build for slaver's exile

klippy

klippy

Academy Page

Join Date: Mar 2007

12 characters.

acerbity

Frost Gate Guardian

Join Date: Nov 2007

if you're going with an organised group then most would expect savannah heat and meteor shower to be in that build, along with arcane echo
if you're then then.. well, please, atleast loose flare

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Your current build... is bad.
It could do with a lot less Flare and Fire Storm - weak skills - instead, use Glowing Gaze and Fire Attunement to power spamming Searing Flames.

I'm assuming this is for tank n spank?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Flare + SF is kinda bad.
No Fire Attunement is bad too.

Mind Blast is just flawless, though.
Mind Blast - Fire Attunement - Rodgorts Invocation - *5 Slots Free, Bring some utility!*

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

Hmmm ; sure a 15 ene spammable elite with no fire attunement Oo ;

Try to go Archane echo ~ savanah heat ~ searing & tenai's heat ~ ms ~ fire attunement ~ utility ~ utility

klippy

klippy

Academy Page

Join Date: Mar 2007

Quote:
Originally Posted by phan
Try to go Archane echo ~ savanah heat ~ searing & tenai's heat ~ ms ~ fire attunement ~ utility ~ utility so what would you suggest for other skills? a rez and maybe a glyph to help with ms?

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

You dont need to arcane echo Searing Flames - the downtime is so low you can spam it and recoup alot of your energy back with Glowing Gaze and Fire Attunement.

Not sure if its necessarily the best thing to go with in every area in slavers but it depends on how it fits in with the rest of the group. The last time I played the first two dungeons in slavers I was playing a Ward Against Harm/mass slow hexes water ele and my job was basically to keep things fairly static whilst a Savannah Heat ele nukes the ever living butts out of everything in the ward. Then we had 2x Dwayna Dervs on the first Dungeon and a splinter rit messing things up with more AoE since everything kind of mobs together.

If you want to run SF you might as well go with Glowing Gaze, Mark of Rodgort, Immolate, Liquid Flame, Flame Djinn's Haste, Fire Attunement and a hard rez. That way you will have mass burning covered and will trigger damage from Searing Flames off of Mark of Rodgort. Its pretty single minded but I suppose if you just want to burn stuff it does an admirable job.

Ele Mental

Ele Mental

Frost Gate Guardian

Join Date: Sep 2007

Underworld, being farmed for ecto by r3s

In Soviet Russia Servers Hate [You]

W/E

the best build i find is a complete harsh nuking. i dont know how to do the little icons but here it goes anyway:

1. fire attunement
2. glyph of sacrifice
3. meteor shower
4. savahnah heat
5. searing heat
6. tenai's heat
7. intensity or liquid flame
8. arcane echo or ress

this is coming from someone who has done duncan the black several times and can also tank so its good information, trust me!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

ive run slavers a good 100+ times, messed around with everything I could think of using on my ele. best 2 builds I've found are promise nuker and SH with a snare.

AP is for people who know what they're doing, a requirement which to be blunt you don't seem to fit, so I'd stick to SH.

Go something like ... Fire attune, arcane echo, SH, Searing heat, teinai's heat, glyph of lesser e, meteor shower, deep freeze
i like deep freeze as the snare since you dont have to spec any points into water magic for it to work... If you have an OB tank or even ursans walling somewhere, deep freeze will keep everything in the heats...

Proff

Proff

Jungle Guide

Join Date: Jun 2007

[skill]Savannah Heat[/skill][skill]arcane echo[/skill][skill]searing heat[/skill][skill]Teinai's Heat[/skill][skill]glyph of lesser energy[/skill][skill]meteor shower[/skill]Mindbender[skill]fire attunement[/skill]

That's what I use.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

take off one of the heats for deep freeze.

Ele Mental

Ele Mental

Frost Gate Guardian

Join Date: Sep 2007

Underworld, being farmed for ecto by r3s

In Soviet Russia Servers Hate [You]

W/E

you dont need deep freeze becasue the tank take grasping earth!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Ele Mental- deep freeze has a larger radius of affect. When summit come crashing down on your tank, chances are they aren't going to be all "nearby," but mostly all will be "in the area." Deep freeze is a more effective snare, and having it frees a spot on your tank's bar if they are obflesh. And if you are using Ursan tanks in Slavers (which is by far the fastest way to do it - unless you can beat 85mins for full run with Duncan in HM), they have no snare, just their knockdown... making deep freeze even more essential.

