Masters of Undeath ~ A four man MM team
The Meth
Quote:
Originally Posted by Zodiak
Flesh Golem does critical.
http://gw.gamewikis.org/wiki/Flesh_Golem_%28minion%29
Assuming the same stats are affected by all minions, then go for the eyes will affect all minions.
"Minions can inflict critical hits. Like animal companions, minion critical hits do not automatically inflict maximum damage"
http://gw.gamewikis.org/wiki/Minion#...h_Degeneration You basically just said the same thing I did. Minions can critical, but since their criticals don't inflict more damage Go for the eye's doesn't help their damage.
http://gw.gamewikis.org/wiki/Flesh_Golem_%28minion%29
Assuming the same stats are affected by all minions, then go for the eyes will affect all minions.
"Minions can inflict critical hits. Like animal companions, minion critical hits do not automatically inflict maximum damage"
http://gw.gamewikis.org/wiki/Minion#...h_Degeneration You basically just said the same thing I did. Minions can critical, but since their criticals don't inflict more damage Go for the eye's doesn't help their damage.
Zodiak
I'm having problems getting more then 25 minions.
I will get my 10, then the second necro will get his first, very slowly up to 8-10, then the two other will only get a few. Its not because there arent enough ennemies or corpses.
I find that often the minion created from Malign Intervention will get killed by allied minions before heroes can use Verata's Gaze on it.
I'm also experiencing Dwayna's Sorrow almost NEVER being used, 99%. Playing around with these for 2 hours ive seen it cast once and i didnt even see the cast itself, just the enchantment.
I find that the Minion healer will almost ALWAYS heal when Aura of the Lich is down, he has trouble keeping it up and its not because of duration, he just sacs himself to death unfortunatly. I also found that they always fight to Gaze the new minion, and the second necro always winning.
I put in Foul Feast and Plague Sending on the Pain necro instead of mark.
The concept works, the hero's use of the skills is sometimes questionable
I will get my 10, then the second necro will get his first, very slowly up to 8-10, then the two other will only get a few. Its not because there arent enough ennemies or corpses.
I find that often the minion created from Malign Intervention will get killed by allied minions before heroes can use Verata's Gaze on it.
I'm also experiencing Dwayna's Sorrow almost NEVER being used, 99%. Playing around with these for 2 hours ive seen it cast once and i didnt even see the cast itself, just the enchantment.
I find that the Minion healer will almost ALWAYS heal when Aura of the Lich is down, he has trouble keeping it up and its not because of duration, he just sacs himself to death unfortunatly. I also found that they always fight to Gaze the new minion, and the second necro always winning.
I put in Foul Feast and Plague Sending on the Pain necro instead of mark.
The concept works, the hero's use of the skills is sometimes questionable
Shadowmere
Quote:
Originally Posted by Zodiak
I'm having problems getting more then 25 minions.
I will get my 10, then the second necro will get his first, very slowly up to 8-10, then the two other will only get a few. Its not because there arent enough ennemies or corpses.
I find that often the minion created from Malign Intervention will get killed by allied minions before heroes can use Verata's Gaze on it.
I'm also experiencing Dwayna's Sorrow almost NEVER being used, 99%. Playing around with these for 2 hours ive seen it cast once and i didnt even see the cast itself, just the enchantment.
I find that the Minion healer will almost ALWAYS heal when Aura of the Lich is down, he has trouble keeping it up and its not because of duration, he just sacs himself to death unfortunatly. I also found that they always fight to Gaze the new minion, and the second necro always winning.
I put in Foul Feast and Plague Sending on the Pain necro instead of mark.
The concept works, the hero's use of the skills is sometimes questionable Hmm, in my experience sometimes you need to "teach" the ai to use the malign + gaze strategy before they'll do it very effectively on their own...dunno why but it seems like if I micro manage to get them a few minions they'll use gaze much better. Perhaps controlling x minions triggers their "MM ai" or something?
