Ok, I think this actually needs some attention because it's pretty weird.
I'm using Poisonous Bite! «No I don't.. my pet does»
Pet - 'Petname' is under the effects of Poisonous Bite «Did I bite him ? »
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Anyway I think they should change that into:
- I'm commanding 'petname' to use 'pet attack'!
- 'petname' is going to use 'pet attack'
Pet Attacks
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Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.
The best option for me would be:
"<petname> has been commanded to use <skill name>".
But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
But they are definitely an unique sub-type of shout.
The best option for me would be:
"<petname> has been commanded to use <skill name>".
But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
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Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout. The best option for me would be: "<petname> has been commanded to use <skill name>". But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time. It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill. |
Also, I wish pets could be flagged like heros...
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Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout. The best option for me would be: "<petname> has been commanded to use <skill name>". But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time. It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill. |
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Originally Posted by Flem
Yes, I completely agree with this.
Also, I wish pets could be flagged like heros... |
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Originally Posted by The Way Out
I think it would matter if you pinged that and your monk tried to heal your pet from being Poisoned. lol...
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Originally Posted by genofreek
I could see how that could pose a problem -- if you needed to quickly replace the next skill with Distracting Lunge, for instance -- but in general I agree. DL is kind of hard to time anyway.
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- The same attack won't be twice in the queue.
- Skills used would move to the start of the queue instead to the end. So the last pet attack activated would be the first to be used. Then, the pet will try to make the rest of the attacks in the orther they where activated, from newest to old.
So, if you mash the buttons the pet won't have a huge queue of attacks. It would just have one of each attack, and will use them from the newly activated to the latests.
. You calle dthe pet to use Feral Lunge, activate Distracting lunge, and Distracting gets on th top of the list, gets used, and in the next attack the pet uses Feral normally.
