Vanguard Reputation HM Run Guide

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Hello everyone.
I decided to make this guide because to be honest, I've been in quite a few PUG's over the weekend and some people actually knew the 'way' to go, and some didn't.
After some consideration, I've managed to work out a pretty much solid route that will allow you to gather the most amount of points possible in the shortest time possible to complete the run. Obviously the shorter the run, the more points you could potentially earn.

Alright, first, you'll need the team. Sacnoth Valley, where you will be completing the run, contains a variety of enemies from Charr, Grawl, Elementals (Fire and Earth) and obviously several bosses to boost your points. Whilst these enemies aren't too much of a worry for the right build, small mistakes could lead to a party wipe pretty quickly if you're not prepared.

Another thing that could make your run much faster is using the Essence of Celerity consumable available from the guy in Rata Sum. This cuts the run time down to around 40/45 minutes with a decent party. Simply use it just before you enter the Fiery Forest.

Time Taken: ~1 Hour
Points Gathered from Run: Min: 10k, Max: 34k (Max I've ever gotten anyway.)

To make the run easier for everyone, simply use the standard Ursan build: 6 Ursan's, 2 HB Monks. If you're going to try and tackle this without Ursan (I have never tried it), I would probably reccomend atleast 3 Monks, a Warrior tank, SS/MM Necro, Two Fire elementalists and a class of your choice like a Splinter Barrager for example.

Running There
You'll need to start from Doomlore Shrine. Exit out of the portal into the Dalada Uplands explorable area and make your way south-east toward the portal taking you into Sacnoth. It's in the very far bottom-left-hand corner of the Uplands. It'd probably be best to run here, although there one group of Charr that need to be fought pretty much prompt to the start to allow a safe passing.

Sacnoth Valley
Part 1
Once you've got there, take the blessing and head south, hugging the right wall as you go. Avoid the Fiery Forest (I like to call it) for now, and when you run out of left wall, hug the right. Kill everything on the way. Please note that when entering the field to the far-left of the screenshot, only kill one group - you will need the other groups to maintain any rampages you acquire later. The route so far is shown in the picture below:


Part 2
By the stage in the picture above, you should have killed somewhere between 90-110 enemies. Continue around to the shrine, avoiding the South wall. A boss is here that we will tackle later:


Part 3
This is where we enter the Fiery Forest. In here, the only enemies that spawn are Flowstone Elementals, Burning Spirit's and Magma Blister's. These are easy enough to kill if you tackle small groups. They are well spread out so simply pull them and ensure your Monks stay well out of aggro range to avoid getting burned by the ground in some areas (going near the trees that're on fire will also cause burning). By now you should be on 150+ enemies killed. Note that there will be a boss in this area (I forget the name, sorry) .. That roams with a group of Burning Spirit's. You can kill it now, regardless of the bonus, or you could come back and get it later, it's your choice. By killing now you only get 200 or so points less, so it's no big deal to kill it now and saves quite a bit of time.


Part 4
Continue around the left wall, going around it clockwise. Make sure you explore the crevice there a group of Grawl are sat having some kind of campfire or something. Lol. You'll eventually come to an opening that leads around the wall still, and eventually a shrine. By the time you take the shrine, you should be on around 150-160 enemies killed.


Part 5
Continue, as before, around the left wall. Eventually you'll find yourself out of the forest and into the green again (yay!). By now you should be on around 180 enemies killed. Shortly after exiting the forest, you will meet our second boss of the run. Fozzy Yeoryios. Ignore him for now, and carry on past the group on the other side of the big rock in the middle, hugging the left wall. Kill any enemies you see in the field ahead, which should boost you up to 200 kills to gather a little more bonus from killing the boss:


Part 6
After you've reached 200, track back to the other side of the rock and kill the boss. He is surrounded by several Grawl Dark Priest's, which you will obviously want to take out one by one. Several Ursans attacking a single Ritualist healer will take each down in seconds, so try to make sure your party is organised properly, attacking the same target.


Part 7
Alright, so that's 2 bosses down. We're still not onto 250 yet, so we need to get that sorted. Easy peasy. Continue along the south-most wall, obviously killing everything in sight. A few groups of Tumbled Elementals will cross your path which are easy enough to take out. You will enter a large field with lots of pop up-Worms and a huge party of Grawl around another boss. Ignore this for now and continue along the left wall, eventually getting to a shrine:

By now, you should be on between 220-240 enemies slain.

Part 8
Continue, like before, along the left wall, up the Worm field killing everything you see along the set path. Try not to stray into the middle too much as this simply wastes time.


Part 9
By this time, you should have easily passed the 250 mark. Now it's ready to kill some bosses. This is near the end of the run, as to keep to time you simply run for the bosses now you've hit the 250 mark. Continue around the Worm field and make your way to the Grawl boss, Cobleri Arronn. He is, like the last boss, surrounded by several priests and Grawl Champions, etc. Ensure your party lures the champions a fair distance away and takes them out as this area is a high risk of overaggro and a party wipe. Dispose of the boss.


