep freeze
i like deep freeze as the snare since you dont have to spec any points into water magic for it to work... If you have an OB tank or even ursans walling somewhere, deep freeze will keep everything in the heats...
AP is for people who know what they're doing, a requirement which to be blunt you don't seem to fit, so I'd stick to SH.
Go something like ... Fire attune, arcane echo, SH, Searing heat, teinai's heat, glyph of lesser e, meteor shower, deep freeze
i like deep freeze as the snare since you dont have to spec any points into water magic for it to work... If you have an OB tank or even ursans walling somewhere, deep freeze will keep everything in the heats...
Proff
[skill]Savannah Heat[/skill][skill]arcane echo[/skill][skill]searing heat[/skill][skill]Teinai's Heat[/skill][skill]glyph of lesser energy[/skill][skill]meteor shower[/skill]Mindbender[skill]fire attunement[/skill]
That's what I use.
That's what I use.
angmar_nite
take off one of the heats for deep freeze.
Ele Mental
you dont need deep freeze becasue the tank take grasping earth!
Sacratus Ignis
Ele Mental- deep freeze has a larger radius of affect. When summit come crashing down on your tank, chances are they aren't going to be all "nearby," but mostly all will be "in the area." Deep freeze is a more effective snare, and having it frees a spot on your tank's bar if they are obflesh. And if you are using Ursan tanks in Slavers (which is by far the fastest way to do it - unless you can beat 85mins for full run with Duncan in HM), they have no snare, just their knockdown... making deep freeze even more essential.
I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd.
I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd.
Spider Pig
The build i use in Slaver's is:
[skill]Liquid Flame[/skill]
[skill]Savannah Heat[/skill]
[skill]Searing Heat[/skill]
[skill]Teinai's Heat[/skill]
[skill]Meteor Shower[/skill]
[skill]Breath of Fire[/skill]
[skill]Fire Attunement[/skill]
[skill]Rebirth[/skill]
You can replace [skill]Rebirth[/skill] with [skill]Arcane Echo[/skill] and replace [skill]Breath of Fire[/skill] with [skill]Rodgort's Invocation[/skill] or another good skill.
And a tip as an Ele- Never ever take [skill]Flare[/skill] or [skill]Fire Storm[/skill]!
And don't go without an Attunement.
[skill]Liquid Flame[/skill]
[skill]Savannah Heat[/skill]
[skill]Searing Heat[/skill]
[skill]Teinai's Heat[/skill]
[skill]Meteor Shower[/skill]
[skill]Breath of Fire[/skill]
[skill]Fire Attunement[/skill]
[skill]Rebirth[/skill]
You can replace [skill]Rebirth[/skill] with [skill]Arcane Echo[/skill] and replace [skill]Breath of Fire[/skill] with [skill]Rodgort's Invocation[/skill] or another good skill.
And a tip as an Ele- Never ever take [skill]Flare[/skill] or [skill]Fire Storm[/skill]!
And don't go without an Attunement.
Fril Estelin
Hi,
Just in passing, don't forget to read the Elementalist Guide!
Good luck with Slaver's!
Just in passing, don't forget to read the Elementalist Guide!
Good luck with Slaver's!
Ele Mental
Quote:
Originally Posted by Sacratus Ignis
Ele Mental- deep freeze has a larger radius of affect. When summit come crashing down on your tank, chances are they aren't going to be all "nearby," but mostly all will be "in the area." Deep freeze is a more effective snare, and having it frees a spot on your tank's bar if they are obflesh. And if you are using Ursan tanks in Slavers (which is by far the fastest way to do it - unless you can beat 85mins for full run with Duncan in HM), they have no snare, just their knockdown... making deep freeze even more essential.
I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd. i've done slavers loads of times with the same guild grp, no one takes deep freeze because a) the tank takes grasping and b) we co-ordinate meteor shower.
so actually they ARE snared and they ARE kd'd
I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd. i've done slavers loads of times with the same guild grp, no one takes deep freeze because a) the tank takes grasping and b) we co-ordinate meteor shower.
so actually they ARE snared and they ARE kd'd
TheRaven
I pug slaver's a lot as well with my ele. Here's my normal bar.
