Spare Change Skill
Bluefeather
I don't know if this has been discussed in the past. But one of my favorite skills in FF Series is the Spare Change. It is a non-elemental, armor ignoring damage. I wonder if it is a good idea to include a similar skill in GW2. Imagine throwing away 1k of Gold against enemy that will do 1k damage it's a 1-hit kill.
Or if you have extra Ecto, you can use it too to make a 5k damage
So, instead of throwing dirt, why not throwing Gold?
Or if you have extra Ecto, you can use it too to make a 5k damage
So, instead of throwing dirt, why not throwing Gold?
Captain Miken
Quote:
Originally Posted by Bluefeather
I don't know if this has been discussed in the past. But one of my favorite skills in FF Series is the Spare Change. It is a non-elemental, armor ignoring damage. I wonder if it is a good idea to include a similar skill in GW2. Imagine throwing away 1k of Gold against enemy that will do 1k damage it's a 1-hit kill.
Or if you have extra Ecto, you can use it too to make a 5k damage So, instead of throwing dirt, why not throwing Gold? |
RPGmaniac
Will I get my money back?
Zahr Dalsk
Quote:
Originally Posted by Bluefeather
I don't know if this has been discussed in the past. But one of my favorite skills in FF Series is the Spare Change. It is a non-elemental, armor ignoring damage. I wonder if it is a good idea to include a similar skill in GW2. Imagine throwing away 1k of Gold against enemy that will do 1k damage it's a 1-hit kill.
Or if you have extra Ecto, you can use it too to make a 5k damage So, instead of throwing dirt, why not throwing Gold? |
/notsigned
Bluefeather
Quote:
Originally Posted by RPGmaniac
Will I get my money back?
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Bluefeather
Quote:
Originally Posted by Captain Miken
Because that further divides the rich and the poor. LFG with 100k gold each for DoA run.
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Sol_Vie
Who doesn't pick up the stuff that's on the ground? Sorry, I must have missed that memo where people decided not to pick anything up.
o_O?
And rich? What part of literally throwing away money makes someone rich?
I'm just not seeing the sense in any of this.
/notsigned.
o_O?
And rich? What part of literally throwing away money makes someone rich?
I'm just not seeing the sense in any of this.
/notsigned.
Bluefeather
Quote:
Originally Posted by Zahr Dalsk
You deserve to be beaten for suggesting the use of a FF feature in a real game.
/notsigned |
I think using hard earned gold to kill tough enemies is a good thing.
Bluefeather
Quote:
Originally Posted by Sol_Vie
Who doesn't pick up the stuff that's on the ground? Sorry, I must have missed that memo where people decided not to pick anything up.
o_O? And rich? What part of literally throwing away money makes someone rich? I'm just not seeing the sense in any of this. /notsigned. |
Savio
Not being rude, but I think you should just stick to playing Final Fantasy.
Div
The thing that keeps spare change in FF in check is the fact that you have other skills that do way more damage, like the summon knights of the round. If the skill does say, 0-100 damage with balanced cast time/recharge time, then it's totally plausible, but then it'd be pretty useless when you can equip other spells.
Bluefeather
Quote:
Originally Posted by Savio
Not being rude, but I think you should just stick to playing Final Fantasy.
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Savio
Some suggestions are solely based upon "I like _____ in another game, please put it in GW." These suggestions are almost entirely bad, because they don't take into account that GW and that other game are vastly different. You may as well suggest adding nukes.
Racthoh
Quote:
Originally Posted by holymasamune
The thing that keeps spare change in FF in check is the fact that you have other skills that do way more damage, like the summon knights of the round.
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Richardt
Quote:
Originally Posted by Savio
Some suggestions are solely based upon "I like _____ in another game, please put it in GW." These suggestions are almost entirely bad, because they don't take into account that GW and that other game are vastly different. You may as well suggest adding nukes.
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If it's something that would fit into the GW universe, sure...but I just don't see the inhabitants of GW throwing money at each other. Part of the reason it works for FF is that the FF universe (or Multiverse if you will) is that it retains some "cutesy"-ness to it.
So /notsigned
Bluefeather
Quote:
Originally Posted by Savio
Some suggestions are solely based upon "I like _____ in another game, please put it in GW." These suggestions are almost entirely bad, because they don't take into account that GW and that other game are vastly different. You may as well suggest adding nukes.
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I've been to other forums (actually i have my own forum, too) and most of the time, suggestions and ideas come from other people's experience (games, and other things). Only few people who have the "good brain" to come up with unique, creative ideas. But even so, we still encourage people to come up with ideas because maybe something good will come out of it.
By the way, in my work place, we have what we call "Suggestion Plan." Employees are rewarded with $1 per suggestion. If the suggestion gets implemented, he will be rewarded more (depending on cost reduced by the suggestion, etc.).
