D/Mo Grim Reaper Build (Tank)
Hooded Doom
Hi guys, wondering what you think of this build that im using on my dervish for AB and general tanking.
Scythe Mastery 9+1+2
Earth Prayers 9
Mysticism 10+2
Healing prayers 6
{E} Vow of Silence
Mending
Faithful Intervention
Mystic Regeneration
Vital Boon
Victorious Sweep
Zealous Sweep
Chilling Victory
Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%
Basically I run Faithful intervention and mending from the start and use the character as a tank, charging into battle with mystic regen and vital boon on.
It is particularly useful when clearting Elementalist shrines (AB) or charging a group of mesmers as you can keep Vow of Silence up almost constantly.
Please comment suggestions
Doom
Scythe Mastery 9+1+2
Earth Prayers 9
Mysticism 10+2
Healing prayers 6
{E} Vow of Silence
Mending
Faithful Intervention
Mystic Regeneration
Vital Boon
Victorious Sweep
Zealous Sweep
Chilling Victory
Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%
Basically I run Faithful intervention and mending from the start and use the character as a tank, charging into battle with mystic regen and vital boon on.
It is particularly useful when clearting Elementalist shrines (AB) or charging a group of mesmers as you can keep Vow of Silence up almost constantly.
Please comment suggestions
Doom
~ Dan ~
It has mending. It's a tank. Utter fail.
Hooded Doom
??
whats wrong with mending in a tank
whats wrong with mending in a tank
Keekles
Nothing particularly wrong with mending imo... but tank = ehhh...
Kyrein
mending. get the shotgun.
Cebe
Quote:
Originally Posted by X Xenox X
??
whats wrong with mending in a tank Stop and think to yourself if (at 6 healing prayers), whether the 2 health regeneration is worth the 1 energy upkeep...not only that, but Mending would do exactly the same with only 3 points in Healing Prayers! Even THAT doesn't mean you should use it. By wasting a slot on Mending, you're essentially losing a skill slot in that build.
Tanks are not required in PvE (and fail in PvP), especially a Dervish Tank, since Dervishes have the highest damage weapon in the game. You should take advantage of that and deal damage rather than "tank".
whats wrong with mending in a tank Stop and think to yourself if (at 6 healing prayers), whether the 2 health regeneration is worth the 1 energy upkeep...not only that, but Mending would do exactly the same with only 3 points in Healing Prayers! Even THAT doesn't mean you should use it. By wasting a slot on Mending, you're essentially losing a skill slot in that build.
Tanks are not required in PvE (and fail in PvP), especially a Dervish Tank, since Dervishes have the highest damage weapon in the game. You should take advantage of that and deal damage rather than "tank".
M @ T
Mending!
\,,,/____( ^_^ )____\,,,/
lol
\,,,/____( ^_^ )____\,,,/
lol
Sirius-NZ
Mending is the trademark skill that gets you laughed at when you're playing a melee class, by the way. When you're dealing with mystic regen, you completely don't need it.
And as noted above, you don't really need tanks in PvP. Shrine defenders aren't so tough that you can't roll them with a monk in your party for support, and real players usually ignore "tanks" and kill their support first.
And as noted above, you don't really need tanks in PvP. Shrine defenders aren't so tough that you can't roll them with a monk in your party for support, and real players usually ignore "tanks" and kill their support first.
2048
hey, why wouldn't you slap healing breeze in there somewhere?
joshuarodger
Why flame the guy for his build? He's just trying to improve his game and there's no reason to mock him for it. Tell him how to improve it. Really it's not that terrible of a build. Especially for AB. Maybe lose Mending for Conviction, lose VS for Mystic Sweep. Drop Healing Prayers to zero, drop Earth Prayers to 8 (break point for 3 pips regen with MR) and put everything else you can into Scythe Mastery. Good survivability, good damage and VoS keeps you from having rending spells cast at you. Dervishes have enough skills that you don't really need a seconday most of the time.
I agree with Beaver though. There's no real reason for a Derv to tank in PvP and rarely in PvE.
