Ideas, some borrowed from other games, post your own!
Axes:
Tomahawk - dur, you throw your axe at around 50-75% arrow distance (axe mastery dependant) and do a set amount of damage. if it crits, let it deep wound 0_0*
Hammers:
Cracked Earth - those of you who've played as Tsunade in the Naruto fighting games know this animation. You slam the ground, a crack in the ground 'instantly' forms between you and your target causing large earth damage. Distance / dmg is mastery based obviously. *causes weakness on critical?
Swords:
Hurl Sword - You chuck your sword like a knife and if it criticals, it causes bleeding.
Now I'm not saying that we should get a ton of ranged skills. Obviously rangers and casters will out range us and our real strength really is melee-only as well as our real weakness. This was just an idea and if the damage is worthy, it could be excellent for dealing with kiters who are near death [which happens quite a bit circumstancially]
Lots of other MMOs utilize very few to a damn single ranged attack and for my PvE purposes, i wouldn't mind being able to grab the aggro of ranged attackers by jamming my Axe in their skulls from a distance...
Any other ways to implement warrior ranged attacks without subduing to something like say "be w/r and put points into bow mastery and use a bow... ick*"