I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd.

Spider Pig

Spider Pig

Academy Page

Join Date: Oct 2007

Pirates of the Searing [YoHo]

E/

The build i use in Slaver's is:
[skill]Liquid Flame[/skill]
[skill]Savannah Heat[/skill]
[skill]Searing Heat[/skill]
[skill]Teinai's Heat[/skill]
[skill]Meteor Shower[/skill]
[skill]Breath of Fire[/skill]
[skill]Fire Attunement[/skill]
[skill]Rebirth[/skill]

You can replace [skill]Rebirth[/skill] with [skill]Arcane Echo[/skill] and replace [skill]Breath of Fire[/skill] with [skill]Rodgort's Invocation[/skill] or another good skill.

And a tip as an Ele- Never ever take [skill]Flare[/skill] or [skill]Fire Storm[/skill]!
And don't go without an Attunement.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Hi,

Just in passing, don't forget to read the Elementalist Guide!

Good luck with Slaver's!

Ele Mental

Ele Mental

Frost Gate Guardian

Join Date: Sep 2007

Underworld, being farmed for ecto by r3s

In Soviet Russia Servers Hate [You]

W/E

Quote:
Originally Posted by Sacratus Ignis
Ele Mental- deep freeze has a larger radius of affect. When summit come crashing down on your tank, chances are they aren't going to be all "nearby," but mostly all will be "in the area." Deep freeze is a more effective snare, and having it frees a spot on your tank's bar if they are obflesh. And if you are using Ursan tanks in Slavers (which is by far the fastest way to do it - unless you can beat 85mins for full run with Duncan in HM), they have no snare, just their knockdown... making deep freeze even more essential.

I always laugh at eles with AoE bars that have no way of keeping the foes in the AoE. the last waves of heats will NEVER hit a HM foe that has not been snared or KD'd. i've done slavers loads of times with the same guild grp, no one takes deep freeze because a) the tank takes grasping and b) we co-ordinate meteor shower.

so actually they ARE snared and they ARE kd'd

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I pug slaver's a lot as well with my ele. Here's my normal bar.

[skill]Fire Attunement[/skill][skill]Liquid Flame[/skill][skill]Savannah Heat[/skill][skill]Arcane Echo[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill]

I've found that most pugs ask me not to bring a rez since the monks will take care of it and most of the times that works really well. Its nice having the extra nuke in place of rez.

A lot of ele's will bring Glyph of Sacrifice for the Meteor Shower. Personally, I've never cared much for it outside of PvP, but that's up to you.

I was concerned at first about having so many 15+ energy skills and so I substituted Bed of Coals for Searing Heat/Teinai's, but I rarely have energy problems and I'm even forgetting to hit my glyph half the time. I run with 102 energy and we usually have a BR Necro in the group helping a bit, but even so the necro's top priority is the monks.

milkflopance

milkflopance

Lion's Arch Merchant

Join Date: Dec 2006

England

The Cult of Scaro [WHO]

Quote:
Originally Posted by Ele Mental
you dont need deep freeze becasue the tank take grasping earth! I'd much rather take Deep Freeze and join a team that isn't bad enough to waste a party slot.

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

Quote:
Originally Posted by klippy
currently im using a fire build, which is

[skill]flare[/skill]
[skill]Searing flames[/skill]
[skill]glyph of lesser energy[/skill]
[skill]teinai's heat[/skill]
[skill]searing heat[/skill]
[skill]fire storm[/skill]
[skill]mark of rodgort[/skill]
[skill]rebirth[/skill]

attributes set out like:
fire magic 12+2
energy storage 12+2

now i know i need something abit more better, that will keep them reduced movement, i started to mess around with meteor shower to see how it would cope, but really without fire attunement, and the 60 second recharge, im just not a fan of it.

so what do i really need to be alright in each of the dungeons in slaver's exile?

dont flame if you dont like my current build >_> i'm open to suggestions of other builds to test etc =)

thnx in advance
Why flare? You got already [skill]Searing Flames[/skill] and mostly if you got Big mobs u can use [skill]flare[/skill] but its better to got [skill]Meteor Shower[/skill] and [skill]Savannah's heat[/skill],[skill]teinai's heat, [/skill][skill]searing heat[/skill] and Maybe Ursan works aswell