Part 10
Continue along the path shown below, toward the shrine in the Charr field we visited earlier. If you wish to keep up any Rampages, simply dispose of all the Charr in this field for some extra points too.


Part 11
As always, let's continue. North this time, again along the left wall. In the top left-hand corner of the Valley, you will fine another shrine where you'll be able to gather some extra points/rank up ready to tackle a few bosses. Then make your way south again past the way you just came toward the 'Charr Fort', as I like to call it:


There are three bosses here: Anmat The Trickster, Kayte Bloodburner and Spafrod Iceblood, surrounded by some Charr's along each of the four corners of the fort. Firstly, lure the Charr away and kill those before going in to tackle the bosses. The bosses are easy to kill and by now, depending on bonuses, you will gather 1-3k for killing each boss.

Continue past the bosses, north-east.


Part 12
One more boss left now, a Warrior. Shons The Pretender is his name. He can be found on the location shown below, simply kill him in one-go (his group autoaggro's anyway), to complete your run.


Here's a map of the whole run, including boss locations, etc:


Suggestions are highly welcome. I will add things if I remember them lately and note edits at the bottom.
Thankyou and I hope the guide helps.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Looks Nice and complate. Thank you for the information

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Welcome I hope people will find it useful.

Loco roco

Loco roco

Ascalonian Squire

Join Date: Feb 2008

Braveheart World Xi [any]

A/

wow very indepth. Never realised there was a vanguard farm area. Thank alot cant wait to max out vanguard title.

Edit: hey guildie :P

Elendhor

Elendhor

Frost Gate Guardian

Join Date: Feb 2006

near Hamburg, Germany

Irresistible Decay [sigh]

Hey, nice Guide imo :-)

So, you vanquish the area at the same time I guess?
Another question: Is it easy to find people for the runs?

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Yeah, once the run is finished, Elendhor, I usually have 400+ enemies killed with only around 50 to go to Vanquish. I did Vanquish this area whilst doing this run, yeah - piece of cake

Note that if you are going to vanquish, make sure your team decides this before you leave Doomlore so you can take the same route but ensure you kill everything on the way to save time later.

And to your second question, yeah, it is. Go to Doomlore .. Say LFP HM Ebon Farming .. See what turns up Helps if your Norn rank is decent.

Spider Pig

Spider Pig

Academy Page

Join Date: Oct 2007

Pirates of the Searing [YoHo]

E/

Good job!

I didn't know that there is a Vanguard farming place, I might try that sometime.

Larcen

Larcen

Frost Gate Guardian

Join Date: Jul 2007

Southern Maryland

Midnight Oasis

Well written, now if I can just come across a good, organized team to do some of these runs, I'll be set. Perhaps if you haven't reached rank 10 yet, we'll run into one another in Doomlore Shrine.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

I reached Rank 10 yesterday, but it's very easy to find a party
You'll be there in no time. Took me about 6/7 runs.

Magical Samurai

Academy Page

Join Date: Feb 2006

Guards of the Gate

E/

Wow, nice run and great guide - I'll have to see if there are any PUGs there I can grab.
Wish I had known this during the weekend though, would've really put some effort into Vanguard xD

-Magical Samurai

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Very nice guide and much appreciated

Not started on this title yet but will bookmark this

Thanks

Vic

Vic

Krytan Explorer

Join Date: Feb 2008

No1 K O R E A [No1]

Mo/

Thanks!
Very good one, bookmarked!

-Vic

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

good guide ..

Ekina

Ascalonian Squire

Join Date: Nov 2005

France

[fake]

Me/

Hello Very usefull guide, thanks

But... Is it interesting now, without the Special Week end ?

I think, whithout that, it can be a waste of time now. HM Books are still better without the Double Point Event.

I can make a mistake, forsure

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Hmm, well without the weekend, the points you will get are between 10-20k in an hour. Meaning that as long as you get 15k per hour or so, these are still more effective than a single HM handbook.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Great guide, already maxed the title though.

baltazar knight

baltazar knight

Frost Gate Guardian

Join Date: Oct 2007

Belgium

The Myth of Phoenix [Myth]

W/

tyvm nice guide still r5 atm >.> i will try this soon *bookmarked*

_June

_June

Guest

Join Date: Sep 2007

Denmark

{MM}

Mo/

been looking for a vanguard farm area, thought I was going to have to complete HM books to max the title >.<

thanks for the guide

Baird

Baird

Ascalonian Squire

Join Date: Aug 2007

Mirror Of Reason [SNOW]

R/

I have to try this out soon. Ive been looking for a good vanguard point farming technique

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Very well written guide with pictures to further show how the run is done. This guide is complete and a boon to have.

Now ... someone has to make a guide for Norn and Asura runs.

GaladrielMoloch

GaladrielMoloch

Frost Gate Guardian

Join Date: Aug 2007

Australia

Oh No Tinkerbell Died

R/

just to point out you don't need Ursanway to do this, but good map, easiest way to keep rampage up.

friends and I vanquished this area in ~50mins w/4 heroes and no Ursan using essence and armor iirc and we didn't organize too much once one of us got the seige dev. aggro more QQ

again though, good map and good guide for people who don't know ^^

Tamgi Sun

Tamgi Sun

Academy Page

Join Date: Oct 2006

UK

R/Rt

Would this be doable with an Assassin that can run any build using Sabway & hench?

