Question about my build..
Merios
Unsuspecting Strike, Wild Strike, Death Blossom, Moebius Strike, Death's Charge, Resurrect, Shadow Refuge, Dash
Do you think that's decent for a PVE Sin?
If not, can someone recommend a few changes?
Do you think that's decent for a PVE Sin?
If not, can someone recommend a few changes?
madriel222
For PvE, Critical Defense and Critical Agility will do very nicely for you
Merios
What do you suggest taking out for those?
dicecube
i'd take out death's charge for crit agility, shadow refuge for feigned neutrality and rez sig for crit defense but thats my opinion.
many would say you would need a rez but i generally play with h/h.
many would say you would need a rez but i generally play with h/h.
RavagerOfDreams
Quote:
Originally Posted by dicecube
i'd take out death's charge for crit agility, shadow refuge for Mystic Regeneration and rez sig for crit defense
there i fixed that for you
Coloneh
calm down, hes trying to help you... anyways
switch unsuspecting and wild for golden phoenix strike
death's charge and that spare slot for critical agility and critical defenses
ressurect for a better rez skill. DP signet is the best, res sig is fine.
shadow refuge for a better self heal, mystic regeneration is best. way of perfection is decent.
you can leave dash or witch it for almost anything, i would get drunken master.
make sure attributes are:
crit: 12+1 (or 11+1+1)
earth(or other slef heal attribute): 8
the rest in daggers +1 (or +1+1)
switch unsuspecting and wild for golden phoenix strike
death's charge and that spare slot for critical agility and critical defenses
ressurect for a better rez skill. DP signet is the best, res sig is fine.
shadow refuge for a better self heal, mystic regeneration is best. way of perfection is decent.
you can leave dash or witch it for almost anything, i would get drunken master.
make sure attributes are:
crit: 12+1 (or 11+1+1)
earth(or other slef heal attribute): 8
the rest in daggers +1 (or +1+1)
ZeAliX
Well.. self heal isn't that needed unless you are doing something solo.. You will always have monks with (or you should have ) just place everything on dagger mastery and critical strike and make sure you get 13 in crit strikes as Coloneh says. Anyway.. here's my suggestion (and the build I use):
[skill]Critical Agility[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]"Save Yourselves!"[/skill][skill]Resurrection Signet[/skill]
[skill]Critical Agility[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]"Save Yourselves!"[/skill][skill]Resurrection Signet[/skill]
Sir Pandra Pierva
if you have factions only then the build is fine
but if you have nf you will wanna pick up the sunspear skill crit agility
but if you have nf you will wanna pick up the sunspear skill crit agility
phan
Quote:
Originally Posted by RavagerOfDreams
there i fixed that for you
Uhmm ; don't fix a perfectly nice skill with your rubbish ..
Sir Pandra Pierva
shadow refuge is crap. always was and always will be.
Coloneh
Quote:
Originally Posted by Sir Pandra Pierva
shadow refuge is crap. always was and always will be.
qft. the conditional heal should never be met if you need a heal and unless you have some really high, cheap regen, regeneration is next to useless.
and @ the loony up there with the SY! build with no slef heal AND no critical defenses: thats just madness. running your sin into melee without any defense and expecting your monk to save your ass when you could very easily keep yourself alive is just being a bad team player.
and @ the loony up there with the SY! build with no slef heal AND no critical defenses: thats just madness. running your sin into melee without any defense and expecting your monk to save your ass when you could very easily keep yourself alive is just being a bad team player.
RavagerOfDreams
Quote:
Originally Posted by phan
Uhmm ; don't fix a perfectly nice skill with your rubbish ..
naw feigned failz in pve its really just that simple.
mystic regen-constant health regen no conditional > feigned neutrality- you so much as breathe and it ends
mystic regen-constant health regen no conditional > feigned neutrality- you so much as breathe and it ends
Hodgie
that is unless u use IW, in which feigned neutrality can work wonders lol
Bobby2
Quote:
Originally Posted by ZeAliX
[skill]Critical Agility[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]"Save Yourselves!"[/skill][skill]Resurrection Signet[/skill]
For serious PvE you'd really want CritDefenses in there. I would drop SY! for it - it's a great skill but really doesn't belong on a frontline squishy.
On the self-heal issue: Mystic Regen is nice as always, but Feigned is more likely to get you out of a bind when you really need it. Also, consider Assassin's Remedy/Mending Touch: condition removal > healing.
On the self-heal issue: Mystic Regen is nice as always, but Feigned is more likely to get you out of a bind when you really need it. Also, consider Assassin's Remedy/Mending Touch: condition removal > healing.
Unreal Havoc
Quote:
Originally Posted by Coloneh
and @ the loony up there with the SY! build with no slef heal AND no critical defenses: thats just madness. running your sin into melee without any defense and expecting your monk to save your ass when you could very easily keep yourself alive is just being a bad team player.
Assassin self heals are mediocre at best and are pretty much useless at the best of times other than for an out of combat heal. Considering, with that build, you have +24 armour and the rest of your team is blessed with the benefit of +100 armour, do you really think your monks would have any trouble keeping you alive?
If they do then I suggest finding better Monks.
If they do then I suggest finding better Monks.
Coloneh
Quote:
Originally Posted by Unreal Havoc
Assassin self heals are mediocre at best and are pretty much useless at the best of times other than for an out of combat heal. Considering, with that build, you have +24 armour and the rest of your team is blessed with the benefit of +100 armour, do you really think your monks would have any trouble keeping you alive?
If they do then I suggest finding better Monks. you still have about 50 less armor less that everyone else in your party. that makes you the first target for all AI. If you don't bring critical defenses you're going to blow up.
If they do then I suggest finding better Monks. you still have about 50 less armor less that everyone else in your party. that makes you the first target for all AI. If you don't bring critical defenses you're going to blow up.
Bowstring Badass
Quote:
Originally Posted by Coloneh
you still have about 50 less armor less that everyone else in your party. that makes you the first target for all AI. If you don't bring critical defenses you're going to blow up.
+ armor or not your going to blow up...
Terraban
Quote:
Originally Posted by Coloneh
Originally Posted by Bowstring Badass
+ armor or not your going to blow up...
Unless I am not understanding you guys, I think that you guys might be confused.
When everyone in the party has +100 armor, and the lowest armored person in your team has at least 160 armor....they will not be taking damage. Nobody will be taking damage besides the assassin. If your monks are incapable of keeping one person alive, then they need to drop the Healing Breeze and take a real build. Unreal Havoc
Quote:
Originally Posted by Terraban
Unless I am not understanding you guys, I think that you guys might be confused.
When everyone in the party has +100 armor, and the lowest armored person in your team has at least 160 armor....they will not be taking damage. Nobody will be taking damage besides the assassin. If your monks are incapable of keeping one person alive, then they need to drop the Healing Breeze and take a real build. I don't think they know what good Monks are to be honest, if they did we wouldn't be needing to have this conversation. Bowstring Badass
Quote:
Originally Posted by Terraban
Unless I am not understanding you guys, I think that you guys might be confused.
When everyone in the party has +100 armor, and the lowest armored person in your team has at least 160 armor....they will not be taking damage. Nobody will be taking damage besides the assassin. If your monks are incapable of keeping one person alive, then they need to drop the Healing Breeze and take a real build. I agree with you. But come on you really going to trust those PuGs? lol Jaigoda
Quote:
Originally Posted by Coloneh
you still have about 50 less armor less that everyone else in your party. that makes you the first target for all AI. If you don't bring critical defenses you're going to blow up.
Shield of Absorption + WoH = GG's
|