Pet Attacks

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jimme
jimme
Lion's Arch Merchant
#1
Ok, I think this actually needs some attention because it's pretty weird.


I'm using Poisonous Bite! «No I don't.. my pet does»
Pet - 'Petname' is under the effects of Poisonous Bite «Did I bite him ? »

--

Anyway I think they should change that into:

- I'm commanding 'petname' to use 'pet attack'!
- 'petname' is going to use 'pet attack'
N1ghtstalker
N1ghtstalker
Forge Runner
#2
/signed
looks horrible this way
Flem
Flem
Wilds Pathfinder
#3
lol, I never noticed that.

The second should be:

'petname' is using 'pet attack'!

"is going to use" sounds like bad english to me or something.


either way....

/signed
A
Artorius.Maximus
Lion's Arch Merchant
#4
Does it really matter that much? Either way you got the point across to your group.

/signed (apathy)
Abedeus
Abedeus
Grotto Attendant
#5
/signed

But people usually don't like beastmasters in pve. Still, would be better.
jimme
jimme
Lion's Arch Merchant
#6
Well yea, I'm using a Ranger/Paragon for myself in PvE because I really got bored of playing with a bow , and I wanted to try some beastmastery things.
Works out pretty good..

And indeed "Is using" is better ;d
bowz
bowz
Frost Gate Guardian
#7
/signed

ya lol i was wondering y i was biting my spider >.>
K
Kanyatta
Forge Runner
#8
Quote:
Originally Posted by N1ghtstalker
/signed
looks horrible this way
Agree

/sign
legion_rat
legion_rat
Desert Nomad
#9
/signed

would be nice to make sence once in a while.

~the rat~
U Wanna Die
U Wanna Die
Lion's Arch Merchant
#10
i never noticed but i see th uglyness

/signed for appeal
/notsigned for pointlessness

but more on the signed side
gameshoes3003
gameshoes3003
Forge Runner
#11
/signed
Pretty funny, but oh well.
MithranArkanere
MithranArkanere
Underworld Spelunker
#12
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.

The best option for me would be:
"<petname> has been commanded to use <skill name>".

But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
Flem
Flem
Wilds Pathfinder
#13
Quote:
Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.

The best option for me would be:
"<petname> has been commanded to use <skill name>".

But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
Yes, I completely agree with this.

Also, I wish pets could be flagged like heros...
beregond
beregond
Lion's Arch Merchant
#14
Ha! Never noticed that before, and it looks horrible...

/signed
The Way Out
The Way Out
Wilds Pathfinder
#15
Quote:
Originally Posted by Artorius.Maximus
Does it really matter that much? Either way you got the point across to your group.

/signed (apathy)
I think it would matter if you pinged that and your monk tried to heal your pet from being Poisoned. lol...
genofreek
genofreek
Desert Nomad
#16
Quote:
Originally Posted by MithranArkanere
Well... Pet attacks work somehow like shouts...
But they are definitely an unique sub-type of shout.

The best option for me would be:
"<petname> has been commanded to use <skill name>".

But if you ask me, the REAL change they need is to become queued instead of replaced when you use more than one pet attack at the same time.
It's a bit annoying having to keep track of the Pet panel all the time or having to listen carefully to the pet cry to know that they used the skill.
I could see how that could pose a problem -- if you needed to quickly replace the next skill with Distracting Lunge, for instance -- but in general I agree. DL is kind of hard to time anyway. I want to queue up my attacks and go from there. Often if I'm trying to micromanage a hero, I just want to set my pet up with a quick one-two chain of attacks in the meantime. Then I look up and find that Goodswit's just bobbing along beside me, nice as you please, having attacked once and run back. :-\

Quote:
Originally Posted by Flem
Yes, I completely agree with this.

Also, I wish pets could be flagged like heros...
That'd be helpful, although if you use Heel they come with you but don't attack.
A
Artorius.Maximus
Lion's Arch Merchant
#17
Quote:
Originally Posted by The Way Out
I think it would matter if you pinged that and your monk tried to heal your pet from being Poisoned. lol...
If my monk tried to heal my pet from this then I am working with the wrong monk. I still could really care less about whether or not this happens.
The Way Out
The Way Out
Wilds Pathfinder
#18
Actually, I monk primarily. I do heal pets if you bring them. If you pinged that there is a good possibility that I would cast a condition remover on the pet if I wasn't paying attention.
MithranArkanere
MithranArkanere
Underworld Spelunker
#19
Quote:
Originally Posted by genofreek
I could see how that could pose a problem -- if you needed to quickly replace the next skill with Distracting Lunge, for instance -- but in general I agree. DL is kind of hard to time anyway.
Oh, I thought of that already.
- The same attack won't be twice in the queue.
- Skills used would move to the start of the queue instead to the end. So the last pet attack activated would be the first to be used. Then, the pet will try to make the rest of the attacks in the orther they where activated, from newest to old.

So, if you mash the buttons the pet won't have a huge queue of attacks. It would just have one of each attack, and will use them from the newly activated to the latests.

. You calle dthe pet to use Feral Lunge, activate Distracting lunge, and Distracting gets on th top of the list, gets used, and in the next attack the pet uses Feral normally.