Scrin

Scrin

Ascalonian Squire

Join Date: Oct 2007

England

The Chaos Guild [SKI]

R/Rt

I stopped reading the second he said use ursan, think of a better build than ursan any old noob can ursan

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Well, this thread is here so that "any old noob" can farm Vanguard points - why not use the easiest method?

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Awesome guide! Should be able to use it this weekend aswell!

Cheevy

Cheevy

Lion's Arch Merchant

Join Date: Mar 2006

Tyria

Ocravia Deathblade /// Light Music Club [K-On]

E/

ye, i hope, that i ll get max rank realy fast this weekend !

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

w00t, nice. Now maybe Asuran is the last reputation title I'll need to worry about maxing.

Edit: What would you say about synergizing this with The Assassin's Revenge, since that adds one more boss to the list, and near the end of the run?

feedmenow

feedmenow

Jungle Guide

Join Date: Dec 2006

Urgoz's Warren

Club Of A Thousand Pandas [LOD???]

N/

One question: how would you possibly end up with 10k min points and up to 34 I tried to think how this was possible so I counted up all the points max possible, pretending I had each and every favorable condition, such as boss bounty and rampage the whole way. I could only come up with a MAX of around 13k.

H2SO4

H2SO4

Academy Page

Join Date: Dec 2005

Ireland

A/

+1 to the ursan comment

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Tamgi Sun
Would this be doable with an Assassin that can run any build using Sabway & hench?
Yes and it's pretty easy. Your typical Moebius spammers works well here with Sabway.

And yeah, mentioning that you don't need consumables but advised to take ursan? Lawl.

Tamgi Sun

Tamgi Sun

Academy Page

Join Date: Oct 2006

UK

R/Rt

Thanks Sephir.
I was against Ursan for some time. Then I maxed it on the weekend so I could do these runs after.
I've fallen for the simplicity of it

tvienti

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Scrin
I stopped reading the second he said use ursan, think of a better build than ursan any old noob can ursan

1.) Any old noob can put together a signature that makes sense. Peace through power, perhaps?

2.) Elitism aside, your disapproval of using Ursan doesn't make it any less effective at farming rep.


Good guide.

/doesn't Ursan

Madeentje

Madeentje

Wilds Pathfinder

Join Date: Nov 2006

Belgium

Me/

Without Ursan the Fiery Forest is close to impossible...

Any suggestions on teambuilds?

strajo

Ascalonian Squire

Join Date: Jun 2008

Ex Yugoslavia [ExYu]

E/

maybe a water ele? or 2 :P

Deratrius

Ascalonian Squire

Join Date: Jul 2006

Europe

Mystic Discipline [MD]

Mo/

Quote:
Originally Posted by feedmenow View Post
One question: how would you possibly end up with 10k min points and up to 34 I tried to think how this was possible so I counted up all the points max possible, pretending I had each and every favorable condition, such as boss bounty and rampage the whole way. I could only come up with a MAX of around 13k.
Agreed, even with double rep events 34k would be quite a huge score.

That's 3 times as much as what is mentionned on Wiki (which makes more sense to me):

Quote:
Originally Posted by http://wiki.guildwars.com/wiki/Sacnoth_Valley
This is perhaps the best place to farm Vanguard reputation points, with about 435-455 foes total. An experienced group can easily reach about 5000 and favorably reach over 10000 points in one pass.
455 would be abou 18 blessings plus shrines (I count 8).

7 bosses with bounty (19 bounties left) : 7 * 200 + 5 * 450 (boss killed past 250 cap) + 375 ( 1 boss past 200 cap) + 300 (ele boss past 150 cap) = 4295 Rep

Then say about 450 monsters to kill and lets be generous and say perma hunt rampage and r4 as soon as you have killed 125 that would get you at about 6000 Rep.

That leaves about 13 blessings:

13 time attakcs: +2600
13 hunt point bonus depends on number of kills achieve under these so hard to make a prediction

Bonus fromvanquishing: 2000+

So basically if I consider the best case scenario I am around 15k Rep

Still pretty damn good but not quite 34K rep...

snoozer80

Wilds Pathfinder

Join Date: Oct 2007

Poland

For Your Entertainment [FYE]

I think during this event it could be a good idea to remind this guide to all players. I made that run yesterday and i got about 25k rep points. Two more runs and I will be maxed.

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

Will try it out soon, thanks for the info ;d

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Quote:
Still pretty damn good but not quite 34K rep...
Max being on a Double Reputation weekend.

ShootEm

Ascalonian Squire

Join Date: Apr 2009

Ontario, Canada

R/

Sweet!!!!!!!!!!!!!!

Wracks

Frost Gate Guardian

Join Date: Jul 2009

A/

The name of the Fire Boss in Fiery Forest is Borrguus_Blisterbark

Very well written guide, thanks for the tips