Iw
ajc2123
I think we should get a lil boost to Illusionary Weaponry. Its fun to run but sooooo easily DENIED since its an enchantment. Don't really know how to effectively buff it though. I know it won't ever be 'meta game' or unstoppable, but I kinda wanna be able to run it and actually do something. Used to work in AB but people are getting smarter O_o.
Perhaps reduce recharge time to 15,
increase damage to 5...30...55 (15 illusion magic). My reasoning to that is that from 0-12 Illusion magic, it's really not worth it, but when you can use runes (ie being a mesmer) makes it so not every class can use it, but it gets a bigger buff for mesmers. Or just 8...34...55 to keep it the same except for above 12 still gets a boost.
casting to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.
This part may be a bit much, but perhaps an IAS of 10-25%? Its not a massive 33%.....That one i just threw out there from being greedy though. ^_^
Or while you are under this enchantment, target foe looses 1 energy everytime you attack, If targets energy reaches 0 (or under 10 if its too Overpowered) this enchantment ends and recharges for an additional 10 seconds (since E denial can be overpowered.) I figure this would be ok since storm djinns energy downside really isnt that bad at all, even if your not an ele.
I don't know, I realize all these are kinda out of perspective but....What suggestions Ideas do you guys have?
Perhaps reduce recharge time to 15,
increase damage to 5...30...55 (15 illusion magic). My reasoning to that is that from 0-12 Illusion magic, it's really not worth it, but when you can use runes (ie being a mesmer) makes it so not every class can use it, but it gets a bigger buff for mesmers. Or just 8...34...55 to keep it the same except for above 12 still gets a boost.
casting to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.
This part may be a bit much, but perhaps an IAS of 10-25%? Its not a massive 33%.....That one i just threw out there from being greedy though. ^_^
Or while you are under this enchantment, target foe looses 1 energy everytime you attack, If targets energy reaches 0 (or under 10 if its too Overpowered) this enchantment ends and recharges for an additional 10 seconds (since E denial can be overpowered.) I figure this would be ok since storm djinns energy downside really isnt that bad at all, even if your not an ele.
I don't know, I realize all these are kinda out of perspective but....What suggestions Ideas do you guys have?
ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
Pyro maniac
we don't need unstoppable 'high' damage
ajc2123
Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
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I don't want it to be meta, and i know its a crappy skill, thats why i am hoping for a buff of some sort.
Just so its a worthwhile elite to run and be fun.
ajc2123
Quote:
Originally Posted by Pyro maniac
we don't need unstoppable 'high' damage
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SuTiH
just bring a cover enchantment... or just don't run it -.-
ajc2123
I've also thought about making some more of the mantras into enchantments for an easy cover, but I prefer them being stances. If they were enchants, then warriors would abuse them for specific areas that deal a lot of fire/ice/ w/e damage ya know?
ajc2123
Quote:
Originally Posted by SuTiH
just bring a cover enchantment... or just don't run it -.-
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I'm just suggesting a buff so people CAN run it. Thats the whole reason for my post.
Aera
It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.
It does deserve a buff, because there is just no reason to use it like this.
But hey, this far from the only skill.
*cough* [skill]Mirror of ice[/skill]
It does deserve a buff, because there is just no reason to use it like this.
But hey, this far from the only skill.
*cough* [skill]Mirror of ice[/skill]
ajc2123
Quote:
Originally Posted by Aera
It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.
It does deserve a buff, because there is just no reason to use it like this. But hey, this far from the only skill. *cough* [skill]Mirror of ice[/skill] |
MagmaRed
/unsigned
It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).
You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].
Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).
Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.
I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.
Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.
It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).
You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].
Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).
Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.
I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.
Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.
ajc2123
Quote:
Originally Posted by MagmaRed
/unsigned
It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time). You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill]. Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit). Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer. I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast. Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed. |
Kiting is also very effective against it and its extremly low damage to begin with which is easy to outheal, even for a prot.
I realize the IAs was not smart, it was just wishful thinking.
E-denial I really still don't see as that bad of a problem because of my storm djinns theory. I could be wrong though.
I don't think removing the melee would increase havok, since spears and bows do a GREAT amount of damage with jsut being regular spear/Bows. And since most rangers have mending touch or antidote signet, or a monk with them, they wont have to wry bout blind. And there are unblockable attacks out there. Same with Paragons.
I think there has to be SOMETHING we can do to help this skill.
Darkhell153
Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
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U Wanna Die
usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped
/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common
/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common
ajc2123
Quote:
Originally Posted by Darkhell153
just reread this reply until it sinks in.
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I dont see anything wrong with wanting to make a skill better.
ajc2123
Quote:
Originally Posted by U Wanna Die
usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped
/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common |
However for the sake of fun. For an example, I saw a Warrior with a staff casting M shower, saying he was pwnage cuz he casts high 'level' (I don't know wtf that means, he musta been playing some FF) magic and has pwnage armor. Therefore, RA does not apply imo
*edit* Also im not asking for /signed or /notsigned. I'm asking for suggestions to change the skill.