At any rate if you find dwayna's sorrow to be messed up, which I admit the ai seems retarded with it, feel free to exchange it for something else they will use.
You said the hero you've got saccing is killing himself? Well that's your problem right there, that's a very finiky position, heroes don't realize the importance of Aura of the Lich, I only trust that position to a human (I play that position).
Anyways, hope this can help you a bit.
I will get my 10, then the second necro will get his first, very slowly up to 8-10, then the two other will only get a few. Its not because there arent enough ennemies or corpses.
I find that often the minion created from Malign Intervention will get killed by allied minions before heroes can use Verata's Gaze on it.
I'm also experiencing Dwayna's Sorrow almost NEVER being used, 99%. Playing around with these for 2 hours ive seen it cast once and i didnt even see the cast itself, just the enchantment.
I find that the Minion healer will almost ALWAYS heal when Aura of the Lich is down, he has trouble keeping it up and its not because of duration, he just sacs himself to death unfortunatly. I also found that they always fight to Gaze the new minion, and the second necro always winning.
I put in Foul Feast and Plague Sending on the Pain necro instead of mark.
The concept works, the hero's use of the skills is sometimes questionable Hmm, in my experience sometimes you need to "teach" the ai to use the malign + gaze strategy before they'll do it very effectively on their own...dunno why but it seems like if I micro manage to get them a few minions they'll use gaze much better. Perhaps controlling x minions triggers their "MM ai" or something?
At any rate if you find dwayna's sorrow to be messed up, which I admit the ai seems retarded with it, feel free to exchange it for something else they will use.
You said the hero you've got saccing is killing himself? Well that's your problem right there, that's a very finiky position, heroes don't realize the importance of Aura of the Lich, I only trust that position to a human (I play that position).
Anyways, hope this can help you a bit.
Zodiak
The Concept is very good and it does work, I'm just finding that once the Master of Hordes gets his 10 minions up, it takes alot of time for the other Masters to get theirs through Malign Intervention/Verata's Gaze and that I sometimes noticed minions being created with Malign Intervention and then be killed by minions before a hero can Gaze it.
I agree that the healer should be controled by a real player.
Unfortunatly Dwayna's Sorrow is one of those INCREDIBLY POWERFUL ULTIMATE spells when it comes to Minions which.... Heroes wont cast!!
What gets me SO angry is not just the fact that none of the 3 Necromancer heroes will use it, but also that NONE of the 3 Monk Heroes will AND that if your in the Jade Sea or a few other places, you WILL see the Monk fish cast Dwayna's Sorrow on allies before they die.
I liked the effects from Fall Back but its a real bummer that Go for the Eyes is adrenaline based. I found myself always having to wand things, which shoudnt be your first concern as a minion master.
I absolutly love playing Minion master and I plan on tweaking your findings to maximum efficiancy.
If getting your initial kills wasnt so hard in hard mode, I believe a 4 Minion Master team could roll it with a full suppliment of minions... getting there is another matter.
Time to tweak!
I agree that the healer should be controled by a real player.
Unfortunatly Dwayna's Sorrow is one of those INCREDIBLY POWERFUL ULTIMATE spells when it comes to Minions which.... Heroes wont cast!!
What gets me SO angry is not just the fact that none of the 3 Necromancer heroes will use it, but also that NONE of the 3 Monk Heroes will AND that if your in the Jade Sea or a few other places, you WILL see the Monk fish cast Dwayna's Sorrow on allies before they die.
I liked the effects from Fall Back but its a real bummer that Go for the Eyes is adrenaline based. I found myself always having to wand things, which shoudnt be your first concern as a minion master.
I absolutly love playing Minion master and I plan on tweaking your findings to maximum efficiancy.
If getting your initial kills wasnt so hard in hard mode, I believe a 4 Minion Master team could roll it with a full suppliment of minions... getting there is another matter.
Time to tweak!