Iw

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I think we should get a lil boost to Illusionary Weaponry. Its fun to run but sooooo easily DENIED since its an enchantment. Don't really know how to effectively buff it though. I know it won't ever be 'meta game' or unstoppable, but I kinda wanna be able to run it and actually do something. Used to work in AB but people are getting smarter O_o.

Perhaps reduce recharge time to 15,

increase damage to 5...30...55 (15 illusion magic). My reasoning to that is that from 0-12 Illusion magic, it's really not worth it, but when you can use runes (ie being a mesmer) makes it so not every class can use it, but it gets a bigger buff for mesmers. Or just 8...34...55 to keep it the same except for above 12 still gets a boost.

casting to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.

This part may be a bit much, but perhaps an IAS of 10-25%? Its not a massive 33%.....That one i just threw out there from being greedy though. ^_^

Or while you are under this enchantment, target foe looses 1 energy everytime you attack, If targets energy reaches 0 (or under 10 if its too Overpowered) this enchantment ends and recharges for an additional 10 seconds (since E denial can be overpowered.) I figure this would be ok since storm djinns energy downside really isnt that bad at all, even if your not an ele.

I don't know, I realize all these are kinda out of perspective but....What suggestions Ideas do you guys have?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

we don't need unstoppable 'high' damage

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
why are there assassins that cast only (which are effective) or almost any calss can tank even though the warrior was meant to. Classes can do things they aren't meant to and can do it effectively so I don't like that logic at all.

I don't want it to be meta, and i know its a crappy skill, thats why i am hoping for a buff of some sort.

Just so its a worthwhile elite to run and be fun.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Pyro maniac
we don't need unstoppable 'high' damage
It wouldn't be unstoppable since its still an enchantment and there are plenty of enchant removers around.

SuTiH

Wilds Pathfinder

Join Date: Jul 2006

Whats Going On [sup]

Mo/

just bring a cover enchantment... or just don't run it -.-

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

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I've also thought about making some more of the mantras into enchantments for an easy cover, but I prefer them being stances. If they were enchants, then warriors would abuse them for specific areas that deal a lot of fire/ice/ w/e damage ya know?

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

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Quote:
Originally Posted by SuTiH
just bring a cover enchantment... or just don't run it -.-
I see a lot of people using enchant removers that get rid of multiple enchants at once, and there arent that many enchants to use for mesmers. If you go Me/D I can see more options, but most enchants there require a good amount of points put in the attribute to use effectively.

I'm just suggesting a buff so people CAN run it. Thats the whole reason for my post.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.

It does deserve a buff, because there is just no reason to use it like this.

But hey, this far from the only skill.

*cough* [skill]Mirror of ice[/skill]

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Aera
It's bad vs a warrior's DPS, lacks the warrior's armour, and pressure like KDs, deepwound etc.

It does deserve a buff, because there is just no reason to use it like this.

But hey, this far from the only skill.

*cough* [skill]Mirror of ice[/skill]
Finally someone who agrees . Yea I realize there are many skills that need a buff. This is just a personal request and I'm hoping for some ideas.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).

You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].

Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).

Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.

I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.

Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by MagmaRed
/unsigned

It can't be blocked, and it works when you are blinded. The only defense someone has against it is to remove it from you. Making it a skill means it can't be removed, only interrupted (if it had a cast time).

You mentioned giving it an IAS - that is not smart. It provides too many things to one skill. Besides, your damage is from IW, not many/any other skills. You use your other 7 skills for utility. Consider why most go Me/W for [skill]Flurry[/skill].

Energy denial would be WAY overpowered. Using an IAS like Flurry, you would empty a targets energy fast - while dealing significant damage they can't stop. If it had an energy drain aspect, it would need to be the target loses 1 energy every time you HIT with an attack (and we all know IW doesn't allow you to hit).

Recharge wouldn't be a bad thing to change, but I don't think it is needed. IW is a niche skill. Mesmers don't use it much because they don't have the armor to go melee. Warriors don't have the energy for it. Assassins use it, but again, they can deal more damage with Sin skills usually, and their armor isn't that much better than a Mesmer.

I wouldn't mind seeing the 'melee' part removed, but then you'd have people using Spears/Bows, and that could get ugly fast.

Its a good skill, IF you know how, when, and where to use it. I just don't see a need for it to be changed.
I appreciate the actual suggestions and ideas that you gave me. However...

Kiting is also very effective against it and its extremly low damage to begin with which is easy to outheal, even for a prot.

I realize the IAs was not smart, it was just wishful thinking.

E-denial I really still don't see as that bad of a problem because of my storm djinns theory. I could be wrong though.

I don't think removing the melee would increase havok, since spears and bows do a GREAT amount of damage with jsut being regular spear/Bows. And since most rangers have mending touch or antidote signet, or a monk with them, they wont have to wry bout blind. And there are unblockable attacks out there. Same with Paragons.