So, unless Mods are already fed up with silly, annoying ideas and suggestion, why not let new comers and players express what they think is good for the game. Anyway, this is their game, too.
Div
Quote:
Originally Posted by Racthoh
By the time that summon finishes you could just send everyone to gank the lord.
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The animation is pretty cool. The only thing I didn't like was that you couldn't disable it after watching it for 10000000x.
I was happy that you can disable summon animations in future games, but it's not like they take 10 minutes to complete...
Elisabet Ramsey
Quote:
Originally Posted by Savio
Not being rude, but I think you should just stick to playing Final Fantasy.
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Bluefeather
Quote:
Originally Posted by Elisabet Ramsey
Lol yes I agree with you very much Savio, and to bluefeather that suggestion was horrible. Just wow lmao
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And maybe Savio's opinion is strengthened by expressing your agreement with him.
thank you very much ;-)
Skyy High
Quote:
Originally Posted by Bluefeather
It think it will teach the players to pick up those yellow thing on the ground. And when they pick up gold, most likely they won't use it because they will reserve it for major battles. So, it will also make lots of players rich.
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Bluefeather
Quote:
Originally Posted by Skyy High
Biggest failure of logic I've ever seen.
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too many trolls here. what a pity.
Edit:
I think OPs (in other forum they are called TS or Thread Starters) in this section deserve this:
Quote:
Post constructively. If you like, or dislike an idea, please give reasons why. A minimum character limit has been put in place to help encourage this, and will be enforced by moderators as they see fit. |
Zahr Dalsk
Quote:
Originally Posted by Bluefeather
FF is a real game
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Bluefeather
Quote:
Originally Posted by Zahr Dalsk
*smiles and pats Bluefeather on the head* Sure it is.
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Don't you baby me coz i'm old already!!!!
<j/k>
Darkobra
You're missing out if you don't have Final Fantasy 7.
And as for the Spare Change, no. The reason it has some form of functionality in Final Fantasy is because it's armour ignoring, relatively cheap damage. We also make a great deal of our money back, depending on the fight.
In Guild Wars, it takes a great deal of time or knowledge of the market to make any decent amounts of money. To just throw that away for unblockable, armour ignoring damage on already weak, low health targets, is just going to make the game a game of money and time. The game is already taking away any form of skill it once had and this would be the last nail of the coffin.
In Final Fantasy, you can afford to do this as targets usually have a lot of health to make up for super powerful weapons, levels actually making a difference and money meaning nothing for the most part, as it was very easy to come by.
And as for the Spare Change, no. The reason it has some form of functionality in Final Fantasy is because it's armour ignoring, relatively cheap damage. We also make a great deal of our money back, depending on the fight.
In Guild Wars, it takes a great deal of time or knowledge of the market to make any decent amounts of money. To just throw that away for unblockable, armour ignoring damage on already weak, low health targets, is just going to make the game a game of money and time. The game is already taking away any form of skill it once had and this would be the last nail of the coffin.
In Final Fantasy, you can afford to do this as targets usually have a lot of health to make up for super powerful weapons, levels actually making a difference and money meaning nothing for the most part, as it was very easy to come by.
Asha Rai
Actually, it isn't that different to consumables, just more blatant. 1k for 1k dmg is a bit high though, but 100g for 100 armor ignoring dmg (even adjacent to target aoe) and a moderate to high recharge time wouldn't break anything (given skills like pain inverter in the game). And it would also serve as a sink for cash. On the other hand the skill mechanic is a bit out of place, and doesn't fit in with other skills in the game, so I wouldn't want to see it implemented.
~ Dan ~
Quote:
Originally Posted by Captain Miken
Because that further divides the rich and the poor. LFG with 100k gold each for DoA run.
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+1
newbie_of_doom
Go drop your money on the ground and kill the monster with stone daggers, if you use a lot of your imagination, you'll be okay.
U Wanna Die
wow, why the hell would this work? I am not wasting 1k because I can't get past freezie on HM!!
/notsigned!
/notsigned!
MithranArkanere
Gold sink skill?
Why not? Instead people getting gold by killing monsters, why not letting them losing gold TO kill monsters?
It could even be added as a PvE unlinked common Prophecies skill.
It could be a reward for one of those final quests without reward, like the Sorrow's Furnace of Titan quests.
Toss Cash
B:n/a E:n/a C:1/2 R:12
Skill. Lose 10% of your current gold. For each 10 piece of gold lost, target foe takes 1 physical damage (Maximum 120) and half that damage is dealt to up to 2 foes adjacent to target foe (Maximum 60). (Common unlinked)
- That makes...
100K -> 10K lost -> 120 & 60 damage.
10K -> 1K lost -> 120 & 60 damage.
1k -> 100gold lost -> 100 & 50 damage.