[skill]Fire Attunement[/skill][skill]Liquid Flame[/skill][skill]Savannah Heat[/skill][skill]Arcane Echo[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill]
I've found that most pugs ask me not to bring a rez since the monks will take care of it and most of the times that works really well. Its nice having the extra nuke in place of rez.
A lot of ele's will bring Glyph of Sacrifice for the Meteor Shower. Personally, I've never cared much for it outside of PvP, but that's up to you.
I was concerned at first about having so many 15+ energy skills and so I substituted Bed of Coals for Searing Heat/Teinai's, but I rarely have energy problems and I'm even forgetting to hit my glyph half the time. I run with 102 energy and we usually have a BR Necro in the group helping a bit, but even so the necro's top priority is the monks.
[skill]Fire Attunement[/skill][skill]Liquid Flame[/skill][skill]Savannah Heat[/skill][skill]Arcane Echo[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill]
I've found that most pugs ask me not to bring a rez since the monks will take care of it and most of the times that works really well. Its nice having the extra nuke in place of rez.
A lot of ele's will bring Glyph of Sacrifice for the Meteor Shower. Personally, I've never cared much for it outside of PvP, but that's up to you.
I was concerned at first about having so many 15+ energy skills and so I substituted Bed of Coals for Searing Heat/Teinai's, but I rarely have energy problems and I'm even forgetting to hit my glyph half the time. I run with 102 energy and we usually have a BR Necro in the group helping a bit, but even so the necro's top priority is the monks.
milkflopance
Quote:
Originally Posted by Ele Mental
you dont need deep freeze becasue the tank take grasping earth!
I'd much rather take Deep Freeze and join a team that isn't bad enough to waste a party slot.
Just.nl
Quote:
Originally Posted by klippy
currently im using a fire build, which is
[skill]flare[/skill]
[skill]Searing flames[/skill]
[skill]glyph of lesser energy[/skill]
[skill]teinai's heat[/skill]
[skill]searing heat[/skill]
[skill]fire storm[/skill]
[skill]mark of rodgort[/skill]
[skill]rebirth[/skill]
attributes set out like:
fire magic 12+2
energy storage 12+2
now i know i need something abit more better, that will keep them reduced movement, i started to mess around with meteor shower to see how it would cope, but really without fire attunement, and the 60 second recharge, im just not a fan of it.
so what do i really need to be alright in each of the dungeons in slaver's exile?
dont flame if you dont like my current build >_> i'm open to suggestions of other builds to test etc =)
thnx in advance
Why flare? You got already [skill]Searing Flames[/skill] and mostly if you got Big mobs u can use [skill]flare[/skill] but its better to got [skill]Meteor Shower[/skill] and [skill]Savannah's heat[/skill],[skill]teinai's heat, [/skill][skill]searing heat[/skill] and Maybe Ursan works aswell
[skill]flare[/skill]
[skill]Searing flames[/skill]
[skill]glyph of lesser energy[/skill]
[skill]teinai's heat[/skill]
[skill]searing heat[/skill]
[skill]fire storm[/skill]
[skill]mark of rodgort[/skill]
[skill]rebirth[/skill]
attributes set out like:
fire magic 12+2
energy storage 12+2
now i know i need something abit more better, that will keep them reduced movement, i started to mess around with meteor shower to see how it would cope, but really without fire attunement, and the 60 second recharge, im just not a fan of it.
so what do i really need to be alright in each of the dungeons in slaver's exile?
dont flame if you dont like my current build >_> i'm open to suggestions of other builds to test etc =)
thnx in advance
Why flare? You got already [skill]Searing Flames[/skill] and mostly if you got Big mobs u can use [skill]flare[/skill] but its better to got [skill]Meteor Shower[/skill] and [skill]Savannah's heat[/skill],[skill]teinai's heat, [/skill][skill]searing heat[/skill] and Maybe Ursan works aswell