I think there has to be SOMETHING we can do to help this skill.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

Quote:
Originally Posted by ShadowsRequiem
Theres a reason you dont see people running this. Not because it isn't the meta only because it is a crappy skill to use. If you want to play a warrior go roll a warrior not a mesmer.
just reread this reply until it sinks in.

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped

/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Darkhell153
just reread this reply until it sinks in.
That person said it was a crappy skill. I am suggesting ideas to make it NOT a crappy skill. Since when do crappy skills diserve to just be overlooked and forgotten forever? A-net obviously had a purpose for this skill, Hell its a ziashen team build *easy to beat but Im pretty sure it proves my point) And as for rolling a warrior. I have all classes. I don't need to make a warrior.

I dont see anything wrong with wanting to make a skill better.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

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Quote:
Originally Posted by U Wanna Die
usually a good iw is a mesmer with a sword or daggers or something that way a) Enchantments last 20% longer (lasting over recharge) B) Fast casting C) easy to cover with other enchantment so its not easily stripped

/notsigned because i pwn noobs already in RA because no one expects it and i dont want it more common
Thats RA. I don't need to bring that any further

However for the sake of fun. For an example, I saw a Warrior with a staff casting M shower, saying he was pwnage cuz he casts high 'level' (I don't know wtf that means, he musta been playing some FF) magic and has pwnage armor. Therefore, RA does not apply imo

*edit* Also im not asking for /signed or /notsigned. I'm asking for suggestions to change the skill.

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

Quote:
Originally Posted by ajc2123
That person said it was a crappy skill. I am suggesting ideas to make it NOT a crappy skill. Since when do crappy skills diserve to just be overlooked and forgotten forever? A-net obviously had a purpose for this skill, Hell its a ziashen team build *easy to beat but Im pretty sure it proves my point) And as for rolling a warrior. I have all classes. I don't need to make a warrior.

I dont see anything wrong with wanting to make a skill better.
Because if you make this skill better then you have to make all the other skills better...and of course they'll just end up changing those skills back to normal in the end. Then they'll take longer on gw2 because they were too busy working on fixing gw1.

Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore.

Edit:
You wanna talk about crappy skills? Talk about this:

Wastrel's Collapse - Hex Spell [Elite]
Energy: 5
Activation: 0.25 Duration: 5
Recharge: 8
Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Darkhell153
Because if you make this skill better then you have to make all the other skills better...and of course they'll just end up changing those skills back to normal in the end. Then they'll take longer on gw2 because they were too busy working on fixing gw1.

Here's my simple statement, this is a weak skill...but it can be easily used in a strong way if used right. So leave it like it is and enjoy the fact that gw2 is coming out soon, so you won't have to worry about crappy skills in gw1 anymore.
omg. Skill balances are already continously going on all the way TO GW2 so this wouldn't affect that at all. And also, GW2 is gonna be late anyways. Almost all great games are prolonged, And I think they SHOULD take their time with it, not try and rush everything right away to make everyone happy.

Yes it can be used in a strong way, but only against people who have never seen IW before. Balanced teams will always pwn this.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Darkhell153

Edit:
You wanna talk about crappy skills? Talk about this:

Wastrel's Collapse - Hex Spell [Elite]
Energy: 5
Activation: 0.25 Duration: 5
Recharge: 8
Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
Please FOCUS on what this thread is for, and it is ILLUSIONARY WEAPONRY. I am aware other skills suck and should be worked on but I wish to discuss this ONE skill, not bring a ton of skill into play saying things like it should be the last skill we worry about or anything. Honestly man, give me constructive criticism on how this skill should not suck instead of saying im wasting my time.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by ajc2123
Can a mod please delete some of the posts that do not have to do with discussing how this skill should be changed instead of just saying its worthless and abandon it? People like MagmaRed actually did a discussion and gave their valid thoughts on the skill. I wish to clean up this thread.
And can said mod please inform ajc2123 that multiple posts are a no-no, and that he should, instead, edit his previous post? 12 out of 20 posts are his

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by quickmonty
And can said mod please inform ajc2123 that multiple posts are a no-no, and that he should, instead, edit his previous post? 12 out of 20 posts are his
Thank you for the info. I wasn't aware of that, and I won't do it anymore. Also I would like my responses that have nothing to do with the skills deleted.

*edit* anyone have any ideeas on what to do with this skill?

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.

I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..

Illusion of Weakness is a very strong enchant cover for this skill btw.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by cgruber
Have it add +12 ar while in effect. Since most IWs will likely be using a shield that would get a mes with a non-req meet shield up to 80ar.

I think that would help a bit, most IWs will use flurry so a skill like physical resistance or elemental resistance will cancel the stance and not be very helpful.
Possibly make this a maintainable enchant, so that it's always in effect unless stripped. I think those changes would make it a fairly useful elite..

