Devourer Wars

donjn

Ascalonian Squire

Join Date: Oct 2006

I finally caved in and bought Guild Wars about a half year ago along with the expansions. I was immediately attracted to the gameplay, and loved the Halloween and Christmas events. I played for a couple months and enjoyed myself, but something was not right. Something seemed "missing". It may be because in those few months I did not group with anyone once, except to be a gate monkey. In other MMO's I surely have formed groups many times by then. Not sure why this happened. I am in a large enough guild. Maybe the henchmen AI is so good that I don't need to group with people? Either way, GW felt too much like a single player game to me.

The last couple months I have not logged on and I think I finally know why:

The lack of monster types.

In effect, I see the original campaign as Devourer Wars. There are so many devourers in this game. Everywhere you go, they come up out of the ground, over and over again, with a rock elemental thrown in occasionally. And it does not stop.

They are everywhere.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Don't worry, there's going to be lots more than Devourers once you get past Ascalon. Especially if you're in Pre-Searing.... >_>

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Try to get further in the game ?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Behold...



...Molotov Rocktail - gimongous devourer of doom. I think that once your character has defeated him, you should not have to encounter any more devourer spawns anywhere else.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Quote:
Originally Posted by makosi
Behold...



...Molotov Rocktail - gimongous devourer of doom. I think that once your character has defeated him, you should not have to encounter any more devourer spawns anywhere else.
He killed off a survivor attempt in one shot - he is the ultimate devourer - perhaps the Char should hail him as their God

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by donjn
The lack of monster types.

In effect, I see the original campaign as Devourer Wars. There are so many devourers in this game. Everywhere you go, they come up out of the ground, over and over again, with a rock elemental thrown in occasionally. And it does not stop.

They are everywhere.
Yeah, you just haven't gone far enough in the game yet. Each area has it's own groupings of monsters. in the first area there are a lot of devourers, then you get to the charr, then dwarves, then etc... Just keep playing and you will find that there are a good mix of unfriendlies out there.

Grasping Darkness

Grasping Darkness

Banned

Join Date: Nov 2005

just whatever you do, don't start noticing how much people say "umm", outside of this game. >< the rage

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Got your lack of monster types right here.

Quote:
Prophecies

Abominations
Behemoths
Centaur
Losaru
Maguuma
Shiverpeak
Charr
Devourers
Doppelganger
Dragons
Drakes
Dredge
Dryders
Dwarves
Deldrimor
Stone Summit
Elementals
Djinn
Golems
Enchanted
Forgotten
Gargoyle
Giants
Grawl
Griffons
Humans
Ascalon Army
Bandits
Lionguard
Shining Blade
White Mantle
Hydras
Imps
Jade constructs
Minotaur
Mursaat
Nightmares
Ogres
Ettins
Plants
Riders
Scarabs
Skale
Arachnids
Tengu
Caromi
Avicara
Titans
Trolls
Undead
Skeletons
Worms
Wurms
Zombies
And thats only prophecies.

Devourers only appear in Old Ascalon, some areas in the Magumma Jungle and the Crystal Desert.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Admittedly though, once you gt to the Shiverpeaks you dont get any devourers till you get past kryta and into the maguuma jungle.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Free Runner
Got your lack of monster types right here.

*list*
You just owned the OP.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Old Ascalon gets very grating very fast. You might feel like you've done quite a bit of the game but you've just scratched the surface. My suggestion, do the primary quests/missions in Ascalon ASAP and get the heck outa that tar pit. The game gets much more interesting once you start going through different areas.

Hannes

Hannes

Frost Gate Guardian

Join Date: Oct 2007

http://www.blowupdoll.co.za/

Band of Buds [BUD] (Officer)

N/

GuildWars Bestiary FTW

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

To the OP: You're underestimating how huge the map is: you're still in the first few areas of the game.
You know how big the map in Oblivion is? GW's map is, I'd say, easily six times that, or more.
If you play Prophecies like you'd play a single-player cRPG, doing all quests and exploring, then it'll take you at least 100 hours to complete the game - and odds are you'll get stuck for a bit somewhere too, as difficulty ramps up. Basically, the game is huge. As is the variety of monsters as you progress.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

I wonder if he has got to any missions. As you should be able to find people in there to find groups. Atleast most of them.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

and that is just chapter one....wait until he gets to the afflicted in factions!!!

there are LOTS of different types of creatures to kill in guildwars....just step outside of ascalon!

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

Quote:
Originally Posted by Hannes
I read that as guildwars beastiality.

There's nothing wrong with me

Nothing at all.