I agree with Beaver though. There's no real reason for a Derv to tank in PvP and rarely in PvE.
~ Dan ~
Quote:
Originally Posted by joshuarodger
Really it's not that terrible of a build.
It really is. He's obviously new to Dervish, and new players should read the stickied guide and use one of those builds. Only when they have a good understanding of the class, should they then make builds.
Stormlord Alex
Lose Mending. 4 health a second at the cost of 1/4 of your energy is really, really shit - there's a reason everyone laughs at Mending; it's bad and a 'n00b' skill.
Personally, I'd lose the Earth Prayers too... because tanking is bad and wasting attributes and skills on a class that should be killing things is also bad - I'd just get a monk instead.
Anyho, for general PvE Vow of Silence is pretty poor - it does nothing to protect against heavy-hitting physicals (Destroyers, dinosaurs, dervs), and nothing to protect against point-blank spells - and when things start killing you, VoS stops the monks saving your ass.
For AB, VoS is workable - essentially, it negates a lot of common classes and counters as threats (SS necros, air eles, stuff like that).
However, it needs a lot of work for a PvP build - speed buff is mandatory, for moving between shrines and dealing with kiting players, and either an IAS skill or timed activation attacks like Mystic Sweep are essentially for increasing your dps.
Also, major runes are baed and not having 14 Scythe is baed - fix those.
Personally, I'd lose the Earth Prayers too... because tanking is bad and wasting attributes and skills on a class that should be killing things is also bad - I'd just get a monk instead.
Anyho, for general PvE Vow of Silence is pretty poor - it does nothing to protect against heavy-hitting physicals (Destroyers, dinosaurs, dervs), and nothing to protect against point-blank spells - and when things start killing you, VoS stops the monks saving your ass.
For AB, VoS is workable - essentially, it negates a lot of common classes and counters as threats (SS necros, air eles, stuff like that).
However, it needs a lot of work for a PvP build - speed buff is mandatory, for moving between shrines and dealing with kiting players, and either an IAS skill or timed activation attacks like Mystic Sweep are essentially for increasing your dps.
Also, major runes are baed and not having 14 Scythe is baed - fix those.
Tyla
That's....quite bad.
Needs less tank, more Deep Wound (Pious Assault).
And less bad skills, like Mending....O_O
Needs less tank, more Deep Wound (Pious Assault).
And less bad skills, like Mending....O_O
joshuarodger
Quote:
Originally Posted by Stormlord Alex
Personally, I'd lose the Earth Prayers too... because tanking is bad and wasting attributes and skills on a class that should be killing things is also bad - I'd just get a monk instead.
Anyho, for general PvE Vow of Silence is pretty poor - it does nothing to protect against heavy-hitting physicals (Destroyers, dinosaurs, dervs), and nothing to protect against point-blank spells - and when things start killing you, VoS stops the monks saving your ass.
For AB, VoS is workable - essentially, it negates a lot of common classes and counters as threats (SS necros, air eles, stuff like that).
However, it needs a lot of work for a PvP build - speed buff is mandatory, for moving between shrines and dealing with kiting players, and either an IAS skill or timed activation attacks like Mystic Sweep are essentially for increasing your dps.
Also, major runes are baed and not having 14 Scythe is baed - fix those. Really you're losing a third of your energy since you're using a zealous scythe. and i forgot about an IAS because i just always have one equipped. There goes Faithful Intervention or VB.
Tyla
Quote:
Originally Posted by joshuarodger
Really you're losing a third of your energy since you're using a zealous scythe. and i forgot about an IAS because i just always have one equipped. There goes Faithful Intervention or VB.
Zealous Scythe is sexy on Scythes....
How are you losing a third of your energy by the way...?
How are you losing a third of your energy by the way...?
Stormlord Alex
Quote:
Originally Posted by tyla salanari
Zealous Scythe is sexy on Scythes....
How are you losing a third of your energy by the way...? With a Zealous scythe, you're down to 3 pips of energy regen, Mending eats up one of these - so that's a third of your energy.