Illusion of Weakness is a very strong enchant cover for this skill btw.
The armor is actually not a bad idea at all. Still not up to warriors 100 vs physical but its a nice idea. maybe make it +1...12 depending on Magic atribute.

IoW is a nice cover enchant however reapplying it is troublesome if your under pressure. It could kill you lol.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Nice to see someone who's so experienced talking about skill balance.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by holymasamune
Nice to see someone who's so experienced talking about skill balance.
If thats supposed to be sarcastic, please leave. Nothing I say here will be put into motion anyways Since A-net doesn't listen to such 'non 1337' people like me. I just want a simple discussion on this skill.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by mrmango
lol. does anyone think that adding e-denial or some other harassment incentive would be a good idea? It's not gonna be overpowered afaik.
Steal 1-2 adrenaline strikes from target foe. That would fuel other adrenaline based skills since IW doesn't generate adrenaline itself.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills

Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?

*edit* Im not putting the idea down im just curious what you are thinking

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by ajc2123
What other incentives could you use? Maybe you GET one energy per attack instead of making the foe loose one. Then you will have a decent E management for perhaps using imagined burden or other 15 ^ energy skills

Whats skills are you thinking of using the adrenaline with? It sounds good but, if it is for attacks, the attacks wont hit. Maybe paragon shouts or other adren based skills?

*edit* Im not putting the idea down im just curious what you are thinking
Fear me, bonettis defense, Watch Yourself!, etc

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by cgruber
Fear me, bonettis defense, etc
I see. Nice. E denial and great E management if against melee. Also bonottis pwns distortion anyday in my book. I like the adrenaline Idea. It wouldn't overpower the skill at all.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Quote:
Originally Posted by ajc2123
Recharge to 1/2. Nothing worse then Having It interrupted. Even though its only 1 second at the moment, due to the fragility of it in it's current state, I dont wanna see it interrupted. Rather be stripped then disrupted.
Why not just put 0 second recharge? and the current recharge time for it is not 1 second.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.

A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by MrGuildBoi
Why not just put 0 second recharge? and the current recharge time for it is not 1 second.
Woops, i meant casting time. my bad.

Quote:
Originally Posted by Zahr Dalsk
If you want to play a meleemancer, go Spirit's Strength Rt/A or Rt/D. If you're playing mesmer... melee is not your job.

A Shock Axe Warrior will laugh at your IW mesmer as they Eviscerape you.
Once again, just give ideas on Illusionary weaponry. Its a melee Mesmer skill for a reason. Anet WANTED Mesmers to have a melee Iw build they could use. I want to make IW so its at least usable, not metagame, but usable.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by ajc2123
Once again, just give ideas on Illusionary weaponry. Its a melee Mesmer skill for a reason. Anet WANTED Mesmers to have a melee Iw build they could use. I want to make IW so its at least usable, not metagame, but usable.
Hmm... the Mesmer's armor insignia don't appear particularly ideal, though, to solve the issue of having caster armour.

I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Zahr Dalsk
Hmm... the Mesmer's armor insignia don't appear particularly ideal, though, to solve the issue of having caster armour.

I suppose if it's PvE, use Ursan. If it's PvP, you're griefing your teammates by deliberately running a sub-par build instead of the Mesmer's intended purpose of interrupts/shutdown/e-denial.
Stop ok. Just stop. I want to discuss possible improvements, not debate about why this skill should be deleted. Assassins job is to get in assassinate and get out, but people complain about that. Necromancers job isn't healing, but they do it fairly well. Monks job is to heal and/or prot, but they make great flag runners.

As for insignias, Survivors insignia is most popular at the moment anyways for almost all classes.

As for PvE, Ursan is such a no-skill skill. Don't even get me started on it.

Talk about IMPROVEMENTS please.

As for another one I've thought of, maybe try and make it a PvE skill completly instead of PvP. Perhaps make it deal damage to adjacent foes as well, but if it hits adjacent foes it does slightly less damage, just like starburst gets rid of more energy if you hit more then one target. Although, I'm not too fond of that idea.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

If you want to play melee.

Use a melee class.

Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Zahr Dalsk
If you want to play melee.

Use a melee class.

Seriously, I think this is a case of "I want to use my specific character for this role and am unwilling to use the right class." Mesmer is a caster, get over it.
Once Again...I HAVE A WARRIOR. When I feel like playing it I will. Get over YOURSELF. I just want a discussion on what to do with this skill.

Seriously can a mod PLEASE clean up this thread?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by ajc2123
Once Again...I HAVE A WARRIOR.
Oh, so there's no problem You can use him/her.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

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You know what, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. If I cant just get a BRAIN STORM or a friggen CONVERSATION on good ways to improve this skill instead of just IGNORE Then its not RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing worth it. I dont know Why i bother with this horrible site with negative close minded people in it. Ban me or w/e i wont be wasting anymore of my time here.

Later assholes.

O yea, and thank you for all of you who actually gave suggestions instead of being a closeminded RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing jerk.