
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.
After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!
Now, I had a NEW Idea relating to the Unlucky title and I would like to hear what you all have to think about it to see if ANet could possibly implement IT also.
Here is the general idea.
Whenever your playing guildwars and a purple item drops for your, people are always bummed out and the item is regarded as a bad sign. Well, what if it wasnt?
Although purple items are looked down on, they have a higher merchant sell rate then most oft he blue and white random drops that you do encounter. Meaning that there is SOME value to them.
What if your Unlucky title did just THAT?
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
I woudnt have your Unlucky title affect drops from chest, as we all know there are enough of those already, but having the rank of your Unlucky title allocate more % drop of a purple instead of a white or blue random item would give you maybe not a reason to achieve unlucky, but at least some motivation.
Because as I stated earlier, allocating more purples instead of whites or blues would give you a few more gold at the merchant?
What do you all think? Having your Unlucky title in a move positive way yet not being 100% positive
Thank you for your time
