Better tank?
Darthdean1600
Hey I have played for about 7 months so feel free to rant on me for this question.
I'm thinking about building myself a tank so I was wondering whether I should go with a Dervish or a Warrior.
IGN Dean Brady
Thanks in advance
I'm thinking about building myself a tank so I was wondering whether I should go with a Dervish or a Warrior.
IGN Dean Brady
Thanks in advance
blurmedia
Obsiflesh Ele > Obsiflesh Ranger (yes) > Whatever warriors do > Obsiflesh Derv (derv has no e-management and thus makes the last on the list)
Nightmares Hammer
Quote:
Originally Posted by Darthdean1600
Hey I have played for about 7 months so feel free to rant on me for this question.
I'm thinking about building myself a tank so I was wondering whether I should go with a Dervish or a Warrior. IGN Dean Brady Thanks in advance |
12 chars.
EmptySkull
Earth ele ftw!
Flem
I would say they are both equally able to tank, it's all according to the circumstances. Typically, though, warrior have more options in more situations.
Also, other classes can tank effectively as well. According to what your fighting and what your party needs.....Ele, Ranger, and Monk can all also perform as tank.
Also, other classes can tank effectively as well. According to what your fighting and what your party needs.....Ele, Ranger, and Monk can all also perform as tank.
Nightmares Hammer
Quote:
Originally Posted by Flem
I would say they are both equally able to tank, it's all according to the circumstances. Typically, though, warrior have more options in more situations.
Also, other classes can tank effectively as well. According to what your fighting and what your party needs.....Ele, Ranger, and Monk can all also perform as tank. |
You can, but you'd find things much slower/harder if you did.
HawkofStorms
"Tanks," as in characters that stand around and absorb damage, are not really neccessary in this game due to the design of the aggro system.
Now, if you just meant, which is a better melee character to play as, I prefer warrior.
Now, if you just meant, which is a better melee character to play as, I prefer warrior.
Nightmares Hammer
Quote:
Originally Posted by HawkofStorms
"Tanks," as in characters that stand around and absorb damage, are not really neccessary in this game due to the design of the aggro system.
Now, if you just meant, which is a better melee character to play as, I prefer warrior. |
I Will Heal You Ally
Um earth ele can't stand interrupts nor enchantment strip... Warriors can raise health a lot and have survivability
Stormlord Alex
Quote:
Originally Posted by Darthdean1600
Hey I have played for about 7 months so feel free to rant on me for this question.
I'm thinking about building myself a tank so I was wondering whether I should go with a Dervish or a Warrior. IGN Dean Brady Thanks in advance |
Make the whole team tanks instead.
MagmaRed
Quote:
Originally Posted by I Will Heal You Ally
Um earth ele can't stand interrupts nor enchantment strip... Warriors can raise health a lot and have survivability
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[skill]Obsidian Flesh[/skill][skill]Glyph of Concentration[/skill]
Coloneh
"tanks" are bad dont make one.
but i hope you are using the term incorrectly, many do. "tanks" stand around and absorb all of the damage for the team, this sounds like a good idea, but it dosnt work in GW.
if you meant a frontline character, then either are good choices. i personally prefer dervish, but thats all person preference.
but i hope you are using the term incorrectly, many do. "tanks" stand around and absorb all of the damage for the team, this sounds like a good idea, but it dosnt work in GW.
if you meant a frontline character, then either are good choices. i personally prefer dervish, but thats all person preference.
I Will Heal You Ally
glyph can get interrupted and so can flesh
... I've tasted it on my own skill none other then in pve - those Exile monsters... also you can get kded


MagmaRed
You just need to use Glyph at the right time/place. Mantra of Resolve and Concentration can work too.
Olim Chill
If by "tank" you mean a frontline character that can take and dish out a nice pounding, I'd choose Warrior.
lennymon
For pure obsflesh tank, ranger beats ele, war and derv simply because they can perma obs, have the best armor by far... period and have built in emanagement. That said, it's a more 'advanced' build that most people struggle with as it involves good timing, stance juggling and knowledge of opponents.
