Suggestion: Unlucky Title - Effect
Zodiak
Hello friends
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.
After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!
Now, I had a NEW Idea relating to the Unlucky title and I would like to hear what you all have to think about it to see if ANet could possibly implement IT also.
Here is the general idea.
Whenever your playing guildwars and a purple item drops for your, people are always bummed out and the item is regarded as a bad sign. Well, what if it wasnt?
Although purple items are looked down on, they have a higher merchant sell rate then most oft he blue and white random drops that you do encounter. Meaning that there is SOME value to them.
What if your Unlucky title did just THAT?
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
I woudnt have your Unlucky title affect drops from chest, as we all know there are enough of those already, but having the rank of your Unlucky title allocate more % drop of a purple instead of a white or blue random item would give you maybe not a reason to achieve unlucky, but at least some motivation.
Because as I stated earlier, allocating more purples instead of whites or blues would give you a few more gold at the merchant?
What do you all think? Having your Unlucky title in a move positive way yet not being 100% positive
Thank you for your time
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.
After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!
Now, I had a NEW Idea relating to the Unlucky title and I would like to hear what you all have to think about it to see if ANet could possibly implement IT also.
Here is the general idea.
Whenever your playing guildwars and a purple item drops for your, people are always bummed out and the item is regarded as a bad sign. Well, what if it wasnt?
Although purple items are looked down on, they have a higher merchant sell rate then most oft he blue and white random drops that you do encounter. Meaning that there is SOME value to them.
What if your Unlucky title did just THAT?
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
I woudnt have your Unlucky title affect drops from chest, as we all know there are enough of those already, but having the rank of your Unlucky title allocate more % drop of a purple instead of a white or blue random item would give you maybe not a reason to achieve unlucky, but at least some motivation.
Because as I stated earlier, allocating more purples instead of whites or blues would give you a few more gold at the merchant?
What do you all think? Having your Unlucky title in a move positive way yet not being 100% positive
Thank you for your time
Phoenix Tears
not signed, because it has nothign to do with being unlucky and this effect would mean to you only a benefit in wealth, because when you get only more and more purples, instead of white/blue one,s you make over time far more money through selling loot.
thus meaning, those with more time become richer and richer, those with less time look as ever into the bucket
dumb idea. Giving Unlucky an effect is just silly and senseless. There simple exists nothing, that would make sense together with Unlucky as effect, because realistically seen, the effect would be BAD... and not something GOOD
thus meaning, those with more time become richer and richer, those with less time look as ever into the bucket
dumb idea. Giving Unlucky an effect is just silly and senseless. There simple exists nothing, that would make sense together with Unlucky as effect, because realistically seen, the effect would be BAD... and not something GOOD
Pleikki
It wouldnt been unlucky then do /notsigned
Orange Milk
/not signed
bad/dumb idea for a "get rich quick" scheme
Also OP you owe $10 for the amount of time in my life I wasted reading your post.
bad/dumb idea for a "get rich quick" scheme
Also OP you owe $10 for the amount of time in my life I wasted reading your post.
Darkobra
Quote:
Originally Posted by Orange Milk
/not signed
bad/dumb idea for a "get rich quick" scheme Also OP you owe $10 for the amount of time in my life I wasted reading your post. |
Songbringer
Quote:
Originally Posted by Zodiak
Hello friends
A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke. After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter! |
That already happens and /notsigned no affect for unlucky title should be good
MithranArkanere
The unlucky title is just a side-effect title. It's 'part' of the lucky title.
Zodiak
I can understand people not agreeing with the idea but you dont have to call it a "dump" one.
I work very hard sometimes thinking of new interesting ideas.
You all seemed to have liked my idea for Lucky/Unlucky points for lockpick retention/loss, which was implemented
And if you really like to talk about it, the the same basic principles occur with the Identification, lucky and Chest runner titles, since they allow you a higher salvage %, higher lockpick retention, etc, thus making more money. Same principle with people with more time on their hands, since time = money then more time = more money.
I just wanted to share my thoughts outloud. True I asked for oppinions, I just thought "dumb idea" wasnt very constructive, simply say you could always say you simply disagree.
I work very hard sometimes thinking of new interesting ideas.
