3/6/08 update

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Omg this is so gonna get fix !!!

What about Signet of agony with lenghtens bleeding mods then Plague signet !!! with some sort of shadow step !!

Some kind of degen & run !

could degen to death any foes with no heals.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Feathermoore Rep
Dervs - Sigh, that was a fun build too. And derv-tele spike is pretty much toast now too.
Good riddance.

seekjy

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by Bowstring Badass
How stupid is this just take out Victory is Ours and make ViD damage increase to 30%... gg anet.
ViO doesn't affect NPCs. It stayed split so that the healing debuff doesn't affect them, and player damage is brought up closer to the already obscene VoD npc damage bonus.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

I'm not an update whiner - I always find ways to adapt. But I just wanted to say, in a nice way of course:

"Watch Yourself" - ok, that was a little ouch. It's a standard on my PvE bar. I do understand why it had to be done for PvP.

A bit of a yay though - nice buffs to Mesmer.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Quote:
Originally Posted by Mickey
What. The. Hell.

At you.

BASE DEFENCE JACKASS.

Is that Simple Thievery btw?
I'm guessing it is. that elite is an overkill.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.

35? Not familiar with any current spells that go that high...

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Until now... I was never compelled to /rage at any updates anet had done. Sure, some made me want to throw my computer at a wall, but knew there were other skills to utilize.

For the first time, I /deleted my .dat file, and I can say with 100% certainty, I currently do not have any desire to play guild wars. I just... really don't want to. This is some of the most stupid stuff I've ever seen, and I just can't bring myself to want to play GW.

bosstweed

bosstweed

Academy Page

Join Date: Dec 2007

Michigan

Rt/

Quote:
Originally Posted by Miss Presler
Sounds a bit like tennis then. theres a new sport in gw, pong condition, the first who dies loses.
ACTUALLY, as far as I remember, a condition has a maximum duration, so you can't make it like 10 mins or whatever. Could someone prove this for me?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Agreeing with the Sin changes, they're starting to get nastier and nastier.

Quote:
Originally Posted by Taurucis
Seriously, it was fine before the nerf... and the nerf before that... and the one before that nerf too.
Why bring "Watch Yourself!" when you could bring "Save Yourselves!"?

Quote:
Originally Posted by Illfated Fat
Until now... I was never compelled to /rage at any updates anet had done. Sure, some made me want to throw my computer at a wall, but knew there were other skills to utilize.

For the first time, I /deleted my .dat file, and I can say with 100% certainty, I currently do not have any desire to play guild wars. I just... really don't want to. This is some of the most stupid stuff I've ever seen, and I just can't bring myself to want to play GW.
Your stuff. May I have it?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Hmmm.... Not a bad balancing. Some skills which needed it got nerfed (like the Dervish and Assassin skills - I tried a D/A build in RA yesterday, and could teleport to and spike-kill one enemy every 20 seconds, and the spike also removed enchants. Completely ridiculous.

Necros got buffed like always, but for once the mesmers didn't get nerfed but came out about +/-0, possibly even with a small buff.

I don't see anything truly bad in the updates. That wont stop people from btiching & moaning, of course.

All in all a good update. Time to go find the new weapons - I have a hunch where one of them might be.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by Illfated Fat
Until now... I was never compelled to /rage at any updates anet had done. Sure, some made me want to throw my computer at a wall, but knew there were other skills to utilize.

For the first time, I /deleted my .dat file, and I can say with 100% certainty, I currently do not have any desire to play guild wars. I just... really don't want to. This is some of the most stupid stuff I've ever seen, and I just can't bring myself to want to play GW.
This was a pretty stupid update. Oh and of course Anets favorite profession, The Necro, gets all the buffs while eles, sins, and pretty much everyone else gets the nerf-bat. Coincidence? I think not....

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Illfated Fat
Until now... I was never compelled to /rage at any updates anet had done. Sure, some made me want to throw my computer at a wall, but knew there were other skills to utilize.

For the first time, I /deleted my .dat file, and I can say with 100% certainty, I currently do not have any desire to play guild wars. I just... really don't want to. This is some of the most stupid stuff I've ever seen, and I just can't bring myself to want to play GW.
You win today's /ragequit award. See you back soon.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by freaky naughty
This was a pretty stupid update. Oh and of course Anets favorite profession, The Necro, gets all the buffs while eles, sins, and pretty much everyone else gets the nerf-bat. Coincidence? I think not....
Eles got some nice buffs here.