I say a quarter because I don't take into account Zealous, at the very least it's paying for itself so the degen it gives is moot.
How are you losing a third of your energy by the way...? With a Zealous scythe, you're down to 3 pips of energy regen, Mending eats up one of these - so that's a third of your energy.
I say a quarter because I don't take into account Zealous, at the very least it's paying for itself so the degen it gives is moot.
Darkside
Quote:
Originally Posted by X Xenox X
Hi guys, wondering what you think of this build that im using on my dervish for AB and general tanking.
Scythe Mastery 9+1+2
Earth Prayers 9
Mysticism 10+2
Healing prayers 6
{E} Vow of Silence
Mending
Faithful Intervention
Mystic Regeneration
Vital Boon
Victorious Sweep
Zealous Sweep
Chilling Victory
Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%
Basically I run Faithful intervention and mending from the start and use the character as a tank, charging into battle with mystic regen and vital boon on.
It is particularly useful when clearting Elementalist shrines (AB) or charging a group of mesmers as you can keep Vow of Silence up almost constantly.
Please comment suggestions
Doom Wow...
suggestion... you need to change that entire build. Since this is for AB where is your speed boost? You're suppose to be capping shrines as quickly as possible. You have four skills devoted to self heal... that's far to many for that purpose try and limit yourself to only one or two. Take some more useful attack skills so that you can actually kill stuff if you have to....as for general pve usage...no just no.
Scythe Mastery 9+1+2
Earth Prayers 9
Mysticism 10+2
Healing prayers 6
{E} Vow of Silence
Mending
Faithful Intervention
Mystic Regeneration
Vital Boon
Victorious Sweep
Zealous Sweep
Chilling Victory
Wielding: Zealous Ancient Scythe Of Fortitude
Health +29
inscrip: Guided by fate
Damage +15%^enchanted
Energy gain on hit 1
energy regeneration-1
Damage +20%
Basically I run Faithful intervention and mending from the start and use the character as a tank, charging into battle with mystic regen and vital boon on.
It is particularly useful when clearting Elementalist shrines (AB) or charging a group of mesmers as you can keep Vow of Silence up almost constantly.
Please comment suggestions
Doom Wow...
suggestion... you need to change that entire build. Since this is for AB where is your speed boost? You're suppose to be capping shrines as quickly as possible. You have four skills devoted to self heal... that's far to many for that purpose try and limit yourself to only one or two. Take some more useful attack skills so that you can actually kill stuff if you have to....as for general pve usage...no just no.
Hooded Doom
Thanks for all of that...
well lol it seems i have some work to do, the build actually works half decently if anyone has bothered to Try It but when ive re done the build i shall repost it
well lol it seems i have some work to do, the build actually works half decently if anyone has bothered to Try It but when ive re done the build i shall repost it
joshuarodger
Quote:
Originally Posted by Stormlord Alex
With a Zealous scythe, you're down to 3 pips of energy regen, Mending eats up one of these - so that's a third of your energy.
I say a quarter because I don't take into account Zealous, at the very least it's paying for itself so the degen it gives is moot. yeah you're absolutle right about zealous paying for itself...if you're attacking someone, which isn't always the case in AB. There's a lot of running from shrine to shrine. you could always take another weapon set though, i guess.
I say a quarter because I don't take into account Zealous, at the very least it's paying for itself so the degen it gives is moot. yeah you're absolutle right about zealous paying for itself...if you're attacking someone, which isn't always the case in AB. There's a lot of running from shrine to shrine. you could always take another weapon set though, i guess.
Biostem
[skill]vital boon[/skill] + [skill]signet of pious light[/skill] = win
Plus, it'll allow you to spec into fewer attributes, which in turn allows those attributes to be higher, thus providing even more of a benefit.
The Dervish really has an excellent selection of skills. Really, the only thing you'd need to be a monk for would be for an always-available rez...
Plus, it'll allow you to spec into fewer attributes, which in turn allows those attributes to be higher, thus providing even more of a benefit.