Darkhell153
Quote:
Originally Posted by ajc2123
That person said it was a crappy skill. I am suggesting ideas to make it NOT a crappy skill. Since when do crappy skills diserve to just be overlooked and forgotten forever? A-net obviously had a purpose for this skill, Hell its a ziashen team build *easy to beat but Im pretty sure it proves my point) And as for rolling a warrior. I have all classes. I don't need to make a warrior.
I dont see anything wrong with wanting to make a skill better. |
Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore.
Edit:
You wanna talk about crappy skills? Talk about this:
Wastrel's Collapse - Hex Spell [Elite]
Energy: 5
Activation: 0.25 Duration: 5
Recharge: 8
Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
ajc2123
Quote:
Originally Posted by Darkhell153
Because if you make this skill better then you have to make all the other skills better...and of course they'll just end up changing those skills back to normal in the end. Then they'll take longer on gw2 because they were too busy working on fixing gw1.
Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore. |
Yes it can be used in a strong way, but only against people who have never seen IW before. Balanced teams will always pwn this.
ajc2123
Quote:
Originally Posted by Darkhell153
Edit: You wanna talk about crappy skills? Talk about this: Wastrel's Collapse - Hex Spell [Elite] Energy: 5 Activation: 0.25 Duration: 5 Recharge: 8 Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. |
ajc2123
Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.
quickmonty
Quote:
Originally Posted by ajc2123
Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.
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ajc2123
Quote:
Originally Posted by quickmonty
And can said mod please inform ajc2123 that multiple posts are a no-no, and that he should, instead, edit his previous post? 12 out of 20 posts are his
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*edit* anyone have any ideeas on what to do with this skill?
cgruber
Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.
I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..
Illusion of Weakness is a very strong enchant cover for this skill btw.
I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..
Illusion of Weakness is a very strong enchant cover for this skill btw.
ajc2123
Quote:
Originally Posted by cgruber
Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.
I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful. Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite.. Illusion of Weakness is a very strong enchant cover for this skill btw. |
IoW is a nice cover enchant however reapplying it is troublesome if your under pressure. It could kill you lol.
Div
Nice to see someone who's so experienced talking about skill balance.
ajc2123
Quote:
Originally Posted by holymasamune
Nice to see someone who's so experienced talking about skill balance.
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mrmango
lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.
cgruber
Quote:
Originally Posted by mrmango
lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.
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ajc2123
What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills
Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?
*edit* Im not putting the idea down im just curious what you are thinking
Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?
*edit* Im not putting the idea down im just curious what you are thinking
cgruber
Quote:
Originally Posted by ajc2123
What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills
Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills? *edit* Im not putting the idea down im just curious what you are thinking |
ajc2123
Quote:
Originally Posted by cgruber
Fear me, bonettis defense, etc
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MrGuildBoi
Quote:
Originally Posted by ajc2123
Recharge to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.
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Zahr Dalsk
If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.
A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.
A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.
ajc2123
Quote:
Originally Posted by MrGuildBoi
Why not just put 0 second recharge? and the current recharge time for it is not 1 second.
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Quote:
Originally Posted by Zahr Dalsk
If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.
A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you. |
Zahr Dalsk
Quote:
Originally Posted by ajc2123
Once again, just give ideas on Illusionary weaponry. Its a melee Mesmer skill for a reason. Anet WANTED Mesmers to have a melee Iw build they could use. I want to make IW so its at least usable, not metagame, but usable.
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I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial.
ajc2123
Quote:
Originally Posted by Zahr Dalsk
Hmm... the Mesmer's armor insignia don't appear particularly ideal, though, to solve the issue of having caster armour.
I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial. |
As for insignias, Survivors insignia is most popular at the moment anyways for almost all classes.
As for PvE, Ursan is such a no-skill skill. Don't even get me started on it.
Talk about IMPROVEMENTS please.
As for another one I've thought of, maybe try and make it a PvE skill completly instead of PvP. Perhaps make it deal damage to adjacent foes as well, but if it hits adjacent foes it does slightly less damage, just like starburst gets rid of more energy if you hit more then one target. Although, I'm not too fond of that idea.
Zahr Dalsk
If you want to play melee.
Use a melee class.
Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.
Use a melee class.
Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.
ajc2123
Quote:
Originally Posted by Zahr Dalsk
If you want to play melee.
Use a melee class. Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it. |
Seriously can a mod PLEASE clean up this thread?
Zahr Dalsk
Quote:
Originally Posted by ajc2123
Once Again...I HAVE A WARRIOR.
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ajc2123
You know what, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. If I cant just get a BRAIN STORM or a friggen CONVERSATION on good ways to improve this skill instead of just IGNORE Then its not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing worth it. I dont know Why i bother with this horrible site with negative close minded people in it. Ban me or w/e i wont be wasting anymore of my time here.
Later assholes.
O yea, and thank you for all of you who actually gave suggestions instead of being a closeminded RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing jerk.
Later assholes.
O yea, and thank you for all of you who actually gave suggestions instead of being a closeminded RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing jerk.