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Quote:
Originally Posted by donjn
I finally caved in and bought Guild Wars about a half year ago along with the expansions. I was immediately attracted to the gameplay, and loved the Halloween and Christmas events. I played for a couple months and enjoyed myself, but something was not right. Something seemed "missing". It may be because in those few months I did not group with anyone once, except to be a gate monkey. In other MMO's I surely have formed groups many times by then. Not sure why this happened. I am in a large enough guild. Maybe the henchmen AI is so good that I don't need to group with people? Either way, GW felt too much like a single player game to me.

The last couple months I have not logged on and I think I finally know why:

The lack of monster types.

In effect, I see the original campaign as Devourer Wars. There are so many devourers in this game. Everywhere you go, they come up out of the ground, over and over again, with a rock elemental thrown in occasionally. And it does not stop.

They are everywhere.
The reason you haven't logged on is lack of monster types? Hmmm, strange reason.

There's lotsa stuff to kill. Plenty of missions and quests to do. PvP. AB. Challenge missions. Help people in your guild, etc, etc.

Seems to me like you just didn't put the effort in and expected the game to come to you.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Ahh, yes. I remember the days of old, cursing the 183434843438 devourer popups. *take 3 steps...popup* *take 3 more...ooh, another*

Then came GW:EN, and with it...Molotav...the great big, party-wiping reminder of those days. ^_^

But er...enough of that. What everyone else said...just play some more, you'll start to run into different mobs.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Selket
I read that as guildwars beastiality.

There's nothing wrong with me

Nothing at all.
some hot devourer on gwen action?

naughteblonde

naughteblonde

Frost Gate Guardian

Join Date: Aug 2007

The Rabid Hamsters [NUBY]

E/

Here I thought this was a thread about a new type of PvP involving groups of players on Siege Devourers.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

What the OP means is that devourers along with minotaurs and centaurs lose their uniqueness when scattered through out the expanse of the game.

I believe as long as the "Monster race" has sub defined races, such as the Elonian centaurs vs the Shiverpeak centaurs, IZ AWL GEWD 'N DA H00D

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by naughteblonde
Here I thought this was a thread about a new type of PvP involving groups of players on Siege Devourers.
Now that sounds like fun...

You'd have to do it as one of the sillier games like snowball or the Dragon Arena, but who wouldn't want to see a group of eight Siege Devourers beating up on another group.

A Charr Arena, perhaps?

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

@OP: if you think there are way too much devourers in this game, you're gonna love the charrs ^^

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Quote:
Originally Posted by Witchblade
@OP: if you think there are way too much devourers in this game, you're gonna love the charrs ^^
But at least Charr are furry and fun. I have a slight scorpian phobia...so devourers never made me squee with delight

And don't you just know, most of the bloody bday pressies I get are devourers. I give them away as soon as I open them *shudder*

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Hell no, I'll take Rocktail over any given damn set of uppity charr. XD

But then, I'm your opposite. I like scorpions and don't care much for felines.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

There are a ton of devourers early in the game. Later there are a bunch dwarves, imps, forgotten, dryders, naga, griffons, minotaurs, undead, giants, tengu, hydras, trolls, mursaat and a bunch of other stuff that I can't recall right now.

honnaja

honnaja

Academy Page

Join Date: Nov 2005

UK

LoF, Rtr

Quote:
Originally Posted by donjn
I finally caved in and bought Guild Wars about a half year ago along with the expansions. I was immediately attracted to the gameplay, and loved the Halloween and Christmas events. I played for a couple months and enjoyed myself, but something was not right. Something seemed "missing". It may be because in those few months I did not group with anyone once, except to be a gate monkey. In other MMO's I surely have formed groups many times by then. Not sure why this happened. I am in a large enough guild. Maybe the henchmen AI is so good that I don't need to group with people? Either way, GW felt too much like a single player game to me.

The last couple months I have not logged on and I think I finally know why:

The lack of monster types.

In effect, I see the original campaign as Devourer Wars. There are so many devourers in this game. Everywhere you go, they come up out of the ground, over and over again, with a rock elemental thrown in occasionally. And it does not stop.

They are everywhere.
It just doesn't make sense to me.. You've played GW for about four months it seems, yet the only monsters you've come across that have made a lasting impression on you are devourers.. so you've never left the Ascalon area for four months, or you whizzed through the next part and again met the annoying creatures at the Western end of Tyria..? Being a 'gate monkey' makes me think you've done some FFF, so you perhaps spent time in Cantha.. though then you'd know there were a lot of critters other than devourers.. *ponder* You also mentioned being in a large guild.. they must do stuff..? you must get asked along, or at least have the opportunity to join in with Tombs, Underworld, FoW, quests, missions, AB, etc..?