Coloneh
Quote:
Originally Posted by I Will Heal You Ally
glyph can get interrupted and so can flesh
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Crom The Pale
Make a Warrior.
Do NOT tank.
Have fun!
Do NOT tank.
Have fun!
Darthdean1600
Jesus guys,
I expected like 3 replies within a week. But 18 in like 4 hours!!! Ty. So theres a lot of controversy apparently.
I expected like 3 replies within a week. But 18 in like 4 hours!!! Ty. So theres a lot of controversy apparently.
RPGmaniac
That controversy is stemming from what you mean by "tank".
EmptySkull
Ele perma tank. no enchantment strips. no knockdowns. no interupts. Infinite energy.
Glyph of Swiftness[skill]obsidian flesh[/skill][skill]ward of stability[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]Mantra of Resolve[/skill][skill]armor of earth[/skill]
OgVDMZycOquv6WtUI91GGgIA
And my HM Glint's challenge build for Destroyer core farm is a little different. I took 1000+ volleys and tons of other attacks. Damage = zero. Tanks have lost favor in recent months. Most people call you a noob or flame ya for it. But it is a viable tactic non the less. Also several of those skills are optional depending on the area.
Glyph of Swiftness[skill]obsidian flesh[/skill][skill]ward of stability[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]Mantra of Resolve[/skill][skill]armor of earth[/skill]
OgVDMZycOquv6WtUI91GGgIA
And my HM Glint's challenge build for Destroyer core farm is a little different. I took 1000+ volleys and tons of other attacks. Damage = zero. Tanks have lost favor in recent months. Most people call you a noob or flame ya for it. But it is a viable tactic non the less. Also several of those skills are optional depending on the area.
Velise_Snowtorm
I play both classes and enjoy them both. I say Warrior though for a couple reasons:
~you can make Warrior in any of the campaigns so you have a variety of models to choose from, whereas a Dervish can only be made in NF
~IMO, Warriors are easier to pick up for newer players than Dervs are. The skills and gear are rather straightforward. Ex: Learning energy management/enchantment control on a Derv is something you have to master in order to play the class well.
~because it's a core class, there's many more Warrior skills in the game than Dervish ones.
I'm not knocking Dervs one bit, it's an enjoyable class, just seems to me that Warriors are kinder on the player while learning the class.
~you can make Warrior in any of the campaigns so you have a variety of models to choose from, whereas a Dervish can only be made in NF
~IMO, Warriors are easier to pick up for newer players than Dervs are. The skills and gear are rather straightforward. Ex: Learning energy management/enchantment control on a Derv is something you have to master in order to play the class well.
~because it's a core class, there's many more Warrior skills in the game than Dervish ones.
I'm not knocking Dervs one bit, it's an enjoyable class, just seems to me that Warriors are kinder on the player while learning the class.

Flem
Tanks are effective. Use them if you want. If that's what you are interested dont let the zombies discourage you.
Also, a condition ranger is good against an ele tank.
Also, a condition ranger is good against an ele tank.
Quaker
Quote:
Originally Posted by Darthdean1600
Jesus guys,
I expected like 3 replies within a week. But 18 in like 4 hours!!! Ty. So theres a lot of controversy apparently. |
But, on the other hand, I would have to count myself among those who would say that tanking isn't necessary in most places. There are a few places that require specialized builds/tactics, but even in those places, tanking is just one of the options.
And on the 3rd hand, a Dervish can be a lot of fun to play.
Brian Fellow
Quote:
Originally Posted by EmptySkull
Ele perma tank. no enchantment strips. no knockdowns. no interupts. Infinite energy.