1gold -> 1 gold lost -> 1 & 1 damage.
- Affected by boss status.
- Affected by armor.
Why not? Instead people getting gold by killing monsters, why not letting them losing gold TO kill monsters?
It could even be added as a PvE unlinked common Prophecies skill.
It could be a reward for one of those final quests without reward, like the Sorrow's Furnace of Titan quests.
Toss Cash
B:n/a E:n/a C:1/2 R:12
Skill. Lose 10% of your current gold. For each 10 piece of gold lost, target foe takes 1 physical damage (Maximum 120) and half that damage is dealt to up to 2 foes adjacent to target foe (Maximum 60). (Common unlinked)
- That makes...
100K -> 10K lost -> 120 & 60 damage.
10K -> 1K lost -> 120 & 60 damage.
1k -> 100gold lost -> 100 & 50 damage.
1gold -> 1 gold lost -> 1 & 1 damage.
- Affected by boss status.
- Affected by armor.
IslandHermet
Quote:
Originally Posted by Bluefeather
LOL i thought this is suggestions and ideas? am i in a wrong place?
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Think first, then post!!
Enko
Quote:
Originally Posted by Bluefeather
By the way, in my work place, we have what we call "Suggestion Plan." Employees are rewarded with $1 per suggestion. If the suggestion gets implemented, he will be rewarded more (depending on cost reduced by the suggestion, etc.).
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You can't see me
You know, this idea has gotten me to thinking. Why don't we make a skill in which we take off our armor and toss it at mobs, or, similarly, throw our staff at someone in Guild Versus Guild? After all, why not?
Or maybe even certain items in our inventory. Since my bags are always full, they could do quite a bit of damage when thrown, and I'm sure no one wants a fetid mass thrown at them. I'll keep a few of those in my bag for human mobs.
Trust me, it's not the trolls that are scaring people away from this thread.
Or maybe even certain items in our inventory. Since my bags are always full, they could do quite a bit of damage when thrown, and I'm sure no one wants a fetid mass thrown at them. I'll keep a few of those in my bag for human mobs.
Trust me, it's not the trolls that are scaring people away from this thread.
MithranArkanere
XD
In RO there IS a skill to toss at enemies your luggage. And does work!!!
The more weight you have in your packs, the more damage it makes, but in GW there is no weight in stuff, items use slots.
It could be also possible that one, XD.
Farmer's Bash
E:E C:n/a R:10
Skill. All adjacent foes are knocked down. For each used up slot in your inventory, they take 3 blunt damage (Max 100). (Unlinked common)
XDDDD.
In RO there IS a skill to toss at enemies your luggage. And does work!!!
The more weight you have in your packs, the more damage it makes, but in GW there is no weight in stuff, items use slots.
It could be also possible that one, XD.
Farmer's Bash
E:E C:n/a R:10
Skill. All adjacent foes are knocked down. For each used up slot in your inventory, they take 3 blunt damage (Max 100). (Unlinked common)
XDDDD.
Asha Rai
Quote:
Originally Posted by IslandHermet
Good suggestions and Good ideas that you know work with the game we are playing. Throwing gold at monsters to do damg will only hurt the poor even more.
Think first, then post!! |
MithranArkanere
Quote:
Originally Posted by Asha Rai
On the contrary, this will only help the poor. If those with cash to burn in gw start throwing it at monsters, the amount of gold in the system reduces, so the gold that's left increases in value which makes items cheaper. The exception to this is merch items that have fixed price.
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That's the purpose of gold sinks.
Those with gold to spare would toss it to the monsters.
Those that cannot spare gold, would use other skills.
Crimso
Quote:
Originally Posted by Zahr Dalsk
*smiles and pats Bluefeather on the head* Sure it is.
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If anything a throw bones skill should be made(heck they probably drop almost as much as gold does).
freaky naughty
Quote:
Originally Posted by Asha Rai
On the contrary, this will only help the poor. If those with cash to burn in gw start throwing it at monsters, the amount of gold in the system reduces, so the gold that's left increases in value which makes items cheaper. The exception to this is merch items that have fixed price.
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lutz
Final Fantasy is a single player game.
Guild Wars is a multiplayer game.
This doesn't work in a multiplayer game.
Discussion over.
Guild Wars is a multiplayer game.
This doesn't work in a multiplayer game.
Discussion over.
Artorius.Maximus
I would gladly pay 1-5k to do 1-5k armor ignoring non-reduceable damage to some of the bosslike foes at the end of the dungeons. Doesn't mean it is a good idea to implement the skill, but I would waste money to use it.
/notsigned
/notsigned
Boogz
Quote:
Originally Posted by Captain Miken
Because that further divides the rich and the poor. LFG with 100k gold each for DoA run.
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/notsigned
pretty pointless tbh