And if the Necro was their favorite, why'd they nerf Soul Reaping?

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by freaky naughty
This was a pretty stupid update. Oh and of course Anets favorite profession, The Necro, gets all the buffs while eles, sins, and pretty much everyone else gets the nerf-bat. Coincidence? I think not....
So when they nerfed Soul Reaping, the Necro was the favorite, right?

Edit: Bryant got to it before me. Damn you.


Oh, also, when they implemented a minion cap, still the fav?

Inferno Link

Frost Gate Guardian

Join Date: Feb 2008

E/R

Thanks for the gay update on Dervishs/Elementalists/all the classes I like.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Mickey
Edit: Bryant got to it before me. Damn you.
It's the thought that counts, bro : )

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Koudelka


I think I like this update after all.
That is simply hilarious.

"I'm using Spectral Agony on Willa the Unpleasant!"

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Bryant Again
It's the thought that counts, bro : )
Lol.

Is the Monster Skills with Simple Thievery thing a bug or actually meant to happen?

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by bosstweed
ACTUALLY, as far as I remember, a condition has a maximum duration, so you can't make it like 10 mins or whatever. Could someone prove this for me?
as far as i know, condition don't have max lenght with the execption for some skills the augment the lenght with a (max XX sec.) like extend condition and mystic corruption

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Bryant Again
Why bring "Watch Yourself!" when you could bring "Save Yourselves!"?
When I go skill capping. Sometimes I'm W/(something other than Mo,P, or Rt) and have to bring Sunspear Rebirth Sig... I also bring Ursan (I'm not in here for uniqueness, I want my skill cap fast) and my cap sig... so I've just maxed out my PvE skill limits. Looks like I'm going to bring.... I dunno.... uhh.... hmm.... empty slot....

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

How about Res signet?

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Taurucis
When I go skill capping. Sometimes I'm W/(something other than Mo,P, or Rt) and have to bring Sunspear Rebirth Sig... I also bring Ursan (I'm not in here for uniqueness, I want my skill cap fast) and my cap sig... so I've just maxed out my PvE skill limits. Looks like I'm going to bring.... I dunno.... uhh.... hmm.... empty slot....
Ether Signet.

Or max out Command and bring Stand Your Ground!

MagicWarrior

Lion's Arch Merchant

Join Date: Jan 2007

That just dropped WY off the skill bar. I mean... 1-3 hits? If the number of hits were higher, then sure... but 1-3? Not worth it given it's not even evading the attacks... just extra armor against them. Also, in PvE against mobs... that's like not even 1 second of protection.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by Mickey
So when they nerfed Soul Reaping, the Necro was the favorite, right?

Edit: Bryant got to it before me. Damn you.


Oh, also, when they implemented a minion cap, still the fav?
Soul Reaping is still extremely useful, probably the most useful primary in the game. Before the nerf it was literally impossible to run out of energy with a necro. The minion cap just stopped you from creating a hundred minions and steamrolling an area, both were overpowered and are still very powerful and useful. Btw necros are buffed almost as much as paragons are nerfed and there's no denying that.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Foul Feast = Draw Conditions? Am I the only one who sees Necros becoming a support character with some of these skills changes? They could always be a support character, but normally they used secondary skills. Now, they can do it with primary skills. I like some of those changes, but I feel it is driving the class into a new role.

Wail of Doom saddens me. Although I never thought it was a GREAT skill, it was effective at preventing warriors from unleashing their adrenaline spikes. Since it was a skill, there was nothing that could be done about it. Now its a hex, so its able to be removed, and it functions totally differently. Except for the energy/recharge, Wail of Doom is the same as Atrophy. I don't quite see why they needed to make an elite version of Atrophy, and one that is only SLIGHTLY better.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Another "friend " of the Dev's got pawned in PvP and the "bat" is thrown around again, swing circle is just getting bigger and bigger.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Ranger: No change.
Mesmer: No change.
Elementalist: 2 of my skills buffed
Warrior: 1 of my skills buffed
Necromancer: 2 of my skills buffed

I really like this update!

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

WY is now one of the worst skills in Guild Wars.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
Anyone thinking about this?
[skill]foul feast[/skill] + [skill]contagion[/skill].....they just buffed the conditionway...
Overall interesting update. Too bad for WY!.....at least it is still instant energy for paras in PvP
The derv nerfs were mostly called for. Grenth's Aura got hit particularly hard. I like that Shattering Assault and the Rit skills that truly mattered were untouched That's about it.

