Blurry/blocky textures on GeForce 6600GT/8600GT

tendorion

Pre-Searing Cadet

Join Date: Mar 2008

I have this problem with blurry/blocky textures on both of my computers running GW, one with a Geforce 6600GT and the other with a 8600GT. When I take a screenshot in GW it corrects it self and it looks normal (inside the red frame) but what I see in game is like the blocky wagons there in the background. Some of the trees also have the same problem, and when I take a couple of steps forward it corrects itself.

I tried updating to the latest drivers and playing with the graphics settings but I haven't been able to correct this yet.

Anyone else got this? Tips? Sorry if this has been answered already but I haven't found any answers searching around yet.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

From what it sounds like you're saying you're talking about the LoD adjustments the game does automatically based on distance from said object. I don't think there is a way to turn that off. And even if you did have a way to do so the added work of fully polygonal meshes always being rendered, regardless of distance, could put quite a strain onto the engine/graphics card and hit the performance quite a bit.

But yea, things going into a lower detail mode, and then fixing themselves up as you approach is normal. And the reason why it shows up normal in screenshots is cause i believe LoD is disabled in those for the split second of the capture.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Mine does that too, and I'm running an 8600GT.

Seems that anything distanced enough becomes 2D/Lower Detail, and there's really nothing you can do to fix that as mentioned above, annoying but oh well.

tendorion

Pre-Searing Cadet

Join Date: Mar 2008

Thanks for clearing that one out. I was afraid it might be something like that. I must say that the results are odd sometimes though, with trees looking like something out of Rolands adventures on my old cpc464.

tendorion

Pre-Searing Cadet

Join Date: Mar 2008

Btw, here's a screenshot of how trees in the distance typically look on my computer. If I can get a confirmation that this is just the way it is or normal, then I will have no problem with it and I can sleep well at night.
Otherwise, if it is possible to improve or correct through settings, please give me a hint before my hair turns gray

tijo

tijo

Jungle Guide

Join Date: Feb 2007

Montreal

[CDDR]

R/

Yeah it is normal, there is one way to improve this a small bit. You can force 16x AF through your video card driver so it will always be on. It should improve textures in the distance a bit.

Aratak The Blind

Academy Page

Join Date: Nov 2005

I complain so much to Anet that they almost put me on a restraining order. They said that they can't reproduce it in there test and they wont try to fix something that only 0.1% of the population have. If more people complain maybe they would but a slider to push that limit I mean most gaming rig now can do way better then were they establish that limit.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Well it's really quite unnecessary to force the LoD effect on people one way or another, but it's easy to live with isn't it? I think it's a cool feature, actually.

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

yea, thats just the way that the engine renders objects that are over a certain distance away (saves processing power, increasing fps). As said above, it can be improved by using your graphics card software to force 16x AF, but i find i barely notice this anyway.