You all seemed to have liked my idea for Lucky/Unlucky points for lockpick retention/loss, which was implemented
And if you really like to talk about it, the the same basic principles occur with the Identification, lucky and Chest runner titles, since they allow you a higher salvage %, higher lockpick retention, etc, thus making more money. Same principle with people with more time on their hands, since time = money then more time = more money.
I just wanted to share my thoughts outloud. True I asked for oppinions, I just thought "dumb idea" wasnt very constructive, simply say you could always say you simply disagree.
majikmajikmajik
/not signed
trying to add more effects and game mechanics will hinder the development and production of gw2 QUIT TRYING TO GET SHIT ADDED!!!
trying to add more effects and game mechanics will hinder the development and production of gw2 QUIT TRYING TO GET SHIT ADDED!!!
Zodiak
Quote:
Originally Posted by majikmajikmajik
/not signed
QUIT TRYING TO GET SHIT ADDED!!! |
I can understand people disagreeing but from an implementation stand-point its a matter of using a code search for drop rates, adding a few lines that require drops to check your unlucky and then tweak white and blue drop % to lower and purple drop % to increase
Im positive its more then that but its less work then the lockpick mechanics.
I can see that people have a different oppinions about my idea and I accept that.
Steboy93
/notsigned
A stupid afk title like this should not give a positive benifit.
A stupid afk title like this should not give a positive benifit.
Orange Milk
Quote:
Originally Posted by Darkobra You make that much in 15 seconds? We should switch jobs. |
MagmaRed
Making white/blue items drop as purple instead of white/blue would provide more money to that player - as you stated. This would be LUCKY. If you want to make an idea like this for UNLUCKY, it should be reversed. Purple items drop as white/blue more often.
/unsigned
Quite trying to redefine what unlucky is. You want to get stuff for being lucky, and credit it to the Unlucky title.
/unsigned
Quite trying to redefine what unlucky is. You want to get stuff for being lucky, and credit it to the Unlucky title.
Covah
Quote:
Originally Posted by Zodiak
What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different? |
/notsigned
MithranArkanere
Unlicke other titles, unlucky it's just a side effect of another title. It can't have any purpuse but a possible surprise and useless one saved by Anet for later on.
Until then, it should stay useless. It's a title about being unlucky. People usually never pursue bad luck. Giving it any kind of benefit would be... illogic.
The benefits are in it's brother title: Lucky.
Maybe Lucky could have two benefits instead of one to compensate. But never unlucky should have one.
Until then, it should stay useless. It's a title about being unlucky. People usually never pursue bad luck. Giving it any kind of benefit would be... illogic.
The benefits are in it's brother title: Lucky.
Maybe Lucky could have two benefits instead of one to compensate. But never unlucky should have one.
quickmonty
The higher your unlucky title is the greater the chance that when you open a chest you find .....................................
.............................. nothing.
.............................. nothing.
freaky naughty
Yeah.... You're so unlucky that you get rarer drops than the average player.... See where it stops making sense? Don't even mind the fact that title grinders now pretty much get more money than people who play for fun.
U Wanna Die
then when you get a purple you get Lucky points! The when you don't you get unlucky points! But then when you get blues you get lucky for not getting white, and when you get white you get unlucky, so I get two max titles in an hour
/notsigned
/notsigned
Artorius.Maximus
Quote:
Originally Posted by quickmonty
The higher your unlucky title is the greater the chance that when you open a chest you find .....................................
.............................. nothing. |
/notsigned
hallomik
A slight variation on this idea:
How about if you use a lockpick and it breaks AND you get a purple, you get unlucky points?
I tend to agree that unlucky points shouldn't have a benefit, but how about a way to work that title while using the moneysink lockpicks?
How about if you use a lockpick and it breaks AND you get a purple, you get unlucky points?
I tend to agree that unlucky points shouldn't have a benefit, but how about a way to work that title while using the moneysink lockpicks?
Arduin
Quote:
Originally Posted by U Wanna Die
then when you get a purple you get Lucky points! The when you don't you get unlucky points! But then when you get blues you get lucky for not getting white, and when you get white you get unlucky, so I get two max titles in an hour
|
OT: Kinda weird to have the unlucky title give you a _benefit_. I mean, it's called unlucky for a reason. If anything, it should convert gold drops to purples at a high rank. But.....we don't want that to happen, so:
/unsigned
Zaris
unlucky should not have an effect..
The Little Viking
Ummm, let me think...How about a big fat NO
/not signed
/not signed