I believe that the worst thing you can do in a game is 'grind'. By 'grind' I mean having to do a LOT of something you're not too keen on to reach a goal. When you find yourself doing this, be wary. Know yourself and your limits. I've had a few friends leave after pursuing a seemingly endless set of goals involving Vanquishing, Skill Titles, etc.. I remember thinking at the time, "Why are they doing that? It's clearly an effort for them. They're doing it simply for a title. What's the point?" Then I've seen them get fed up of the game and leave.. (I believe some of these friends are now inhabiting WoW!!! )

Anyway, what I'm trying to say, is do stuff YOU want to do. There is so much to do in GW, whether you're a solo-type or whether you prefer the company of others; whether you're a great player or you struggle with tasks others find easy (research it, approach it from different angles, get others to help, whatever..). Wiki is your friend - and forums such as this one ^..^
I kind of know what you mean about the monsters, as there are groups of the same monsters in various parts of GW which look the same but just have different names, but really, there are LOADS of monsters, as others have said.

I really don't know whether any of this applies to you, but you must have done more in four months than chomp on a few devourers I think you've spent too much time alone. The interaction of others certainly makes a game more interesting, even if it's only the occasional interaction with a kamikaze wammo who feels good shouting HEAL ME NOOB MONK at you!!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by honnaja
I believe that the worst thing you can do in a game is 'grind'. --- I've had a few friends leave after pursuing a seemingly endless set of goals involving Vanquishing, Skill Titles, etc.. --- Then I've seen them get fed up of the game and leave.. (I believe some of these friends are now inhabiting WoW!!! )
Leaving to WoW because they're tired of the grind in GW... Now, that's irony.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Originally Posted by honnaja
Being a 'gate monkey' makes me think you've done some FFF, so you perhaps spent time in Cantha..
I think the OP means the gate in Pre Searing.

FWIW I felt much the same about devourers when I started playing as well, I was heartily sick of the damn things, but at least once you're past Yaks Bend they won't bother you so much.

By the time you've gone through Maguuma and the Crystal Desert you'll probably feel the same way about Scarabs as well.

It's a problem with almost every online game I've played that monster skins tend to get recycled and renamed a lot, but understandable really. As much as I like WoW and do play, that's even worse. The same Tiger model renamed over and over "Young Stranglethorn Tiger", "Stranglethorn Tiger" "Elder Stranglethorn Tiger" ad nauseum. You get the idea.

Quote:
Leaving to WoW because they're tired of the grind in GW... Now, that's irony.
Not really, I don't grind in GW because apart from a few PVE skills which I rarely use grinding gets you nothing but a useless vanity title. Whereas grinding rep in WoW can get you better gear, running dungeons *much* better gear etc. GW isn't gear dependent so grinding is pretty much about PVE skills or shineys that aren't any better than the shineys you already have, for me that's pretty pointless.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Lol i also read the title as that...pvp wars ftw that'll get me into pvp

someone really needs to step outside ascalon ... one thing i wanna know is: how did you get so close to Mr Rocktail and even pose for that screenie

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The thing with Prophecies is that there are not many heterogeneous groups of monsters in there.

Devourers are a bit heterogeneous, with Warriors, Rangers and Necromancers.

But
Abominatios? Always a bunch of elementalists of the same element.
Elementals? Almost always a bunch of elementalists of the same element.
Drakes? Always a bunch of elementalists of the same element.
Dryders? Always a bunch of elementalists of the same element.
Giants? Always a bunch of the same profession.
Griffons? Always a bunch of the same profession.
Hydras? Always a bunch of elementalists of the same element.
Imps? Always a bunch of elementalists of the same element.
Minotaur? Always a bunch of warriors of the same mastery.
Nightmares? Always a bunch of the same profession.
Ettins? Always a bunch of warriors of the same mastery.
Plants? Almost always a bunch of warriors the same profession. With sometimes a monk plant spawning nearby.
Scarabs? Always a bunch of necromancers.
Skales? Always a bunch of necromancers.
Arachnids? Always a bunch of rangers.
Trolls? Always a bunch of warriors.

That's the problem with Prophecies. Too much farm-friendly with too many bunches of enmies of the same profession without heterogeneousness.

There should be things like:
- Smitting monks and beast mastery ranger ettins.
- Warrior drakes.
- Giants of all 6 professions.

And so on.

Sefk

Sefk

Ascalonian Squire

Join Date: Feb 2008

Quote:
Originally Posted by naughteblonde
Here I thought this was a thread about a new type of PvP involving groups of players on Siege Devourers.
me 2.