Glyph of Swiftness[skill]obsidian flesh[/skill][skill]ward of stability[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]Mantra of Resolve[/skill][skill]armor of earth[/skill] OgVDMZycOquv6WtUI91GGgIA And my HM Glint's challenge build for Destroyer core farm is a little different. I took 1000+ volleys and tons of other attacks. Damage = zero. Tanks have lost favor in recent months. Most people call you a noob or flame ya for it. But it is a viable tactic non the less. Also several of those skills are optional depending on the area. |
isamu kurosawa
Quote:
Originally Posted by Brian Fellow
This would be tough to use in the Maguuma jungle. Pop-up Scarabs will eat enchantments left and right and spread conditions all around
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Razz Thom
Quote:
Originally Posted by Stormlord Alex
Paragon.
Make the whole team tanks instead. |
Bingo, DINGDINGDING, We have a winner
Brian Fellow
Quote:
Originally Posted by isamu kurosawa
Although i belive tanking is a waste, i have to ask why on earth would anybody use a tank in such an easy area anyway?
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Painbringer
well if a tank is what you want and you are in a non enchantment ripping area
55 monk is King
55 monk is King
the_jos
It all depends.
I know that guildies used to go to DoA with D/E.
And others were playing W/E there instead.
In general, if you think true tanking (standing taking aggro and soaking damage) is the way then it does not matter a lot.
However, this kind of tanking is hardly ever needed, except when playing with PUG a lot.
If you want to play frontline and are new to that, I'd take warrior.
The profession is somewhat more forgiving to mistakes than the lower armored Dervish.
I know that guildies used to go to DoA with D/E.
And others were playing W/E there instead.
In general, if you think true tanking (standing taking aggro and soaking damage) is the way then it does not matter a lot.
However, this kind of tanking is hardly ever needed, except when playing with PUG a lot.
If you want to play frontline and are new to that, I'd take warrior.
The profession is somewhat more forgiving to mistakes than the lower armored Dervish.
BigDave
For fullout tanking Warrior, Dervishes, Eles and Rangers are all about equal. Each has advantages and disadvantages. Out of Warrior or Dervish, i'd probably go for Warrior but you'll definitely need a bit of bonding support for energy. Dervish tanks have less room for error.
IMO Tanks are what you use when all else fails. For the last few days i've been trying to do Ooze Pit in HM on my Ritualist. I've been throwing everything i can think of at it and coming up with blanks every time. No other place has caused me so many problems. Eventually i converted my Rit into an Obsidian Flesh earth tank (yes, my Rit) with Life Barrier from a hero. I took all the healing/prot/support heroes, my guildie brought massive AoE damage on himself and his heroes. Pretty much standard tank and nuke tactics with a few small twists. It worked a treat, even if it was a little slow.
I didn't like resorting to the tank and nuke method but i was fast losing patience with the place. I certainly don't make a habit out of tanking because it's boring, requires little skill other than a bit of timing/positioning and IMO is a cheap tactic. I didn't use any kind of tanking when i h/h my way through Vloxen HM other than using minions......but when all else fails or you simply lose patience tanking is a useful method of getting something done.
IMO Tanks are what you use when all else fails. For the last few days i've been trying to do Ooze Pit in HM on my Ritualist. I've been throwing everything i can think of at it and coming up with blanks every time. No other place has caused me so many problems. Eventually i converted my Rit into an Obsidian Flesh earth tank (yes, my Rit) with Life Barrier from a hero. I took all the healing/prot/support heroes, my guildie brought massive AoE damage on himself and his heroes. Pretty much standard tank and nuke tactics with a few small twists. It worked a treat, even if it was a little slow.
I didn't like resorting to the tank and nuke method but i was fast losing patience with the place. I certainly don't make a habit out of tanking because it's boring, requires little skill other than a bit of timing/positioning and IMO is a cheap tactic. I didn't use any kind of tanking when i h/h my way through Vloxen HM other than using minions......but when all else fails or you simply lose patience tanking is a useful method of getting something done.