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by freaky naughty
Soul Reaping is still extremely useful, probably the most useful primary in the game. Before the nerf it was literally impossible to run out of energy with a necro. The minion cap just stopped you from creating a hundred minions and steamrolling an area, both were overpowered and are still very powerful and useful. Btw necros are buffed almost as much as paragons are nerfed and there's no denying that.
Paragons own Necros in PvE. There's no denying that.

Sure, you can bring a bunch of minions to soak up damage, or curse some people, lower their armor, hurt them with SS, etc, but stopping damage completely is different. If your saying that Paragons are nerfed badly, then your right, but they haven't been nerfed right.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

As this update basically kills all of my favorite builds for several classes, all at once, for no justifiable reason, I have to say I hate it. Some of the updates were understandable, and I'm fine with most of the buffs. But the nerfs are absurd. This is reminding me (more and more) of the Guild Wars that existed long ago when eles sucked ass and warriors were the only real damage dealers. That was boring as hell. A-net needs to learn that not every buff needs to be coupled with a nerf. I'm all for making mesmers more relevant though, so kudos on the buffs there. But what the hell is up with the necromancer skill changes?

All in all I'm deeply disappointed.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

I can't believe arenanet was silly enough to let Simple Thievery's monster-stealing abilities through the net! Was this really intentional? Unlike last time you actually have to interrupt the skill to take control of it, so perhaps it is. Though I do concur that in pvp it is way overpowered, I think being able to control monster skills is a nice touch for mesmers. When this is nerfed, please let us steal monster skills in pve .

And just for good measure:

MESMER SIEGE TIME MWAHAHAHAHAHHAHAHHAHAHAHWAHWABWHABWHABWHABWAHWBAHW BAHWBAHBWAHWBAHWBAHWBAHWBAHWBAHWBAHWBAMHWBAMWBAHWB MAWBAHMBWAHWBAMBWAHMWBAMHWBAHWBAHWBAWBAAAAAAAAE!!! oneoneoneone!!!

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by tyla salanari
Sexy updates!
I second that, I'm looking forward to using my Hero Rangers more efficiently

wu is me

Krytan Explorer

Join Date: Oct 2007

lmao i wanna see 3 mesmers using claim resource in the HoH

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Zorian Direspell
A-net needs to learn that not every buff needs to be coupled with a nerf.
All in all I'm deeply disappointed.
You couldn't do that, for then the power ceiling would continually rise. I think that what they do with skills is like what one would do with a snowglobe: shake it up once and awhile to make it interesting.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by MarlinBackna
You couldn't do that, for then the power ceiling would continually rise. I think that what they do with skills is like what one would do with a snowglobe: shake it up once and while to make it interesting.
Well, that does seem likely, although people usually don't hammer the snowglobe with a baseball bat.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Taurucis
Well, that does seem likely, although people usually don't hammer the snowglobe with a baseball bat.
Touche.
I find it hilarious that the Team Build for Contagion Pressure at PvXWiki has already changed to add Foul Feast......that skill is so badass for Contagion Necros now. I almost want to try it, before the bat comes out.
I also would have thought that since Ward Against Foes got the bat that Grasping Earth would have too....I guess the eles received too many nerfs already :s

pygar

pygar

Lion's Arch Merchant

Join Date: Dec 2007

KORM

R/Mo

I like it...even though I dont GVG, assasins and dervs are a little too common in RA- and on the PvE side Derv bosses in Hard Mode might be a little more in scale with the other baddies around them. (I recently swept some HM zones in Kourna to find after clearing most of the zone with only small troubles, that there was a Derv boss on crack and steroids defended by a garrison of kournan troops and catapults left to deal with....maybe these encounters will be slightly less frightening now, and like I said, more in scale with the other monsters in the zone)

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Quote:
Originally Posted by MSecorsky
I almost hate to blow this, but I wonder if you can get the remaining duration up long enough to blow the variable size?
You used to be able to crash a game with this, but they fixed it.

kilkelo

kilkelo

Frost Gate Guardian

Join Date: Nov 2005

Charter Vanguard

N/E

Holy Lightning balls! :P

Good ole necroes just keep getting stronger.