The Dervish really has an excellent selection of skills. Really, the only thing you'd need to be a monk for would be for an always-available rez...
blue.rellik
That's a pretty bad idea, only usable every 20 seconds
Biostem
Quote:
Originally Posted by blue.rellik
That's a pretty bad idea, only usable every 20 seconds
If you use vital boon first, the signet strips it, which means you get healed from vital boon and the signet recharges instantly, (and also heals for even more).
joshuarodger
Quote:
Originally Posted by Biostem
[skill]vital boon[/skill] + [skill]signet of pious light[/skill] = win
Plus, it'll allow you to spec into fewer attributes, which in turn allows those attributes to be higher, thus providing even more of a benefit.
The Dervish really has an excellent selection of skills. Really, the only thing you'd need to be a monk for would be for an always-available rez...
i really like the VB SoPL combo for a good self heal also and you can reuse SoPL instantly if you need a little more HP. I think at 9 EP this combo returns about 200 health and you can instantly reuse SoPL if you still need more since you stripped VB with it. This is the self heal i use when i'm running an EDA build. but he doesn't need a rez in this build as it's for AB.
Plus, it'll allow you to spec into fewer attributes, which in turn allows those attributes to be higher, thus providing even more of a benefit.
The Dervish really has an excellent selection of skills. Really, the only thing you'd need to be a monk for would be for an always-available rez...
i really like the VB SoPL combo for a good self heal also and you can reuse SoPL instantly if you need a little more HP. I think at 9 EP this combo returns about 200 health and you can instantly reuse SoPL if you still need more since you stripped VB with it. This is the self heal i use when i'm running an EDA build. but he doesn't need a rez in this build as it's for AB.
blue.rellik
Quote:
Originally Posted by Biostem
If you use vital boon first, the signet strips it, which means you get healed from vital boon and the signet recharges instantly, (and also heals for even more).
So you're speccing into a typically bad attribute and using two skill slots to do the job of the monk?
Really if I was going to put a healing skill on my dervish, it would be imbue
Really if I was going to put a healing skill on my dervish, it would be imbue
horseradish
My advice:Get a speed boost (Pious Haste/Featherfoot Grace/Harrier's Haste)
Deep Wound skill
one USEFUL self heal (Dwayna's Touch/Vital Boon Sig combo etc etc)
Good attack skills (Chilling Victory/Wild Blow/Pious Assault etc etc)
Better Elite. (Avatar of Melandru/Lyssa)
Perhaps a snare (Signet of Pious Restraint comes to mind)
utility (M-touch, Pious Restoration, Interrupt, etc etc)
joshuarodger
Quote:
Originally Posted by blue.rellik
So you're speccing into a typically bad attribute and using two skill slots to do the job of the monk?
Really if I was going to put a healing skill on my dervish, it would be imbue imbue health would do you no good. if you were trying to heal some one else it would be a good skill. but the skill discription says "target other ally" which means you can't use it on yourself.
Really if I was going to put a healing skill on my dervish, it would be imbue imbue health would do you no good. if you were trying to heal some one else it would be a good skill. but the skill discription says "target other ally" which means you can't use it on yourself.
blue.rellik
Quote:
Originally Posted by joshuarodger
imbue health would do you no good. if you were trying to heal some one else it would be a good skill. but the skill discription says "target other ally" which means you can't use it on yourself.
I run monks and/or ritualists in my groups. Do you?
joshuarodger
Quote:
Originally Posted by blue.rellik
lol. no need to get testy there. the whole point of the post was a "self-heal". if you'll read some of my other posts i have stated that a derv's job is to kill and you should always bring a good monk. it isn't your job to make sure other people stay alive if you're playing a derv. so of course i bring a monk who's trying to keep at least 4 people alive in AB. It can sometimes be tough if someone's not as experienced as you obviously seem to be with your Quote:
Originally Posted by blue.rellik
That's a pretty bad idea, only usable every 20 seconds
i also never said that i specifically use that combo unless i'm running an EDA build, which is earth prayers specific and is a pretty decent option for a lot of situations. in other posts i have also said to put most if not all of your attribute points into myst and scythe mastery. i'm sorry if i offended you somehow but it wasn't intentional. i was just referring to a good dervish self-heal which imbue is not. since the OP might be fairly new to derv i didn't want him to think it was. lol.
blue.rellik
Quote:
Originally Posted by joshuarodger
|
It's AB, everything is so random there it doesn't matter how good a player you are.
i also never said that i specifically use that combo unless i'm running an EDA build, which is earth prayers specific and is a pretty decent option for a lot of situations. in other posts i have also said to put most if not all of your attribute points into myst and scythe mastery. i'm sorry if i offended you somehow but it wasn't intentional. i was just referring to a good dervish self-heal which imbue is not. since the OP might be fairly new to derv i didn't want him to think it was. lol.
? I wasn't even talking to you when I initially saw the Vital Boon + Signet of Pious Light comment
Sirius-NZ
Quote:
Originally Posted by X Xenox X
well lol it seems i have some work to do, the build actually works half decently if anyone has bothered to Try It but when ive re done the build i shall repost it Half decently, I wouldn't be surprised. It can hurt stuff a bit, it can last a fair while. Provided you've got some playing skills you can make that sort of thing work. Problem is, you're not getting nearly as much out of your character as you could. While this won't kill you in AB, if the build were well-optimised you'd find your Dervish significantly more effective. joshuarodger
Quote:
Originally Posted by blue.rellik
It's AB, everything is so random there it doesn't matter how good a player you are.
? I wasn't even talking to you when I initially saw the Vital Boon + Signet of Pious Light comment i just reread my last post directed at you bluerellik, and it may have come off as a little scathing. sorry for that. your point about it being random is exactly my point about needing a self heal in AB. when you die you don't always make it back to your team right away and may not have a monk handy to heal you when you need it. i know you weren't talking to me with VB+SoPL comment and i was being an ass and pointing out your mistake. sorry again. Hooded Doom
How about....
Scythe Mastery 9+1+2 Earth Prayers 10+1 Mysticism 10+2 {E} Vow of Silence Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Wearying Strike Zealous Sweep Chilling Victory Wielding: Zealous Ancient Scythe Of Fortitude Health +29 inscrip: Guided by fate Damage +15%^enchanted Energy gain on hit 1 energy regeneration-1 Damage +20% For Alliance Battle And as much as all of u dont want me to, i am going to list my FoW tank build. Earth Prayers 12+1 Mysticism 12+2+1 Tactics 5 {E} Avatar of Balthazar Eternal Aura Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Pious Restoration (works well with VB) Zealous Renewal Using a high armour shield and high HP sword. This build works really well and is actually very hard to kill, sometimes i take Vow instead of Balth but it really doesnt matter. please let me know what you think of these 2 ZenRgy
Quote:
Originally Posted by X Xenox X
How about....
Scythe Mastery 9+1+2 Earth Prayers 10+1 Mysticism 10+2 {E} Vow of Silence Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Wearying Strike Zealous Sweep Chilling Victory Wielding: Zealous Ancient Scythe Of Fortitude Health +29 inscrip: Guided by fate Damage +15%^enchanted Energy gain on hit 1 energy regeneration-1 Damage +20% For Alliance Battle And as much as all of u dont want me to, i am going to list my FoW tank build. Earth Prayers 12+1 Mysticism 12+2+1 Tactics 5 {E} Avatar of Balthazar Eternal Aura Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Pious Restoration (works well with VB) Zealous Renewal Using a high armour shield and high HP sword. This build works really well and is actually very hard to kill, sometimes i take Vow instead of Balth but it really doesnt matter. please let me know what you think of these 2 Tanking is really pointless, you'll find yourself being more effective if you just run a more offensive build with less enchants for healing and defense and bringing more scythe attacks. Div
Quote:
Originally Posted by Celestial Beaver
Stop and think to yourself if (at 6 healing prayers), whether the 2 health regeneration is worth the 1 energy upkeep...not only that, but Mending would do exactly the same with only 3 points in Healing Prayers! Even THAT doesn't mean you should use it. By wasting a slot on Mending, you're essentially losing a skill slot in that build.
Tanks are not required in PvE (and fail in PvP), especially a Dervish Tank, since Dervishes have the highest damage weapon in the game. You should take advantage of that and deal damage rather than "tank". Or you could use watchful spirit and get +2 without ANY spec into healing. Not to mention +health when it gets removed. But yeah, those skills are stupid, and tanks are even more stupid. Sirius-NZ
Quote:
Originally Posted by X Xenox X
How about....
Scythe Mastery 9+1+2 Earth Prayers 10+1 Mysticism 10+2 {E} Vow of Silence Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Wearying Strike Zealous Sweep Chilling Victory Wielding: Zealous Ancient Scythe Of Fortitude Health +29 inscrip: Guided by fate Damage +15%^enchanted Energy gain on hit 1 energy regeneration-1 Damage +20% For Alliance Battle OK, first you should have the attribute points to bump scythe mastery up to 11 base. That'll make the major rune less necessary, although I suppose if you really want it, ok. Second you ought to have a speed boost somewhere. Running around makes up quite a bit of AB play, and the faster you can do it the better. People regularly use pious haste for this, but be warned it strips enchantments. If you cast enchants after it ends and before engaging you should still be OK though. Third, wearying strike is going to reduce your damage output because you have no way to remove the weakness as far as I can see. If you can't put one on, find another deep wound skill. Since you seem to be using only Dervish skills you could go Assassin secondary and take Augury of Death, though without attribute points it won't last for long. Other than that this build at least makes sense for avoiding damage, though it wouldn't be my first choice (I don't tank). No comment on the FoW build though. street peddler
i know AB is basically PvE, but you should never tank in any form of PvP..
Yuhe Ji
The FoW tank probably wouldn't work too well since it doesn't quite have the armor a normal "tank" would need. Try looking at something along these lines: http://www.pvxwiki.com/wiki/Build/E_Obsidian_Dervish
As for the AB build, dervs should not be tanking. The scythe does the most damage out of every melee weapon and it should be used to its fullest extent. Quote:
Originally Posted by X Xenox X | How about.... Scythe Mastery 9+1+2 Earth Prayers 10+1 Mysticism 10+2 {E} Vow of Silence Faithful Intervention Mystic Regeneration Vital Boon Signet of Pious Light Wearying Strike Zealous Sweep Chilling Victory Wielding: Zealous Ancient Scythe Of Fortitude Health +29 inscrip: Guided by fate Damage +15%^enchanted Energy gain on hit 1 energy regeneration-1 Damage +20% For Alliance Battle This looks a bit better, but wearying strike should be taken out, as the sirius suggested. Vital boon and signet of pious light should be enough healing, which means Faithful Intervention and Mystic Regeneration are not needed. Two things needed, however, are an IAS, such as Heart of Fury and a speed boost such as Harrier's Haste or perhaps dash. Marverick
Personally I'd drop all of those enchantments. If I want survivability, I'll run
[skill]Pious Fury[/skill][skill]Pious Assault[/skill][skill]Chilling Victory[/skill][skill]Eremite's Attack[/skill][skill]Pious Haste[/skill][skill]Mending Touch[/skill][skill]Avatar of Dwayna[/skill] and then some other random skill, maybe [skill]Banishing Strike[/skill] to screw over MM's And get a +30hp mod on your Scythe... never walk into PvP with anything less than perfect gear, make a PvP char if you can't afford to buy it. Coloneh
Quote:
Originally Posted by street peddler
i know AB is basically PvE, but you should never tank in any form of PvP..
or pve.
you should never tank, ever actually... Sir Pandra Pierva
lol if you want an ab build that will survive and deal alot of dmg output
try ebon dust aura wearying strike crippling sweep chilling victory mystic or ermites vital boon sig of pious light signet of malice |